The Green Bee Stings!

3 November 2020 | Deck Review | Rononrun

Overview

It has only hardly been a week since we got our hands on the new BT-03 cards, and hey look at the new tournament meta from the folks at DTCGreview – 11 winning deck entries from green! This almost doubled the previous week’s compilation proving green fast becoming a fan favorite in this new BT-03 meta. There has also been a lot of coverage in Japanese play-testing for green decks weeks before the BT-03 set launch, with a good variety of combinations and play-styles. On that launch weekend I’ve put together a green deck to test at a locally-hosted tournament and it has managed to do very well to earn first place!

Stingin' Green Deck

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Grow fast and start stinging!

The general strategy here is to digivolve fast into LV5 [BT3-027] Paildramon or [BT3-055] Dinobeemon, both has jamming. Ideally you should be at LV5 by your second turn (or first if you started second). Use both these LV5s to securely check your opponent’s security with <Jamming>. Always end your turn leaving as little memory as possible. 

DP buffs can likely be more important than memory gains

[BT3-004] Minomon and [BT2-043] Agumon grants a +1000 DP buff each, which is especially important for Dinobeemon and the green [BT3-111] Imperialdramon since they are your main digimon destroyers. [BT3-048] Gargomon will also guarantee to grant +1000 DP when you are attacking a suspended digimon.

[BT3-004] Argomon can very unconditionally grant memory (since we are digivolving fast into Dinobeemon and Paildramon) while [BT3-050] Stingmon encourages destroying digimons in battle. 

Imperialdramon duo

When there is a suspended digimon on the field or if you are able to play [BT1-110] Flower Cannon, attack a digimon using green Imperialdramon. You will very likely overpower your opponent with the inherited DP buffs. Destroying a digimon with this Imperialdramon will allow you to check a security (due to <Piercing> effect) in addition to unsuspending itself. If using the blue [BT3-031] Imperialdramon, be sure to complete security checks with all your fielded Dinobeemons and Paildramons before digivolving into blue Imperialdramon as all of them will be unsuspended, allowing for either safely or a second round of security checks.

Stability matters

This deck relies on a stable and consistent digivolution ladder to move quickly and efficiently, in addition to maintaining a healthy hand size. [BT1-067] Palmon and [BT2-044] Tyrannomon provides searching in case of unstable hand. 

Several copies of LV4 blocker [BT1-072] Woodmon not only prevents rookie rushes and the new BT3 Veemon/Exveemon combo, but also provides added protection to your suspended digimons. [BT3-054] Blossomon has <Digisorption-3> allowing for a quick digivolution into either [BT2-051] RustTyrannomon or [BT3-058] BanchoStingmon (while still being at your turn to attack) when the situation calls for it. 

Refrain from playing too many tamers and options

[BT1-089] Mimi is an essential tamer for this deck as she grants a stable and much-needed 3-memory at the begining of your turn, which is crucial to ensure that you are able to either digivolve into Dinobeemon/Paildramon/Imperialdramon/BanchoStingmon for a surprise attack, or grant you enough memory to flower cannon and pierce. In addition, she will greatly increase your speed as you will likely not need to hard-play LV3 digimons very often. As for option, flower cannon is as important in your hand as it is in your security stack, being able to halt security barrages.

Dealing with LV7 digimons

While at first glance this deck lacks removal options such as Terror Cluster, they are often not needed as green can control the board very effectively. Furthermore, with some inherited DP buffs, green Imperialdramon can overcome the LV7 Milleniummon quite easily. In those other rare occasions when you are not able to hit fast enough or control, BanchoStingmon and [BT2-049] Puppetmon can help overcome those situations. 

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