This is where the fun begins! I add 3 of each Imperialdramon ([BT3-031] and [BT3-111]) variant as they are incredibly powerful in the right situations. Blue Imperialdramon is great for finishing off the game upon evolution if you have more than 1 jammer on the board. If you have Paildramon and Veemon on the board with 3 memory with no blockers to worry about, you can swing a total of 5 times in a single turn. Green Imperialdramon is also no slouch in the offensive department; you can take out a total of 3 security and 2 rested digimon if you evolved on top of Paildramon and you swing for security first (IMPORTANT). Be mindful that green Imperialdramon loses jamming and draw power, so pick your Imperialdramon and your battles wisely based on your opponent's deck profile.
[BT2-049] Puppetmon is also a great addition to your deck, and it traditionally works well with rookie rush strategies and this deck is not any different. Play him as a response to high cost removals or if you need to protect your LV3 and LV4 digimon for one more turn to swing for game. Puppetmon is most effective when played consecutively, and often I wished I had one more in hand to truly lock my opponent down. It's brutal when you play it against green with a full board of rested digimon, or highly invested stacks such as Omnimon. With Puppetmon, you also improve your chances of drawing both a green and blue digimon when you play Daisuke ([BT3-093] Davis Motomiya).