In Digimon Card Meta, we always collect and learn the new meta of each time any new booster box released. In our general summary that: there is no totally weak or totally strong colors. All the decks have their own strength or weakness, they might have been lucky to not face them in the tourney, that's all.
Today I would like to introduce a yellow deck, and as the title saying, this deck is a combo of recovery, defense and then attack. The game pace will be a bit slow, but overall its robust will makes opponent stuck. This deck is best to deal with Rookie-Rush.
This deck has 12 LV3 digimon, 11 LV4 digimon, 9 LV5 digimon, 8 LV6 digimon and 3 LV7 digimon. There is 6 Tamers and 1 option card.
Recovery digimon holds a very important role in Yellow colors. Yellow deck is very slow, they need more recovery in order to stay in the game. There is 3 digimon that can recover security in this deck, those are [BT2-034] Salamon, [BT3-039] Angewomon (written in Defense Role) and [BT2-039] Magnadramon.
Salamon will be always summoned and destroyed by checking security to recovery+1 for the security pile, it is the cheapest way to recover, so if we have 4 copies in the deck we can recover up to 4 security cards. This digimon is not going to be used to digivolve up to LV4. Another one is Magnadramon, this is the very popular digimon that widely use in many decks to hard-play with 11 costs to get recovery+2. This digimon also contributes another benefit that it can summon a LV3 yellow digimon from hand without paying its cost. There are 2 LV3 digimon that everyone will think of immediately, [BT4-038] Bushiagumon: can attack directy on the turn it is play (this digimon is also considered as a game changer for a last attack to win the game), there is 4 copies of this digimon in this deck. The second digimon is [BT4-115] Lucemon, a LV3 digimon with 10000DP (equal to a LV6 digimon DP), it can be summon for free then can do attack in next turn. By the way, the deck owner only use Bushiagumon in this deck, he doesn't have Lucemon.
A defense role doesn't mean it needs to be a blocker, it is to stop opponent from attacking security without getting destroyed itself. The [BT3-039] Angewomon, is a very very valuable yellow digimon that is loved by many tamers who plays yellow. When digivolved, 1 of opponent's digimon gets in their next turn, this is a very good solution to stop/reduce the attack from multiple security-checking digimon. In her inheritable effect: if you have 3 or less security, you can play a LV3 from hand for free, this adds up the chance to summon Bushiagumon to attack opponent immediately or Lucemon. The [BT3-040] Shakkoumon is a digimon to deal with Rookie-Rush, digimon without digivolution source get in all opponent's turn (as long as Shakkoumon stays alive in the battle). We can use this digimon to stop opponent non-digivolution-source doing rush attack for some turns, then digivolves up to LV6 if opponent tends to build evolution base for all their digimon. There is 2 type of blocker using in this deck, [BT4-042] Piddomon, is a 1 cost to be digivolved from LV3, and [ST3-07] Unimon is a blocker to do hard-play sometimes if needed (5 costs). This deck provides the solution to recover memory, so hard-play seems fine for it. This deck also use 1 copies of [BT2-049] Puppetmon for emergency use if need to rest opponent's digimon in next turn in order to not lose the game.
Attacking - shows its power
[BT4-048] Wargreymon, is maybe the best solution to remove a blocker that have 6000DP to finish the game with last attack. So with the LV6 Wargreymon, you do first attack to opponent's digimon or security, then declare to use the main effect that by adding the top 1 card from your security to unsuspend the WarGreymon and reduce 6000DP for one opponent's digimon. For me, it equals to 2 security checks and destroy 1 blocker. The other digimon, [BT4-091] Chaosmon: Valdur Arm is the first LV7 digimon for yellow. When digivolving, it can target to 2 opponent's digimon: reduce 7000DP for each in the turn, or target 1 opponent's digimon to reduce up-to 14000DP. This is powerful enough to strengthen the power for yellow deck. Yellow is no longer weak.
Get more memory for hard-play
This deck has about 6 Tamers. Of course I don't think the player want to hard play so many of them, but to free summon from Rizegreymon main effect.
The [BT4-017] Rizegreymon from Bt04 booster box give as effect that you can play a Tamer with play cost of 4 or less by digi-burst 2 of its digivolution source. There is 3 tamers is used in this deck, [BT4-095] Tai Kamiya: gain 1 memory if the opponent's digimon is deleted by dropping DP, it is same with the LV3 digimon [ ST3-04] Patamon in this deck, gain 1 memory when opponent' digimon DP is dropping to zero. [BT1-087] T.K Takaishi: reset memory to 3 beginning of the turn and check security card, add 1 to your hand then do <Recovery+1>. The player either wants to take the card they are in need or take out the low DP digimon to their hand. The last tamer is [BT2-087] Kari Kamiya: start of your turn, if you have 3 or less security card, memory+1.
This deck may face a hard time when playing against blue color. Blue strength is to remove digivolution source and it has many solutions to stop the non-evolution digimon from attacking. But do try out and let us know.
I play Rookie Rush Black in this game and I really feel stuck. Once the Shakkoumon appears, the rookie cannot check security. I have to wait until I can draw Kimeramon, but it is too late.