The Shoutmon digivolution line (introduced in BT-05) pioneers the new <Advance> effect, which allows the Digimon to attack when the opponent has 1 or more memory. Being a fan of Shoutmon, this is an exciting opportunity to build a deck around him and his new effect! All hail the king!
This deck runs equal distributions (8 copies each) of LV3/LV4/LV5/LV6 Digimons, in order to keep standard digivolution profile intact (without playing a megazoo) while maximizing the number of LV6 and LV7 Digimons as well as tamer and option pool. Due to this, [BT4-010] Fugamon and [BT1-015] Greymon can stand-in as hard-play LV4 Digimons due to low play-cost. Optionally, play 4 copies of Greymon in place of Fugamon.
Shoutmon DX stockpiling
If your board and hand allows you to grow your Digimon in your nursery, stockpile at least +2000DP from inheritable effects: [ST1-01] Koromon and [ST1-03] Agumon grants +1000 DP each, while [BT5-009] Shoutmon and [BT1-015] Greymon grants +2000 DP each.
When properly stockpiled, your [BT5-017] Zeiggreymon will have at least 13000 DP during your turn. Depending on your opponent’s board, you may choose to digivolve into Zeiggreymon inside your nursery, or outside if you wish to take advantage of his effect. With 13000 DP, he should survive a security attack or be able to take down an opponent’s suspended Digimon.
If your opponent has a strong active Digimon you wish take down immediately, you can instead digivolve into [BT5-019] Shoutmon DX and by placing Zeiggreymon on top of your digivolution cards, allow you to direct your attack at your opponent’s active Digimon.
[ST1-09] Metalgreymon ensures that your attack will not be blocked, as they would otherwise grant you with a hefty +3 memory and potentially swinging the turn back to you. If that happens, you can then digivolve into [BT5-086] Omnimon for another swing using .
[BT5-014] Omnishoutmon meanwhile grants you <SecurityAttack+1>, which is a rather rare asset in this deck since we mostly rely on inheritable effects that buff your DP. In addition, he also brings us additional warp digivolution robustness (from Shoutmon) since we run equal distributions of LV3/LV4/LV5/LV6.
Both Zeiggreymon and Omnishoutmon also serve as ammo for Shoutmon DX’s [When Digivolving] effect, allowing him to delete an opponent’s Digimon at 5000 DP or lower for each Zeiggrey/Omnishout you have in your digivolution cards. This allows your build to also be particularly effective against 5000 DP blockers and wide boards such as rookie rushes, Diaboromon, Crusadermon, and purple decks.
The BT-01 Omegamon wildcard
While it is only natural to run this deck with the [BT5-086] Omegamon for his synergy with <Advance>, there are occasions when it may not be the best choice, such as (1) when attempting to destroy an opponent’s Digimon that has <Retaliation>, (2) when attempting to destroy many Digimons with the same name, and (3) when you cannot attack/block due to an effect. The [BT1-084] Omegamon actually makes a great wildcard in such situations!
I also run a single copy of [BT5-109] Mega Digimon Fusion! which, while conditional, can be a potential lifesaver. Using this option card to digivolve into a BT1 Omegamon grants the deletion effect, and multiple attacks (from your LV6 stockpiling) while returning all those stacked LV6 Digimons back to your hand, all for 0-cost.
Tamer pool and options
While unconventional, I run [BT4-096] Izzy for 3 reasons: (1) for 3 starting memory each turn, (2) to be able to play the black option card [BT4-109] Final Zubagon Punch, and (3) for sorting the top 3 cards of my deck. Since this deck runs an equal distribution of LV3-LV6, it is imperative to be able to draw what is needed at the correct time/order.
Final Zubagon Punch is a very worthwhile card in this deck to protect your heavily-invested Shoutmon DX line from premature deletion. Using this option card, your LV6/LV7 Digimons will not only be able to safely and effectively mow through your opponent’s security stack with at least 16000 DP and <SecurityAttack+1>, but also be granted additional protection by means of granted and . When used on the BT5 Omegamon will make him very close to indestructable.
Remark: make sure your Digimon has at least 13000 DP when using Final Zubagon Punch, and the granted additional effects will stick even if that Digimon’s DP is no longer 16000 DP or higher during your opponent’s turn.
I also run [BT5-091] Takumi Aiba for additional draw power that is essential for this deck, in addition to the slight protection from rookie rushes. [BT5-093] Tai & Matt are also included for some late-game stability in the event that your opponent has bigger Digimons than you do. Both these white tamers will also be able to support that single copy of Mega Digimon Fusion!
Lastly, I run a couple of copies of [BT3-098] Plasma Stake as a poor man’s Gaia Force, since most of the time your LV6 Digimons will not have a problem against anything below 13000 DP.
Watch a sample gameplay of this Shoutmon deck against a local tournament-winning Diaboromon deck (from our friend/contributor Marcus) to hopefully get a feel of this deck in action 🙂