[When Attacking] and "when your Digimon attacks …" effects will now trigger and resolve immediately before moving on to the next effects.
If any of these effects causes another effect (whether your own or your opponent's) then that effect must also trigger and resolve entirely before moving on the subsequent effects.
However, the turn player can choose the order in which they resolve their [When Attacking] effects, to avoid or minimize events whereby their effects are cancelled/nullified as a matter of cause-and-effect.
The opponent's [On Deletion] effect is not considered as a Reaction timing, as it is not their Reaction or decision, but rather a matter of cause-and-effect. Reaction timing effects only dictate effects with the text "when your opponent's Digimon attacks …"
I'd like to point out some of your 'old' scenarios were never in any offical rulebook or Q&A. The old General Rules Q&A from December already said: "Resolving "when attacking" effects comes first. You can decide whether or not to use after seeing how the situation plays out."
I believe the old scenarios you described were only based on player interpretation of emails from bandai customer support agents directly to individual customers. As such they were never officially vetted by designers or published, and players further extrapolated what they meant. I think this shows it is not safe to rely on emails from customer support if they are not backed up by published rules.
Hi Welgudtor,
Thanks for pointing out! Yes these are some game scenarios raised by the community, and they are not found in the official rulebook or Q&A.
The original rulebook indeed stated how the effect would work, as you have correctly phrased.
I believe that the question stems from whether a new [On Play] effect that is caused by a [When Attacking] effect would precede a effect or not.
In the past, [On Play] effects are vetted (by customer support) to resolve after the blocker, but in the new ruling it is decided to be before the blocker (or Reaction timing).
Due to the inconsistencies in Bandai/CARDASS's support agents and the game designers, the rules has been officially updated on April 23.
We do not know the full story behind the discrepancies between support agents and the game designers, so we shall refrain from commenting on that.
Yes sir you are right that this has caused a lot of confusion and it is not safe to rely entirely on customer support emails. However, when an legitimate reply has been given from a Bandai-endorsed customer support agent to a player, it cannot be rebuked easily, especially when the replies are very specific and players use them to resolve a ruling conflict in competitive tournaments.
I think Bandai is aware of this entire mishap, and maybe that is why their customer support has stopped replying emails since about a month ago (prior to this ruling update).
Hopefully they ensure that this will not happen again, to reinstate our confidence in them and their customer support team 🙂
That is interesting information, I did not realised that customer support stopped replying. That is a good move, to stop confusion of unconfirmed information.
Thank you for the reply, and for your work on getting the translations to us!
Hi, I have a question too. Does anyone know what is the best method to contact Bandai for future Q&A revision updates, if you don't have a Bandai Cardass account? At first glance it seems Cardass login is for store owners, not general customers. I tried the official Facebook page messenger but I doubt they will read a reply there.
For example, if a card isn't included yet in the booster Q&A, or a previous Q&A are unclear/mistranslated and you would like them to answer it next time they do an update.