About 15 more days we will have the BT6 Double Diamond booster box released in the Asia region, 10 out of 11 SR cards have been revealed and no SEC yet, but we will can figure out what deck we can create with BT6 cards, red and blue will be strong, white will be new hidden potential, green is still no surprised yet. For BT6 early review, you can refer to our post here.
Here we will list all the deck recipes that are potentially created with Double Diamond series.
Red - Jesmon Deck
Jesmon, another Royal Knight for red color, soon to be a new meta for red color. Jesmon has full support from BT-06 cards, the most famous one is LV3 and LV4 sistermon, these white color digimons can only be hard-played and act as blocker or grants more DP to Jesmon. There is also Hackmon, the LV3 digimon that lets you draw into more Sistermons and Jesmons.
The advantage of Jesmon is he is cheap to evolve (3 costs), can play a sistermon for free "when attacking", has high DP (gains +3000DP when play a sistermon, and +2000DP if Sistermon Noir is presenting in the battle) and "Piercing" (deal with blocker easily). The LV3 sistermon can become blocker in both player turn and "Draw 1" when played, that makes profit for draw power.
The Jesmon deck can work well with Royal Knight [BT2-020] Dukemon. The Dukemon is best to use in the late game when opponent has build up their trash. With the Jesmon's ability, we can summon LV3 Sistermon Blanc from hands or trash, act as blocker and maybe able to drag the game longer. The LV4 Sistermon Noir is to add 2000DP for Royal Knight, so Dukemon has 13000DP.
Jesmon deck may face difficulty in calculating distribution for each level since both Sistormon cannot be in the digivolution chain. Jesmon or Dukemon cannot perform warp evolution to evolve from LV3 or LV4 to LV6 digimon, so a proper number of card for red LV4 and LV5 digimon is needed for the deck.
Another potential strategy is to add the BT4 yellow LV5 RizeGreymon with LV6 Wargreymon in the Agumon – Bond of Courage deck. RizeGreymon can help to summon tamer Tai Kamiya for free and WarGreymon can help to reduce the number of Security cards to 2 or lower so we don't need to sacrifice the LV7 Agumon at end of the turn.
The strategy is to evolve up to LV6 WarGreymon in early game and when the number of security cards is low enough, we can evolve LV3 Agumon to LV7 Agumon – Bond of Courage to finish the game or last one more turn. More blocker needed for this deck as well.
Blue: Qinglongmon and Hexeblaumon
Qinglongmon takes 5 costs to evolve, but it can be lesser cost depending on how many opponent's digimon that have no evolution source. It is the best partner for Hexeblaumon deck.
With the new LV5 Majiramon in BT6, the LV6 Hexeblaumon or Qinglongmon can be unsuspend again after first attack. This is the first blue inheritable effect that let it unsuspend with the condition that opponent does not have a digimon with digivolution source. The Hexeblaumon strategy to control opponent's board is becoming strengthen more with Qinglong and Majiramon.
White: Eosmon
Digimon card game broaden its variety by adding a chain of Eosmon(s) in white color. For now it looks like Bandai wants Eosmon to shake hand with green color by providing the draw power from Morphomon, but Morphomon is a LV3 digimon with only 3 cost to play, so we can use this card in any deck for Eosmon draw power.
Potentially Eosmon will make the new record for the tallest digivolution source (Youtube Video), taller than Shoutmon-DX digivolution source, lolx.
By the way based on the game in Bandai's video, it seems the Eosmon deck lacks of defense power to protect the LV5 Eosmon from opponent's attacking, LV5 Eosmon is the one to multiply the number of more LV5 Eosmon on the board. On top of that, Eosmon deck contains a lot of LV5 Eosmon in the deck, so the card in security stack is also tend to be weaker.
Pick the right color to play with Eosmon is maybe the first step we have to think of. You may not need to play Eosmon in a green environment!
This Eosmon lineup also allows a new way of playing, which we'd like to call "Deck Counting". Thanks to Morphmon and Menoa, this could possibly be the first time a player can cycle through his/her entire deck in just a few turns. This will generally allow for something we havent quite seen in DCG before: to know exactly what will be in your deck at every draw. Blend this idea with big plays such as Magnadramon recovering Zwart Defeat, and we might have a very viable new engine here!
This idea will be covered in a separate post later.
Summary
The Part 2 will be coming soon …
This site uses english-translated cards from digimoncard.dev.