My Blue/Yellow Aggro deck is designed to put pressure on your opponent early whilst clearing their Digimons and gaining a lead in the Security race through Recovery and Security-x. The main playstyle of the deck is to attack early with the blue rookies/champions to gain the lead whilst drawing cards and gaining memory. As the game progresses you will utilize the memory gaining aspect of blue through Leomon, Gomamon and Hammer sparks to allow your hard casting of yellow level 5’s without giving your opponent to much memory to respond so that you can then end the game with progression to yellow level 6’s and Chaosmon Valdur Arm.
Due to the pure aggression of the deck and ability to Recovery I found there was no need for any blockers. You should be setting the tempo of the match early with your aggression and if they try to respond in kind this deck is able to further the lead/gap by hard playing MagnaAngemon for Recovery +1 before moving into a Kentaurosmon to prevent Security checks for a turn (5x mons get sec-2) or Mistymon/SlashAngemon to wipe threats off the board.
As the game moves into the end stages you should be able to continue with removing your opponent’s digimon with Chaosmon: Valdur Arm which is a huge threat for them. If you are in a tough space Puppetmon can buy a turn and allow a stepping stone to Chaosmon Valdur Arm.
The main gimmick of this deck which I really love is the ability to use Kaiser Nail to play a MagnaAngemon for much cheaper than its original play cost. Kaiser Nail is really strong in being able to play a level 5 for cheap, getting the on-play effect, and having another body on the field for your Yellow Level 6’s. Kaiser can also activate from Security so if timed well you can get a free Yellow 5 on the field, sometimes laughing as you just recover the Kaiser nail they revealed.