Round 1
Yellow Rookie Rush (1-1-x): Mugendramon saved us in the first game, slowing down the game significantly for the yellow player. Since Mugendramon is immune to Spiral Masquerade, playing him early (inheriting Blocker) will induce a dominating presence. By gradually playing smaller blockers around him to push him to widen his board (in order to gain enough value from Spiral Masquerade), I played Ultimate Flare and Gewalt Schwarmer to swing his momentum, while slowly chipping away his security.
In the second game, he posed a very aggressive attack early game (before I can setup any Mugendramons) so the game ended quick and steady.
My opponent then unfortunately folded the third game for personal reasons, and left the tournament.
Round 2
3 Musketeers (2-0): Both my game and my opponent's started off at around the same pace, both requiring some setup time. Playing an early Guardromon helps prevent unnecessary damage to my security, and once Mugendramon is on the field he can not easily removed by most musketeer decks. I setup Mugendramon with [Reboot] so he can gradually chip off the opponent's security, and I tend to play a LV3 Digimon on my field just in case I hit a Happy Bullet or if my opponent decides to play a Happy Bullet (with Beelstarmon) during his turn. I have also inherited Mugendramon with Metalmamemon, so to nullify and delete my opponent's Nail Bone – Vilemon setup (since Vilemon is a 5-cost to play Digimon).
By the time I have a 2-cost Taichi and 2 Mugendramons on the field the game is pretty much under control.
Round 3
Security Control (2-0): My opponent played many Ringforce Defense Boost!! to buff up his security early game, while I started with a rather bad hand so I kept hard-playing my LV5 Digimons while going at the opponent's security rookie-rush style. When my LV5 Digimons survived the security checks and revealed a Gewalt Schwarmer which he adds to hand, I digivolved one of my suspended LV5 into a EX1 Mugendramon to avoid a board wipe. Eventually I manage to setup a Machinedramon with 3 security checks, [Reboot] and [Blocker] which dealt massive damage to his security, making it difficult to recover without paying a hefty memory.
My most memorable moment in this match was when I pass the turn playing the new [EX1-072] Emergency Program Halt! option card to prevent my opponent from using any option cards (which is the strength of a security control deck) that would put me in a disadvantage.
Round 4
D-Brigade 2.0 (2-1): I lost my first game because I hit into 2 security Digimons, which caught me by surprise. In my second and third matches I played more carefully against his security (always prepared for a sudden security Digimon popping up, and a sudden Darkdramon rush). At one moment I played a Chuumon to pass the turn over, in order to prevent a Darkdramon rush. Eventually, with a 2-cost Taichi and 2 Mugendramons it becomes very difficult for the D-brigade deck to go through.
In your correction, can you go into further detail as to why you replace Metalgreymon for Metaltyrannomon? I do not understand the logic.
Hello,
In the correction part, I will put 2 copies of [ST5-11] Megadramon (give "blocker" in inheritable effect) and take out 2 copies of [BT2-063] MetalGreymon. I noticed Machinedramon can totally protect the security if he is a "blocker".