The idea behind the deck was an attempt to mix both the OTK and Control green variants so it's understandably very messy because of it. The only issue it has is it doesn't have any REAL answers to Security Control (like for example reds "A Delicate Plan" and BT1 "Wargreymon") but it can still get around those match ups with a bit of luck and controlling the board. There are some cards that I'd like to point out from this deck that made a surprising impact and some that more vital to the game plan as a whole
-3-2-2-1 Level 6 Line: This is probably the most "controversial" part of the whole deck, the level 6 Digimon. Of course, the Nidhoggmon at 3 doesn't need an explanation, deals with RR, and clears wide boards. Rafflesimon and Grankuwagamon are both in here cause each of them is a part of the deck's control and OTK power respectively. However, there are times that I've used them together. Digi-burst once with Grankuwagamon trashing Weedmon and another material (ideally Promo Palmon of course) gaining Security+1 as well as the 1 memory you need to evolve him into Rafflsimon, then using Grankuwagamon and another material for her effect to boost all the Digimon by 2k and freezing a blocker or another threat on the board would leave you with a 13k-15k (If you had a Yokomon under it) Rafflesimon with Sec+1 and either MegaKabuterimon or Lilamon under her. Meaning you could for example swing into Security for 2, evolve into Chaosmon, take out another Digimon that isn't the Frozen one from Rafflesimons effect, trashing the 3rd Security with Megakabuterimon's effect, and removing the other 2 with Piercing. Finally, Herculeskabuterimon is there for problem cards like LordKnightmon but its 4 evo cost makes him less than ideal but still pretty good.
If your opponent has something like a BT6 Mekanorimon that stops tokens, you can use the BT5 Starmon as a tech card to get rid of it as you will have a lot of memory from running either the double tamers or multiple copies of Arata Sanada.
Overall, the deck ran surprisingly smoothly throughout the event. It bricked maybe 2 or 3 times and that was only for maybe a turn or two, after which it picked back up, thankfully not against the decks that would cause an issue if you did nothing for a turn (Example: Black). It's a mess of a list so there was defiantly some luck involved in playing this but in a game like Digimon that is a given with every deck.