There are many OTK (One Turn Kill) decks will be created for BT9 X-record, thanks to those X-antibody cards that can avoid removal option, hence providing OTK a safer “SecurityAttack+x” check.
Here we would like to introduce an interesting OTK combo for BT4 Shinegreymon.
Same with other OTK playing style, a safe method is to build the digivolution source inside the raising area. Here we have an ideal build till BT4 Rizegreymon with:
LV2 BT9 Koromon, ST7 Agumon to add +2000DP, BT9 Agumon X (to be digi-bursted by LV5 BT4 RizeGreymon), the LV4 BT5 Greymon (to add DP) or ST1 Greymon to add “SecurityAttack+1” and BT9 Greymon X (to counter removal option or being returned to hand or deck).
Once we move this build to the battle area, we can trigger the Digimon-burst and remove LV2 Digitama and LV3 Agumon-X to play 1 tamer. In case we have enough tamer in the field so that ShineGreymon can “checks 5”, then we don’t need to digiburst.
The Tamer that is needed for this combo is Marcus Daimon and Hiro Amanokawa.
Marcus Daimon, is a must to put 4 copies for the deck and around 1 or 2 copies for Hiro Amanokawa. These 2 tamers can be suspended when BT4 Shinegreymon attacks, that is the reason why we choose them.
Beside, to achieve this combo, we must at least have 4 memories on our side. We must play more “red memory boost” early to search for cards and at least 1 tamer that can give us 3 memory at the beginning of the turn.
Once all the condition meet, the needed cards are all in hand, then here we proceed the OTK.
The BT4 Rizegreymon, after moving out from raising area, trigger Digimon-burst to play 1 tamer. Then we pay 1 cost to digivolve it into [BT9-041] RizegreymonX and play another tamer thanks to its “when digivolving” effect. On top of that, we can use this card’s effect to reduce DP (-2000DP for each red or yellow tamer on play) on opponent lv4 blocker.
The next step is to evolve the BT9 RizegreymonX into BT4 ShineGreymon for 3 cost. The ShineGreymon now has 11000 DP (itself) + 2000 DP (from ST7 Agumon) +2000 DP (if we use BT5 Greymon) +2000DP if we rest 1 Hiro Tamer when ShineGreymon attacks.
Depend of the security cards left in the opponent’s security to estimate the number of tamers we need in the field. But we surely have 2 tamer from Digiburst and RizeGreymonX digivolving effect. Based on that calculation, the ShineGreymon will normally has 17000DP or more, it passes the threshold of Wyvern Breath, the famous option card in security control.
When ShineGreymon attacks, we can rest one tamer at a time to add the “SecurityAttack+1” for ShineGreymon. We will gain back memory from Marcus Daimon and gain +DP from Hiro Amanokawa.
Once we clear out the opponent’s security, we can finally evolve ShineGreymon into BT5 Omnimon to make a final hit to win the game.
If the ShineGreymon attacks and hit the removal option in opponent’s security, the LV4 GreymonX inherited effect is now to be used. Since we have 2 LV4 cards and 2 LV5 cards in the digivolution source, it can be protected at least twice.
This OTK profile is also safer than other OTK decks because 2 tamers are played in the turn it is moved out from raising area, avoiding opponent from deleting your tamers by using BT9 cards.
QnA For BT4 ShineGreymon
Many Readers asked us about the BT4 ShineGreymon that: is it possible to gain each “SecurityAttack+1” for each tamer that is rested during Shinegreymon attacks. We have answered them in comment section below, and here we would like to attach a related QnA from Bandai which is proof that ShineGreymon can have multiple attacks for each rested tamer.