2nd Place Top Cut Event – The Evolution Cup – Tourney Report (North America)

Invited Author: David Zhang (North American)
YouTube Channel: Dablo TCG

The Evolution Cup: Top Cut Event (North America)-  7/10/2021
Participants: 256
Deck played: Yellow Wargreymon
Final position:  2nd Place
Overall result:  6-0-1

Deck Introduction

The deck itself is generally a pretty standard Yellow Wargreymon list, however there are a couple cards that I would like to point out and highlight that may be a bit less conventional.

3x Patamon Promo 
I played this card over recovery Salamon because it gives instant recovery, instead of needing to attack and delete itself for the heal. Patamon’s effect is very restrictive (only recover on 0 or 1 securty) but you can always find scenarios to make it live.
When you swing with WarGreymon with BT3 Angewomon inherit at 2 security, you can resolve Wargrey first, take a security to restand, and then resolve Angewomon to play Patamon and heal one. 
Green OTK will get you down to very low security, usually 0, but can’t kill you until the next turn. On your turn you can resolve two Patamons and go back up to 2 security. 
Worse case scenario, it is still a Rookie that you can digivolve over an egg for free (unlike Lucemon) which is why there is a higher ratio of Patamons to Lucemons in my list. 

2x EDEN’s Javelin 
In general, Yellow’s security is very weak and adding EDEN’s aims to help that issue.
Without EDEN’s, you have 0 cards that can defend from a jamming attack, so things like GranKuwagamon (after bursting promo Palmon), Beowolfmon, Imperialdramon, Veemon, etc. can attack with no reservations at all. 
Late game this card is very strong after you have built up a big hand through Upamon effects and simply drawing and digivolving. It is not uncommon to get 11k EDEN’s to kill off common boss monsters like WarGreymon, GranKuwagamon, or Lilithmon. 

3-2-2 Level 6 line 
I wanted more level 6s that I can play with initiative, so I cut WarGreymon down to 3, and added 4 other level 6s that I have no problem with playing first. This BT4 format is a game of hiding in security until you can punish your opponent, however, with 2 SlashAngemon and 2 Magnadramon, you have cards you can play and gain instant value, so it is less consequential when they are dealt with. 
After your opponent uses their resources to clear your Slash or Magnadramon, you can then play your WarGreymons and Valdur Arms to punish their play and maintain the upper hand.

Tournament breakdown

Round 1: Yellow Wargreymon, TIE

Game 1 he had a T.K. while I didn’t and I got outpaced since my opponent was smart and kept me at 1 memory every time he passed over. 
Game 2 I won since it seemed like my opponent didn’t have a strong hand. I believe he missed a level 5 drop which allowed me to run away with the game. 
Game 3 It was a back and forth game, and we went into time, which eventually ended with the judge stepping in and telling us time was over and ending the match in a tie. 

Round 2: Blue Yellow Security Control, WIN (2-0)

My strategy against Security decks is to keep a stack in raising while hard calling level 5s and 6s. It lets me feel out how strong their removal options are, and gauge a good timing for when I can bring out my hatching stack to make a big play. 
Generally I was able to remove the Digimon he played and prevent him from ever making a Kaiser Nail play (which is really the one strong play of Blue / Yellow Sec Control) so I was able to win pretty handily. 

Round 3: Purple Lilithmon ControlWIN (2-0) 
My opponent bricked two games in a row, and was never really able to get things going. I remember him needing to swing with a blocker Devimon in order to just get the Gabumon / DemiMera inherit effects to cycle. 

Round 4: Yellow Wargreymon, WIN (2-0) 
Game 1 My opponent and I both had pretty strong hands, and it was a back and forth game of clearing each other’s boards. I ended up winning with eventually having a BushiAgumon play that my opponent couldn’t play around. 
Game 2 I don’t remember too many details from this, but I think I generally had a stronger hand and kept the upperhand. 

Round 5: Green OTK, WIN (2-1) 
My opponent was running an interesting green list with Stingmon and DinoBeemons. This was cool since he was able to use his GranKuwaga effect on the DinoBeemon to get +2 security with jamming and piercing.
Game 1 I lost very quickly since my opponent had an ideal hand, while I wasn’t able to draw any level 5s. GranKuwaga into Chaosmon came up swinging for a lot.
Game 2 I came back with a win, generally able to find answers for his cards and I think he missed the level 5 drop while I didnt. Didn’t seem like he was able to get anything going this game. 
Game 3 This was one of the most nerve-wracking games I had ever played. We both had decent hands, and it essentially came down to 1 memory for my opponent to take the game. I had just gone wide and had set up lethal for the next turn, passing over with 5 since I needed to play a Valdur Arm to clear some board so I wouldn’t die. I had 3 security left, and my opponent had 2 rookies on the board. He brought out a level 4 from hatching, tapped a rookie to digivolve into Blossomon for free, digivolve to GranKuwaga for 3, digiburst twice to get sec +2. At this point, he had 2 memory, play Hidden Potential, digivolve into Chaos, and a 2 cost vanilla Rookie in hand. If he had 1 more memory to play the 2 cost rookie in order to have an extra body to tap for Hidden Potential, he would have been able to win with a Chaosmon piercing swing for 3 over my blocker, and then attack with the remaining rookie for game. Unfortunately he ended up needing to tap his other rookie for HPD and wasn’t quite able to close out the game. I took it the next turn, but boy was it a close and fun match! GGs!

Round 6: Yellow Wargreymon, WIN (2-0) 
I don’t remember a ton of details, but I remember Magnadramon putting in work both games, as an option to go wide early and as a hard call for the healing to keep me in the game. 

Round 7Red Yellow Security Control, WIN (2-0) 
This was against KVN, who had won the previous Top Cut tournament on 6/26. I got pretty lucky in this game as it felt like he had weaker hands both games. 
Game 1, I kept hard calling level 5s until eventually he was unable to clear effectively and I ran away with the game. 
Game 2, I had a great hand and was able to set up 2 WarGreymon stacks that were swinging without getting removed. He also had only Digimon in security.

Closing thoughts

Overall, I felt that I was running really hot in terms of the hands I was getting. I only bricked one or two times, and when I did, my opponent also didn’t have the optimal punish. 
Shoutout to my playtesting partners, Center Stage Games, Bay Area Digi-Destined, and the players over at ZJays for giving me insight into the yellow deck & matchups.
All of my opponents were cool people that brought great vibes, shoutout to everyone for being great sports! 

And I also talked about this deck in my latest YouTube video, do check out for more detail. 

This site uses english-translated cards from digimoncard.dev.

English Format – Cerberus Memory Spam

​Today we would like to introduce a good build for English format, which won 1st place in a tournament in New Zealand. This deck was originally created by a Japanese player, now it is optimized by Tim Mead to suit his preferences. Tim also told us about this deck strategy and match-up result. ​

Invited Author: Tim Mead
Country: New Zealand

Manipulating Memory

So this deck focuses on you know it, memory growth and big brain combos. Your opponent will keep wondering what you’re doing, as you’re doing something different each time. 

Originally this deck contained 2 copies of Aqua Viper, but I took it out and replaced them with more defensive recovery Lucemon and Magnadramon.

Core Combo

DemiVeemon digitama and Veemon are used purely for draw power, rush attack with “jamming” and access to blue option anytime.

[BT3-091] Lilithmon is the key card for the memory abuse: play a Jack Raid with no trash and still gain 2 memories, play a Hammer Spark and gain 3 memories, easily get you to 4 memory.

[BT3-084] Raremon, the monster you love to see in early game to search and trash cards, then digivolve into LadyDevimon, another card for draw and trash power. With Raremon you can search for option cards such as Hell Gate or Necrophobia to get ready for Plutomon, while LadyDevimon is the best support for the deck, trash needs to be full to start recycling.

The combo Cerberus & Werewolf mode, the star Ultimate of the deck. The Cerberusmon obviously gives a very good draw power, and with the interference of Kaisher Nail, this combo becomes a threat for memory abuse and rushing. 

Combo with Mastemon

Mastermon  also holds a very important role for this deck. While Lilithmon appears to regain more memory, then Mastemon is used for the security pressure and to summon back Lucemon, Labramon or Raremon.

Lucemon, the card that can be summoned for free from Mastemon effect and give “Recovery+1” or it can be hard-play for 5-cost since this deck focuses on having a lot of cards in trash. Lv3 Labramon is not included in original build, I put it in for draw/trash and memory choking ability, also good to hard play in early game.


 Plutomon, the star Mega of the deck, he activates Necrophobia for free or Hell’s Gate if you’re opponent has a scary board presence. The Necrophobia summons a Lv5 from trash for free, then we can digivolve this Digimon into Lilithmon to regain more memory or Mastermon to widen the board. 

I first tested this deck, prior to entering tournaments with it. As you will need to learn the rhythm of the deck quite well. Get that down, and you’ll definitely enjoy this rarely seen deck.


First match was against a MetalGarurumon Purple Deck. Game 1 he almost had me with a Millenniummon & Devimon blocker, he was at 0 Security. I hard play Magnadramon and gain 2 Security. He tries to draw into more blockers. I raise my Veemon out next turn and attach twice. Game 2 went more smoothly for me, as I combo’d out my Ultimate combo quickly, he never had time for his Nail Bone plays.
Second match was against Green Imperial. Both duels he was Jamming with Paildramon and I was firing back with my Megas. He did do a really good play one time with Paildramon / Imperialdramon Dragon Mode Piercing / Unsuspending & Chaosmon, but sadly it was too late. I had a lethal next turn.
Third match was against Blastmon Black, it was scarier than it sounds. Game 1 he kept having blockers. But since I had high attackers, if he wanted to block, I’d keep a monster and he wouldn’t. The 2 Cost option card Final Zubagon Punch giving him reboot, security +1 & blocker would be played defensively, so I just wouldn’t attack. Both duels I pulled off the Kaiser Nail memory profit Cerberusmon combo. He kept summoning megas and I kept Hells Gate’ing with Lilithmons recycle effect + Plutomon playing it for +2 memory.
This site uses english-translated cards from digimoncard.dev.

BT6 Meta: A Tweaking Security Control Deck

Invited Article | Author: Louie Aaron (Philippines)
Youtube Channel :UMR Gaming Channel

With the dominance of Rush-OTK decks (some of which with Delicate Plan tech), Security Control decks have been struggling to rise at the top of the BT-06 meta. Thus, certain tweaks should be done to maintain its viability against the most dominant BT-06 meta decks as possible. Few of the things that should be addressed for the Security Control deck are the Jesmon-Delicate Plan OTK combo and Gabumon – Bond of Friendship (BOF) Rookie Rush attacks.

The picture above is my decklist for the Security Control Deck (inspired from a master tamer named Misao from Japan), which I had used last July 3, 2021, in a local tournament (appreciation to Arken Hobby Center for hosting). I believe the deck was built considering all the existing BT-06 meta decks out there. I had prepared the deck specifically for the Jesmon-Delicate Plan OTK combo and Gabumon – BOF decks, which are some of the most formidable decks used in the area. I will just discuss some of the key cards which secured my wins against Jesmon and Gabumon – Bond of Friendship decks.

Some of the most important cards in this deck, aside from the typical core cards in a Security Control Deck, are the Mekanorimon and Craniamon. Mekanorimon was added to prevent quick depletion of my security pile from rookie rush attacks of the Gabumon BOF or Agumon BOC. Moreover, you already know the reason of adding Craniamon to the deck – removal prevention. However, Craniamon can be removed from the field through minus DP mechanics and bounce-to-hand cards. Although you all should just be vigilant for the minus DP mechanics and Raddle Star (if you have 3 or more Digimons in play), as you can just play Craniamon again in field after the opponent utilizes its bounce-to-hand options such as Cocytus Breath. Of course, observe the game board conditions before hard-playing the Craniamon.

Next key cards added are Gigadramon and Megidramon, these are interesting cards added mainly for cheap utilization of memory (i.e., digivolution from Gigadramon to Craniamon for lower memory cost than hard-playing Craniamon itself into the field) and situational milling of opponent’s deck (i.e., thru digivolution effect of Megidramon from Gigadramon) as for potential opponent deck-out. Megidramon has been vital in winning against Lilithmon Loop and Jesmon-OTK decks by deck-out. This tech is also helpful for Security Control mirror match-ups, as you can manipulate the turns until you can win against the opponent through deck-out

Last but not the least, the addition of Salamon in the deck provides a situational recovery upon deletion (if conditions are met) and extra draw upon digivolution from the yellow digitama. The addition of Sakuyamon in the deck should not be forgotten as it is the essential card to prevent OTK from Jesmon and other red boss cards. Even with the deletion of Sakuyamon by Jesmon thru Judgment of the Blade option, Jesmon cannot perform its OTK attacks even with Delicate Plan. Moreover, Jesmon can be deleted from play thru removal options after its turn – which is, of course, the specialty of Security Control Decks.


Here are the match-ups against my Security Control Deck for the last July 3 local tournament:

Round 1 vs. Purple Lilithmon Loop Deck: Win 2-1

This has been the closest match that I have played against, as I had only won by deck-out with my opponent’s misplay on digivolution into Omnimon Zwart without using Fuse into Ultimate Digimon option. Other than that, the opponent cannot do rush attacks with his rookie digimons due to Mekanorimon present in play. And removal options were utilized as soon as his Level 5 Digimon was raised from the hatching area. I would say Ginkakumon Promote is really dangerous to play with, especially in Lilithmon Loop Decks.

Round 2 vs. Red Jesmon-OTK Deck: Win 2-0

I had won the 2 matches against the Jesmon-OTK deck thru playing Mekanorimon and Craniamon in the field and subsequently removing all the Digimons that can potentially evolve into Jesmon. Unfortunately, Sakuyamon stayed either with the security pile or with the bottom cards of the deck. Mekanorimon is a very good card against potential Sistermon-Hackmon rookie rush attacks, as all of his Sistermon Blancs and Noirs and Hackmons cannot do anything but only watch Mekanorimon blocking their paths in the opposing field. Moreover, it is fortunate that the Jesmon player is void of any Judgment of the Blade option in his deck. Thus, I can confidently play Mekanorimon, Gigadramon, and Craniamon in the field without worry.

Round 3 vs. Red Jesmon-OTK Deck: Win 2-1

This was where Sakuyamon shines the brightest, as it prevented the potential OTK attacks of Jesmon from the hatching area. He had no choice but to raise the Jesmon from the hatching area to prevent waste of resource, which was consequently removed from the field after its turn by a removal option (cannot remember the option card). Moreover, he also had no copy of any Judgment of the Blade option in his deck – same as the Jesmon in the previous round) which gives me the liberty to play Mekanorimon and Craniamon without worry. Also, I had won the game thru deck-out by one and only Megidramon.

Round 4 vs. Blue Ancient Garuru-Gabumon BOF Deck: Win 2-1

This was the most exhausting game to play against, as I was defeated by the opponent due to rookie rush attacks followed by Gabumon BOF warp digivolution and Lobomon spirit digivolution to finish the game. However, Mekanorimon was crucial to the games that I have won as it prevents any rookie rush attacks from the Gabumon BOF player. I gradually exhausted my opponent’s resources by playing Mekanorimon in the field and continuously playing any recovery cards that I have drawn every turn. A bit of luck was added in the final game of this round, as I had checked an Iron-fisted Onslaught to delete his attacking AncientGarurumon in play. Moreover, Salamon and MagnaAngemon were not deleted during their security attacks, with them finishing the game together with Omnimon Zwart Defeat played from security.

Closing Statement

Security Control is still a viable deck in BT-06 meta, typically struggling with Rush-OTK decks. However, I can say that Security Control is a very flexible deck which will be always a highly-tiered deck in the future booster sets. Different Security Control deck builds are expected to compete with the most dominant decks for past, present, and future meta of Digimon Card Game.

This site uses english-translated cards from digimoncard.dev.

Deck Review: Security Discard

Invited Article | Author: Effendy (Indonesia)
Facebook: OGRE Citra;  Discord

BT6 Double Diamond has brought us some new yellow Digimon cards, such as [BT6-034] Wizardmon, [BT6-044] Dynasmon and [BT6-033] Pulsemon which will mainly support the security discard deck’s strategy. This scheme will work well with the BT4 Wargreymon and  BT3 Mastemon. 

I would like to introduce one of my new yellow decks that uses 3 main LV6 pillars: WarGreymon, Mastemon and Dynasmon. This deck provides a new way of manipulating my own security stack to achieve victory.

Regarding the deck’s distribution, this deck runs 14x Lv3 Digimon cards, 10x Lv4 Digimons, 9x  Lv5 Digimons and 8x Lv6s without any Lv7 Digimons. 2 copies of the new tamer Takeru & Hikari and 2 copies of BT1 T.K Takeru are also included, with another 5 slots for option cards.

The foremost strategy for the deck is to make my security stack drop to 3, many cards are used to either take benefit from it or to support this plan. Wizardmon gives memory+1 when a card is removed from security stack, Dynasmon give recovery+1 when the security is discarded in both player’s turn (and if my security card is less than 4), and Pulsemon will grant “Jamming” when the security is exactly 3 cards. This is where effects of cards like BT4 Wargreymon and BT3 Mastemon can show their true potential.

Besides those two cards, there are also other cards that can synergize with Wizardmon’s and Dynasmon’s effect, such as Blinding Light which give memory+2 by discarding one security card, and BT1 Takaishi Takeru tamer that searches 1 card from security stack and gains Recovery+1 if a yellow card is taken. I’ll explain why these two cards is so awesome with Wizardmon and Dynasmon.

When we use Blinding Light to discard 1 security card to gain 2 memories, each Wizardmon in the battle will gain 1 memory for the turn, and Dynasmon’s effect can be triggered when our security drops to 3 or lower. 

Similarly with T.K Takeru’s [On Play] effect, the reason why Takaishi Takeru synergizes with Wizardmon is because the play cost of Takeru can be reduced when we gain back memory from Wizardmon. Even though we will trigger the recovery+1 from T.K Takeru ‘s effect when we take 1 yellow card from security, Wizardmon will still trigger his memory+1 effect. This same concept applies to Dynasmon (as long as the security card now is 3 or lower), allowing his effect to recover an additional card on top of TK’s, a 1 loss 2 gain. 
And another good use of this combo is when Takeru’s effect is used to take a color besides yellow (Mastemon),  Dynasmon effect can be used to cover that loss. It’s really a great synergy!! XD

Beside cards I’ve explained above, I’d like to introduce other cards that are also key for the deck:

    1. BT3 Angewomon: this card not only give some swarming power for aggro, but also prevents 1 of your opponent’s Digimon (especially multi-attacks) from checking my security.
    2. Bushi Agumon: this card is a fast aggro attacker and a surprise finisher, can be summoned for free with the help of BT3 Angewomon’s inheritable effect.
    3. Promo Pulsemon: this is an excellent LV3 that can provide both draw power and memory when the security is exactly 3 cards!
    4. Promo Tailmon from the anniversary pack: this card is used for [Recovery+1] and also as a Blocker when summoned by Mastemon.
    5. Mimicmon is also a candidate to be summoned from Mastemon’s [When Digivolving] effect to regain 2 memories. This is also probably the cheapest yellow Lv4 currently because it will only cost 2 when played.
    6. ST3 Angewomon is used for [Recovery+1] and best supports Mimicmon. By playing the LV4 with only 2 cost, we can digivolve into ST3 Angewomon to trigger the recovery.
    7. Lastly, Digitama cards such as BT3 Upamon, BT4 Koromon and BT6 Bibimon: these cards play a supporting role and the reason I chose these 3 being that my playstyle will always maintain a security size of 3 or lower.

The weaknesses of this deck can be apparent if paired against with a deck focusing on large or fast security attacks (OTK) such as Red Jesmon, Red Agumon BOC, or Blue Gabumon BOF. Often I find that Dynasmon cannot recover security faster than it hits so our hope is perhaps for the opponent to have a less than ideal hand! lolx.  

Utilizing The Deck

The plan is to bring out Dynasmon as soon as possible because he will be the shield in the early game phase while we prepare troops for attacking. After that, we can start focusing on building a digivolution chain for Wargreymon with BT3 Angewomon in its digivolution cards, so that every time Wargreymon attacks we can play a LV3 for free (Bushi Agumon), then Mastemon will come in as a finisher for game.

The dream digivolution chain for Wargreymon starts with lv2 Bibimon, lv3 BT6 Pulsemon, lv4 BT6 Wizardmon, and lv5 BT3 Angewomon. We can make various combos when security card is exactly 3, Bibimon will give memory+1, Pulsemon will give jamming, Wizardmon will give memory+1 while Wargreymon activates the effect by removing security then Angewomon will be able to summon level 3 digimon for free twice, the LV3 to be played from BT3 Angewomon’s effect would be 2 BushiAgumon (extra 2 attacks) or 2 Pulsemon promo (extra memory+2 and/or extra draw+2). 

This digivolution line can also be used with BT3 Mastemon, imagine Mastemon [when Digivolving] effect will discard both players 1 security card then summon either BushiAgumon if we want to finish the game, or Mimicmon to gain memory and digivolving to ST3 Angewomon for Recovery, or promo Tailmon for recover and blocker. BT3 Angewomon’s inheritable effect will also summon another Bushi Agumon or Pulsemon promo again resulting the same outcome.

In conclusion I can say this deck is kinda interesting to play with and it has potential to be able to compete with BT6 meta like Agumon BOC, Gabumon BOF or Jesmon as long as the preparation can be completed early.

This site uses english-translated cards from digimoncard.dev.

1st Place Premier TO Event – Tournament Report (Europe)

Invited Author: Symphonus (Twitter)
Country: Germany

Event Premier TO Event –  JUNE BT4 26/6/21
Participants: 135
Deck played: 2 Colors Security Control
Final position:  1st Place
Overall result:  7-0

R1 Wargreymon Shine Splash 2:1
R2 Pure Wargreymon 2:0
R3 Wargreymon Shine Splash 2:0
R4 Red Omni 2:1
R5 Pure Wargreymon 2:0
R6 Megazoo 2:1
R7 Imperial Blue with Hybrid Splash 2:1

General Thoughts

Going into this Tournament I wasn’t aware that Security Control would be so favored against the Pure WarGreymon variant of yellow and just picked the deck because I was comfortable playing it.

With some advice and adjustments from a fellow player, I just played along just hoping to go x-1 x-2 max not expecting me to actually go undefeatedIy

Tournament breakdown

Round 1: I got paired against a fellow German player who I was (coincidentally) also paired in R1 in our national tournament, playing the same deck and lost to him there.

He played Wargreymon and added a bit of the Shinegreymon meaning a bunch of tamers and the probably most important piece, the yellow Rizegreymon which gives the lvl 6 “SecurityAttack+1” when you have 3 tamers.
The idea is kinda scary, since when Wargreymon is left unchecked he just swings for 4 securities.

Luckily for me, It died on the 1st swing every time so I didn’t get pressured as much and I could just play my game. It was still a close game!

Round 2: The next round my opponent also was a fellow German player who got 2nd in our national tournament. He bricked both games horribly and with the natural unfavored matchup, these games weren’t interesting to tell about unfortunately.

Round 3: My 1st non German opponent also ran a similar idea to my 1st opponent but he didn’t have the yellow Rizegreymon, which would be a keycard against me to have enough pressure. So I was able to play it slowly and win solidly in the first 2 games.

Round 4: As soon as I saw my opponent hatch a red egg and digivolving it, I thought it was an easy win, since I don’t have a high opinion of Red Omni. But his deck was weird enough teched against my deck with BT01 WarGreymon that doesn’t activate options from security and BT01 Secret-Rare MetalGreymons Inheritable effect would buffs Wargreymon by 3000 DP so it is not easy to destroy him. So the match actually became very interesting, each player won a game, but game 3 was decided by him not drawing digivolution lines early (hand brick) on so I could play my game with an easy win.

Round 5: Felt terrible being matched against 2 german players but then I got matchup against a good friend of mine who was also 4:0. he already lost hope early on since he knew it was a bad matchup for him, but not drawing stuff he needed was the finishing blow. Won both games with no actual fight.

Round 6: At this point there were 4 undefeated player including me (2 other german players and another guy)

I knew one of them, he played Imperialdramon Blue which I wanted to avoid. Luckily I was paired against the non German player and I didn’t know what he played.

As we started playing, I quickly realized he played MegaZoo and Security Control in BT4 actually is a good matchup compared to 1.5 Meta. But it was still grindy and 1 in 2 games was on the edge of decking out while One is decked out game actually. I won the last game with TK Takaishi tamer in security revealing a non yellow card which didn’t let him recover so I could swing for the game twice in a row.  

Final Round: Since I played against the non German player, it means the other German player played against each other and of course I hope that Imperialdramon Deck loses (lol). He won so with no more chances to dodge, I had to play against it and was prepared to lose this last round.

In this matchup I was hoping that my security is good or else Imperialdramon will just go on a rampage and chip my security away. Luck was on my side when stuff happened which was in my favor multiple times and him not having proper evolution lines all 3 games led me BARELY win this matchup and finish this tournament with a 7:0 record winning the special invite ticket for a future Bandai Event. 

Closing thoughts

In hindsight, I think I just made the right deck choice which being favored against the bunch of yellow decks excluding Wargreymon Shine Mix, also not making a lot of misplays (I definitely did some at some points) so my opponents cannot punish me as hard, led me to a undefeated score, which I didn’t expected in the beginning. 

 Special shout outs to Kevin Besta AKA KVN who gave me advice and revealed 90% of his list to me so I could “netdeck” it. (Kevin Besta also won 1st place in American Top Cut Event).

Looking forward to the next Bandai Event and hope to be a force there as well!

This site uses english-translated cards from digimoncard.dev.

English Format – A Blue Yellow Aggro Deck, A Unique Build

Invited Author: Dylan Williams
Country: Australia

From Digimon Card Meta: Dylan William is a DCG player from Australia and has built many different decks that top at his local tourney. We invited him to write an article for his recent first place deck at Akikambara, which we think is very unique and creative. 

Blue/Yellow Aggro deck

My Blue/Yellow Aggro deck is designed to put pressure on your opponent early whilst clearing their Digimons and gaining a lead in the Security race through Recovery and Security-x. The main playstyle of the deck is to attack early with the blue rookies/champions to gain the lead whilst drawing cards and gaining memory. As the game progresses you will utilize the memory gaining aspect of blue through Leomon, Gomamon and Hammer sparks to allow your hard casting of yellow level 5’s without giving your opponent to much memory to respond so that you can then end the game with progression to yellow level 6’s and Chaosmon Valdur Arm.

Due to the pure aggression of the deck and ability to Recovery I found there was no need for any blockers. You should be setting the tempo of the match early with your aggression and if they try to respond in kind this deck is able to further the lead/gap by hard playing MagnaAngemon for Recovery +1 before moving into a Kentaurosmon to prevent Security checks for a turn (5x mons get sec-2) or Mistymon/SlashAngemon to wipe threats off the board.

As the game moves into the end stages you should be able to continue with removing your opponent’s digimon with Chaosmon: Valdur Arm which is a huge threat for them. If you are in a tough space Puppetmon can buy a turn and allow a stepping stone to Chaosmon Valdur Arm.

The main gimmick of this deck which I really love is the ability to use Kaiser Nail to play a MagnaAngemon for much cheaper than its original play cost. Kaiser Nail is really strong in being able to play a level 5 for cheap, getting the on-play effect, and having another body on the field for your Yellow Level 6’s. Kaiser can also activate from Security so if timed well you can get a free Yellow 5 on the field, sometimes laughing as you just recover the Kaiser nail they revealed.

Early Game Combo

Upamon is the only egg needed for the deck. You shouldn’t ever run out of eggs before the game ends and helps with draw support as you play.

Veemon is super strong and a threat in itself. If left unchecked this little bugger can constantly chip away at Security with no negative effects to yourself.

[BT1-029] Gabumon is a nice draw support and body on the field. It’s safe to throw away at Security or even evolve into Leomon as a delayed memory gain for next turn.

[BT1-030] Gomamon/ [BT1-035] Leomon is a huge part of the deck. Ideally you just keep throwing him at Security until he is deleted giving you 3x memory. This is incredibly useful when it comes to hard playing your yellow 5’s.

[BT3-024] Airdramon serves two functions: 1) he comes from Security to help with aggression or 2) he goes on top of Gomamon when you don’t draw any Leomon so that you can still utilise the memory +1 of Gomamon when needed.

Mid Game Combo

[BT1-057] Sirenmon is just a vanilla stepping stone. I’ve been playing blue/yellow since 1.0 and completely overlooked the [BT4-043] Crowmon on release of BT4. I’ve since swapped Sirenmon for Crowmon as the 8K of Crowmon means it is safe to hard play vs wargreymon and other -6000dp decks.

[BT1-061] Mistymon was initially put in to help against rookie rush. The on play 2x -3000 helps to slow your opponent’s aggression but can also be useful as a 7K to avoid -6000 effects. This also combo’s with Kaiser Nail to help with board clearing.

[BT3-040] Shakkoumon as a blue yellow was a simple choice but provides a range of utility. 7K to help against  -6000 effects decks, evolves from blue so can stay in the breeding area until ready for your Slashangemon/Chaosmon combo, great hard play to slow down Security checks vs you.

[BT1-060] MagnAngemon is the focus of the deck. The Recovery on play allows you to gain a lead against your opponent and allows progression to your level 6 threats. This is the best combo for Kaiser Nail as you get it back on the field for a lot cheaper. The inherited effect can also come in clutch as it will give your level 6/7 +1000 for every 3x Security you have meaning your mega gets that extra power to get over your opponents threats.

Late Game Combo

[BT1-062] SlashAngemon is there purely for clearing your opponent’s threats and is the perfect stepping stone to Chaosmon. If need be SlashAngemon can come in to take out suspended level 7’s as you can for instance evolve slash to give an Omnimon -8000 DP in turn making Omni 7000 DP which is lower than Slash which could then attack and survive.

[BT3-043] Kentaurosmon is a threat in itself. When he comes into play through digivolve he gives 5x targets Security -2 allowing you to get another turn of attacks in over your opponent. If left unchecked Kent will constantly chip away at Security and if by chance they do delete it they risk losing one of their own mons due to the ‘On Deletion: -11000 DP’ effect.

[BT2-049] Puppetmon is a simple tech to help buy a turn through preventing a turn of unsuspending. Its secondary use is to be a stepping stone to your Chaosmon Valdur Arm however can also be used to gain a memory when attacking first.

[BT4-091] Chaosmon Valdur Arm is the big boss that is a huge threat for your opponent. When he comes into play he is clearing 2x small-medium threats or one large one. He can help you to keep your tempo in the game.

Other Scenario

T.K. Takaishi is your tamer of choice. It allows you to peak at your Security and decide how to play as well as removing that one card you need to maintain a lead. Defaulting to 3x is also very useful.

[ST2-13] Hammer Spark is a requirement to help you get into your yellow threats without giving your opponent too much memory to respond.

[ST2-16] Cocytus Breath is your threat removal of choice. If you let them set up a mega this card will come in clutch to save the day but is best found in Security.

Other additions:

In previous iterations this deck ran a purple Mimi tamer and extra hammer spark. Mimi was a great addition as it turned your hammer sparks into a memory +2 or turned your opponents hammer sparks of.

This site uses english-translated cards from digimoncard.dev.

TAK 3rd Place Oceania Tournament Report (Australia & NZ)

Invited Author: Chris Austen
Country: Australia

Event TAK OCE JUNE BT4 26/6/21
Participants: 100+
Deck played: Yellow Wargreymon
Goal for the event:  Top 16   
Final position:  Top 3
Overall result:  6-1
Avg Game time:  30.5

Tournament breakdown

Round 1:  Played against Purple MetalGarumon both me and my opponent were still kind of waking up despite his locals starting at 10am whilst the locals I play at have a 1,2 and 6:15pm start respectively after that. As soon as they saw they yellow egg they said, “yay meta straight away”. Having recently made the deck and tested it a little bit at locals. I knew the overall play style of the deck and was able to swiftly take game 1, game 2 I was unable to get the 2-0. Not getting the tempo control or a line cost me, so onto Game 3 I was able to get the win and started off the day with a 2-1 record.

Ladder ranking: Equal 1st

Round 2: Was what I was not going to enjoy but was going to face regardless, the Yellow War Mirror. I knew exactly what to expect going into this matchup, it would be based of if one of us bricked if not a skill match-up would take place and I was able to get a nice 2-0 record.

Ladder ranking: 14th

Round 3: The yellow mirror but this time I was unable to get the win and was unable to take the win here. Having gone 2-1 for this match and playing slightly dirty and trying to push pressure on early in game 3 only to have it back-fired and not having a level 6 hurt a lot as they where able to climb to level 6’s.

Ladder ranking: 22nd

Round 4: The return of Imperial, something that I had play extensively at locals and swiping multiple tops at a constant rate with the deck which I refined after 2 weeks of playing it and played it throughout the second half of the 1.5 meta. Inheritability War has a good matchup and forces Imperial to play on the back line which is not used to at all. That or knowing all the decks ins and outs means I knew how to win easily and exploit the flaws of imperial. During the second game they where unable to promote Paildramon and even Imperaildramon Dragon mode from raising area due to board state and constant memory choking. This was by far the fastest game I played and was sub 15 mins in terms of how fast the game played. I did offer to have a look at the deck and offered some advice in terms of what I ran personally to help improve the deck for them.

Ladder ranking: 13th

Round 5: Surprised to face this further on in the day was Purple MetalGarurumon once again. So far, I was 3-1 overall and this game was a crucial game to determine if I would make it into the top cut or not as I guessed only 6 rounds would be played upon initial thoughts. Game one ended swiftly in my favor. Though game 2 was an uphill battle due to unable to get a line rolling fast enough and not having enough tempo to being able to memory choke them. Whilst my opponent was able to get the Cerberusmon combo off against me, due to me making the mistake of giving them slightly to much memory. Thankfully, the winds changed, and they bricked very hard. So, it was fate I was able to get a top spot for this event having them hard cast numerous Digimon from their hand and evolving into Kimeramon in the backline. Despite everything working out great for me board state wise, I made sure to give them no breathing room at all and made sure to always keep them at 1-2 memory.

Ladder ranking: 12th

Round 6: This was would most likely be the final round and would determine if I would be in the top 8 or not which was not the initial aim. Going into the event but became a very high possibility after getting into the top 13 players being number 13. Game 1 I was able to get an easy win but during the second game I was unable to get a complete line which cost me the game. During the all-important game 3 my opponent bricked hard, which can happen in yellow occasionally when they hard played level 5’s and even Wargreymon. I knew I had secured the win and would have made the top 8 cut if another round wasn’t played. So, I still had a chance regardless to make it, after the match I stayed around for awhile talking to my opponent. With a few others who watched the match and a bit of the ending and talked about how everyone was doing overall and how they found the event. I was told by someone I was rank 6 overall so had secured the top 8 regardless now.

Ladder ranking: 6th


This was it the final round and for all the marbles, every single prize outside of the champions prize of free entry for the next update was here. The box, the double alt arts for top 8 and 16 and everything else. It was against green and thankfully it was at the end, due to it being one of the few decks I was worried at playing against and it could not have gone any better for me. Game 1 I was able to keep tempo control constantly and wiping his board away all the time to prevent them from every coming back into the game. Though game 2 was an uphill battle and I was unable to ever have enough memory to play with. Game 3 was a blowout game for me with them bricking very hard and almost constantly hard dropping Digimon. The game pace was always me in the driving seat, despite always having heaps of memory to work with I made sure to never give them more than 2 memory ever to make sure I secured the win.

Overall Thoughts

This was it the final round and for all the marbles, every single prize outside of the champions prize of free entry for the next update was here. The box, the double alt arts for top 8 and 16 and everything else. It was against green and thankfully it was at the end, due to it being one of the few decks I was worried at playing against and it could not have gone any better for me. Game 1 I was able to keep tempo control constantly and wiping his board away all the time to prevent them from every coming back into the game. Though game 2 was an uphill battle and I was unable to ever have enough memory to play with. Game 3 was a blowout game for me with them bricking very hard and almost constantly hard dropping Digimon. The game pace was always me in the driving seat, despite always having heaps of memory to work with I made sure to never give them more than 2 memory ever to make sure I secured the win.

Closing thoughts

With the aim of top 16 overall I was able to reach the goal and go way beyond set expectations for myself and get a top 3 finish. Which finally marks a major top event after many years of playing competitive TCGS. Playing at a constant rate the past few months helped me refined my overall playstyle and helped me become an experienced Digimon player in a short time. Here is to the one of hopefully many major tops for Digimon.

This site uses english-translated cards from digimoncard.dev.

The Case of Lilith Loop in BT6

Invited Article | Author: Bryan-先輩
Twitter: @bryandara

Disclaimer: the current competitive standpoint, the deck is nowhere near top-tier builds like Kizuna and/or Jesmon: the deck is solid but not as quick in terms of setup.

Comeback of 5 security + some board clear leaving 1 digimon in raising and 1 lvl 4 at the opponent’s play area vs Jesmon
4 security wipe in a turn vs ulforce and the 1st Lilith -> Zwart is affected by Howling Memory Boost

A Lilith-Loop for BT-06

This is my current list: ratios and/or card choices can be tweaked, up to the player’s decision. Do note that I do not play any blockers in this deck because they are useless against Kizunas, so might as well max out the Promote package!

So with this build, instead of the usual board setup and board control on the opponent, you would usually play a LV5 and a Ginkakumon Promote (with Kinkaku and Ginkaku in trash) via your Zwart effect.

[BT6-075] Ginkakumon Promote: for the [Draw 1] and +1 memory when you place a Ginkakumon and Kinkakumon into his digivolution cards from your trash. With [Haste], you will not mind him deleted in the process of security check while attacking (so he will end up in the trash again).

[BT5-079] Blackwargrowlmon: this is the usual member that helps generate a second attack but this time he can be used to digiburst off a Ginkaku, Kinkaku or Promote stack.

So, with the constant cycle of spawning Promote for free and digivolving into Lilithmon to take back Jack Raids, you should be able to draw the white option cards [BT5-109] Mega Digimon Fusion! and digivolve into Zwart for free in order to respawn Promotes to attack security.

Use [BT3-090] Mastemon to finish the game by trashing security and spawning a Promote as well.

This site uses english-translated cards from digimoncard.dev.

The BT6 Idol Star Beelstarmon – Tier 1 deck

[BT6-112] BeelStarmon created 2 very formidable deck profiles for BT6 meta is currently both staying in tier-1, one is Security Control deck and another is Three Musketeers playing in purple base color. We have introduced 1 deck profile called ‘Beelko-ntrol‘ for security control. In this post, one of our reader – Kelvin Lazam, a Digimon player from Philippines shares his Purple Beelstar deck profile, as well as his tourney experiences. 

Deck Profile: BeelStar with Gundramon.

Author: Kelvin Lazam

Since Beelstarmon’s ultimate value can be attained if we have as many 7-cost option cards and/or 3 musketeers cards on your trash pile, purple is the perfect color to build around her. We have tons of effects which can feed the trash pile in a flash. 

The rookies have dual purpose which are attacking aggressively on the early stages of the game as well as filtering our deck/ trash pile whenever they get destroyed. 

[BT2-067] Impmon does a really good job on that since we get to discard 3 cards from top of our deck whenever he gets destroyed while [BT4-079] Labramon and [BT3-006] DemiMeramon lets us discard those 7-cost option cards if we manage to actually draw them. Ideally, we would prefer those option cards to be in the trash so that we can reduce Beelstarmon’s cost as much as possible

We also have other discard effects like [BT6-077] Rebellimon‘s digivolution effect and [BT6-068] Impmon “On play” effect in which as a bonus, we can recycle Beelstarmon from trash if we don’t have this cards in hand to use. 

[BT6-060] Deputymon helps to reveal 4 cards and put to hand 1 digimon with [Three Musketeers] and one 7-cost option card among them. This digimon also is used to warp digivolve into [BT6-065] Gundramon during clutch moments.

Filling up your trash pile has never been easier and thus, Beelstarmon will have her value quickly. When Mid/ late game comes, we can then just straight up remove opponents digimons or go aggressive/defensive with [ST6-16] Nail Bone to return some blocker and rookie essentially for free. Beelstarmon will terrorize the meta for a very long time unless they print a hard counter for her effect.

How I play this deck and Win in Tourney

I joined a tournament with 16 participants on Arken Hobby Shop last Saturday and won 1st place. 

Round 1: Eosmon Deck OO
My opponent got unlucky because Beelstarmon decks are the worst match-up for Eosmon archetypes. Every time he will hard play his Lv5 Eosmon, I’ll just play a hard removal as well.
Playing the long game is at my advantage because on the late games, Beelstarmon will essentially cost less (even got her to cost 0) so I can do multiple plays at the same time.
Round 2: Agumon/ Greymon Aggro OXO
This was a really close match. My opponent aggro me out on the early parts of the game and I doing 1:1 removal is not ideal because he only plays Agumons and Greymons. I wont my matches because I reached mid-late game and played Beelstarmon for a very low cost which allowed me to play multiple Nail Bone hence play-free multiple blockers.
Round 3: Security Control OXO
This was the longest match I ever had, both of our decks are removal heavy and he does a lot of recoveries. I won because of free Nail Bone (thanks to Beelstarmon) and “security” Omegamon Zwart Defeat which made me swarm my opponent. I almost decked out on game 3 but gained victory before it happened.
Round 4: Yellow LordKnightmon/ Wargreymon OXO
First game was quick because I rushed my opponent with rookies while he is having troubles on fielding his own rookie. On the other games, GewaltSchwarmer option card gave me the upper hand since it wiped out my opponents field and then I played NailBone for the swarm. I also digivolved Beelstarmon to a Omegamon ZwartD to destroy my opponents TK Takeru tamer and gave my opponent just 1 memory to seal the victory.


Final thoughts:

This deck is really strong especially if you manage to reach mid to late games where Beelstarmon is just VALUE! You can either play defensively with you removals or swarm your opponent aggressively with NailBone. 
One of the probable bad match-ups against this deck would be the Gabumon Bond of Friendship because they essentially just play their digimons from the hatch area and then warp digivolve into their crazy boss digimon and then finish the game with hybrid evolution from their tamers.
Gameplay Video:
This site uses english-translated cards from digimoncard.dev.
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