BT9 Security Control: A Deck-out Game

Still remember the BT7/BT8 security control deck which focused on yellow Zoe recovery and multiple hit the opponent’s security with Susanoomon to end the game. Thing has changed when Bandai ban the Mega Digimon Fusion option card, digivolves into Susanoomon is no longer a cheap step as it was.

Moving forward to BT9 meta, where many decks run OTK (One Turn Kill) strategy, the Security Control did an improvement to adapt with this fast-pace meta.

In BT9, there are something that are different with older meta such as:

  • The draw power is too fast where there are many 0-cost/1-cost same level digivolving into X-antibody Digimon, causes deck-out faster. On top of that, with the usage of Coolboy, the main character that helps X-antibody decks, the draw-cards happens even faster than expected.
  • There are many cards that can help to avoid Digimon from being deleted by effect or reducing DP. Here are some examples:

Those protections trigger Security Control deck creator to think carefully when choosing the option cards for the deck.

The BT9 tier-1 decks, Alphamon black and GrandisKuwagamon green are the best candidates for Security Control to find the strategy to counter them. Alphamon black has a very strong protection shield from its LV5 DoruGreymon and LV6 Ouryumon while green GrandisKuwagamon now has to borrow the red A Delicate Plan to avoid getting deleted, or return to hand or deck from opponent’s card effect when it does multiple security attacks.

BT9 Security Control

The yellow Zoe recovery line is still a vital in Security control deck to pay cheapest cost to “recovery+1” and draw card when there is digivolving. And now, the BT9 Sec Con has a very strong card that bring them to higher level of controlling/halting the game, it is Dexmon

For the meta of Coolboy and many tamers in use, the Dexmon sometimes appears in the battle for free. This is a game-changer for Security Control when not many OTK deck have option cards to destroy Dexmon (except for the Security Control deck itself). Dexmon “On Play” triggers “De-digivolve 1” to all opponent’s Digimon and delete all of opponent’s LV4 or lower Digimon. On top of that, at the end of opponent’s turn, delete all of opponent’s Digimon with lowest play cost. This effect makes the opponent always has to throw out a lv3 or a lv4 Digimon that is available in their hand to avoid deleting their big boss in the battle. We normally see 3 or 4 copies of Dexmon included in BT9 security control deck.

Option Cards

There are many new option cards that are available to use for Sec Con. To defend, now it is not about Gaia Force or Atomic Blaster anymore because these are not effective against many meta decks. These days we see more cards that their effects would  return the opponent’s Digimon to hand/deck or security stack like Chaos Degrade, Cocytus Breath, Ground Fang or Flame Hellscythe.

If the opponent’s Digimon with multiple “security attack” or can “unsuspend many times” hit these cards in security stack, it would be return to hand/deck or security stack, the attack will end. 

A good security control game would be able to halt the game, control the board with Dexmon and option cards, do “recovery” with Zoe line or Ophanimon Falldown mode or Holy Wave or Tacticle Retreat till the opponent deck out. Else, we still see there is 1 copy of Susanoomon to save the game sometimes if there is enough memory to digivolve into him and end the game in the same turn. Besides, Susanoomon helps to prevent you from deck out by returning 10 cards that are Tamers or [hybrid] form Digimon from trash or hand to the bottom of your deck in any order.

A Delicate Plan

A Delicate Plan is the best card to counter whatever surprise things in the security stack. With only 1-cost to play and should be easy to draw from the massive draw power in BT9 meta, sometimes 1 or 2 copies of it would be enough for the deck.

And recently there are many duo-colour tamer cards such as Tai & Hikari (red & yellow) or Yamato & Sora (red & blue), or the BT8 Hiro tamer that has no restriction in color to be used for any Digimon. Using a Delicate Plan in the deck is a good solution to counter Security Control for OTK deck.

Sample decks

Below are some sample deck profiles for reference

This site uses english-translated cards from

Garry Yeung: BT9 Armor Rush Deck – Blue Players Last Hope in DC1?

Invited Author: Garry Yeung
Country: Indonesia


With BT9 released, I can finally get another chance with blue based armor deck with the power of Magnamon X Anti-body and Omnimon: Merciful Mode. Before BT9 was introduced, the deck was having a  hard time to win because the lack of mega Digimon, with many decks in the meta can easily clear level 4 Digimon like Paildramon Jogress effect, minus DP from Kimeramon Jogress, and even Rapidmon / Yellow Hybrid can easily board wipe armor deck.

Now with the upgrade we get from Magnamon X,  we can save it by changing the attack target to MagnamonX when the opponent’s Digimon attacks and prevent his own deletion by place it at the top of our security stack. In this deck review, I will explain my deck composition, strategy, and match report.

Deck's Distribution


Starting from the Digitama, we often see player using BT1 Upamon as a staple, but since the BT9 upgrade I feel like its harder to draw with Upamon effect since a rookie can digivolve with 0 cost to their x antibody upgrade. As for my response to the meta I’m using 4 EX2 Xiaomon, this can be really helpful in early game since usually our enemy can’t even attack our rested armor Digimon with the extra all turn+1000 DP and even in the late game it can help boost our Magnamon DP.


For the rookies I only use the Veemon variant for the cheap digivolution cost that works really well with the deck. We don’t need any of the other staple rookie like ModokiBetamon or Syakomon since all the deck can control rookie pretty easily in this meta. One important note here is never play ST9 Veemon to search for Magnamon X since ST9 Veemon can only take [free] type Digimon and Magnamon X is not a free type Digimon so we can’t take it by using the Veemon search effect.

Armor Digimon

As for the Armor Digimon we use all the version from Veemon Armored Evolution line so we can get the cheap cost evolution. Usually we want to evolve into Flamedramon in early game so we can do some cheap damages to our opponent’s security while saving our Raidramon to rest our opponent’s lvl 4 or below Digimon if they play it. I usually save my Magnamon for midgame or late game since we can get boosted DP later in the game.

Both Flamedramon and Raiddramon are [Free] type Digimons.


I play of course the 4 Magnamon X Anti-body, this card done great job in saving our Armor Digimon in the battle and it can help prevent the OTK deck like Alphamon, Dukemon, Grandiskuwagamon, etc.. MagnamonX also helps to prevent cheap security check from Yellow Hybrid deck and Imperialdramon, usually when they desperate to kill our Magnamon X they will give us more memory just to destroy it. Then for the controversial composition of mega, I play 3 Omnimon: Merciful Mode and 1 Imperialdramon Paladin Mode that surprisingly works really well.

With Omnimon, you can improve control over the board that the deck lack of while discarding our enemy security every time our Omnimon survives the turn. Never digivolve into Omnimon if you know the opponent can kill Omnimon in the next turn then the Magnamon X will be wasted to the trash. But if the Omnimon Merciful Mode can survive, it will come back as Magnamon X in beginning of the turn and can block opponent’s Digimon attack again (change attack’s target).

Now we can easily have a lvl 7 White Digimon in trash we can finally use Imperialdramon Paladin Mode effect, we can reduce its digivolution cost by 4 and since we usually have a minimum of 2 duo color cards in our sources we can easily clear our enemy board. Usually the level 7 is they key to win the game when we can’t finish the opponent’s with Armor Digimon in early game.

Tamer and Option

I only play BT3 Daisuke as a searcher and a guaranteed start at 3 memory every turn. The reason I don’t want to bring the duo tamer Daisuke and Ken from BT8 is because in this fast meta putting too much tamer manually will cost you the game. Beside, with the help of the option card Golden Digizoid we can evolve our armor into Magnamon to unsuspend and finish the game (much like Armor Texture / Daisuke-Ken). Because I don’t use the duo tamer, I have more space for the Memory Boost since it is very important in the BT9 meta while we rarely see the memory blocker rookie and can easily finish them with Raidramon. The Memory Boost can’t be deleted by Megadramon or BlackWarGreymon effect.

For the Hammer Spark, its self-explanatory staple card in blue based deck. Then, the Golden Digizoid Option is a staple for the Armor deck so all Armor Digimon can easily evolve to Magnamon X with 3 cost. For Fire Rocket, I usually save it to finish the game rather than for early damage so even if we open some Tamer/Memory Boost in enemy’s security it doesn’t matter when we can finish the game.


Format: Swiss Round BO1, Top 4 Single Elim BO3

W: Win, L: Lose, D: Draw

Round 1 VS Alphamon (w/Dex-Engine) (W)

My first opponent used the new Dex-Engine to play the Alphamon deck. In my opinion this is one of the top meta in the game right now and if I can’t finish the game early it will be hard to deal with the Alphamon that can De-Digivolve our armor Digimon every turn and finish the game with Alphamon: Ouryuken. In this game while I’m setting up my Veemon and Daisuke, my enemy having a bad time by putting 2 Dorumon in battle area to search for the lvl 4 Digimon. In their turn, they checked the security luckily my first and second security was memory boost. In the next turn I can clear them with Raidramon and use the Golden Digizoid to evolve to Magnamon X and hold the other rookie from checking my security further. The game went further with me also checking the security one after another. By the time my opponent’s moving his Digimon from the raising area he still don’t have the Alphamon BT9 rather he digivolved to Alphamon from BT6 and could not finish the game because I had my Magnamon X in the battle area and he also did not have the Alphamon: Ouryuken. The following turn I finished the game.

Round 2 VS Yellow Hybrid/Security Control (W)

My second opponent used yellow hybrid without Shinegreymon or Armor Rapidmon rather he use Black Digitama and Chikurimon for security. He also played many option cards like Chaos Degrade, Wyvern Breath, and Ultimate Flare. The tricky part is the BT4 Purple Hikari that easily gains back memory every time I check the security. This is one of that unlucky game because I already cycled my deck and realize that I only have 2 Magnamon in the deck (the rest in the security). The turn he play Susanoomon he can finish the game at that point but luckily hit Omnimon in second security check. After struggling checking security one by one (unfortunately my Flamedramon with 2 fire rocket hits Wyvern Breath), there’s a point I can’t finish the game with the enemy only having 1 security left. Then he put Dexmon in the battle area and I can’t swarm anymore with my Veemon. While holding with Magnamon X, I set up my memory boost and even evolve to magnamon behind so I can play Imperialdramon Paladin Mode without changing the turn in the following turn. After I get rid of the Dexmon and hit the last security the opponent forfeit because he don’t have anything left to recovery or deal with my Digimon in the battle area.

Round 3 VS Alphamon (without Dex-Engine) (D)

My third opponent playing the classic Alphamon-Oryumon deck from the meta before. At first I thought this gonna be an advantage for me since he don’t play the Dex-Engine but after he digivolve to Oryumon with blocker, reboot, and having a white X-Antibody Option I realized I can’t deal with this. I can’t play Omnimon Merciful Mode since Oryumon can’t be destroyed, I can’t even clear him with Imperialdramon Paladin Mode since he will still have the white Option X-Antibody in his sources. While struggling to clear the Oryumon I just play defensively with Magnamon and Magnamon X. There is a turn he have Oryumon and Alphamon: Ouryuken in the battle area, but I think he made a mistake by evolving his Oryumon and hitting me with the Alphamon: Ouryuken without being able to finish the game. By the next turn I have enough setup and memory to evolve to Imperialdramon Paladin Mode and clear the second Oryumon from the board and hitting the Alphamon: Ouryuken with the annoying white X-Antibody Option (The first Oryumon) so we both lose our mega but because of that I can hold the game and time runs out making it a draw.

Round 4 VS Beelstarmon (W)

My fourth opponent playing the Beelstarmon deck. I thought this gonna be the usual Beelstarmon until my opponent play the new double tamer Yamato and Sora from BT9. This tamer making him easily use the Red and Blue option card like Happy Bullet Showering and Cocytus Breath to clear my Mega while draw and discarding card with Impmon. At first I don’t realize that he can easily use the Red and Blue option card and evolving my Magnamon X to Omnimon Merciful Mode. Later he use Happy Bullet Showering to get rid of my single fighter Omnimon Merciful Mode (Dumb me, I thought I can get rid of his annoying security with Omnimon Merciful Mode effect). The game continues with both player hitting enemy security. Luckily there is nothing other than Nail Bone in his security and I can hit his security faster with Fire Rocket and finish the game with Magnamon.

Round 5 VS Metalgarurumon X-Antibody (W)

My fifth opponent play the Metalgarurumon X-Antibody deck with the Weregarurumon Promo that makes the deck hit really hard. I know this deck really well since I also play it and I don’t want to waste anytime since the deck can OTK me if my opponent finish his setup. Although I hit some Cool Boy and Memory Boost in security, his first Weregarurumon also hit my Magnamon X in security and since he don’t have the Garurumon X-Antibody in his sources he had to start again from rookie. The game ended after I hit and swarm him with Magnamon X-Antibody and Magnamon while he still have to search for his new evolution line with another Cool Boy and digivolve in the raising area.

Result: 4 Win – 1 Draw

Top 4 Cut BO 3

Semi-Final VS Alphamon (w/Dex-Engine) (W-W)

First match was a really fast game, my opponent brick really hard without Digivolving any rookie behind he put Cool Boy in the first turn. As response seeing him brick really hard I Digivolve Veemon with Jamming behind and play another one in the battle area. The next turn with 1 memory he still don’t have any rookie to play and put another Cool Boy and still don’t find another rookie. The next turn I hit twice with Veemon and play another one to search and take Flamedramon. After all the desperate search my opponent hard play Dexdorugamon giving me many memory. I Digivolve my jamming Veemon to Flamedramon and play two fire rocket to finish the game.

Second match, my opponent finally have rookie to play and the game goes on with playing Kouta. I also play my Tamer and play Veemon in response. This game I also just hit security while swarming him with the Veemon and Armor Digimon. The turn his Dorugreymon digivolve in the battle area I think my opponent make a mistake by not digivolving into DexDorugreymon to destroy one of my Veemon or Armor Digimon and He instantly digivolve to Oryumon to destroy one of my Veemon. The following turn I can finish the game by just hitting security and finish it with Magnamon.

Final VS GrandisKuwagamon (L-W-L)

First match was a disaster game for me, I can’t find my Tamer or Memory Boost and keep having memory choke at 1 every turn even worse my opponent’s already play his tamer Mimi from the second turn. I tried my best to keep up with the game but once he goes to GrandisKuwagamon, he can already finish the game. I think this is one of my worst match up since every turn he can easily hit my Digimon in battle area and getting benefit from it, +1 memory from Okuwamon or having piercing while destroying my Digimon. My opponent also play carefully by never hitting my security until he is sure he can finish the game in one turn.

Moving to second match it was much better for me since I find my tamer early and keep playing memory boost while swarming with Veemon and Armor. Luckily my opponent also having a hard time finding his mega level Digimon. Although I hit some tamer and memory boost the time he turn into GrandisKuwagamon he can’t finish the game because of Magnamon X. Although he easily clear my Magnamon X the following turn I have a surviving rookie in the battle area and one entering from raising area, from there I Digivolve it to Flamedramon and with two fire rocket ending the game from three security.

The final game, my unlucky Veemon hitting a Mimi in security early and with 2 Mimi in the game, my opponent can easily swarm me with Digimon, by the time I have Magnamon X the green player already have GrandisKuwagamon and GrandKuwagamon in the battle area. While I have Omnimon in my hand that might can kill one of them, I maybe play to greedy and hit the security hitting into another GrandKuwagamon, although after the game I realise that even if I destroy one of the mega he still have another GrandisKuwagamon in hand so I don’t think I had any chance from the start.

Result: 2nd Place

Overall, I had a good run from the tournament since I’m winning against a lot of top meta deck such as Yellow Hybrid and Alphamon. But I think its still hard to play defensive Digimon like Magnamon X and Omnimon Merciful Mode that have to survive a turn. Luckily I met no one with Omnimon X-Antibody with the Greymon X-Antibody evolution line, this might be very hard even with Imperialdramon Paladin Mode the Omnimon can survive if it have X-Antibody white option in sources.

I think the best way to upgrade the deck after this tournament is to add another Fire Rocket and adding Mega Death for security. Changing one Omnimon Merciful Mode and one memory boost might do the trick. I still having a hard time deciding to play the double tamer Daisuke-Ken the card is actually pretty good if we have a slow match but other meta deck right now can finish the game pretty fast. I also consider Armor Texture as an option because its literally the same effect as Daisuke-Ken unsuspend effect other than your Armor Digimon have to survive the first security check.

There is still a lot of potential in this deck, I saw other player in digimonmeta or twitter playing it with Imperialdramon, Paildramon, and Shakkoumon. I also wonder if Magnamon X-Antibody is compatible in a yellow based deck, love to see more variant. While Metalgarurumon X-Antibody get nerf really hard by Bandai because they ban the Garurumon and Weregarurumon promo in the upcoming DC-1 Asia, the Armor Deck might be the last hope for Blue Player besides playing Imperialdramon Jogress deck.

Hopefully this deck review can help other player that still struggling playing Armor Digimon deck. Since I rarely see them topping especially in my area. (Talking about my area, if you have time come and find me in Ogre Citra Card Shop and Hobbies, we have regular weekly tournament and I would love to play and talk about DCG).

This site uses english-translated cards from

Thomas: Presenting for Red in BT9 meta, Gallantmon X-antibody

Invited Author: Thomas
Country: Indonesia


Gallantmon to me is a deck that heavily relies on the right digivolutions and Takato the Red tamer from EX-02. Giving “blitz” to a security-deleting boss Digimon is basically a game winner in the right conditions. Being red in color means Gallantmon will face no troubles in deleting buff digimons from the field and having deletion by DP instead of level means it has counter play against another oppressive deck in the meta  such as “D-Reapers”.

This is the deck I used to win a tournament in local recently. 

Link to view this deck in decklist.

How does Gallantmon deck work?

Getting the right digivolution means a lot to the deck, stacking with BT9 Guilmon X-Antibody, Growlmon X-Antibody and EX2 Wargrowlmon already adds 3000 DP to all deletion effects for the deck, bringing in the EX2 Gallantmon further increases that number to 7000 DP. Meaning a 6-Cost Atomic Megalo Blaster can delete a 17000 DP digimon.

The lack of memory that was a problem for the deck was taken care of by the new BT9 Wargrowlmon X-Antibody. Just having the card in the deck gives of pressure to the opponent, recklessly swarming the field will just be the same as giving memory to the Dukemon player and a chance to close the game out swiftly. If it evolves on top of a ST7 Wargrowlmon, the digimon will even gain an additional security check on top of that memory. 

That being said, piloting the deck can be a wild ride indeed. It has the potential to OTK (One Turn Kill) your opponent or slowly grind their deck to a halt.

There are 2 winning scenarios that this deck provides during the game. It is either the BT5 Omnimon final hit with “Blitz” or the BT9 GallantmonX to trash-and-attack security when we use the LV5 WarGrowlmon* to declare the attack with the help of X-antibody option card, it digivolves into Gallantmon X when attacking. Else we can digivolve LV5 into LV6 BT9  GallantmonX, if there is a Takato in the battle, the GallantmonX gains “Blitz”.

When playing this deck, there is a need to calculate when you want to delete opponent’s Digimon if there is only 1 or 2 of them in the battle. We should leave 1 opponent’s Digimon to be deleted by GallantmonX in order to trigger the “trash the top card of opponent’s security stack” when opponent only has 1 card left in their security to win the game.


Facing against purple decks will somewhat be of a treat cause they stack up their trash real quick. EX2 Gallantmon Crimson Mode and BT2 Gallantmon can do quick work of opponents like these. A match-up against a Beelzemon deck can be a gamble, the Beelzemon deck has the potential to close the game out in a very explosive turn but in a situation that they couldn’t, it is very much in the bag for Gallantmon. The main focus for this is to out-speed the Beelze deck and always preparing a big counter hitter in case our opponent fails to close the game out. Other purple decks are quite slow compared to Beelzemon and Gallantmon could do very well against them due to their nature of filling up their trash pile.

 Facing against yellow decks could be quite challenging due to their recovery and control over the game state. They could control the tempo efficiently and possibly heal up all the damage being done in the previous turn. The focus against yellow decks is like setting up a very big explosive turn with the right digivolution line for example a 3-Security checking menace with the ST7 Gallantmon and ST7 Wargrowlmon. Againts hybrid decks you should always be prioritizing this method, because it is very dangerous considering the amount of options and tamers they can bring in a deck. Speaking of options, to counter this, the deck can opt to bring “A Delicate Plan” for situational scenarios like this. But aside from OTK-ing, you can also choose to delete their security by trashing it. The BT9 Gallantmon X-Antibody can do the job but in case they preemptively prevent it’s effect by not having any digimon in play, the BT2 Gallantmon and EX2 Gallantmon Crimson Mode is another option. 

Facing against black decks is a steep hill to climb, due to their immunity being deleted and having blocker on top of it. Meaning security checks won’t be going through. The deck needs to very much outspeed the opponent for a chance to win. Not being able to remove an Ouryumon for example, means that in the next turn we could lose the very stack we have been building if we opt to attack and with its the tempo control. Losing tempo in a game would basically mean that from there on out, there are only mountains to overcome. Regaining tempo is possible but very unlikely from that point. Blackwargreymon can also make quick work of your tamers if you don’t carefully time their drop.

Facing against green and blue will feel the same. Grandiskuwagamon, Metalgarurumon-X Antibody are very fast paced hard hitting decks that can close out the game in a single turn. That being said Gallantmon are also a hard hitting deck but somewhat lags behind in terms of setup time and cost. Grandiskuwagamon has jamming and essentially 3-security checks everytime in a perfect scenario and, Metalgarurumon-X Antibody decks can opt to bring the EX1 Metalgarurumon for fast ramping up to the boss Metalgarurumon-X. Metalgarurumon also has a control option of returning Digimons back to hand that could very disruptive and can punish you in case of a wrong decision. 

To add to all of the statements above, Gallantmon is a very versatile and unsolved deck. New variants are going to keep on popping up here and there, given the variety and choices we have when building this deck it is only natural that this occurs. Choosing between BT5 Omnimon and EX2 Gallantmon Crimson Mode, whether to bring the BT2 Gallantmon or not is okay. It depends on your play style and overall meta of the environment. “A Delicate Plan”, “Judgment of the Blade” could be interesting tech cards for the deck.

The ratio of 12-10-8-7 (3-4-5-6) is quite good for the deck. Running this ratio as many other decks also does, gives a form of consistency that is pretty much required for digivolving decks like this. The remaining slots could be used for the essential tamers such as “Takato” and “Cool Boy”. Bringing memory fixers such as Tai Kamiya and Hiro Amanokawa are also recommended. Ulility options such as the “X-Antibody” is very good considering the deck has powerful on digivolving effects. Bringing in removal options such as “Gaia Force”, “Atomic Megalo Blaster” can help in situational conditions but due keep it to a minimum. 

 Speaking of “X-Antibody” and “Cool Boy”, both of these cards adds consistency and memory control to the deck as never seen before but then again be very careful when utilizing “Cool Boy” and also “Takato” when facing against a Blackwargreymon deck, or a deck that runs the new BT9 Megadramon. In scenarios like this you would just want to keep the tamers in your hand and drop them down in a favorable position when you can already use them or safely use them for a couple of turns. You would want to reap the benefits as much as you can when facing no other choices. 

This site uses english-translated cards from

BT-09: Alphamon Ouryuken establishing presence!

Last week we wrote about how Grandiskuwagamon is is dominating the early meta in Japan and Malaysia, while the other decks are still trying to make good footing in this new landscape. Amongst them is none other this set’s poster boy, the all-new Alphamon deck, and today we will look at this in a bit more detail.

If anything can be said about the Alphamon deck, we’d say that he is an all-rounder. We have very recently witnessed this deck holding up very well against the tier-1 Grandiskuwagamon (with a 2-0 win in the finals of a 20+ man tournament), and having tried this ourselves we’d have to agree that this is indeed a monster of a deck. 

Core engine: digivolution

Digivolution is in the core of this deck. 

Digivolving into LV4 Dorugamon requires 2 cost, and then 0 cost into Dexdorugamon to gain 1 memory, [Blocker] and [Retaliation]. This is effectively a 1 cost digivolution if you have the right cards in hand. 


Digivolving into LV5 Dorugreymon allows you to put a black [X-Antibody] Digimon into it’s digivolution cards to gain protection. Ideally, by originally inheriting a [BT7-054] Dorumon and putting another copy underneath (from this effect), his digivolution cost becomes just 1 memory (since we gain +2 from the 2 inherited Dorumons). 

Digivolving your Dorugreymon into Dexdorugreymon is generally free, and gives a simple board control in the form of LV4 deletion. 

With Cool Boy, these dex-digivolutions become even cheaper: a single copy of cool boy could’ve reduced this entire LV3 to LV5 digivolution to 0-cost! 

Not a surprise why cool boy is one of the most sought-after card in BT-09!

Into LV6, both the old [BT6-111] Alphamon and the new [BT9-066] Alphamon are 3-cost to digivolve. If you have a starting memory of 3 (from Doumoto Kota) or generated some along the way (from a combination of Yuujis or Cool Boys), digivolving into Alphamon would probably still keep your turn. Otherwise, you would still be very safe staying at LV5 Dorugreymon or Dexdorugreymon thanks to the turn protection he has, or even better, the [Blocker] and [Retaliation] granted from Dexdorugamon. 

Back to the Alphamons, both are great choices. However, in a more aggressive setup the new Alphamon does better, allowing you to retrieve an X-Antibody trait card from trash to be put under his digivolution cards. Ideally, an Ouryumon can be picked up if you plan to move into LV7 Alphamon Ouryuken, or another BT7 Dorumon if you wish for memory to keep your turn. Either way, you de-digivolve 1 of your opponent’s Digimon.


Either way, it would be ideal to move into LV7 Alphamon Ouryuken before initiating an attack, since at LV6 Alphamon does not have a lot of DP to go swinging at securities. With Ouryumon in his digivolution cards, his digivolution cost would only be 3, and by returning unneeded digivolution cards to your deck, you gain enough memory to keep your turn. 

So there you go, a LV7 Alphamon Ouryuken capable of 2 swings at security, easily with +1000 DP from Dorugamon and [SecurityAttack+1] from Dorugreymon, and possibly [Retaliation] from DexDorugamon and deletion protection from Dorugreymon, all done comfortably within the comforts of a turn’s memory! 

Given enough memory gained from Ouryuken’s [End of Turn] effect, it is possible to use a Hybrid as end game. Otherwise, Ouryuken should have enough staying power to last through your opponent’s turn for an end game the next.

The right cards

This deck’s performance lies at the mercy of your draws, so it would be essential to search and have them ready. Fortunately, a standard Alphamon build is not short of searchers. To name a few, 4 copies of the BT7 Dorumon, 4 copies of Cool Boy, and some copies of Ryuudamon, Doumoto Kouta, and memory boost provides ample searching power.

This deck is not short on drawing power too, thanks to the Digitama [BT7-005] Dorimon, the tamer Yuuji and most importantly, Cool Boy.

Matchup: against Grandiskuwagamon

Alphamon Ouryuken is very likely a 17000 DP Digimon at all turns, and a Grandiskuwagamon without inheriting at  least +2000 DP cannot even battle and delete Ouryuken. And if Ouryuken inherits [Retaliaion] for the turn from Dexdorugamon, it would take a lot of courage for Grandis to perform a suicide attack.

It would also cost any Digimon a lot more memory to become Grandiskuwagamon than it would to Ouryuken hence as long as you have the right cards in hand.

Matchup: against Wargreymon X

Wargreymon costs a lot more to grow, and unless he can inherit enough to push his DP to 17000, Wargreymon X will not be able to delete Ouryuken by effect. And if Ouryuken inherits turn protection from Dorugreymon, he would be pretty untouchable even when hitting Gaia Force from security. 

The only bet would probably be with [BT8-067] Metalgreymon’s de-digivolve effect, reducing Ouryuken into DP-range of an ordinary attack or deletion by effect.

Matchup: against Metalgarurumon X

Metalgarurumon X would theoretically eat Ouryuken alive, since the standard Alphamon deck lacks protection against “return to hand/deck” effects. A standard Alphamon player would invest all memory into a single stack, with maybe another LV3 or LV4 lying on the board, which makes good pie for a Weregarurumon X en-route to Metalgarurumon X. 

However, it is also comforting to know that Alphamon routes are much more efficient to grow than the Garurumon route hence the possibility of you outrunning their pace. Timing is crucial hence its important to ensure that you have what it takes to swing for 4 security checks in one turn and another for the win, so chip 1 security off your opponent early and have some hybrid LV4s prepared.


Sample decks

Below are some sample deck profiles for reference.


A sample deck that we navigated
Joshua's Alphamon deck that won a 20+ man local tourney.
This site uses english-translated cards from

BT9: Grandis-Kuwagamon is winning a lot in Japan and Malaysia

We are not surprised that Green Grandis/Grankuwagamon is currently leading the BT9 meta, especially in Japan and Malaysia. We can consider this profile as another OTK deck in BT9, it has a higher level of control the opponent’s board with “changing the target when attacking”, faster to evolve into LV6 with “digisorption (download)”, and OTK with “SecurityAttack++” by triggering digi-burst. On top of that, this deck is very cheap and easy to build.

For now there are 2 different builds for this deck, one of them is purely building with all [Insectoid] Digimon and the other one is using the cheap and fastest way to evolve-up by using “1-cost to digivolve” LV4s and LV5 Digimon with “digisorption”, both of them have the same ratio of winning.

Thanks to BT9 meta, Grankuwagamon promo comes back to be strong and useful in Green color. Let’s see how the current build support them.

Profile 1: Faster Digivolving with "Download"

This featured deck below is created by GuanRong (Malaysia). There is something to note about this deck:

  • This deck uses the Digitama Yokomon, lv3 Palmon promo, Lalamon and Weedmon “1-cost to evolve from lv3” that will provide more inherited effects for  Grankuwagamon when it triggers “Digi-burst” to gain “SecurityAttack++”
  • This deck uses cheap play-cost LV3 to be hard play if there is a need for “Digisorption”. 
  • If the “digisorption” line is able to be built successfully, then with just 1 Mimi tamer in the board, the LV5 is evolved into LV6 Grankuwagamon for 3 cost, stay in the turn. After that we can trigger digit-burst twice to give this Digimon +2000 DP (from digitama), gain “Jamming” from Palmon and gain back 1 memory from Weedmon. Then we can digivolve Grankuwagamon into GrandisKuwagamon for 1 cost (still stay in the turn), this Digimon now has “SecurityAttack+2” with 18000DP. It can declare first attack to the opponent security cards (3 checks), then [end of the attack] can suspend 1 opponent’s Digimon and unsuspend this Digimon. Second attack would be made to clear opponent’s board or to end the game with final hit (if the opponent has no more security left).
  • This Digimon with “Jamming” and 17k or 18k DP can be survived if it hit reducing-DP option card like Wyvern Breath, can stay alive if it is Trump Sword because the Digimon havent reached the state to unsuspend itself, but it will be destroyed if it hit removal cards such as GaiaForce, DarkGaiaforce, or Fly Bullet.

Profile 2: Full Built for Insectoid

The deck above is created by Kinopota-san, from Japan. This is the other profile that is quite a common build for Grandiskuwagamon in BT9. With the fully “insectoid” Digimon are used from LV3 to LV6, it seems like a very straightforward or predictable if you are playing against them. 

There are some techs in this deck that it can either help to check faster or control the board better. The LV5 Okuwamon can be built in the raising area, then move out to digivolve into Okuwagamon-X, put an X-antibody option card under this Digimon digivolution source, declares attack and evolve into GrandisKuwagamonX for 3 costs (reduced 1-cost from OkuwagamonX effect).

The best thing of the GrandisKuwagamon is that “it can change the target when it is attacking”, it may change the target to attack the opponent’s Digimon that just got suspended when Grandis digivolves to earn back many more memories from tamers or from other Digimon’s inherited effects. It still can do “piercing” with “SecurityAttack+1” if BT1 Kokuwamon is in its digivolution source. There is a chance that it may still stay in its turn after gaining back memory, unsuspend itself at the end of the attack and declares another attack to opponent’s Digimon or security. GrandisKuwagamon with 16000DP is safe to check if it hit opponent’s Digimon in security except for Imperial Paladin Mode and Alphamon Ouryuken.

If this Digimon is able to survive after attacks, if there is a need to destroy another opponent’s Digimon in the board, then it is time to use Grandis Scissor.

This option card can trigger “unsuspend” one of your Digimon and that Digimon may attack your opponent’s Digimon (this Digimon can do “piercing” to opponent’s security, but not the element to win the game).

Unlike the 1st profile, this deck has its own defence strategy, the EX1 Kuwagamon, acts as MegaGargomon, will able to put opponent’s unsuspended Digimon into sleep without waking-up in opponent’s unsuspend phase. There is no [Once Per Turn] in its effects, so it works perfectly with GrandisKuwagamon since GrandisKuwagamon can do attack twice, at least 2 opponent’s Digimon will be put into “sleep” mode if needed.


There is an obvious weakness for any OTK deck is Security Control. If the Digimon with “SecurityAttack++” hit a removal option card, then yeah it is not your lucky day. 

The second threat in this Meta would be BT5 Omnimon X-antibody

If opponent has an Ominmon X in their field, your attack will become meaningless even if you have “SecurityAttack+5”. There is no option card in GrandisKuwagamon deck that can destroy this Digimon. To encounter this scenario, you must evolve into your LV6 and attack before opponent’s OmnimonX shows up.

This site uses english-translated cards from

Robert: BT9 MetalGarurumon X Restand OTK Deck

Invited Author: Robert Julian Torres
Country: Philippines


Upon checking the revealed BT9 cardlist, the first X antibody line that caught my eye was the Greymon X line since it has the protection from destruction and returning effects. Upon checking those, I was curious what would its counterpart, the Garurumon X line would provide. While the Greymon X line seems to be useful, the Garurumon X line protection is not that good since it only protects from battle. After seeing this, I still wanted to try a MetalGarurumon X deck as a counterpart to my Wargreymon X deck so I tried searching the Blue Cardpool to what to use.

This is where I remembered from the BT5 where there are Ancient Garurumon decks that utilise some Weregarurumons that can restand, that card is the Weregarurumon promo card. From this, I tried to build the deck around restand/unsuspend and attacking the opponent with multiple attacks. At first, I thought to add Weregarurumon Sagittarius mode to provide some jamming capabilities to be able to check freely. When I tried it, I realized that it will hinder the restand/unsuspend process and due to Garurumon X’s protection, the Jamming is not needed anymore. This is where I built my deck around Garurumon X’s protection and the restand/unsuspend capability of the Weregarurumons.

Deck Owner: Robert

Deck Mechanics:

There are 2 core mechanics on which this deck revolves around, one of them is restanding/unsuspending. The newly released Weregarurumon X (BT9-028) is a 0 cost restand if you evolve on a Weregarurumon. This is where that I thought to incorporate its effect on another card that restands which is the promo Weregarurumon (P-008). As long as there is a “Garurumon” on its source, it can restand once.

Also, it has a very good inherited effect in which you need to have 8 or more cards to gain “SecurityAttack+1”. This pairs great with another promo card, Garurumon (P-007) where its inherited effect is not [once per turn]. But there is a downside on the promo Weregarurumon, its DP is small and can be killed by some level 4s and most of the level 5 and above cards.

And this is where the other core mechanic comes in. With the release of the new card from BT9, Garurumon X (BT9-024), it grants protection on battle for the Weregarurumon to attack safely by discarding same level digimon from its source. If you have a any Gabumon and Gabumon X (BT9-020), you will have 2 protections from battle (discarding both level 3s and level 4s for each battle that not survives).

Couting the attacks with the restand, you now have 3 attacks, 1 from intial Weregarurumon, 1 from restand of Weregarurumon, 1 from restand on Weregarurumon x. The restand is not yet finished, the MetalGarurumon X (BT9-031) also provides another restand and it becomes blocker until the end of opponent’s turn. Also, if it restands, it will return all of your opponents lowest level Digimon to their hand. This is a great removal if they only have a level 5 or higher digimon on the battle area or even a blocker. This will help a lot if you don’t have game for that turn.

Other Supports

The other cards on this deck helps digging the right pieces like generic searchers, Daisuke/Davis Motomiya (BT3-093),  and Blue Memory Boost (P-036) which also provides memory stablity, X-antibody searchers, Cool Guy (BT9-092), and Gabumon X, and garuru searchers, BT5 Gabumon (BT5-020).

How do I run this deck

Now, for the combo of the deck, the cards you always want to have or find are Garurumon X, Weregarurumon promo, Weregarurumon X, and X Antibody (BT9-109) option card. These are the core combo pieces of the deck.

For the OTK startegy, you want to build safely on your hatching area a Weregarurumon promo line with any garurumon (most prefarably the promo one) and Garurumon X for protection. If you are lucky enough to have a Gabumon X as well, you might want to digivolve it on the breeding area on top of your Gabumon. But if you need to dig for more cards, you can play it instead.

To be able to OTK, you will either need 1 of the following cards on play, Nokia Shiramine (BT5-092), Blue Memory Boost, Cool Guy or your opponent gave you 4 memory. This will ensure that you will be able to digivolve to MetalGarurumon X and be able to attack for game since it is a 4 cost to evolve.

On your turn, you will raise Weregarurumon from hatching area. You will attack directly once, then restand/unsuspend (if you have garurumon promo, you will draw 1 card as well). If the security check is bigger, activate Garurumon X protection from battle. Then, play the X Antibody card and place it under Weregarurumon, attack directly again triggering the effect of X Antibody to digivolve to Weregarurumon X from your hand for free and be able to restand and return level 4 or lower Digimon.

Since you now have the inherited effect of Weregarurumon Promo active (as long as you have 8 or more cards in hand), it will now do 2 checks instead. If successful, you will now be able to attack directly again for 2 checks and trigger the effect of X Antibody to digivolve to MetalGarurumon X and restand again. You can attack for game here if you are still the turn player. Else, you will have a blocker and Digimon removed from your opponents side. As much as possible, you will want to always go OTK route. You can do this by setting up necessary cards or by attacking the security while building up the core pieces on the hatching area.


One of the deck’s weaknesses is that you hit a removal option card from opponent’s security, the OTK would stop at that moment. The Garurumon X-antibody will able to protect once if we have 2 cards with same level under its digivolution source. But we can set up again since our game is normally moving faster than the opponent.

Matchup Result

Black/Blue Dedigivolve Source Strip: O-O

Purple Beelzemon Blast Mode: O-X-O

Black Alphamon Ouryuuken: O-O

This site uses english-translated cards from

[En] Daniel (Spoogy): 1st Place at Europe Final Championship 2021 with Gabubond BOF

Invited Author: Daniel Opiola (Spoogy) – Winner at Europe Final Championship 2021

Date of tournament: 29-30 Jan 2022

Number of participants: 497


The European Championship Finals happened to be my first Digimon TCG tournament, and despite not having much experience at this game I felt prepared and ready to challenge the best players in Europe. 

Me being new to this game forced me to decide early on for a deck, as I had no cards and needed to get them. I was watching a lot of Digimon TCG content, especially the Streamer Primitivekage, who was testing Gabubond every day. I knew that it was the deck of the format, and it was quite affordable so that’s how I ended up buying all the cards he played in his deck during that time. The guy who was selling me the big chunk of the deck send me also some other staples like Ikkakumon, that ended up being my little tech card in the deck. All I did before the tournament, was playing the deck until I’ve felt comfortable enough to know what to do in each situation. I think being well prepared and knowing how to pilot a deck is the most important thing if you want to do well in a tournament. 

Games at Europe Final Championship 2021

Day 1:

Round 1:

I was super excited to finally play the game with real cards, but game 1 ended up being a bye, so I had to keep on waiting for my first real game. 

Round 2: 

My opponent played D-Brigade and I ended up winning 2:0 as I was able to control the game easily and never be in real danger thanks to the ice walls.

Round 3: 

3M. Gabubond is just too fast for the gameplan of 3M. 2:0.

Round 4:

Another D-Brigade. Another 2:0 Win.

Round 5: 

Sec-Control. A hard matchup on paper, but I played it slowly and build up an army of tamers to finish the games with hybrids. I also dodged most of his security options. 2:0

Round 6:

Jesmon. The second game was my first lose of the tournament, but I kept on playing my game and won the third round to make it 2:1.

Round 7:

Doghaund, who ended up in the top 8 was my opponent. He played 3M, but with a lot of anti gabubond tech. Omnimon Zwart Defeat ended up being quite hard to deal with as he could remove my tamers. During the 3rd game my camera froze, so I’ve ended up having my first lose of the tournament. 1:2.

Round 8:

All or nothing. My tiebreakers were terrible due to my bye in the first round, so I had to win the game, or I would have ended up even outside the top32. My opponent was Xoras, who also made it to the top 16. He was playing a Machinedramon deck. I was able to win 2:0, thanks to Gabumon Bond of Friendship wiping his whole board. 

Thanks to that win I’ve ended up as the 11th player during day 1 and was able to advance to day 2. 

Day 2: 

Top 16:

My first Mirror match. I felt well prepared for this day and especially the bond mirror, because my deck had a lot of techs like Octomon and Ikkakumon, that get really strong against other bond decks. It was also an open deck list format, so I was sure to be safe from some exotic techs. I won the match 2:0

Top 8: 

The big star of the european championship, Diaboromon. I won the first game by hardplaying Gabubond and deleting 2 securities of him each turn. The second game didn’t go as well, and I’ve lost it. During the 3rd game my opponent’s camera froze and I’ve got the win. 

Top 4: 

Gabubond again. I won the first game with a well-played Gabubond that allowed me to clear up his board. During the second game my nerves got me, and I threw the game by not playing it safe enough, so my opponent was able to play Lobomon for the win. The third round was just pure pressure, but in my opinion my build was better suited for the mirror and so I was able to win the game, despite my opponent having 3 hammer sparks in his securities. 

The Final:

I was going to the worlds, so the final felt like a fun game between me and my opponent, because the pressure of the semi-final was gone. But I still wanted to win the game and despite me making same sloppy plays I was able to win the game 2:0. My opponent was playing a tech Magnadramon, but it came way too late for him to safe him.

Final thoughts

Overall, I couldn’t be happier about my performance, and the tournament. The deck felt great to play. It’s super consistent and I feel that I can with every matchup up with it. Although I would kick the 2 promo Gabumon and add 1 more EX-01 Gabumon and maybe the new starterdeck Gabumon instead. And maybe one more Octomon or Ikakkumon to deal with the onslaught of Mekanorimon.

Lexus’s Warp Beelze Rush

Invited Author: Lexus T
Country: Singapore


Ex02 brought about one of my favorite decks this set, the Warp Beelze Rush deck. Whilst not being the Tier-1 deck that has been running rampant the past few metas, it is one that is fast-paced, luck dependent and incredibly satisfying to play. It can be rather expensive to build to the number of secret rares that it plays but if you were like me and cashed in on BT2 Beelzes before the blast mode reveal, then this deck wont cost that much more than your usual decks.

Deck profile:

As its name suggests, this variant of Beelzemon has little to no reliance on the traditional digivolution routes, but rather almost full reliance on hitting at least 10 cards in your trash to kick start the warp evo engine into BT2 Beelze and then into Blast mode. 

MVPs of the Deck mill engine:

Impmon and Pagumon’s Inherit allows you to mill 5 cards from deck, proccing a slew of effects if you are lucky. This deck relies heavily on trashing Ai & Mako, BT2 Beelze as well as Blast mode in order to pull off the combos. You can then use Dobermon to retrieve Ai & Mako or BT2 Beelze or any purple digimon cards as needed from the trash needed to advance your game state.

Heres a tip: Always resolve the trash effects of impmon before pagumon as if you hit a ex02 Beelze when milling if there are no other impmons in the trash, then the trash effect of impmon will not active should you bring it back to the field.


These are the bread and butter of your build. These impmons have all the effects you need in your arsenal. Having a large lvl 3 base also ensures that you almost never brick. Impmon into Beelze into Blast mode and swing into your opponent’s security. Nuff said.

Ex02 Impmon allows you to choose up to 3 cards to trash when milled, so please dont mill 3 when your deck is thinning out.

Techs Cards

With Impmons and Beelzes being your base, we do have a few spots to tech in cards that suit your playstyle. I find Jagerloweemon a really useful tech card that always catches my opponent unaware; With the 3 memory you get each turn, you can use 1 for calling from darkness to retrieve him, evo for 2 and swing for game. Lucemon also provides an alternative delete to corona blaster, a level 5 body for both beelzes that can be easily retrieved from trash when needed.

Bad matchups:

Yellow hybrid recovery and Blackwargreymon.
Yellow Hybrid prolongs the game via recovery, which is beelze’s achilles heel. Blackwargrey’s kit can be very irritating and since beelze needs to be out on the field before being able to evo into blast mode makes it vulnerable to metalgre’s devolve effect as well as blkwargrey’s tamer deletion effect.

Final thoughts

This deck is an extremely fast paced deck that can easily deck out if you do not carefully control your milling. However it offers strong control, swarming potential and incredible satisfaction from gambling out milling effects that can devastate your opponent’s board. It may not be the most economical deck around but hopefully, it will be able to shine a little more once the ban list takes effect.

Game Play

This deck runs 2 Omnimon Zwart Defeat instead of 2 copies of 2 Lucemon, and no LV4 Hybrid JagerLowee.

This deck is the older version before it was optimised, which is shown in this article. 

This site uses english-translated cards from

[En] Daniel: 1st Place at Latam Final Championship 2021 with Lilith Loop

Invited Author: Daniel Carreño Cartez – Winner at Latin America Final Championship 2021

Date of tournament: 29-30 Jan 2022

Number of participants: 600+


Why did I choose this deck?

After testing all the decks on the BT6 meta I came to the conclusion: “I don’t like any of the decks I’ve played on this format” and I thought, what if I play the ol’ reliable and I took my Lilith Loop from BT5 and updated it to BT6, getting a top 8 on the Evolution Cup and then winning the LatAm regionals with a huge different list, but still the same idea with Lilith Loop

Why I’m playing Purple since BT5?

First, I started playing at the end of BT4 with the purple Structure Deck and I get started against a Security Control, and, as obvious, I lost several times but as a goal I said “I must win against that deck” and I get my playsets of LadyDevimon (BT3-088) and Metalgarurumon (P-027) and finally I get my first win doing 3 Nail Bone in a turn. And that was the start of a new TCG for me, a Yu-Gi-Oh player that was meeting Digimon TCG, and well, Lilith Loop is like playing Yu-Gi-Oh with the infinite combos that the deck can do.

The deck info

Everyone knows what Lilith Loop does, but the main thing was to adapt the deck with EX1 with 1 day of testing it. Analog Youth was a pretty solid card that my deck must carry but I can’t get my favorite card on the game, Takumi Aiba (BT5-091), out of the deck because it was a counter against some Rookie Rush decks like GabuBond and Musketeer on their first turns. Also, the other doubt was Purple Memory Boost (P-040), and I had to adapt all my numbers of the deck.

Digitamas: 4 Tsunomon (BT6-006) and 1 DemiMeramon (BT3-006): As I’m running the Ginkakumon/Kinkakumon/KinkakuPromote version of the deck, I prefer to run 4 Tsunomon as my main Digi-Egg, and I added a 5th digitama (DemiMeramon) because I thought the games would be larger because Ice Wall! (EX1-068) was on the format.

Rookies: 4 Gabumon (ST6-03) because it was the best rookie to start with on a Ginka/Kinka/Promote build, 4 Gazimon (BT3-077) because it’s the memory locker and one of the best cards against the mirror match (or TitaLoop), GabuBond and even Security Control decks. The other 4 rookies are a mini-toolbox: 2 vanillas, DemiDevimon (BT2-067) and Candlemon (BT3-076) to get another Ginkakumon Promote hit by 4 memories; Labramon (BT4-079) to complete the Ginkakumon promote with Zwart or to trigger the Ginkakumon effect on the same opportunity (Ginkakumon effect to put Ginkakumon and Kinkakumon (+1 memory) and Labramon with a discard to trigger Ginkakumon (+1 memory)), and the last but not least, Impmon (BT6-068) to get back my Lilithmon when I get them on Security or I discarded them on a bad situation.

Champions: The 10 great champions: 4 Ginkakumon (BT6-073), 2 Kinkakumon (BT6-071), 4 Ginkakumon Promote (BT6-075), the standard on Lilith Loop with Ginka/Kinka/Promote build

Ultimates: 3 Rebellimon (BT6-077) to stop Jesmon and GabuBond (evolving it on a Lilithmon on the same turn to don’t get it back to the deck with Bond) and 4 LadyDevimon (BT3-088) for the draw power and because it has synergy with Ginkakumon and Tsunomon

Mega: Lilithmon (BT3-091) x4 and Omnimon Zwart x3 (BT5-087), the cards for the loop.

Options: 4 Jack Raid (BT4-111), 1 Underworld’s Call (BT6-108) to get the Ginkakumon Promote from the Trash without Zwart, 2 Purple Memory Boost! (P-040) because it helps to get a future vision of the bottom of the deck and can give me more memories on an Ice Wall! turn or against Security Control, and the best card on the game, Mega Digimon Fusion!, that absolutely deserves the ban.

Tamers: 3 Analog Youth (EX1-066) because it has an incredible synergy with my deck and Takumi Aiba (BT5-091) because it gets the draw power and the stall against Rookie Rush decks.

Any cuts?

Maybe I would take out the DemiMeramon since the game is not so slow with Ice Wall!.

General Gameplay

Your ideal turn 1 is to start with a rookie and a tamer to get a good start (Takumi for future draws and Analog to complete the evolution scale), also, you must worry about to get a great trash (ideally +20, but +10 is right), and you must worry about draw the cards of the loop (Mega Digimon Fusion!, Omnimon Zwart, Lilithmon, a level 5 on play, Jack Raid, etc.)

If you think you’re not going to win on the turn you loop, try to make a mini loop and wait for the Zwart you get on the bottom with Mega Digimon Fusion, or simply don’t loop and get free attacks with the promotes and save a Lv5 on the Breeding Area. 

Match-ups (Disclaimer: maybe I can’t remember well all my results, if one was 2-1 and I marked 2-0 on this platform is because I don’t remember well)


R1: Rookie Rush Yellow / Blue (2-0): I was too scared, with the power of Ice Wall! and Spiral Masquerade on the deck this match could be very hard, but it was not. Takumi Aiba saved me and the power of Kinkakumon and LadyDevimon was crucial to get out the rookies.

R2: AncientTroymon (0-2): Impossible matchup, he started with a perfect hand and I opened a bit bricked but with a playable hand. When he stated his AncientTroymon with some Terriermons on the table I think that was all for me, and it was. 

R3: AncientTroymon (2-0): the revenge, I opened perfect hands and I won, on the Game 2 I played a lot of Digimon (more than 10) and I get the game.

R4: Imperialdramon (1-2): bricked on the 3 games, on the game 1 I opened without rookies, and I won; on the game 2 I never got the Lv4 and was impossible to play and in the game 3 I didn’t opened rookies again. I was very sad and I was marking my drop but my friends encouraged me to still playing.

R5: Jesmon (2-0): this was the Jesmon that did 3rd place on the DC-1 Grand Prix, Ciro Delgado, and he’s a solid player, but even with his Emergency Program Shutdown he got the game. 

R6: Three Musketeer (2-0): I don’t remember this match too much, I was tired on this moment and I wanted to sleep haha. 

R7: Agumon Bond of Courage (2-0): I get on the situation that my opponent has 2 memorys, a Tamer and I had 0 securities, and well, the luck was on my side and he didn’t had the Hybrid, then, I looped until I won.

R8: Security Control (2-1): I had this match very studied, as one of my pals is playing this deck since BT4 (the one that beated me every time when I had my Venomous Violet deck), and I get the game. On the 1st game, he got as his last security a Wyvern’s Breath and he get the deckout with that, and the second and third game was very favorable to me. 


R9: Gabumon Bond of Friendship (2-0): Rebellimon was crucial, get the anti-Ice Wall combo (Lilithmon With Blocker and Retaliation) and I won both games.

R10: Jesmon (2-1): I was too hyped with the idea of doing a Top 32 and I don’t remember too much this match, i only remember that in one game I started with a Ginkakumon Promote on play.

TOP 32: Security Control (2-0): It was Francisco Huentecura, previous Evo Cup Winner, and I get a bit nervous, but with the loop on my side is hard to lose against Security Control, so, I won the match.

TOP 16: Titamon Lilithmon Loop (2-1): I didn’t expect this on top, and I was very proud of see another Lilith on top, it was the Gazimon war, on the game one I lose because he stablished 2 Gazimon and Titamon combo, and in game 2 and 3 I get the Gazimons. The Game 3 was a good meme, both players bricked hard, but I get the Analog x2 to get a rookie and a champion

TOP 8: Agumon Bond of Courage (2-0): Mr. Polako, a great player, very hyped because we get the top 8, I opened with perfect hands on both games, so I get the win.

TOP 4: Jesmon (2-0): The first game was hard, he get the Jesmon with Delicate Plan but he didn’t win; and in the second game I stalled with Rebellimon and then get the loop, being a very easy game compared with the first one.

Finals: Security control (2-0): I misplayed a lot (forgetting effects like Analog Youth and Lilithmon (+2 memory)), but the matchup was very favorable for me, because Security Control has several problems against Lilith Loop. I think I used Underworld’s Call like 3 times on a turn on the last game, and I get the Championship attacking with my loyal Gazimon.

Final thoughts

This was a good way to say goodbye to Mega Digimon Fusion!, the most ridiculous card of the game. I loved to play Lilithmon Loop on BT6/EX1 format and well, I can try to get it alive again with cards like Win Rate 60% and with a blue version with the one Ice Wall! and 4 Hammer Sparks, but I must test all the meta as I did on BT6. 

Thanks to all the people that supported me on all the rounds! Now I have to prepare me for the World Championship, I’m Cheems with that now

Vampoch: Immune with Greymon X-Antibody (BT9)

Invited Author: Vampoch
Country: North America


With only less than 15 cards revealed at the moment from BT9: X-Record, one would think is to early make a full deck to different from what is already out from EX2: Digital Hazard. But the recently revealed [BT9-012] Greymon X Anti-Body may have just given Greymons and Omnimons a level of protection only rivaled by [EX1-073] Machinedramon.

Since BT5, the [BT5-086] Omnimon showed a protection effect that made it so that only DP reduction or battle could get rid of it, evading any effect removal at least once. This effect has returned stronger and more versatile than ever in the new [BT9-012] Greymon X Anti-Body inherited effect, that not only enables this protection to any Digimon with Greymon or Omnimon in their name, but also if you have multiple digivolution cards with the same levels you can use this effect multiple times

Thanks to Greymon X Anti-Body special digivolution on top of any Greymon for 0 cost, is very easy and cost efficient to make his inherited effect active for a Lv5 Digimon with Greymon in its name but that is only the baseline of how crazy this effect can become.

Still on the more traditional side, red has 2 very notable Digimon that can digivolve on top of others of the same level, them being [BT7-011] BurningGreymon and [BT5-015] MetalGreymon Alterous Mode.

BurningGreymon is very flexible thanks to it being a hybrid Digimon but unfortunately since the introduction of erratas in cards like [BT5-007] Agumon and Nokia Shiramine it doesn’t go to well with some of the synergies of the deck, while MetalGreymon Alterous Mode really shines since not only does it go along with all the synergies but also has both a “When Digivolving” and “inherited effect” that are great in this kind of deck. Outside of their effects, their main purpose is to pair with another Digimon of their same level to make Greymon X Anti-Body active for cheap or grant additional protections.


Now let’s take this effect to its limit with none other than the combo king itself, [BT8-084] Kimeramon. Thanks to its DNA Digivolve (Jogress), Kimeramon works insanely well with this deck, potentially Lv pairing from Lv2 up to Lv5 in a single digivolution, possibly giving a Lv6 Digimon with Greymon in its name 4 protections from effect removal. And for the cherry on top, by digivolving to the one that originated the effect, BT5 Omnimon you will have a 14000 DP Digimon with 5 protections to effect removal.

As cool as 5 protections may seem, it becomes quite unnecessary since no opponent is gonna waste removal in a 1 security attacking beat stick, but if that Digimon becomes a more menacing dread then the protection will be needed. Such is the case of [BT5-111] Omnimon X Anti-Body which has 2 amazing effects but since none of them is a When Digivoling effect, any removal on the opponent’s turn would make short work of him, but not anymore.

With assured protection from removal and plenty of digivolution material to negate attacks now only DP reduction can bring down this monster of a Digimon.

One last tech that could go well the deck and would make it almost impossible to delete by DP reduction could be [BT6-061] Gigadramon, that by granting and additional +2000 DP on opponents turn would make Omnimon X Anti-Body an impressive 17000 DP easily escaping from the biggest none conditional DP reduction card [BT6-101] Wyvern’s Breath.

Reference Deck

I built this deck on EX2 Blackwargreymon deck which is suitable for the Greymon-Omnimon X-antibody tech. If you want to practice in the simulator, you can give it a try.

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