Updated: 26 September, 2020
Yellow tamer cards are the key to winning with this control deck, using the [BT2-041] ShineGreymon digivolution line as core cards to setup the field.
Due to the time needed to setup the field, this deck often play cards with the <Recovery+X> effect in order to stall the game.
Continue to digivolve along your ShineGreymon line using [BT2-035] GeoGreymon and [BT2-038] Rizegreymon, and using its digivolution effect play [BT2-087] Kari Kamiya (or T.K. if you do not have Kari) from your hand at no cost.
In addition, digivolve into [BT2-034] Salamon (and attack) or [ST3-09] Angewomon to trigger <Recovery+1> if you have 3 or less security cards left.
In mid/late game, digivolve [BT2-041] ShineGreymon once you have enough tamers on the field. Typically you would want to use ShineGreymon’s effect to remove your opponent’s strongest digimon: assuming at 12000 DP would require at least 3 tamers on your field. In addition, you should also have <SecurityAttack+1> if you have inherited from RizeGreymon, and with +1000 DP for each tamer you have, allowing you to very effectively attack your opponent’s security pile.
In your subsequent turns, the game will very quickly shape to your favour as you continue to build your tamer pool and play a second ShineGreymon.
- Blocker digimon [ST3-07] Unimon.
- [ST3-04] Patamon for the much-needed memory control during early game.
- [BT2-099] Glorious Burst for the only nuke option card in yellow.
- [BT1-049] Labramon for the especially important <Draw+1> since this deck plays many options/tamers hence digivolution cards can be scarce.
- [BT1-051] Reppamon for cheapest hard-play LV4.
- [BT1-057] Sirenmon for cheapest hard-play LV5.
Hybrid Tech Cards
Some ShineGreymon decks play [BT2-071] Wizardmon for his synergy with other yellow digimons. <Vengence> is a great effect, especially against powerhouse digimons such as Omegamon (as yellow lacks ability to deal with them early/mid game).
In some decks, [BT2-072] Kimeramon is also played for the additional early/mid game control. At 7 cost it is not cheap (especially when you are running efficient memory consumptions each turn) but considering that it has effects similar to [ST1-16] Terra Force (limited only up to LV5 digimons though) it can be very effective for stopping your opponent from digivolving into a powerhouse digimon. Subsequently, digivolve Kimeramon into [BT2-079] VenomMyotismon for its tremendously useful effects.