Review: BT-10 Cross Encounter

We were a bit late doing this BT-10 review, having all the cards from this set fully revealed a couple of days ago. Nevertheless, this should allow us to take a more holistic look at this set so lets get into it!

Xros wars comes to the DCG 

Digimon Xros Wars (or Digimon Fusion in EN dub) introduced us to Kudou Taiki (or Mikey Kudo in EN dub) and Shoutmon back in 2010. In the anime adaptation, there were 4 factions led by different generals: Taiki’s Xros Heart, Kiriha’s Blue Flare, Nene’s Twilight, and Yuu’s Bagra Army. These factions has now been properly introduced in BT-10.

Unlike the earlier renditions of Xros Wars Digimons that started back in BT-05, the new Xros Wars Digimons have traits relating them to their respective factions.

Before diving into the cards, let us quickly recap some new effects that were introduced in this set.

– [DigiXros-N]: When you play this card, you may place 1 of each of the llisted cards from your hand/battle area to the bottom of this Digimon’s digivolution cards to reduce its play cost by for each card placed.
– [Safe]: when this Digimon is deleted, put it below 1 of your tamers.
– [Material Safe N]: when this Digimon is deleted, put N-number of cards from this Digimon’s digivolution cards stated in its [DigiXros] condition to the bottom of 1 of your tamers.

The general idea of the [DigiXros] system is to play Digimons instead of taking the usual digivolution route. Rookie Digimons can be played for their [On Play] effects, and then swinging at your opponent aka rookie-rush style. When they are deleted, they can use [Safe] to return to your tamer, to be later relaunched as a [DigiXros] Digimon. 


[BT10-087] Kudou Taiki and his [Xros Heart] crew would fully embody the [DigiXros] system, taking advantage of the different affinities of his Digimons (across different colors) to launch Shoutmon X4, Shoutmon X4B, Shoutmon X5, and Shoutmon X5B. Taiki is a natural strategist in the anime, and this has been made evident in the card game as his deck’s playstyle may be the most complex among the other factions.


[BT10-088] Aonuma Kiriha (Christopher) and his [Blue Flare] Digimons embody a strong affinity for freezing the opponent’s Digimons, and has access to option cards that allow him to return the opponent’s Digimon to hand.

Meanwhile, [BT10-092] Amano Nene would mostly work with DarkKnightmon, embodying the role of the undying. In addition, this set also introduces [BT10-069] DarkKnightmon X-Antibody along with a new [BT10-066] DarkKnightmon that has a [DigiXros] effect, which should further strengthen the original DarkKnightmon tribal deck. 

On the other hand, her younger brother [BT10-093] Amano Yuu (Ewan) would lead the Bagra Army using a Darkness Loader that allows him to force a [DigiXros], which is reflected in his tamer card effect allowing him to reduce a Digimon’s play cost without that Digimon needing a [DigiXros] effect.

This new system would definitely introduce a much-needed new dimension to the game’s complexity, and we very much welcome this system after the rather stale BT-09 X-Antibody meta.

An updated Ghost Game lineup

Yes, the Ghost Game Digimons finally get the updated digivolution forms. But we will focus our attention on Gammamon’s darker form [BT10-078] GulusGammamon and his LV5 form [BT10-011] Canoweissmon. While GulusGammamon is a very reliable LV4 Digimon, having both a [Retaliation] effect and a semi-revival [On Deletion] effect, the spotlight shines on his LV5 Canoweissmon, which has a unique effect that allows him to gain all the effects from all his digivolution cards with [Gammamon] in name. 

Gammamon has got some great potential in the past, and with these new additions we may finally have a mechanic that is uniquely Gammamon! 

Sakuyamon buffed

When Rika and her Sakuyamon were introduced in EX-02 there was a lot of hype that lacked substance: a mechanic that relied on plug-in option cards was missing some serious consistency. Honestly, it came to us a surprise that [BT10-041] Sakuyamon: Maid Mode would be introduced so soon, but this Digimon has a seriously good effect allowing some option cards to not only be played for free, but returned to the top of your security. Along with her new line of LV3 to LV5 forms, they should help to stabilize the Rika/Sakuyamon mechanic.

In addition, it is also largely speculated that Sakuyamon: Maid Mode be very useful in a security control deck, so sec-con fans can rejoice!

… and saving the fire from an OTK meta

The previous set can pretty much sum to an OTK meta, with the X-Antibody Wargreymon, Metalgarurumon, Grandiskuwagamon, and Alphamon doing too much damage in competitive games. It comes as no surprise that Bandai would first try to dampen this by using some anti-OTK effect, and the first of this came in the form of a sexy [BT10-042] Venusmon.

Other smaller random buffs 

[BT10-023] Thetismon hastens Jellymon’s hand-recycling capability, which may see its engine borrowed into other decks for milling. A new [BT10-031] Pulsemon with [Blocker] and the new [BT10-100] Impulse Memory Boost!! option card would allow this mechanic to better sustain the 3-security condition. The new [BT10-052] Cherrymon should strengthen Shivamon, and Justimon gets a new arm in [BT10-067] Justimon: Critical Arm. [BT10-083] Minervamon is a hidden potential that should work with a number of different deck mechanics such as Lucemon Falldown Mode. A new [BT10-086] Omegamon X-Antibody with a unique effect that should help cripple some security control decks. 

But last but not least, some very notable buffs to the ST-12 Jesmon starter deck in the form of [BT10-016] Jesmon X-Antibody, [BT10-068] Gankoomon X-Antibody, [BT10-085] Sistermon Ciel, and of course the highly anticipated [BT10-112] Jesmon GX which we will touch upon a little bit more below.

The secret rares of BT-10

BT-10 has 3 secret rare cards, 2 of which were already revealed with the remaining rumoured to be a low pull-rate ghost-rare Alphamon.


The first SEC revealed was a surprise. [BT10-111] Shoutmon King Ver. is akin to a joker card in any digiXros decks, cementing his position in playability during this meta.

[BT10-112] Jesmon GX
Digivolves at 5 cost from a Digimon with [Royal Knight] in its traits
Effect 1: [When Digivolving] You may place 1 Digimon card with [Royal Knight] in its traits and play-cost of 13 or less from your hand or trash under this Digimon as a digivolution card to activate that Digimon’s [When Digivolving] effect. Then, [Blitz].
Effect 2: [All Turns] While this Digimon has a card with [Royal Knights] in its traits in its digivolution cards, it gains [Piercing], [Blocker], and [SecurityAttack+1] for each of those cards.

The second SEC is none other than [BT10-112] Jesmon GX, whose effect also came as a surprise as it does not buff specifically the Jesmon archetype but rather the Royal Knights. With so many [Royal Knight] Digimons we have thus far (9 of them has a [When Digivolving] effect), it would be interesting to see if Jesmon GX could revive the older deck engines, or bringing forth some new mechanics never seen before!


BT-10 is certainly an more exciting set than its predecessor, running new [DigiXros] mechanics and some random rebalancing that should shake up some creative deck building. Though there may be some misses and disappointments that some of your anticipated cards were not introduced in this set (such as Bagramon or Shoutmon X7), the current lineup should be sufficient to re-energize the stale BT-09.


This site uses english-translated cards from

Beelstarmon in BT9: An Answer to OTK Meta

Invited Author: Ron Andre Agbayani

Country: Philippines


Good day! Digimon Tamers, I am Ron Andre Agbayani from the Philippines and I would like to share my ideas of an in-depth review of the current Meta from BT9 and ST12-13 era and how Beelstarmon revived from the forgotten realm. This deck is based from the player named “Shina” from Japan who had the idea of including blue tamers which was eventually tweaked and adjusted through numerous players around the world and evolved to a Top Contender deck this Season and I would like extend my gratitude to these players because we were able to break the norm.

Ron's Deck

The Meta in BT9 to ST12-13

Nowadays decks are centralized on getting the key cards needed to win the game, generally through searching, drawing, and milling. These key cards will eventually win a game or have an advantageous board state.. This is mainly done by playing Memory Boosts Promo Cards, Tamers and Digimons with search function. Once you acquired the cards needed to advance your play, you may now be able to finish the game with a One Turn Kill focus deck (OTK) (eg. Grandiskuwagamon, WarGreymonX, MetalGaruruX, and Alphamon Ouryuken), variety of security cards (Yellow Hybrids), and Swarm (Jesmon and Beelstarmon), and also, in my opinion, Rogue Decks that are off-meta will definitely catch you off guard.

The current Meta dictates that whoever has better memory control will have a good board state which will allow them to have at least 2-3 plays per turn, leaving your opponent in a very disadvantageous situation. Since the advent of BT9, many decks got the support in need so that it can do OTK very easily and fast as mentioned above. Yellow Hybrids is still consistent and competitive. However, restricting key cards made it function less, making it a challenge to catch up with the consistency and potency of OTK decks. With this, OTK-focused decks saw high number of plays which made it a go to deck this current Meta.

This is just my observation and experience here playing in different tournaments and casuals plays. With this said I am always open to opinions and ideas of different players that support me. Aren’t we all the same curious cats so that we can make Digimon more interesting?

BT9 OTK Bosses

The Viability of Beelstarmon in BT9

BT9 gave OTK decks the protection they needed such as effects of Greymon X Antibody BT9 and like. The only way to survive the ravage is to have a good RNG (Random Number Generator) Roll option cards in your Security Cards. Yellow Hybrids BT7 made sure to always have a wide variety of good option cards in their security stack (such as decreasing DP to 0 which will be deleted through game mechanics or by more restoration). However, this is not sufficient hence they fell slightly in the tier list. The next Security Control deck in mind is either Mother D-Reaper deck EX-02 or the old Beelstarmon BT6. Mother D-Reaper deserves another article but for this one, we will delve on Beelstarmon BT6.

Beelstarmon BT6 is one of the early security control deck that only loses to Jesmon BT6 powered with BT3 A Delicate Plan. In the recent formats, Beelstarmon lose the spot light due to newer and exciting decks from every release. I personally thought that Beelstarmon is getting weaker before. However, in today’s list of winning decks we are now flourishing with Beelstar! What made Beelstarmon strong now?

As I have said earlier, key cards are easily searched or milled. In a sense we can have more than five 7-cost option cards in your trash after 3-5 turns thanks to Mist Memory Boost BT8, Analog Boy EX1, Eyesmon BT7, Demimeramon BT2, and of course Gazimon X BT9. By mid to late game, you can now play Beelstarmon BT6 for less than 5 cost and eventually free to play at end game. Cycling of hand cards is now achievable compared to BT6 era.

What are the best 7-cost option cards to run in your deck? This includes the following:

  1. Fly Bullet BT6 – best answer to all level 6 Digimons with OTK capacity, including level 5 Digimons with multiple attacks (Paildramon ST) 
  2. Nail Bone – Allows Tempo playstyle, pushing threat by reviving Ginkakumon Promote BT6 and Gazimon BT3. Can be used defensively when you revive Vilemon BT2 and Psychemon BT8. (A caution though. You must have a way to delete Pscyhemon since the effect is “both players cannot reduce plays cost”).
  3. Cocytus Breath ST2 – answers to all level 7 Digimons. Requires BLUE card in your play area if you plan to use it with Beelstarmon BT6. Also, with the resurgence of decoy and destruction protection very few cards has immunity to send back to hand
  4. Happy Bullet Showering BT6 – deletes Digimon/s with lowest DP.
  5. Howling Crusher BT1 – removes Digivolution sources from WarGreymonX and Alphamon Ouryuken which makes them weaker and friable to options cards.

There are other 7-cost Option cards that were not mentioned but I believe these are the best options at the moment. The goal is to have immediate response of security card to attacking Digimons to prevent you from being OTK’d.  Second to this is to make your opponent skeptical and doubt in attacking you and pushing for OTK. This will give you time and resources to prepare to reach your end-game, which in turn makes Beelstarmon’s play cost as low as 0-1 memory to play. Meaning, you have milled almost of all of your 7-cost options. This strategy allows Beelstarmon to play head to head with the current Meta. Beelstarmon has aggro-control play with a high risk-high reward gamestyle. It can achieve memory control through Gazimon BT3 and crowd control through Dexmon BT9. Calling From The Darkness BT7 becomes handy when your Beelstarmon and Dexmon are in your trash. Beelstarmon may be branded as anti-meta and soon enough players will see answer for this deck. This is Digimon. You do not know the next deck your opponent will bring and you cannot side out. Play your best with your chosen deck list.

The Future Beelstarmon

BT10 is fast approaching with the Xros mechanics in the horizon. People are eagerly searching and play testing for other strong cards that may upgrade their current decks. As for the upgrade for Beelstarmon, we do not have yet stronger 7-cost option card. As explained above, we can answer to the threats of every deck if and only if we have also achieved the winning condition of our deck which is to dump almost all of the 7-cost options.

Xros mechanics is another rapid play that allows a player to make a Digimon with efficient ESS at an affordable memory cost. It may be jamming, additional security checks, or buffs. Again, the only way for Beelstarmon to survive the Meta is hopefully to stack option cards in Security and praying for the best. 

Fingers crossed*

I would like to share my insights with the Digimon Card Game. I personally feel happy with how the Digimon Card Game evolves. The Meta is very diverse this season. Old decks are showing up again at our local game store and also winning though it requires enormous tweaks and testplays. This shows that old decks may become rogue or anti-meta decks that can answer to the new cards/mechanics. This also tells us that at some point we have to think carefully the “best and efficient” cards against the Meta. It might be a card in the newest set or inside your long forgotten card stash waiting to be excavated. 

Thank you!

This site uses english-translated cards from

David Lago: Won 2 Ultimate Cup Tournaments with Blue Hybrid

Invited Author: David Lago
Country: North America


Hey everybody, Lago here. Just wanted to discuss my deck and experience last weekend for the Ultimate Cups (North America: CoreTCG and Carta Magica). I somehow managed to win both haha, but not without a lot of hard work, and a good amount of luck on my side. I’ll preface this entire thing by saying that out of the 17 rounds I played, I didn’t encounter a single Yellow Hybrid deck, or even a variation of it. This was extremely fortunate, as I fine-tuned my deck mainly for the Blue Hybrid mirror. However, I don’t think the Yellow matchup is hopeless and there are lot of win-cons for the matchup (will get into that later).

Deck's Distribution


4 Kyaromons / 1 Upamon // Ideally never want Upamon under your rookies, but 5th egg is useful for the Yellow matchup. Nearly half the deck works to trash sources and proc Kyaro, so it is a very consistent engine.


4 Syakomons / 4 ModokiBetamon / 4 Strabimons / 2 Bokomons // With Mulligans and Davis/Boko, 12 rookies are more than enough to ensure you don’t consistently brick. How you utilize ModokiBetamon / Syakomon – your “floodgates” is crucial in every single matchup. Analyze what your opponent can do, and which one would be a more crippling negator. If you get both on the field, it is extremely difficult for many matchups to do anything.


4 Kumamons / 4 Korikakumons / 1 Kendo // Standard Package + Kendo.

Kendo came up huge for me and works especially well with the rest of my deck. Helps deal with opponent’s “floodgates.” As stated above, if left at 3 memory with both floodgates on the opposing side of the field, there’s rarely much to do (unless of course you have aqua viper, supreme cannon, trident, etc). Kendo is how I circumvent this, by bouncing one, and then ideally, utilizing boosts/hammer sparks to remove the other, or set up a favorable position that’s hard for my opponent to out. Kendo also needs to be dealt with, should he manage to survive a security check, as he’s basically a re-standing Beowolf. Also, easy to dodge Sora Joe proc, as he’s a lv 4.

Ultimates / Megas:

4 Beowolfmons / 1 Azulongmon // Beowolf is arguably the best Digimon in the deck, as it bounces, chips, and recycles all at once. How you utilize your Beowolfs is crucial, especially in the mirror. There will be times where you need to evolve up into him just to cycle through your deck, and that’s completely fine, but ideally you want to be getting value with his bouncing ability.  Azulong is an alternative win con that punishes opponents who go wide (without memory blockers). Azulong is also crucial in the Yellow matchup.


4 Davis // More consistency, and mitigates the pain of having to hybrid evolve over a Davis, if you have another one in hand.

4 Sora Joe // Best card in the deck. +2 memory, security bomb, helps with trashing sources, procs Kyaromon, and most importantly  Influences how your opponent’s play.

1 Matt Ishida // Same as above, but to a lesser extent. Allows for versatility when it comes to optimizing memory, especially when opponent has a memory tamer.

4 Tommy’s // Needs no explanation. The ideal tamer you want to be hybrid evolving over.

1 Mimi // Versatility + allows for a lot of value, as we run a good number of options. Does a lot of unseen work that shouldn’t go unnoticed. Could be a tech spot, and be replaced with Trident, Supreme, Aqua depending on playstyle.


4 Hammer Sparks // Needs no explanation

3 Howling Boosts // Stuns targets that can alleviate with the Sora Joe proc. Trashes sources and procs Kyaromon draw. +2 memory if no memory blockers on field. Great in all situations, especially if you have ways to out their memory blockers.

1 Ice Wall // Extremely crucial how this card is utilized. Make sure to always use for value. 

Mulligans/ Hands 

Usually if you see a Davis, you should always keep even if you don’t have a rookie. You can Davis into a rookie, and if that misses — you will probably just need to cycle through the deck by evolving into a hybrid and then Beowolf etc. You want a starting hand that allows for draws / searches / and promotes cycling through the deck, to avoid bricking. Playing early tamers like Davis and/or Sora Joe is huge as well, especially into the mirror.

Gameplay / Matchups

Hard to recall all the matchups I faced specifically, so I thought it would be better to just make a guide on what you want to do in certain matchups:

Blue Hybrid Mirror

Very, very situational how you want to approach this. Early Sora Joe and/or Davis is huge in this matchup. If you see that your opponent is getting ahead in the resources department (they’ve set up a good amount of tamers with a nice board state), don’t be afraid to chip their security. Most matchups consist of setting up tamers, chipping with value (Beowolf), and then setting up a potential lethal that needs to be dealt with by the opponent. Don’t overlook the value of hard-playing a Syakomon or Modoki in this matchup, especially in the latter half. Another important thing to note is the typical Blue hybrid deck (non-Magna variant) doesn’t really have a way to cheat out more swings (except Azulong), so what you see is what you get. Also, don’t be too overly focused on controlling their board by swinging over their Digimon, especially if they have been chipping you early. You need to learn when the optimal time is to be aggressive and/or passive. Take swings with calculated risks, and then act reactively to what comes out of their security. It’s a really tough matchup to layout any sort of guide, and requires a good amount of practice to get accustomed to.

Purple Lillith

Chip early and choke them continuously as they don’t usually run memory tamers. Only rookie you shouldn’t be swinging with is Modoki, as this little guy can be your only saving grace against the loop (most times he won’t be). You need to end the game before they can set up a trash of 10/15+ and hope that they don’t get huge value off any Eyesmons or Scatter Modes.

Red Hybrid

Favorable matchup for blue. Syakomon becomes more important than Modoki in this matchup. Be wary of Atomic Blasters and chip with Modoki/Strabimons/Beowolf if you can early. They’ll have to come out of raising to cycle through their deck, so strip sources/ stun etc. You have a deck that is a lot more consistent than theirs.

Red Jesmon/Ancient OTK

Chip early against these one-stack wonder decks. Keep Syako out for the Ancient matchup (Modoki as well if they have boosts). If they roll high and get their ideal stacks that allow for OTKs, you just need to hope your security does work (Tommy baby). After chipping early, set up a lethal turn (preferably with Tamers, as opposed to a wide board).

Black X-Antibody

One stack wonder deck that will clear your board of rookies, so swing with them if you see he is coming out. Keep Tommys in hand and Howlings as well to stun the big lad (Dorugoramon) from swinging again. Chip early, set-up tamers, strip and stun their guys.

Green Hybrid Variant

Syakomon, Syakomon, Syakomon. Ideally don’t swing with your floodgates here, and force your opponent to MetalKabuterimon to deal with them. Get value with Beowolf, stun any green hybrid, and try always having a Syakomon on board, especially if they have a J.P.

Matchups I didn’t Face

Purple Cherubimon

Keep “floodgates” on board. Syakomon is more important than Modoki in this matchup, as you don’t want them accelerating into Rhihimon. If you see they have a lot of tamers out and a potential Cherubi angle, ice wall as needed, as they can usually get a lot of swings in with Bushis & Bokomons.

Yellow Hybrid

Don’t swing with Syakomon (or Modoki if they have Boko on field or Boosts). Don’t be afraid to take risky swings early, especially if you have a Syakomon on board to prevent easy recovery. If they have T.K Kari and/or Purple Karis out, do your best to match your security with theirs, and set up a potential OTK turn. If they deal with it, rinse & repeat. In most situations, you don’t want to crash your Beowolf into their JetSilphymon. Strip the sources and continuously stun it, to get value from Sora Joes. Be aware, that these matches tend to last a while, so you should see most of your deck. The main part of this matchup is just setting up a potential OTK/lethal turn. This could be from Azulongmon (should they have Dyansmon etc out) or just from the countless tamers you will be playing throughout the match.


The Blue Hybrid deck is without a doubt the strongest deck of this format. Access to both “floodgates” prevent your opponent from playing. Davis, Bokomon, Strabimon, and Beowolf allow for insane consistency, even through 17 rounds. In this format where tamers are still somewhat un-interactable, the power of the Blue tamers really shine through. All in all, it was both an exciting and tiring experience this last weekend.  Honestly surreal how I was able to do so well in both tourneys, but that’s all thanks to the countless playtesting that was done in preparation, with a good amount of luck on my side as well. 

This site uses english-translated cards from

DigiXcros: What Do We Need to Know!!

Digi-Xcros is a new mechanics (new rule) that is introduced from BT10 Cross Encounter booster set. There are many new effects of skills that this post is going to make it clear and easy to understand.

First of all, from the FunDigica video, we know some basic info of Digi-Xros:

1. DigiXros is a new rule, not effect (like DNA/jogress)
2. If you use a Digimon in battle area as material, its digivolution sources are discarded
3. You can do incomplete DigiXroses. (MetalGrey Xros with only mailbirdra to -2 cost)
4. You cannot DigiXros multiple copies of the same materials required (Cannot 2x Greymon to -4 cost)
5. Materials are placed from top to bottom in the sequence of left to right of the DigiXros requirements Digimon (like Jogress).

How to trigger DigiXros

Let’s take Shoutmon X4 as an example:

As the info in Shoutmon X4 card, trigger DigiXros by playing this card from hand and reduce the play cost of this card by 2 for each card placed. Cards that can be used for ShoutmonX4 DigiXros includes: Shoutmon, Ballistamon, Dorulumon and Starmons.

If you happen to have Ballistamon, Dorulumon and Shoutmon in hand or in the battle area or under your tamers to become materials for Shoutmon X4, the order of placing under ShoutmonX4 would be as the picture above (Point 5. Materials are placed from top to bottom in the sequence of left to right of the DigiXros requirements Digimon (like Jogress)).

So, by placing 3 Digimon under ShoutmonX4 (let’s say you don’t have a Starmons to use), now you only have to pay 3 costs (after reduce play-cost of Digicros). (But if opponent has a Digimon that blocks you from reducing play cost, then you have to pay 9 cost to play ShoutmonX4).

[On Play] effect of ShoutmonX4 allows you to [Draw 2], and with the Shoutmon, Ballistamon and Dorulumon under its digivolution source, ShoutmonX4 gains “Rush”, “Piercing” and “all opponent’s security Digimon gets -2000 DP”.  (So ShoutmonX4 can become the final hit to win the game).

And now, let’s assume that you have a Kudou Taiki (Mikey Kudou) in the battle.

If ShoutmonX4 is deleted, either after the attack or in opponent’s turn, the “Material Save 2” is triggered. You can choose 2 Digimon from ShoutmonX4’s digivolution source to put under 1 of your tamer, for example: I would pick Shoutmon for “Rush” and Ballistamon for “Piercing” to be saved-material, place them under Mikey Kudo tamer. 

For Mickey Kudo [Your Turn] effect, “when playing 1 of your Digimon with DIgiXcros requirements, by suspending this Tamer, you can also place cards from under your tamers into digivolution source by DigiXcros”.

The question is: If I use the Digimon under Mickey Kudo to place under a DigiXcros Digimon, can I reduce play-cost of that DigiXcros Digimon by 2 for each card I placed from the Tamer.

The answer is : yes.

The reduce-play-cost is applied for all those Digimon that listed in DigiXcros requirement, no matter they are taken from the battle or under a tamer, as long as there is no duplication. So ShoutmonX4 can be played by paying 1-cost minimum. 

In the case if ShoutmonX4 is not deleted after the attack, you can choose to trigger its “end of attack” effect if you have another ShoutmonX4 in hand. It allows you to place all its digivolution cards under 1 of your tamer in any order to unsuspend 1 of your tamer, and if you do, delete the ShoutmonX4.

This step helps to preserve all the Digixcros materials to do another DigiXcros for another ShoutmonX4. As long as you have enough memory, the new ShoutmonX4 can attack opponent’s Digimon or player with “Rush” inherited from Shoutmon.

This site uses english-translated cards from

[EN FORMAT] All about 2022 May-June Regionals

Bandai continues to host another online regionals in May and June (2022) for all the regions where theirs players plays the DTCG English Format. 

It is the same as last year, they informed that only North America players have chance to win a coveted Final Championship invite, which is “a very disappoited” news for other regions. (By the way, we don’t know what will happen at the end since things may change)

Link to official detail info of the event, from Bandai.

Important Note (copied from official link)

  • You must be a resident living in the region listed in order to partake in that region’s event. You must also register and participate from the event’s region. You may only participate in one region’s event even if you maintain residencies in multiple countries or regions. If competitors are found to violate any of these requirements at any time before, during, or after the competition, they will be disqualified from the event, forfeit all prizes, and be subject to further suspensions from Bandai organized play events.
  • Prize details are subject to change.
  • Prizing and amounts may differ depending on country or region.
  • Final Championships Invites are for North America only.
  • Final Championships outside of North America are Open Finals. Details to be announced.
  • Prize shipping dates to be announced.

Tournament Organizers Info

Check in the Bandai website link.


Prize List

2022 Championship Digi-Egg Sleeve Setx1
2022 Championship Memory Gaugex1
2022 Regionals Participation Card Setx1
Event Pack 2 (same as the previous event)x1
2022 Regional Participation Card Set
Top 128
Event Pack 2x1
Top 64
Event Pack 2x1
Top 32
2022 Regionals Finalist Setx1
2022 Championship Deck Casex1
Same cards in participation card set, just change the stamp from “2022 Regional Participant” to “2022 Regional Finalist”
Top 16
National Finals Invite
(For North America Only)
Top 8
2021 Online Regionals Finalist Setx1
Top 2
2021 Online Regionals Champion Card Setx1
2022 Regionals Champion Card Setx1
2022 Champion Playmatx1
Booster Boxx1
2022 Regional "CHAMPION" Card Set
"Champion" Playmat and Top-32 Deck Case

Digimon TCG Indonesia – First Ever Community Regional! Event Report and Thoughts

Invited Author: TCGnoHeya
Country: Indonesia


Sunday, April 10th 2022; Indonesia’s Digimon TCG First Ever Community Regional event reached its final stage and conclusion, with the Champion title crowned to a player with one of the least expected deck in the BT9 X-Record format! 

Digimon TCG Indonesia Community Regional is a collaboration event in Indonesia, organized by TCGnoHeya with the qualifier hosted by 10 Local Game Store in Jakarta and its surroundings across 8 weeks. Each of the 10 Local Game Stores will host 1 Qualifier tournament each, where Participants who finished 1st and 2nd position after a 5 round Swiss will be eligible to join the Grand Final, procuring a total of 20 Regional Finalists. 

About “Digimon TCG Indonesia – Community Regional”

(DTCG Indonesia Community Regional Event Poster)

DTCG have been gaining good hype in Indonesia since BT-03 and have been consistently growing over the following releases. Each Local Game Stores host event for their respective communities, building up a healthy competitive scenery in each small community. However, it was notable that Indonesia’s DTCG Community lacked a large-scale organized event. One event was planed once but was cancelled due to the spike in Covid-19 cases. 

DTCGI Community Regional was pitched in as an idea to unite Indonesia’s DTCG Community in one long-term large-scale event, where players would look forward to join and spar against one another outside their local shop community. With the design of the event, this community regional provides equal opportunity for everyone to compete against one another to get their own tickets to the finals. 

The event started was teased from the end of the year in 2021 and started its first Qualifier on January 8th, 2022 and had its last Qualifier on January 30th, 2022; Qualifiers are done in BT-8 and EX-2 format. 

The Grand Final was supposed to be done in mid-February. However, due to the spike in Covid-19 cases and the implementation of lockdowns following the spike; the Grand Final was postponed to April 10th 2022, and was done in BT-9 format. 

Another benefit procured from the event to the community is that everyone gets to know one another outside their local shop community; friendship between communities and game stores ranging from one closest to one furthest. 

“Digimon TCG Indonesia – Community Regional” Grand Final

(DTCG Indonesia Community Regional Grand Final Event Poster)
(Streamed on: 

The Final round was finally held in one single day on April 10th, 2022; with the 20 finalists competing in a BO1 5-round Swiss. Top 8 after Swiss were presented Certificate as keepsake for their achievements; then the Top 4 proceeded to compete in a BO3 Single Elimination Format until we have the undefeated winner.

The grand final itself went smoothly and free of disputes. Most games were even and tight, almost none were one sided. Each and every single moves were calculated and thought thoroughly. Also, what’s most important is that the players were respectful to one another, to the judges, and to the organizers, throughout the events. 

Many decks were spotted, from the top contender meta like Alphamon Ouryuken, Rogue competitive like Dukemon, and even an old top tier rising up from the dead; Mastemon Jogress; who ended up claiming the Champion throne of the event.

Closing Remark

Personally, as participant, part of the organizer team, and a dedicated supporter of DTCG Indonesia Community Regional; it was satisfying to see the closure of the event with players being satisfied of the whole run. I believe that other than being a large-scale event the Indonesian community needed, the event had also sparked new interest in Digimon TCG for newer community and further strengthen the bonds of existing community. That itself is already a reward for either the organizer and the Indonesian Community.

I am sure Digimon TCG Indonesia Community Regional can set a healthy standard for future tournaments carried out in similar or larger scale in Indonesia, by community and/or by Officials, and that players are looking forward for further large-scale events and/or organised play.

Tournament Information

Host: Digimon TCG Indonesia Community

Organized by: TCGnoHeya

Date: January 2022. Final on April 2022

Number of Participants: ~70

Qualifier Format: Swiss BO1

Final Format: Swiss BO1, TOP 4 Single Elimination BO3

Deck Distribution in Grand Final as follow:

Grand Final Top-4 Decks and Winners

Fernaldy’s tournament report for his winning deck is here.

Fernaldy: 1st Place in Indonesia DTCG Regional Tournament with Purple Mastemon (ST10)

Invited Author: Fernaldy
Country: Indonesia


Hello everyone this is Fernaldy from Indonesia, I played the  yellow purple Mastemon deck at Digimon TCG Indonesia regional tournament. Why do I play Mastemon… Before the tournament I didn’t have many options, it’s either Mastemon or yellow hybrid security control. At the end I choose Mastemon over yellow hybrid because the deck is more versatile, it has multiple ways to destroy both Digimons and tamers and also minus DP and “SecurityAttack-” to opponent Digimon.

With the new Meiko, Meicoomon, and Maycrackmon in BT9, it adds more consistency to the deck because Meiko provides an early game set up for hand and trash with additional memory plus on play for double color Digimon such as ST10 Tailmon and BT8 BlackGatomon to close the game. The game plan is to set up and control the opponent board with many ways of free summoning from security and many destroyers to clear up opponent Digimons and tamers.

Deck's Distribution

Digitama: 4 Demimeramon

Best digitama for purple so far in the game, draw 1 and discard 1 to refresh hand and set up trash.

Rookie: 4 Tapirmon

I play 4 Tapirmon for the rookies because Tapirmon provides an extra 1 draw and in practice and testing. I don’t have many chances to build up from rookie to ultimate so I prefer to hard play the champion and the ultimate so the purpose of Tapirmon is only to provide early aggro and an extra draw 

Champion: 4 Tailmon, 3 Meicoomon, 1 BlackGatomon

4 Tailmon are the best cards of the deck providing 2 card search and minus digivolution cost with end turn Jogress (DNA digivolution), the main engine of the deck. Meicoomon is a security Digimon that can play for free and is also a good target for Maycrackmon to discard and Mastemon could put her into the security and play other Digimon. BlackGatomon BT8 is the finisher of the deck most of the time I end the game with it.

Ultimate: 2 Lucemon FM, 3 LadyDevimon BT3, 3 Angewomon ST10, 3 Maycrackmon, 2 Holyangemon BT1.

The ultimate lineup is the usual composition for the mastemon deck. LucemonFM main target to summon from Mastemon providing destroy a lvl 6 or lower Digimon or tamer, LadyDevimon for the extra draw and discard to set up hand and trash, ST10 Angewomon is a great card give “SecurityAttack-” and very helpful against OTK decks such as Alphamon and Grandiskuwagamon, Maycrackmon also a great card against the rookie rush deck and Armor Rush deck because the minus DP and destroy, BT1 HolyAngemon for the extra recovery.

Mega: 4 Mastemon ST10, 1 Ophanimon FM, 4 Zward Defeat

I play 4 ST10 Mastemon because it is the main card of the deck. It can put 1 LVL 5 or lower yellow/purple Digimon to security play LVL 5 or lower yellow/purple  Digimon from security, and destroy opponent Digimon when a Digimon played by effect with lvl equal or lower from the played Digimon. So basically we get a free LVL 5 or lower Digimon summoned and 1 additional destroy [once per turn] every time a Digimon played by effect. This effect also synchronises with Digimon that could be played from security such as Meicoomon and Omnimon Zward Defeat and destroy opponent Digimon on both turns. Ophanimon FM is an additional mega to give recovery, destroy and summon LVL 4 or lower from trash 

Omnimon Zward Defeat is the best card to play from security as a big body on the field with 13K DP and destroy 1 Digimon when destroyed and also destroy opponent tamer when evolving with 3 costs to choke memory 

Tamer: 4 Meiko, 2 BT1 TK Takeru

4 Meiko is the main engine of the deck to search for Digimon and set up trash and additional memory plus on “both turns” whenever a double color yellow/purple played. 2 BT1 TK Takeru for memory fixer and saving important card in security and replace it with another card usually for Tailmon ST10 and Mastemon ST10.

Option: 3 Purple Memory Boost, 1 Reinforce Memory Boost, 4 Flame Hellsycthe and 2 ChaosDegrade.

Purple memory boost is for early gameplay to search purple Digimon and give extra 2 memory in the next turn is very useful because in this deck we have a big memory cost to play our Digimon. Same goes to Reinforce Memory Boost, it gives extra 3 memory, 1 recovery, and 1 card to hand.

Flame hellscythe is the best option in the game -6000 DP to opponent Digimon and play DP 6000 or lower Digimon from trash most of this deck LVL 5 has 6000 DP, so it’s very versatile and combine with Meiko if we play Maycrackmon from the trash, we can have memory plus and also extra minus DP

ChaosDegrade the best removal in the game but it has a big cost, there is no solution to counter this card except for Kongou or A Delicate Plan.

Tournament Report

Format: Swiss Round BO1, Top 4 Single Elim BO3

W: Win, L: Lose, D: Draw

Round 1 VS Grandiskuwagamon (L)

One of the best decks in the meta with a strong chance to OTK with multiple security plus and finish with Mimi to move Digimon from the hatching area. I open with a kinda brick hand and I should have mulligan but I want to save Tapirmon and Mastemon in my hand so I decided not to mulligan. But too bad that I didn’t have any Digimon to play after evolving to Tapirmon so I pass a turn giving him 3 memory and play a Tailmon in the next turn but he has x antibody tamer and Okuwamon X to rest Tailmon and destroy it, and I get OTKed in the next turn.

Round 2 VS Grandiskuwagamon (W)

Pair up with another grandiskuwagamon deck but have much better set up this time. I set up a Takeru and 2 Meiko, my opponent cant finish the game on the first attack, and Omnimon Zward D pop out from security so I could hit Grandis and Jogress to recovery. Controlling the field and finish with BlackGatomon.

Round 3 VS Yellow hybrid (W)

A good matchup for Mastemon because I can destroy tamer and yellow hybrid a slow and more defensive deck in this meta ultimate fusion got banned so really lacks the firepower from Susanoo. My opponent goes first and plays Takeru so I play tailmon ST10 in the second turn he plays Takeru again allowing me to set up Takeru and my tailmon ST10 survives in front and he evolves TK Takeru into a hybrid and makes Jetsylphy to recover 1. And then I jogress with Angewomon destroying Jetsylphy and another Takeru and keep pushing the game with “securityAttack + 1” finish the round with Tapirmon and blackGatomon rush. 

Round 3 VS Imperial jogress (W)

Didn’t expect to meet Imperialdramon deck in the tournament, going first I play Tailmon ST10 giving him 5 memory to search both Angewomon ST10 and Ladydevimon BT3. Somehow he didn’t have rookie so he play Stingmon in front and evolve into Paildramon giving me 3 memory and I Jogress (DNA) into a Mastemon, destroy his Paildramon and keep control the field and push the game.

Round 5 VS Alphamon (W)

Finally, I meet the most used deck in the meta, my hand was not the best but I still can make up for the early game. My Tapirmon hit his security but not destroyed 3x hitting Ryudamon. But my opponent successfully made Alphamon Oryuken and hit 4 security and play Kongou so I could not finish the game with Tapirmon. Then I play ST10 Angewomon to “securityAttack-2” into his Alphamon Oryuken giving him 4 memory then he pops memory boost to make it 6 memory, drop 2 Musha Yuji, hit security and put Dorugreymon into Alphamon Oryuken digivolution source make it “securityAttack+2”, hitting a Meicoomon in the security, it is free summoned and I tap Meiko to “memory + 1” and then Alphamon Ouryuken actives again with the effect of Oryumon and activates removing source to gain memory, he removes Oryumon and attack again and tap Yuji to put another Oryumon in his source, but it hits a Flame Hellscythe and I play Holyangemon BT1 from trash recovery 1 so he couldn’t finish the game  

Top 4 VS Grandiskuwagamon (W)

Game 1: in top 4 I meet the same opponent from round 1 who played Grandiskuwagamon, I go second and play Takeru and Meiko. Fortunately, he didn’t have the Grandiskuwagamon and I could play Tailmon ST10 and Jogress (DNA digivolution) destroy all of his Digimon in front and keep pressure and controlling his field 

Game 2: I have probably one of the best set up in the entire tournament by opening 3 Meiko in the early game but my opponent also had a great setup and could hit 3 security early, and I make a big misplay here I thought I have the Mastemon in hand but I didn’t I should have finished the game with Mastemon summon BlackGatomon but I don’t have it so I evolve into Ophanimon FM and recovery+1, but my opponent just make another Grandis and finish me.

Game 3: Standard early game both for me and my opponent but he misses one of his LVL 5 and I play maycrackmon to destroy his weedmon and rookie in front putting pressure by an early attack from tapirmon, accidentally when he shuffles my security he opens 1 of the card and it was meicoomon so he didn’t hit all the security and leaving maycrackmon on the field because he has the piercing if he hit then meicoomon could play on security and finish him. So I evolve tapirmon into tailmon ST10 and jogress to destroy both Grandis and blocker and win from that.

Final VS Metalgarurumon X (W)

Game 1: my opponent didn’t have the perfect evolution he put some Digimon in front to search for the missing piece so I have the time to jogress even though I didn’t have any tamer to play but still successful in jogress and keep pressure but metalgaruru also can board wipe pretty well by bounce opponent Digimon so I make a backup plan by evolving tapirmon to tailmon ST10 at hatching area to counter his metalgaruru x antibody in front, and he makes another evolution line but unfortunately the last attack he open Omnimon Zward D and ChaosDegrade and I win the game.

Game 2: I go first and play the usual tamer and memory boost gameplay but this time my opponent had a better evolution line and put big pressure on me and clear all my security fast and I couldn’t make a comeback

Game 3: I didn’t have the best opening hand and just play Takeru and Meiko from hand and set up my trash and hand, my opponent then try to finish me so he attack with Weregaruru x antibody with “SecurityAttack+ 1” and 2 rookies. Fortunately, I open Flame Hellscythe in my security minus 6000 into Weregarurumon and summon a Maycrackmon, discarding Meicoomon then minus another 3000 into Weregarurumon x and destroy one of his rookies after that I control the field comfortably. he still manages to board wiped me but I can counter board wipe again and finish the game with blackGatomon.


I am very satisfied with the result and the consistency of my deck even though I still think Mastemon is still not a tier 1 deck because of relying on security with free summon and option. But the power to board wiping opponent Digimon and tamer is still a strong strategy and very strong control but needs a perfect tempo and right decision. I think Mastemon is a high-risk deck if you make a wrong play or decision it could cost u much because of the big memory you give to the opponent.

Mastemon deck is very fun to play with a variety of Digimon and options, I consider a couple of cards into my deck such as Gazimon into my rookie lineup to counter-memory plus from my opponent but I think Tapirmon is better for early consistency and draw we could also put Neodevimon to counter tamer play, Ordinemon, Hikari BT8, Takeru & Hikari BT8. I also hope for double color yellow and purple tamer in the future that could boost the deck 

I want to thank all the organizers for running the tournament well, I hope with an event like this we could improve our DCG community in Indonesia, and shoutout to my friends and community Ogre Citra card shop and hobbies. 

This site uses english-translated cards from

Security Control with Meiko

In this X-Antibody meta, there are a few obvious winners, the obvious being Alphamon and Grandiskuwagamon. The one thing in common between the tier-1 decks and the other popular decks in this meta (such as Wargremon-X) is that they run the OTK mechanic.

A counter to the widespread OTK in BT-09 is the security control deck, often including [BT5-044] Sakuyamon and Dexmon as their core cards. Many play these cards in a traditional Zoe-Hybrid Control deck.

Today we take a look at a slightly different variant that I feel works just as well.

The anti-meta: Sakuyamon and Dexmon

Before moving into the secret sauce, let’s take a quick look at 2 of the core cards. 

[BT5-044] Sakuyamon is easily the most anti-meta card in BT-09 if played correctly: play her the turn before your opponent would push out their Digimon from the breeding area to avoid an OTK scenario, even if it mean hard-playing her to the field. It doesn’t really matter if you pass too much memory to your opponent since this being a security control deck, should give ample solutions against whatever they put on their field (Dexmon being one).

And then there’s [BT9-112] Dexmon, which obliterates your opponent’s board when they are not being careful. While Dexmon may not always be able to clear your opponent’s board (especially when de-digivolving a LV6 X-Antibody back into their normal LV6 form) he can still come out for cheap when your opponent has a decently large board size and has a strong board presence.

Another special mention that both Sakuyamon and Dexmon can easily cripple an opponent’s Armor deck, since Sakuyamon slows down their tempo and Dexmon easily wipes off a board of rookies and Armor LV4 Digimons.

The Meiko engine

Meiko Mochizuki has a 1-card searching effect, and gains +1 memory whenever a purple and yellow Digimon is played (even during your opponent’s turn), which works well with [BT9-074] Meicoomon. 

When Meicoomon is hit from security, it will be played and by suspending some Meiko tamers you may gain enough memory to bring your opponent’s turn to an abrupt end.

Meanwhile, [BT9-076] Maycrackmon: Vicious Mode has good synergy with Flame Hellscythe. By playing Flame Hellscythe to revive a Maycrackmon, you can hit 1 of your opponent’s Digimon with a total of -9000 DP, easily eliminating most LV5 Digimons, in addition to also deleting 1 of your opponent’s LV3 Digimon.

With a few Meiko tamers in play, the cost of this play will also be reduced.


A security control deck is not complete without recovery, and we can play [BT1-107] Holy Wave and [BT4-105] Tactical Retreat!! for that recovery consistency.

These option cards generate tonnes of value when they are triggered from security, but may be slightly more cumbersome when played from hand.

Holy Wave is a 6-cost option card when played normally, which is very expensive. However, being played in security control format and the Dexmon/Sakuyamon bargaining chips in hand, giving your opponent more memory to build their board won’t necessarily be a bad idea as long as what their board setup timing is still under your control.

As for Tactical Retreat!!, this can be a great card to send your Meicoomon back to your security. Great value comes from sending a suspended Meicoomon (after attacking security and surviving) back to your security so that it can just pop back out when your opponent’s Digimon swings at it again, potentially triggering your Meiko tamers for additional memory gains.

Tactical Retreat is also amazing with the new security rookie Digimons, which you can also send back to your security when needed. When popped from security, [P-068] Herissmon can slow down security checks while [P-071] Impmon can play a purple LV3 Digimon from trash, both are added to your hand afterwards.

Additional synergies

The purple [BT3-096] Mimi Tachikawa is also an amazing card in a deck with so many option cards, granting excellent value as your game progresses. In addition, she also makes good deterrence against your opponent’s X-Antibody option card, which would likely end their turn or limit their play since you would gain memory.

The purple dual-tamer card [BT6-091] Sora & Mimi is also a good card for the very needed drawing power for security control decks. In addition, this card puts pressure on your opponent’s board without any LV3 or LV4 Digimons, and if they do consistently play a LV3/4 onto their board then that would work in favor of your Meicrackmon, Hellsycthe, and Dexmon.  


[BT7-107] Calling From the Darkness is also a great for pulling your Dexmon or other purple Digimons from trash, which is most likely there due to Meiko’s search, your security, or trashed my Meicrackmon’s effect. 


This site uses english-translated cards from

BT9 Security Control: A Deck-out Game

Still remember the BT7/BT8 security control deck which focused on yellow Zoe recovery and multiple hit the opponent’s security with Susanoomon to end the game. Thing has changed when Bandai ban the Mega Digimon Fusion option card, digivolves into Susanoomon is no longer a cheap step as it was.

Moving forward to BT9 meta, where many decks run OTK (One Turn Kill) strategy, the Security Control did an improvement to adapt with this fast-pace meta.

In BT9, there are something that are different with older meta such as:

  • The draw power is too fast where there are many 0-cost/1-cost same level digivolving into X-antibody Digimon, causes deck-out faster. On top of that, with the usage of Coolboy, the main character that helps X-antibody decks, the draw-cards happens even faster than expected.
  • There are many cards that can help to avoid Digimon from being deleted by effect or reducing DP. Here are some examples:

Those protections trigger Security Control deck creator to think carefully when choosing the option cards for the deck.

The BT9 tier-1 decks, Alphamon black and GrandisKuwagamon green are the best candidates for Security Control to find the strategy to counter them. Alphamon black has a very strong protection shield from its LV5 DoruGreymon and LV6 Ouryumon while green GrandisKuwagamon now has to borrow the red A Delicate Plan to avoid getting deleted, or return to hand or deck from opponent’s card effect when it does multiple security attacks.

BT9 Security Control

The yellow Zoe recovery line is still a vital in Security control deck to pay cheapest cost to “recovery+1” and draw card when there is digivolving. And now, the BT9 Sec Con has a very strong card that bring them to higher level of controlling/halting the game, it is Dexmon

For the meta of Coolboy and many tamers in use, the Dexmon sometimes appears in the battle for free. This is a game-changer for Security Control when not many OTK deck have option cards to destroy Dexmon (except for the Security Control deck itself). Dexmon “On Play” triggers “De-digivolve 1” to all opponent’s Digimon and delete all of opponent’s LV4 or lower Digimon. On top of that, at the end of opponent’s turn, delete all of opponent’s Digimon with lowest play cost. This effect makes the opponent always has to throw out a lv3 or a lv4 Digimon that is available in their hand to avoid deleting their big boss in the battle. We normally see 3 or 4 copies of Dexmon included in BT9 security control deck.

Option Cards

There are many new option cards that are available to use for Sec Con. To defend, now it is not about Gaia Force or Atomic Blaster anymore because these are not effective against many meta decks. These days we see more cards that their effects would  return the opponent’s Digimon to hand/deck or security stack like Chaos Degrade, Cocytus Breath, Ground Fang or Flame Hellscythe.

If the opponent’s Digimon with multiple “security attack” or can “unsuspend many times” hit these cards in security stack, it would be return to hand/deck or security stack, the attack will end. 

A good security control game would be able to halt the game, control the board with Dexmon and option cards, do “recovery” with Zoe line or Ophanimon Falldown mode or Holy Wave or Tacticle Retreat till the opponent deck out. Else, we still see there is 1 copy of Susanoomon to save the game sometimes if there is enough memory to digivolve into him and end the game in the same turn. Besides, Susanoomon helps to prevent you from deck out by returning 10 cards that are Tamers or [hybrid] form Digimon from trash or hand to the bottom of your deck in any order.

A Delicate Plan

A Delicate Plan is the best card to counter whatever surprise things in the security stack. With only 1-cost to play and should be easy to draw from the massive draw power in BT9 meta, sometimes 1 or 2 copies of it would be enough for the deck.

And recently there are many duo-colour tamer cards such as Tai & Hikari (red & yellow) or Yamato & Sora (red & blue), or the BT8 Hiro tamer that has no restriction in color to be used for any Digimon. Using a Delicate Plan in the deck is a good solution to counter Security Control for OTK deck.

Sample decks

Below are some sample deck profiles for reference

This site uses english-translated cards from

Beginner Guide: Multicolor Cards and DNA Digivolution

Starting from ST9 and ST10, multi-color cards and DNA Digivolution are introduced to players. These are new mechanics that help bring the Digimon Card Game to a next level of technique and strategy. 

Multicolor Digimon or Option Cards

These Digimon and option cards have multiple colors, such as yellow/purple, blue/green, black/red, blue/red, etc. They are treated as having all the specified colors simultaneously.

Unlike Digimon with effect such as “Your Turn/ All turn: this Digimon is also treated as (color)”, multiple colour Digimon are considered to have multi-color in all areas, including raising area, battle area, trash, hand, deck, security stack. Moreover, a single multicolor Digimon counts as having multiple colors for cards that care about color count. 

For example: [BT8-053] Raidramon is a blue/green Digimon that is counted as both a blue Digimon and a green Digimon in all the area (including raising area). Since it is a blue/green Digimon, it can digivolve into a Digimon that has either color. If a card effect requires you to have 2 or more colors of Digimon in play, a single multicolour Raidramon counts for 2 colors all by itself.

[BT8-084] Kimeramon is a special white Digimon that can be evolved from any color Digimon. If Kimeramon is Jogress-ed (DNA)  Digivolution from other multiple colors Digimon, this Digimon is also treated as the color of the cards in its digivolution cards. For example, if Kimeramon is jogressed from a LV4 yellow/purple Digimon and a LV4 blue/green Digimon, Kimeramon now itself is considered as a 5 colors Digimon (white, yellow, purple, blue and green).

In the early time of ST9/ST10, there are many misplays when using multicolour option cards. Originally we have thought that we could cast a multi-color option card as long as there is at least 1 card of the same color in play, this is INCORRECT.

To use a multi-color option card, you must meet all its color requirements. For example, to use [BT8-105] Dark Gaia Force, you must have both black and red color cards on your field. These can include your hatched Digitama in raising area, tamer or Digimon in battle area.

DNA Digivolution

DNA Digivolution or Jogress Digivolution is a new type of digivolution that combines 2 Digimons together to digivolve. Digimon cards with DNA Digivolution conditions are able to DNA digivolve.
Here is a step-by-step guide from Bandai for DNA DIgivolution:
1. Look at the DNA Digivolution requirements for the Digimon card in your hand, if you have all the specified Digimon in your battle area with the requested color, you may proceed to do DNA digivolve.
2. Place the Digimon card that you want to DNA digivolving into your battle area unsuspended on top of the two Digimon specified for the DNA digivolution, including there digivolution cards.
When stacking the cards, follow by the requirement of DNA digivolution, the first color must stay on top of the second color.
For example, the ST9 Paildramon condition to DNA Digivolve: Blue lv4 + Green Lv4 : 0 Cost, the lv4 and its digivolution cards should be placed like this:
3. After placing the card in respected order,  we must pay the required digivolution cost and draw a card as a digivolution bonus.
4. If there is any [When Digivolving] effects, activate them. And just like a normal Digimon, the DNA-ed Digimon can inherited all the inherited effects from its digivolution cards. 
And these are things that makes DNA Digivolution mechanic so much powerful:
– When DNA digivolving, even if one or both of used Digimon are suspended, the post-DNA digivolution Digimon will enter play unsuspended.
– All effects on pre-digivoltion end, and are reset. Means even if you already used the [Once per turn] effect in all of the inherited effect before doing DNA digivolution, the DNA-ed Digimon can still activate [Once Per Turn] effect again.
– Even if one or both of the Digimon used in the DNA Digivolution came into play this turn, after DNA digivolving them together, the resulting Digimon (DNA-ed Digimon) can attack as soon as it enters battle area.
– If there is an effect to reduce the digivolution cost like “When one of your Digimon digivolves, you can reduce the digivolution cost by ()”. As a normal digivolution step, the reduce digivolution cost effect is also applied for DNA digivolution.
To get more info about DNA Digivolution (or Jogress Digivolution), you can also check out the previous post “updates on Jogress digivolution” in the site.
This site uses english-translated cards from
PHP Code Snippets Powered By :

Contact Us