News

Unlimited Loop Zero!

When the new SEC tamer Rina Shinomiya was revealed, players immediately realised a certain synergy with UlforceVeedramon Zero. Today we take a quick look at this almost illegal combo!

Unlimited Loop Zero!

The heart of this combo are 2 cards only: [P-048] UlforceVeedramon Zero and [BT11-112] Rina Shinomiya. 

This combo is so lethally simple that it sounds wrong. Have both Ulforce and Rina setup in play. When Ulforce attacks, suspend Rina to activate Ulforce's [When Digivolved] effect which will unsuspend both Ulforce and Rina. Repeat.  

If you play Rina after Ulforce Zero, then Ulforce will gain protection from [Evade] when checking security or getting through big blockers. 

The only visible drawback of this combo lies in requiring a decent trash size (from Ulforce's effect in order to unsuspend itself and Rina). This can easily be supported by purple base such [ST6-03] Gabumon and [EX2-040] Devidramon, which will digivolve into Ulforce through the new purple/blue LV5 [BT11-085] WaruSeadramon. This entire digivolution line is however quite expensive.

But even without resorting to unconventional builds, Zero's digivolution line gives plenty of trashing power, as well as tamer cards such as [EX1-066] Analog Boy.

But will this build faster than meta OTK decks like GranKuwagamon X? or rush decks like the poisonous Xros Heart? 

Setting up both Ulforce and Rina (assuming she doesn't pop up free from security) would cost at least 11 memory, and this does not include playing cards such as AnalogBoy to prepare your trash pool. In comparison, the fastest Grankuwagamon X deck needs only 5 memory for 6 security checks. 

So I think not.

 

But more importantly, for players in Asia, the Zero Digimon line are still on official ban-list. Tough luck! 

 

This site uses english-translated cards from digimoncard.dev.

ST-14 Beelzemon Starter Deck – Cards Leak

ST14 Card List Info

Alternative art of ST7 Guilmon, ST8 Veemon, EX2 Impmon and BT2 Secret Rare Beelzemon.

This set includes a new Beelstarmon (st14-09), Beelzemon Blast Mode (st14-10), tamer Ai & Makoto (st14-11). The new reprint for bt2 Impmon, new promo card (p-077), bt8 SkullSatamon, ex2 Corona Destroyer.

Yaamon
Inherited:  [When Attacking] (Once per turn) If this digimon has 'Demon man' or 'Demon Lord' in its traits, trash the top 2 cards from your deck.

Impmon
[When attacking] If you have 20 or more cards in your trash this Digimon may digivolve into 1 'Beelzemon' from your trash ignoring digivolution requirements (whether or not you pay the digivolve cost is cut off)
Inherited: [Your Turn] (Once per turn) When you trash a card from your deck delete 1 of your opponent's lvl 3 digimon.

Porcupamon
"Blocker"
[On Play] Trash the top 2 cards from your deck

Baalmon
[When Digivolving] Trash the top 3 cards from your deck.
[When Digivolving] Until end of opponent's turn, this digimon gains the following effect; '[On Deletion] If your trash has 10 or more cards, you may play 1 'Beelzemon' from your trash without paying its play cost.'
Inherited: [Your Turn] If this digimon has 'Demon man' or 'Demon Lord' in its traits it gains +2000 DP.

Beelzemon
[When Digivolving] Trash the top 4 cards from your deck.
[All Turns] (Once per turn) When you trash a card from your deck, for each 10 cards in your trash, gain +1 memory.
[Your Turn] (Once per turn) When you trash a card from your deck, this digimon gains "SecurityAttack+1" for the turn.

Is Xros Heart 2.0 better than 1.0?

Xros Heart has been dominating the tier list since BT-10, with many succumbing to its sheer aggressiveness and efficiency. However, the BT-10 Xros Heart roster was mostly considered as incomplete due to lack of bigger Digimons such as OmegaShoutmon, ZekeGreymon, and X7. 

In BT-11 we finally have a much more complete roster, but is Xros Heart 2.0 truly better than 1.0?

A quick summary of Xros Heart 1.0

In BT-10 Xros Heart (aka 1.0), the game plan is very close to rookie rush. In addition to the 12 copies of LV3 Digimons, Dorurumon and Ballistamon can be played by tamers Angie Hinomoto and Jeremy Tsurgi. Each of these Digimons will swing security and become DigiXros material for Shoutmon X4 (for draw power) and X5 (for aggression), both to inherit Shoutmon's [Rush] effect.

The abundant tamers provide necessary draw power (from Angie and Mikey) and memory (from Jeremy) to sustain heavy DigiXros-ing, but the true MVP here is undoubtedly Mikey (Kudou Taiki) solely for his ability to use materials under your tamers as DigiXros materials, which helps to sustain multiple single-turn DigiXroses into X4 and X5.

As all the Digimons in this deck are somewhat lacking in board control, especially against bigger Digimons, Sunrise Buster and Dexmons are usually included for this episode. In a way, Sunrise Buster becomes an essential component of this deck thanks to its compatibility with the sheer number of tamers in deck.

An example winning decklist for Xros Heart 1.0

Xros Heart 2.0: a different mechanic?

In BT-11 we finally have the new OmniShoutmon and ZeigGreymon cards, Running both cards in the same deck would mean a different composition from Xros Heart 1.0 (since there is simply no space for these new digivolutions). 

Judging from their effects, these cards focus on board control rather than the aggressive rush mechanic from 1.0.   

The new Shoutmon DX is an expensive DigiXros between the 2 cards above, requiring a huge 7 cost even with both materials. However, if we look in another perspective we see a 7 cost card that deletes an opponent's LV5 while freezing another for a turn, while setting you up for a bigger X7 in later turn. 

In a way, DX also helps gel the odd pieces of Taiki's Xros Heart with Kiriha's Blue Flare roster, since the deck may not have space to run the incompatible digivolution lines of Shoutmon and Greymon. With DX, we can run either a Xros Heart or Blue Flare as base, and throw in the other OmniShoutmon or ZeigGreymon to make things work.  

And why play 2.0 if not for Shoutmon X7, BT-11's new badass fusion Digimon. Shoutmon X7 is essentially 2 cost to play when you DigiXros with 6 materials, and deletes an opponent's Digimon when played. Apart from that, his list of effects are very similar to the old X5 (assuming both are ideally DigiXrosed), having [SecurityAttack+1], [Blocker], [Rush], [Piercing], and [Reboot].

So in other words, in X7 we are paying an additional 2 cost for his deletion effect. 2 cost is too much to pay when we are doing multi-attacks in 1.0, but cheap when we need board control.  

 

And since 2.0 will break free from the chains of Xros Heart 1.0 and Blue Flare 1.0, it has a new supporting tamer [Taiki & Kiriha & Nene]. This card is sort of a union of effect from all of BT-10's tamers, having Taiki's and Kiriha's effect of pushing materials from tamers, Angie's draw power, and Jeremy's memory gain. 

By consolidating several tamer effects into a single card, 2.0 may try to deviate from 1.0 in terms of reliance on large number of tamers. In a way, this card becomes a superior version of BT10's Taiki and Kiriha, and may well find its way to replace them in those deck variants. 

 

Is 2.0 superior to 1.0?

While the older 1.0 has seen huge success in competitive gameplay, it may begin to succumb to several decks in 2.0, namely the new Blackwargreymon and Phoenixmon decks. Blackwargreymon can cripple 1.0's huge reliance on tamers while Phoenixmon's sheer number of blockers can slow down offence, and the generic 1.0 deck may lack deletion cards to turn board state to their favour.

2.0 meanwhile can be tad too slow against many other decks, but trades off speed for better board control. This deck throws bigger Digimons at your opponent (such as DX and X7) and forces your opponent to react to them, and such decks typically can be more robust against a larger variety of matchups. 

Personally I would feel that 2.0 frees up more deck space for cards that counter a variety of matchups, which is important given the many new decks and enhancements coming in BT-11 such as Blackwargreymon, Ulforce, Bagramon, and Ragnamon. A largely linear and predictable deck such as Xros Heart 1.0 may very well see its last days coming September end. 

 

This site uses english-translated cards from digimoncard.dev.

BEMmon Mechanic Review

Today we got another surprise line of Digimons revealed for BT-11, and includes our last SEC card. This line of Digimon was first introduced in Digimon World 3, and I believe has never existed outside of Digimon World 3. 

I have not completed Digimon World 3.

The BEMmon line 

Let's first take a quick look at this self-sustaining archetype: we have a total of 5 cards supporting this BEMmon archetype right now, starting with the LV3 BEMmon, LV4 Snatchmon, LV5 Destromon, LV6 Ragnamon, and the [Fusionize] option card.

[BT11-061] BEMmon
– You may have up to 50 copies with the same card number as this card in your deck.
– [Main] By suspending this Digimon, reveal the top 3 cards of your deck. Add 1 [Snatchmon] or [Destromon] or [Ragnamon] or [Fusionize] to your hand, and put 1 [BEMmon] to the bottom of this Digimon’s digivolution cards. Put the remaining cards at the bottom of your deck in any order.
– Inherited: [Your Turn][Once Per Turn] When this Digimon digivolves to [Destromon] or [Ragnamon], reduce the digivolution cost by 1.
 
[BT11-065] Snatchmon
– [When Digivolved] You may put up to 2 [BEMmon] from trash to the bottom of this Digimon’s digivolution cards. Then, if this Digimon has 4 or more [BEMmon] in its digivolution cards, return 1 [Fusionize] from your trash to hand.
– Inherited: [Both Turn][Once Per Turn] When a [BEMmon] is returned from this Digimon’s digivolution cards to the bottom of deck, unsuspend this Digimon and it gains [Blocker] until the end of your opponent’s next turn.
[BT11-070] Destromon
– Digivolves from [BEMmon] for 6 cost
– [When Digivolving] Reveal the top 3 cards from your deck. Put a [BEMmon] from among them at the bottom of this Digimon's digivolution cards. Trash the remaining cards. Then, if this Digimon has 5 or more [BEMmon] in its digivolution cards, delete one of your opponent's Tamers.
– Inherited: [Opponent's Turn][One Per Turn] When your opponent's Digimon attacks, by returning 2 [BEMmon] from 1 of your [Ragnamon]'s digivolution cards to the bottom of your deck, change the attack target to this Digimon.
 
[BT11-111] Ragnamon
– Digivolves from [Snatchmon] for 9 cost
– [When Digivolved] You may put up to 4 [BEMmon] from your trash to the bottom of this Digimon’s digivolution cards. Then, if this Digimon has 8 or more [BEMmon] in digivolution cards, delete 1 of your opponent’s Digimon.
– [Both Turn] When this Digimon leaves the battle area, by returning 4 [BEMmon] from its digivolution cards to the bottom of deck, it will not leave the battle area.
– [Start of Your Main Phase] Trash 1 card from the top of your opponent’s security.
[BT11-105] Fusionize
– When you have a [Snatchmon], reduce this card’s play cost by 1.
– [Main] By putting 1 [BEMmon] or [Destromon] from your trash to the bottom of 1 of your Digimon’s digivolution cards, 1 of your Digimon may digivolve into a [Destromon] or [Ragnamon] from your trash by paying its digivolution cost.
– [Security] Reveal the top 3 cards of your deck. Play 1 [BEMmon] without paying its cost. Trash the remaining cards.

This new archetype is all about digivolution. BEMmon is efficient when digivolved progressively from LV3 to LV6, requiring only 1 cost from LV4 to LV5 and similarly from LV5 to LV6, thanks to the inherited effect of a stack of BEMmons in your digivolution cards.

However, there is also this flexibility to warp digivolve your LV3 BEMmon into LV5 Destromon, or your LV4 Snatchmon into LV6 Ragnamon. Though more expensive, this pushes an instant solution whenever you need to destroy 1 of your opponent's tamer or Digimon this very turn. 

Your LV3 BEMmons has 2 roles: to reduce digivolution cost and as ammunition for your LV6 Ragnamon. Under an ideal digivolution condition, we should have 9 BEMmons as digivolution cards on your LV6 Ragnamon, and this gives Ragnamon enough ammunition to divert 4 attacks to itself, or to prevent 2 deletion/return/put-to-security effects. 

However when digivolving under less ideal situations, such as when warp digivolving from LV3 BEMmon to LV5 Destromon, it is quite unlikely that Destromon will have the 5 BEMmons needed in its digivolution cards to trigger a tamer-delete. 

Another fact to note is that in this mechanic, LV4 Snatchmon appears to be the weakest link. Snatchmon fulfils a critical role of allowing LV5 Destromon to easily have 5 digivolution cards to trigger tamer-delete, but there seems to be a lack of effects that recycles Snatchmon from trash. Without Snatchmon, it might be a pain to stack enough BEMmons to put Destromon to good use.

The goal of this deck

This is essentially a tempo deck with flexible board control: use LV5 Destromon when your opponent is setting up tamers, and LV6 Ragnamon to remove any threatening Digimons on the field. The effectiveness of  cost-efficiency and flexibility between these LV5 and LV6 Digimons may be more potent that it sounds.

But the goal is really to digivolve into LV6 Ragnamon, which has a powerful board presence (redirecting attacks and as a blocker), difficult to delete (unless you reduce its DP to 0), and passively aggressive (trashing your opponent's security at the start of your turn). 

But with LV5 Destromon and LV6 Ragnamon being your only trump cards, 4 copies of each may not be enough. This is where the Fusionize option card comes in, offering additional digivolution consistency allow your Digimon to digivolve into Destromon or Ragnamon from trash!

Fusionize is also important since it allows to bypass the limited copies of LV4 Snatchmon during the digivolution process. Ideally with Fusionize, we can digivolve from a LV3 BEMmon to a LV5 Destromon from trash (may often not trigger tamer-delete) at 4-cost and then into LV6 Ragnamon with exactly 8 BEMmons in its digivolution cards to trigger a Digimon-delete.

 

Some known weakness

This deck seems to be weak against anything that removes digivolution cards, since LV5 Destromon and LV6 Ragnamon has strict conditions requiring a specific and ideal number of BEMmons as their digivolution cards in order to delete tamers or Digimons. 

Without enough BEMmons, Ragnamon will also regress into a sitting duck LV6 Digimon. 

Another obvious weakness is the fact that Ragnamon, with it's many ammunitions, is unable to deflect a single DP -15000 effect coming from Wyvern's Breath or DP -14000 from Chaosmon Valdur Arm. 

 

This site uses english-translated cards from digimoncard.dev.

Mirei & Rina: Biggest Surprise of BT-11?

BT-11 gave us the first SR tamer Mirei Mikagura, and then dropped a bigger bomb today by releasing the first SEC tamer Rina Shinomiya! 

Today we take a deeper look at these 2 tamers to see if they are worth their hype!

Mirei Mikagura

The most expensive tamer to play to date, Mirei is the first tamer to grant +1 memory unconditionally at the start of turn. However, she may pale in comparison to dual-tamers which gives +2 memory when a simple condition is met (such as [BT6-089] TK & Kari) or the newer +1/+1 memory when one or two conditions are met (such as [BT8-088] Davis & Ken). In fact, we also have tamers (such as [EX3-065] Hina) that grant +1 memory at the simplest conditions but only 3-cost to play!

[BT11-094] Mikagura Mirei
– [Start of Your Turn] Memory +1.
– [Your Turn] When your Digimon digivolves into [Angewomon] or [Ladydevimon], if you have 1 or less Digimon, you may suspend this tamer to play a [Angewomon] or [Ladydevimon] from your hand with a different name from the digivolved Digimon without paying its cost.
– [Security] Play this card without paying its cost.

Mirei's second effect is perhaps her best, allowing you to play a reciprocal Angewomon or Ladydevimon from hand. However, do note that the only Digimon in this roster that has a [On Play] effect is the [ST10-05] Angewomon.

While she is by no means a bad card at all, she is 6 cost to play, and synergies with Flame Hellscythe. Also, since she is mainly played in Mastemon decks, 6 cost to pass the turn for Jogress gives you a lot of freedom for not needing to setup and to be able to promptly react to the opponent's board at any time (given you have [ST10-04] Tailmon's inheritable effect of course). 

With Mirei Mikagura, you will need some setup by first investing 5 cost for this tamer which does almost nothing, then digivolve into Angewomon or Ladydevimon in order to trigger her effect to play the other. While this does relieves some reliance on [ST10-04] Tailmon, playing a 5 cost tamer in the BT-11 meta in turn-1 or turn-2 may put you within firing range of the likes of Blackwargreymon.

 

 

However it is possible to play Mirei effectively using option cards like [BT9-099] Sunrise Buster and [BT7-079] Cherubimon so that opens up possible deck building ideas. The Sakuyamon Maid Mode – Sunrise Buster combo can be an appealing engine here, since Maid Mode can digivolve from LV6 Mastemon.

However, do note that Mirei's effect has one very restrictive condition requiring you to have exactly 1 Digimon in play to trigger. This means that multiple copies of Mirei in play will not stack and bring any additional benefits (at least not immediately). 

Also interesting is that with Mirei, the Angewomon and Ladydevimon engine relies less on "negative memory". While in the past it is almost necessary to jogress into Mastemon when turn passes to the opponent, it is not so much the case now.

If Tailmon digivolves into either Angewomon or Ladydevimon at 1-cost, you can play the reciprocating LV5 Digimon for free and you will still be at your turn. This opens up some new possibilities such as Angewomon X-Antibody and other LV6 Digimons other than Mastemon (such as Ophanimon?)

Rina Shinomiya

This card is just downright special right now. Not only is she the first SEC tamer card, but also very beautifully illustrated with borderless art (we cannot confirm whether this is the alternate-art at this moment).

[BT11-112] Rina Shinomiya
– [On Play] 1 of your Digimon with [Veemon] or [Veedramon] gains [Blocker] and [Evade] until the end of your opponent’s next turn.
– [Both Turns] When your Digimon with with [Veedramon] in name is suspended, you may suspend this tamer to trigger 1 of that Digimon’s [When Digivolving] effect.
– [Your Turn][Once Per Turn] When your blue Digimon is unsuspended, gain +1 memory.
– [Security] Play this card without paying its cost.
 

Rina is a very simple and powerful card. At mere 3-cost she grants so much buff to your Vee(dra)mon line. With her second effect, an immediate combo cannot be ignored.

An OTK scenario is found with [P-048] UlforceVeedramon Zero, where an attacking Ulforce Zero will trigger Rina's effect, suspending Rina to trigger Ulforce Zero's [When Digivolved] effect to unsuspend both Zero and Rina, and repeats. 

This is a game scenario so strong and unfair that it literally calling Bandai for a ban, but until that happens, this is a very powerful and viable combo and has seen Ulforce Zero sold out in Japan within minutes of Rina's official reveal today.

An OTK scenario is found with [P-048] UlforceVeedramon Zero, where an attacking Ulforce Zero will trigger Rina's effect, suspending Rina to trigger Ulforce Zero's [When Digivolved] effect to unsuspend both Zero and Rina, and repeats. 

This is a game scenario so strong and unfair that it literally calling Bandai for a ban, but until that happens, this is a very powerful and viable combo and has seen Ulforce Zero sold out in Japan within minutes of Rina's official reveal today.

[BT11-032] UlforceVeedramon
– [When Digivolving] You may play 1 blue tamer from your hand without paying its cost.
– [Your Turn] When you play a blue tamer, unsuspend this Digimon.
– [Your Turn][Once Per Turn] When this Digimon is unsuspended, return 1 of your opponent’s LV3 Digimon to hand. For each blue tamer you have, increase the LV of this effect by +1.

In the event that Ulforce Zero gets banned, Rina would fallback to her natural synergy with [BT11-032] UlforceVeedramon, which is very powerful in its own right!

He will gain [Blocker] and [Evade] when digivolved, thanks to Rina's [On Play] effect, and bounces an opponent's Digimon back to hand (for context, a LV5 when you have 2 tamers and a LV7 when you have 4 tamers). When attacking, Rina would trigger his [When Digivolved] effect to play another blue tamer. Good candidates are of course Rina herself, or Davis, Davis/Ken, or even Jeri Katou if you play a Leomon base.

UlforceVeedramon can also be played with a semi Examon line, for that synergy with Slayerdramon and the [Blocker] state that Rina grants!

This site uses english-translated cards from digimoncard.dev.

Early Review: BT-11 Dimensional Phase

BT-11 Dimensional Phase releases the end of this month, extending the reach of Xros Wars Digimons and introduces Digimons and characters from it's video game franchise. Early review… here we go!

X7 and Beyond!

Fans of Xros Wars will finally get their full roster of Digimons and Digivolutions. 

With the proper materials, Shoutmon X7 is a 2-cost to play Digimon that is a 16000 DP wall and deletes an opponent's Digimon, with [Rush] and [SecurityAttack+1] for extra aggression. 

However, Shoutmon decks in BT-10 meta do not suffer against any decks in particular, and since X5 was already providing whatever X7 can provide (except for deletion and the high-DP) it becomes skeptical for some on whether X7 will truly earn it's place in Shoutmon decks, especially when it disrupts the current deck distribution (with addition of OmegaShoutmon and the ZekeGreymon lineup).

But we are still only half the set in, and waiting to see if X7F will be introduced in this set.  

[BT11-019] Shoutmon X7
– [Rush]
– [Material Save 4]
– [On Play] Delete 1 of your opponent's Digimon with DP equal or lower than this Digimon.
– [Both Turns] This Digimon gets +1000 DP for every 2 cards in its digivolution cards.
– [DigiXros-2] [OmegaShoutmon] x [ZekeGreymon] x [Balistamon] x [Dorurumon] x [Starmons] x [Sparrowmon]

Enter The Demon Lord

The biggest boss of Xros Wars finally joins the card game, and far more interesting that the Shoutmon roster. 

Bagramon sports very interesting effects that has yet to be seen in game, and the deal-breaker may be his ability to look at your opponent's hand, which is currently available only to Bagramon. We think that he will fare quite well with in the competitive scene.

[BT11-088] Bagramon
– [On Play][When Digivolved] When your opponent has 1 or less Digimon, you may see all of your opponent’s cards in hand, and trash 1 card from amongst. When your opponent has 2 or more Digimons, put 1 of your opponent’s Digimon as the bottom digivolution card of another opponent’s Digimon.
– [Both Turns][Once Per Turn] When your opponent’s Digimon digivolves, or when it’s digivolution cards is increased by effect, by trashing 1 card from this Digimon’s digivolution cards, trash 1 card from the top of your opponent’s security.
 
[BT11-109] Astral Snatcher
Effect: [Main] You may put up to 3 [Bagra Army] Digimon from your trash to the bottom of 1 of your Digimon’s digivolution card or 1 of your tamer card. Then, if you have a [Bagra Army] Digimon or tamer, put 1 of your opponent’s Digimon to the bottom of another of their Digimon’s digivolution cards.
Security: Revolve this card’s [Main] effect

Bagramon's option card Astral Snatcher is another interesting addition to deck building. Being a 7-cost purple option means instant synergy with Beelstarmon and Promo Metalgarurumon. 

Promo Metalgarurumon in particular can digiburst infinitely using Astral Snatcher, putting more Digimons back to its digivolution cards than it discards. What this lacks is a little bit more synergy to use those [Bagra Army] cards under Metalgarurumon… maybe MegaDarknessBagramon?

Sheep Combo! 

Another unique ability in BT-11 is Kingsukamon's [On Play][When Digivolved] effect that turns your opponent's Digimon into a 3000 DP Sukamon, which will work wonders with Flame Hellscythe.

[BT11-043] Kingsukamon
– Digivolves from LV4 with [Sukamon] in name for 3 cost
– [On Play][When Digivolved] When your opponent has 16 or more cards in trash and you have 3 or more cards with [Sukamon] in name in trash, 1 of your opponent’s Digimon becomes [Sukamon]/White/3000DP until end of your opponent’s next turn.
– [When Attacking] During this turn, for every other Digimon with [Sukamon] in name, this Digimon gains [SecurityAttack+1]
– Inherited: [Both Turns] When this Digimon is deleted, by deleting another Digimon with [Sukamon] in name, this Digimon is not deleted.
 

Since Kingsukamon is a 6000 DP yellow Digimon, Flame Hellscythe can play him from trash and guarantees removal of 1 of your opponent's Digimon by reducing it's DP to 0.

However Kingsukamon's effect will only effectively change a Digimon's name, color, and DP. It will not remove its effects and abilities so [On Deletion] and [Armor Purge] effects will still activate as usual.

Phoenixmon Rebirth

For fans of Phoenixmon, rejoice as BT-11 finally introduces a version of this iconic Digimon that doesn't suck! Akiho Rindou's Phoenixmon can trigger it's own [On Deletion] effect whenever the opponent's security reduces, which synergies well with her line of Birdramon and Garudamon to play 4-cost red tamers for free. 

This engine works in a way where if you have 1 tamer in play, Phoenixmon's death will summon a Birdramon, or Garudamon if you have 2 tamers, or Phoenixmon if you have at least 4 tamers! With a combination of Akihos and Taichi tamers cards, Pheonixmons can be continuously played upon death and with [Rush] and [SecurityAttack+1] they become tremendously aggressive. 

 

[BT11-089] Rindou Akiho
– [On Play] Reveal 4 card from the top of your deck. Add 1 red Digimon with [Vaccine] in traits to your hand. Return the remaining cards to the bottom of your deck.
– [Your Turn] When you play a red Digimon with [Bird] or [Beast] in traits by effect, you may suspend this tamer to give that Digimon [Rush] for the turn.
– [Security] Play this card without paying its cost.
 
[BT11-016] Pheonixmon
– [Your Turn][Once Per Turn] When your opponent’s security is reduced, trigger 1 of this Digimon’s [On Deletion] effect.
– [On Deletion] You may play 1 3000 DP or lower red Digimon with [Bird] or [Beast] in trait from hand without paying it cost. For each red tamer you have, increase the DP threshold of the played Digimon by 2000.

ANALOGMAN 

Oh boy… paying tribute to Digimon World 1 comes the original and perhaps the most iconic antagonist of the game's franchise, Analogman is the most obvious buff to any Mugendramon deck. It seems obvious that Bandai wasn't happy with the fact that their favourite machine Digimon with 2 gigantic cannons weren't doing well in any meta, with EX-01 being short lived, and subsequent Chaosdramons in BT-07 and EX-03 failing to lift any Mugendramon deck competitively.

This time around, we have a new Mugendramon that hopefully fixes the weight issue of the old. A dual [On Play] and [When Digivolving] effect gives this new Mugendramon a much needed flexibility, to search and prep your trash for another Mugendramon. 

However, since there is no cheap way to play Analogman it does not yet look obvious that Mugendramon will be making a clear comeback in BT-11.

 

[BT11-092] Analogman
– [Start of your Main Phase] By Trashing 1 Lv.5 'Cyborg' Type card from your hand, gain 1 Memory and draw 1 card.
– [Opponent's Turn] When an opponent's Digimon attacks a Player, you may suspend this Tamer to change the attack target to 1 of your Lv.6 'Machine' Type Digimon.
– [Security] Play this card without paying its cost.

[BT11-072] Mugendramon
– [On Play] [When Digivolving] Reveal 5 cards from top of your deck. Add 1 [Analogman] from among to your hand and 1 card with [Cyborg] or [Machine] in its traits from among to your hand or to the bottom of this Digimon's digivolution cards. Trash the remaining cards.
– [On Deletion] By returning 1 of your [Analogman] to the bottom of your deck, you may play 1 [Machinedramon] from your hand without paying its memory cost.

A New Mervamon Loop? 

With the [Back for Revenge] option card and [Minervamon], it is possible to loop for OTK by using using [Back for Revenge] on [Minervamon].

When Minervamon attacks and is deleted, summons Mervamon from trash and subsequently summons another LV4, and revives itself by using [Back for Revenge]. All 3 Digimons can attack with [Rush] thanks to Mervamon, and when Minervamon is deleted again this can be repeated! 

 

[BT11-086] Mervamon
– When you play this card, you may use cards from your trash as DigiXros materials.
– [On Play][When Digivolved] You may play 1 LV4 or lower purple or [Xros-Heart] Digimon from your trash without paying its cost. If DigiXros-ed, the amount of digimon played +1.
– [Both Turn] All your Digimon with [Retaliation] or [Xros-Heart] gains [Rush] and [Blocker].
– [DigiXros-3] 1 Digimon with [Xros-Heart].

Summary

BT-11 is looking good so far, and we haven't even mentioned the new [Charge] effect nor talked about the elegant Leomon archetype-buff Panyjamon. But we had to mention the new gold foils! 

Gold foils are a new rarity in Digimon Card Game, and with low pull rates Bandai hopes that's these gold cards can improve collector value for high-rarity Digimon cards. These cards do look good on ads and we can't wait to see the actual thing!

 

 

But coming back to gameplay, BT-11 does offer enough mechanics to breathe new energy into this 2 year old game. This set should fare quite well for both the players and collectors.

Score: 8/10

This site uses english-translated cards from digimoncard.dev.

[English Format] MetalgaruruX is too strong, how to counter it.

MetalGaruruX - top tier in English meta

MetalGaruruX is currently leading all the tournaments, it is a very strong OTK profile with the ability of board control, gaining memory, security check+, avoid to be destroyed, .etc.

The Garurumon X and WereGarurumon: Sagittarius Mode helps to avoid being deleted, and these are the most important feature in current meta.

Everybody knows how strong it is, then which deck can counter this deck?

Beelstarmon and Security Control

The run-for-so-long yellow hybrid security control is finally RIP in early August when Bandai restricted it, the deck that can counter many OTK profiles . The remaining one, Beelstar Control is the profile that can counter not only MetalGaruruX, but also other OTK decks in BT9 meta.

With the latest tech in Beelstar, those are not deleted by option cards or return 2 same-lv Digimon to avoid being deleted can be easily countered by returning them to hand/deck or remove all digivolution sources. 

Beelstar also can summon many LV4 blockers by using Nail Bone card that can halt or stop the OTK to go through, especially to those decks that uses A Delicate Plan. 

Closing Thoughts

Beelstarmon is created since BT6, and it is still a favourable deck until BT10 or maybe also BT11 meta. It is the only profile that can counter OTK decks (for now).

After JetSilphy is restricted to 1 copy per deck, we are seeing some old-style security control come back, but it is not as strong as before since now Digimon is the game of PACE (Lolx)

Arnold: The only green deck in BT10 and EX3 meta.

Invited Author: Arnold Tan
Country: Indonesia

Introduction

Bloomlordmon has been revealed since BT10. It's not really doing an impact to the meta because there are so many decks that can easily counter it, like Blue Flare. The Bloomlord cannot do anything when Metalgreymon is on the field and it's because either all your units has been stunned or he have become Deckergreymon and you cannot kill it with 1 attack because of the Armor purge.

The 2nd is Xros Heart, with the Angie and Dorulumon help it can easily remove level 4 in Bloomlord deck because mostly all the Digimon's DP is 3000, and the 3rd one is any deck with Digimon that can block memory increasing, because mostly the only way to suspend the enemy digimon in this deck is with Sam? Dhi?? nti?  option and that's make 1 of your Digimon to suspend and that sometimes you need to have 1 more turn to remove it from field. For all the problems I mentioned, we can use Kimeramon from BT8 to remove those Digimon that block memory increasing or remove Blue Flare stun effect, but the problem is that the deck becomes really bricky and that's why I was not using the deck for competitive scene.

What's new in EX3

So, in EX3 the latest mini booster in DCG this deck got a backup from hydramon and this evo line. For me the most game changing is on Hydramon obviously but the 2nd card that changed this deck to more competitive is Pomumon, it has an effect that can suspend 1 of enemy digimon when he gets suspended by effect. This makes removing digimon more easily and this includes digimon that can block memory increasing.

For the Hydramon, it can remove digimon that previously very hard to be remove by Bloomlord like Magnamon X, high DP digimon, Darkknightmon, or any other digimon with Armor Purge, and another extras that it can remove digimon without attacking, this something that late Bloomlord deck can't do. This resolves the problem I mentioned before, we can remove their Digimon even if we get stunned and the 2nd effect of Hydramon can easily move their memory to ours when their Digimon is suspended, and i think because Blue Flare deck mostly doesn't have removal it's really easy to swarming and make the 2nd effect more effective.

Deck profile

Matchups

1st Matchup: Xros Heart
 
To be honest Xros Heart still a bad matchup for this deck, but in this matchup in the early game they doesn't have Akari and Sunrise Buster to remove my Digimon, then it makes me easily swarming and after i have enough Digimon in the field, I do the OTK with Bloomlordmon and help from Hidden Potential Discovered option, with that I won the 1st game

2nd Matchup: Imperialdramon Purple

In this match old Pomumon (BT9) really help a lot, although sometimes it blocking me to swarming but it block the enemy to call Dinobeemon/Paildramon to do Jogress and I think it's more hurting them more. My enemy's tactic is to counter it by evolving to Dinobeemon/Paildramon manually in raising area and then hard cast the other color level 5 Digimon and then Jogress with it in the end of turn. Although it can boardsweep my field, it gives me so much memory, and because of that as long as I have Hydramon in hand, I can just easily bounce the Imperialdramon Fighter Mode. I do this every time after they make a new one, and after taking some turns, I won the game with my enemy conceding.

3rd Matchup: Blue Flare

In this matchup I got really good hands, I can easily make Hydramon and Cherrymon in the field early game, and make the control really easy. After some turns, my enemy had their resource run out, I just finished the game by attacking with Bloomlord and my other digimons.

And with that I finished the tournament with 3-0.

There is another tournament that I got 1st but I do not remember all the order of matchup so I just list some games I remember.

Matchup: Jesmon

Same as the Imperialdramon Purple match, old Pomumon is really helpful, and because I can control their field, I am not letting my enemy have a sistermon in their field so the baohuckmon effect can destroy my Pomumon.

Matchup: Gaiomon

This is one of the matches I think it's really hard, because they are bounce resistant and sometimes have high DP in my turn. It makes it really hard to be removed after it's on the field, and another problem is that metalgreymon (BT8) can easily destroy any level 5 digimon in my area with devolve and destroy. In this matchup what really helps is samadhi shanti, i can stall the gaiomon or blackwargreymon so have 1 more turn for me to swarm digimon so my Bloomlord has more DP than their digimon.

Closing Thoughts

I have played the green deck from BT2 to the present and I think this deck it's one of the decks in greens that is really fun to play after a long long time. But even so, I still think there's some deck that will be really hard to beat with this deck like Xros Heart, Gaiomon, Yellow Hybrid, Security Control, and maybe many others. But as long as you play your card right, the chance of winning is not 0. Another word, knowing your deck is more important than knowing your enemy deck. Sometimes misplay happens because you misuse or not knowing the effect, and the 2nd one is to play calm and have fun.

Good luck for other Green Players, and CHEERS.

Marcus T: Optimising the Xros Heart deck in the BT10 meta

Invited Author: Marcus T
Country: Singapore

Introduction

BT10 Xros Encounter introduced a new mechanic and several new decks you can build solely from the cards in this set alone. A particular standout is the Xros Heart deck that has been used extensively in the BT10 meta as well as the Evo cups held across June and July in Singapore. 

Source: DTCGreview

31% of Evo Cup participants competed with a Xros Heart build and of which, 29% of them placed in the top 8. Xros Heart took top honours in 2 out of 8 Evo Cups, cementing its status as the most popular competitive deck of the BT10 meta with a very respectable win-rate.  

This deck’s popularity can be attributed to two main reasons: It’s cheap to build, and most of the staple cards are common, uncommon and rare rarity cards from the latest booster set. It is a fantastic entry point for new and returning players alike to play in Tamer battles and larger tournaments. 

Xros Heart performs so well because of its consistency, draw power and rush potential, conferred by the new “DigiXros”, “Save” and “Material Save” effects which allow indiscriminate attacking with few consequences. Unlike traditional decks where you have to bring your Digimon out from the raising area to attack, the DigiXros mechanic allows you to play Shoutmon X4 and Shoutmon X5 for a low and attack the same turn provided you have the necessary materials. The red, yellow and green Xros Heart tamers also expand the pool of option cards you can include to support your gameplay strategy. Overall, the Xros Heart package is a very offensive and efficient one that has few weaknesses. 

Deck profile

  • Core cards 

The standard cards that nearly all Xros Heart decks will include are the DigiXros materials [BT10-008] Shoutmon, [BT10-049] Ballistamon, [BT10-029] Starmons, [BT10-034] Dorulumon, and [BT10-060] Sparrowmon; the DigiXros digimon [BT10-009] Shoutmon X4 and [BT10-013] Shoutmon X5; the Xros Heart tamers [BT10-087] Mikey Kudo, [BT10-089] Angie Hinomoto and [BT10-089] Jeremy Tsurgi. These are the most memory efficient Xros Heart cards that allow you to set up your board and wear your opponent’s security down quickly. 

  • Optimising my Xros Heart deck 

Across the 5 Evo Cups I participated in, I have made adjustments to my build to deal with tougher match-ups:

    • 2 [BT9-112] Dexmon. This card is played in nearly all decks due to the dominance of Yellow Hybrid and Xros Heart allowing you to play Dexmon for little to no cost. Dexmon is especially effective against the Blue Flare, DarkKnightmon (X-antibody), Armour Rush and Jesmon GX/X-antibody match ups. 
    • 2 [BT1-085] Tai Kamiya. This card grants X4 and X5 an additional security check (if you have at least 4 materials under them) which could give you the edge over mirror matchups. This card is essential when going up against Yellow Hybrid or Security Control match ups when you might need to clear a 6 or 7 security stack in one turn. 
    • 2 [BT9-084] Tai & Kari. This tamer allows you to gain memory early in the game due to the rush nature of Xros Heart. By turn 2 or 3 you should be able to get your opponent’s security down to 3 and in most cases your opponent will be doing likewise. Suspending this tamer when attacking effectively boosts your Shoutmon X4’s DP to 12k allowing him to better survive checks so you can sustain your DigiXros onslaught. The dual-coloured tamer also gives you access to play red and yellow option cards. 
    • 2 [BT0-099] Sunrise Buster. –DP removal remains one of the best removal options in the game. Sunrise Buster synergises really well with Xros Heart as you can play any tamer other than Jeremy Tsurgi and potentially destroy one of your opponent’s Digimon for just 5 cost.  
    • 1 [EX2-067] Fire Ball. Great for destroying Solarmon/Psychemon if you do not have Dorulumon on hand with the flexibility of allowing you to draw 2 if needed. Good to include, but not a crucial addition in my opinion. 
    • 2 [BT8-097] Crimson Blaze. A must-have to stop Jesmon decks from swarming their board with Sistermons or give you a better fighting chance against Mastemon decks which will often play Gatomon, Psychemon, MangaAngemon and Angewomon by effects. It’s also really useful against DarkKnightmon X-antibody and Blue Flare match-ups that has many level 3 and 4 digimon with less than 7k DP. 
    • 3 copies of Shoutmon X5 and Jeremy Tsurgi. Having 3 copies of X5 improves your consistency early game and it is unlikely you find yourself lacking a X5. By the time your first X5 attacks, your opponent would likely have no more security left. I cut Jeremy down to 3 copies as Xros Heart decks are already so memory efficient that you need not depend on memory to make your plays. You also can’t play Jeremy when you play Sunrise Buster and it doesn’t count towards additional DP reduction.  

A popular card to draft in is Shoutmon (King Ver.) as you can attack on the same turn if you DigiXros with Shoutmon. You can also pick up an X4 or X5 in trash on play, and you can treat this card as any DigiXros material if you were to DigiXros on the same turn. However, he costs at least 3 memory to play which you may not always have the luxury to work with. 

A common option to include is [BT10-095] Hero of the Skies! for additional draw and security check. 

Matchups

The toughest matchups I faced were against Mastemon and Yellow Hybrid. Against Mastemon, I prioritised playing my red and yellow tamers first before my opponent drops Neodevimon. When he does I try to get rid of using Sunrise Buster. Save an Angie/Dorulumon for Psychemon and use Crimson Blaze to remove Tailmon to slow the Jogress to Mastemon. Beware of saving too many materials under your tamer as Lucemon: Falldown Mode can destroy your tamers and materials saved under them. Also be mindful that Chaos Degrade in your opponent’s security can foil your plans for an OTK. A safer strategy be to attack with your level 3 and 4 Digimon to whittle down your opponent’s security before playing X4 or X5 to secure the win. 

The yellow hybrid variants in BT10 are built to be as aggressive as they are defensive. Their options arsenal will often include Sunrise Buster, Holy Flame, Atomic Inferno and Reinforced Memory Boost which will slow you down alongside Venusmon and Sakuyamon: Maid Mode. You can’t afford to stall too long and set up tamers too, as they will play Dexmon or Susanoomon before going all out with their hybrids. Go for their security early if they don’t have T.K & Kari on the board, otherwise set up your tamers and try not to give too much memory advantage each turn. Try not to attack with X4 or X5 until you have got Tai Kamiya on the board. 

Another tough matchup is Magnamon (X-antibody) as all your attacks will be redirected to him. Setup your tamers first and play Sunrise Buster to get rid of him or play Dexmon when the opportunity presents itself.

I faced Security Control decks in my last Evo Cup which were quite a pain to deal with. You have to be careful to plan your attacks and secure the win before you deck out, which is likely because they will consistently recover their security with options such as Holy Wave, Reinforced Memory Boost, Flaming Hellscythe and Tactical Retreat. They will also slow your game down by playing Digimon Kaiser and BT4-097 Kari so the best way to win is to keep attacking with your level 3s and 4s whilst playing your tamers. Play Sunrise Buster to get rid of their Venusmon or Dexmon and stop suspending Angie to draw when you are down to a couple cards in your deck. Save your X4 and X5 for the final turns once you have Tai Kamiya on the board and play all of them to OTK your opponent before you deck out. Be prepared for Chaos Degradation or Lonkhe Adistakto to pop out of their security and make sure you have enough materials before you go for the win.   

Closing Thoughts

Xros Heart is a force not to be reckoned with if you have a good understanding of your potential matchups and play around it. Just be mindful not to leave your X4 and X5 on the board as it will be vulnerable to being devolved by Dexmon which is especially prevalent in this meta. 

Review: EX-03 Draconic Roar

EX-03 is a small expansion set filled with enhancements for the dragon archetype. With all 74 cards in this set fully revealed today, let's take a look at the new additions! 

A new "black" Imperialdramon line!

Bandai is giving us an exciting new lineup of red/purple Veemon and Wormmon moving into an all new Imperialdramon. This new lineup can digivolve very quickly (into Imperialdramon and Fighter Mode) with just a rookie and 3 starting memory.

 

[EX3-004] Veemon  
Effect 1: [On Play] By Trashing 1 [Free] card or 1 card with [Imperialdramon] in its name from your hand, draw 2 cards.
Inheritable: [Your Turn] While you have a Purple Digimon in play, this Digimon gets +2000 DP.

[EX3-008] Flamedramon
Effect: [When Digivolved] Activate 1 of the following:
-You may digivolve 1 of your other Digimon into a Purple LV4 [Free] Digimon from your Trash, paying its cost.
-You may Jogress digivolve this Digimon with your other Digimon into a Digimon card in your hand, paying its Jogress cost.
Inherited effect: [End of Your Turn] This Digimon and your other Digimon can Jogress digivolve into a Digimon card in your hand by paying its Jogress digivolution cost.

[EX3-055] Wormmon
Effect: [On Play] Reveal the top 3 cards of your deck. Add 1 Purple or Red [Free] card or 1 card with [Imperialdramon] in its name from among them to your hand, and trash the other one. Return the rest to the bottom of your deck in any order.
Inheritable: [All Turns] While you have a Red Digimon, this Digimon gains [Retaliation]
 
[EX3-058] Shadramon
Effect: [When Digivolved] Activate 1 of the following:
-You may digivolve 1 of your other Digimon into a red LV4 [Free] Digimon from your Trash, paying its cost.
-You may Jogress digivolve this Digimon with your other Digimon into a Digimon card in your hand, paying its Jogress cost.
Inherited effect: [End of Your Turn] This Digimon and your other Digimon can Jogress digivolve into a Digimon card in your hand by paying its Jogress digivolution cost.

Both LV3 Veemon and Wormmon have decent draw/search [On Play] effects, and their LV4s Flamedramon/Shadramon have similar effects.

[EX3-010] Paildramon
Jogress: Red LV4 + Purple LV4 at 0 cost
Effect 1: [When Digivolving] If Jogress digivolved, you may play 1 [Dinobeemon] from your trash without paying its cost.
Effect 2: [On Deletion] You may play 1 [Veemon] from your trash without paying its cost.
Inheritable: [Your Turn] While this Digimon has [Imperialdramon] in its name, gain [SecurityAttack+1].

[EX3-061] Dinobeemon
Jogress: Purple LV4 + Red LV4 at 0 cost
Effect 1: [When Digivolved] If this Digimon is Jogress digivolved, you may play 1 [Paildramon] from your trash without paying its memory cost.
Effect 2: [On Deletion] You may play 1 [Wormmon] from your trash without paying its memory cost.
Inherited: [Your Turn] While this Digimon has [Imperialdramon] in its name, this Digimon may also attack your opponent’s unsuspended Digimon.

The new LV5 Paildramon/Dinobeemon also has similar effects, allowing you to play the other from trash to facilitate a Jogress digivolution.

[EX3-063] Imperialdramon: Dragon Mode
Jogress: Purple LV5 + Red LV5 at 0 cost
Effect 1: [When Digivolving] If Jogress digivolved, your opponent chooses 1 of their Digimon. Delete all of their other Digimon. Then, [Blitz].
Effect 2: [When Attacking][One Per Turn] This Digimon gains +2000 DP for the turn. Then, you may digivolve this Digimon into a [Imperialdramon: Fighter Mode] from your hand by paying its cost.

[EX3-073] Imperialdramon: Fighter Mode
Digivolves from "[Dragon Mode] in name" for 2 cost.
Effect 1: [Piercing]
Effect 2: [When Digivolved] By returning 1 [Imperialdramon: Dragon Mode] from this Digimon’s digivolution card to the bottom of your deck, all your opponent’s [Security] effects cannot activate during this turn.
Effect 3: [On Deletion] You may play a [Wormmon] and [Veemon] from your trash without paying its cost.

With a starting memory of 3 and a rookie Veemon/Wormmon pushed into the battle area from nursery, a ramp digivolution into LV7 can happen in the following sequence:
1. Play a LV3 Veemon/Wormmon for 3 cost. Search/trash the appropriate LV4 or LV5 Digimon as needed. (You will have at least 2 LV3 Digimons in your battle area and 0 memory)
2. Digivolve 1 of your Digimons into LV4 Flamedramon/Shadramon, activating its effect to digivolve your other LV3 into LV4 Flamedramon/Shadramon from trash, which activates its effect to Jogress into LV5 Paildramon/Dinobeemon at the end of turn. (you will be at -4 memory)
3. Jogress digivolve both your LV4 Digimons into Paildramon/Dinobeemon, resolving its effect to play the other LV5 from trash. (you will still be at -4 memory)
4. Jogress digivolve both your LV5 Digimons into Imperialdramon, activating its [Blitz] effect and then its [When Attacking] effect to subsequently digivolve into Fighter Mode. (you will be at -6 memory)

With this combo, Imperialdramon would leave your opponent with only 1 Digimon, and Fighter Mode attacking that remaining Digimon (suspended or not) piercing 2 of your opponent's security while nullifying their security effects, at 17000 DP! 

Examon Looms

The final Royal Knight and the Dragon Emperor [Examon] has finally been revealed today as a LV7 Digimon, and boy isn't he formidable!

[EX3-074] Examon
Jogress: Green LV6 + Blue LV6 at 0 cost.
Effect 1: [When Digivolved] Put 1 green or blue Digimon with [dramon] in name to the bottom of this Digimon’s digivolution cards. If Jogress digivolved, you may play 1 green or blue Digimon with 12000 DP or lower and [dramon] in name without paying it’s cost.
Effect 2: [Both Turns][Once Per Turn] When this Digimon is suspended, unsuspend it and suspend 1 of your opponent’s Digimon.
EX3-024] Slayerdramon
Digivolves from [Wingdramon] or [Groundramon] at 3 cost
Effect 1: [Both Turns][Once Per Turn] When this Digimon is suspended, unsuspend it.
Effect 2: [Start of Opponent’s Main Phase] By suspending 1 of your Digimon with [dramon] or [Examon] in name, 1 of your opponent’s Digimon must immediately attack.
Inherited: [Start of Opponent’s Main Phase] By suspending 1 of your Digimon with [dramon] or [Examon] in name, 1 of your opponent’s Digimon must immediately attack.
 
[EX3-044] Breakdramon
Digivolves from [Groundramon] or [Wingdramon] for 3 cost
Effect 1: [Both Turns][Once Per Turn] When this Digimon is suspended, suspend 1 of your opponent’s Digimon.
Effect 2: [Both Turns][Once Per Turn] When only your opponent’s Digimon is deleted in battle with 1 of your Digimon with [Dramon] or [Examon] in name, trash 1 card from the top of your opponent’s security.
Inherited: [Both Turns][Once Per Turn] When only your opponent’s Digimon is deleted in battle with 1 of your Digimon with [Dramon] or [Examon] in name, trash 1 card from the top of your opponent’s security.

Slayerdramon has a formidable new effect that forces your opponent's Digimon to immediately attack during the start of their main phase, introducing board control and utterly destroying OTK decks such as Grankuwagamon or Alphamon archetypes. Breakdramon meanwhile trashes your opponent's security whenever their Digimon is deleted in battle against yours, introducing a passive aggression. 

The strengths of these 2 Digimons can be merged into Examon, and when coupled with their LV3 and LV4 inheritable effects (granting [Blocker] and [Evade]) make this a very interesting new archetype that may destroy most OTK decks but may be weak against some specific hybrid blue or hybrid yellow decks that returns Digimons to hand/deck, DP-reduction, or attack/block-freezing. 

Remark: [Evade] is a new effect text that allows your Digimon to suspend itself in order to prevent deletion.

The 4 Great Dragons

A new option card [Trial of the Four Great Dragons] facilitate this a new megazoo-like archetype. LV6 [4 Great Dragons] Digimons can be played for free using this option card, and when those LV6 Digimons are deleted at the end of your opponent's turn they will play new copies of [Trial] for free, until Goddramon arrives to deal sick damage to your opponent's security. 

[EX3-069] Trial of the Four Great Dragons 
Effect 1: [Main] [Draw 1]. Then, place this card in your battle area.
Effect 2: [Main] [Delay]
⋅ Play 1 card with [Four Great Dragons] in its traits from your hand without paying its cost. Digimon played by this effect cannot digivolve to level 7, and is deleted at the end of your opponent’s turn.
Security: Place this card in the battle area.

[EX3-035] Goddramon 
Effect 1: [When Digivolving] Add 1 card with [Four Great Dragons] in its traits from your trash to your hand.
Effect 2: [When Attacking] 1 of your opponent’s digimon gets -6000 DP for the turn. Then, by returning 1 [Holydramon], 1 [Azulongmon], and 1 [Megidramon] from your trash to the bottom of your deck, trash the top 2 cards of your opponent’s security stack.

[EX3-036] Holydramon
Effect 1: [On Play] All of your opponent’s Digimon gain [Security Attack -1] until the end of your opponent’s turn. If this card was played by the effect of [Trial of the Four Great Dragons], all of your opponent’s digimon gain [Security Attack -2] until the end of your opponent’s turn instead.
Effect 2: [On Deletion] If you don’t have [Trial of the Four Great Dragons] in your battle area, put 1 [Trial of the Four Great Dragons] from your hand in your battle area.

[EX3-025] Azulongmon 
Effect 1: [On Play] [Draw 2]. Then, if this card was played by the effect of [Trial of the Four Great Dragons], Memory +2.
Effect 2: [On Deletion] If you don’t have a [Trial of the Four Great Dragons] in play, you may place 1 from your hand in your Battle Area.

[EX3-064] Megidramon
This card/Digimon is also treated as [ChaosGallantmon].
Effect 1: [On Play] Delete 1 opponent’s Lv.5 or lower Digimon. If this card was played by the effect of [Trial of the Four Great Dragons], increase the target LV of this effect by 1.
Effect 2: [On Deletion] If you don’t have a [Trial of the Four Great Dragons] in play, you can place 1 [Trial of the Four Great Dragons] from your hand into your battle area.

This archetype may open doors to deck building creativity in the coming meta, so it is definitely worth keeping an eye on!

And the Elemental Dragons

The single tamer card in this new set is [Kurihara Hina] from Digimon Links, and she synergizes a new elemental dragon archetype. 

[EX3-065] Kurihara Hina
Effect 1: [Start of Your Turn] When your opponent has a Digimon, gain +1 memory.
Effect 2: [Your Turn] When your Digimon digivolves into a Digimon with [Rock Dragon], [Earth Dragon], [Machine Dragon] or [Sky Dragon] in traits, by suspending this tamer, activate 1 of that Digimon’s [On Play] effect.
Security: Play this card without paying its cost
[EX3-053] Metallicdramon
Effect 1: [On Play] All of your opponent’s Digimon [De-digivolve 1]. Then, delete 1 of your opponent’s Digimon with play cost of 5 or lower. If this effect did not delete an opponent’s Digimon, all of your opponent’s unsuspended Digimon cannot digivolve until the end of your opponent’s next turn.
Effect 2: [Opponent’s Turn] When you have a tamer, this Digimon gains [Blocker] and [Reboot]
 
[EX3-012] Volcanicdramon
Effect 1: [On Play] Delete all of your opponent’s Digimon with the lowest DP. If this effect fails to delete your opponent’s Digimon, your opponent cannot play Digimons with 5000 DP or less.
Effect 2: [When Attacking] When you have a tamer, trash the top card of your opponents security.

Hina will activate a Digimon's [On Play] effect during digivolution, as long as that Digimon belongs to either Rock, Earth, Machine, or Sky Dragon in traits. 

These elemental dragon Digimons are also introduced in this set: Jazardmon and Jazarichmon (metal dragon), Metallicdramon (sky dragon), Lavorvomon and Lavogaritamon (rock dragon), and Volcanicdramon (earth dragon). These new Digimons have [On Play] effects that can be tapped by Hina, and works in cohesion to provide aggression (through the Volcanicdramon line) and defence (through the Metallicdramon line).  

Remark: some older Digimon cards such as [BT2-018] Volcanicdramon will also work with this new archetype, but power-creep may have taken its toll on those cards. 

Buffing some existing archetypes 

Other than the archetypes above, some existing archetypes will also be blessed in EX-03. 

 

[EX3-023] Plesiomon
Effect 1: [When Digivolving] You may play 1 blue level 3 Digimon card or 1 level 4 or lower Digimon card with [Aquatic] in one of its traits from 1 of your blue Digimon’s digivolution cards without paying its play cost. Then, you may place 1 blue Digimon card from your hand under this Digimon as its bottom digivolution card.
Inherited: [All Turns][Once Per Turn] When you play a Digimon from digivolution cards, return 1 of your opponent’s Digimon with a level equal to the played Digimon’s level to the bottom of its owner’s deck.

[EX3-026] Aegisdramon
Effect 1: [When DIgivolved] You may play 1 LV3 blue Digimon or Digimon with [Seadramon] in name or a [Aquatic] type Digimon from 1 of your blue Digimon without paying its cost.
Effect 2: [Opponent’s Turn][Once Per Turn] When your opponent plays a Digimon, you may trigger 1 of this Digimon’s [When Digivolved] effect.

The "play Digimon from digivolution cards" playstyle has gotten an upgrade through Plesiomon and Aegisdramon, but is this enough to put a dent to the coming meta remains to be seen. 

[EX3-046] Commandramon
Effect: [Decoy(Traits: D-brigade)]

[EX3-054] Darkdramon
When digivolving into this card, you may return up to 5 [D-Bridgade] cards from your trash to the top of your deck to reduce its digivolution cost by -1 for each card returned.
Effect: [Your Turn][Once Per Turn] When you play another [D-Bridgade] Digimon, delete 1 of your opponent’s Digimon with a play cost equal or lower than that Digimon, and unsuspend this Digimon.

Fans of D-brigade will also rejoice knowing that there is a new lineup of LV3 to LV6, with the new Darkdramon being awfully sick! 

[EX3-045] Hydramon
Effect 1: [When Digivolved] You may suspend 1 of yours or your opponent's Digimon.
Effect 2: [Both Turns][Once Per Turn] When an opponent’s Digimon is suspended, gain +1 Memory for each of your other suspended [Plant] or [Fairy] type Digimon.
Effect 3: [End of Your Turn][Once Per Turn] If you have 2 or more suspended [Plant] or [Fairy] type Digimon, return 1 of your opponent's suspended Digimon to the bottom of their deck.

And vegetables is given an upgrade nobody is asking for, but this should do one for Bloomlord decks!

Summary

With dragons being in the focus, EX-03 was able to introduce a few small excitements into a slow-aging card game. Clearly with the dragon-theme, this set is not diverse enough to give Bandai the confidence of sales hence the decision to include a time-proven fan-favourite that is Imperialdramon as an all-new archetype.

And also a supposedly high-rarity pull of an alternate-art Imperialdramon should drive some collector value into this set, just in case everything else isn't quite enough.

EX-03 will not be missed by many non-dragon Digimon players, and Bandai's simultaneous release of One Piece Card Game's first booster set (in July) may garner this a weaker set overall.

Summary: 4/10 

 

How rare is this card?

This site uses english-translated cards from digimoncard.dev.
PHP Code Snippets Powered By : XYZScripts.com

Contact Us