EX-01 SEC Mugendramon Review

Weirdly enough today Bandai has revealed the sole SEC card for the upcoming EX-01: Mugendramon. While it is unusual for a SEC card to be officially revealed so early (so maybe we are still in for some surprises?), I'd have to admit that I am slightly dissapointed with Bandai's choice of SEC for EX-01: not on the effects but rather the choice of Digimon. I'd imagine that they would've wanted to reference EX-01 on Digimon World 1, having Mameo as the sole tamer card and Mugendramon as it's SEC.
I think EX-01 would've been a lot more exciting if a new Digimon card (such as Imperialdramon Fighter Mode) was selected for SEC instead, especially given that EX-01 is priced slightly higher than standard BT expansions.
Nevertheless, Mugendramon has unique effects and we shall review this card objectively!

Analogman's Digimon?

[EX1-073] Mugendramon
Effect1: [On Play] You may put up to 5 red or black LV5 Digimons with different card numbers and [Cyborg] in their type from your hand or trash into this Digimon’s digivolution cards. Gain +1 memory for each card placed.
Effect2: [Both Turns] This Digimon’s DP cannot be reduced.
Effect3: [Both Turns] When this Digimon would be deleted, you may trash 2 LV5 digivolution cards from this Digimon to prevent it from being deleted.


Mugendramon has a unique first effect, and semi-unique second and third effects. With his first effect, he can be considered as a conditional 7-cost-to-play LV6 Digimon – a rather easy condition if you build your deck around him. LV5 Digimons generally have great inheritable effects, and being able to put (up to) 5 of those Digimons as his digivolution cards will generate insane value. The drawback: not only do they have to be either a red or a black [Cyborg] type, but also of different card numbers. 

Meanwhile, his second effect gives him immunity towards DP reduction, an effect shared only with [BT6-053] Eldradimon. His third allows him to trash 2 (LV5) digivolution cards to prevent deletion, an effect with some similarities to [BT5-086] Omegamon. These effects when put together in a package, make Mugendramon one of the hardest Digimons to remove!

LV5 Cyborgs

It is obvious that these 4 [Cyborg] type Digimons (revealed 2 hours before Mugendramon) were meant as direct supports: they not only provide good and stackable inheritable effects, but also mill for Mugendramon. However, I believe that they are not the only candidates for the Mugendramon engine.

[ST5-11] Megadramon and [BT6-061] Gigadramon are also [Cyborg] type Digimons that I believe will supercharge the Mugendramon engine in a megazoo setting. 

Kaiser Nail - Match Made In Heaven?

It is possible to digivolve Mugendramon into a LV7 Digimon, and then have him pulled out using [ST2-15] Kaiser Nail. When played this way, Mugendramon will gain +5 memory (from 5 digivolution cards), offsetting the cost of Kaiser Nail with a 1 memory surplus!

In addition, the LV7 that Mugendramon originally digivolved into (before pulling with Kaiser Nail) will have up to 5 LV5 digivolution cards, and while the EX-01 digivolution cards may not do anything for the LV7 Digimon (since there is no [Machine] type LV7 yet), the [ST5-11] Megadramon and [BT6-061] Gigadramon, if inherited, will grant your LV7 Digimon <Blocker> and a +2000 DP buff!

Return of Ragnalordmon?

To take advantage of inherited <Blocker> effects, it is possible to digivolve into a LV7 with <Reboot>, and the only candidate that comes to mind being [BT3-019] Ragnalordmon. With both <Reboot> and <SecurityAttack+1>, he can play the role of both sword and shield (and not to mention a 0-cost digivolution if you have either Durandamon or BryweLudramon in hand). 

Omegamon X

To take advantage of your stack of (probably useless) LV5 digivolution sources (because your LV7 is no longer a [Machine] type Digimon), it is possible to digivolve Mugendramon into [BT3-112] Alter-S, and subsequently into [BT5-111] Omegamon X. This way, ideally, Omegamon X should have at least 6 digivolution cards (Alter-S and 5 other LV5 cards, assuming Mugendramon was either returned to hand by Alter-S or pulled using Kaiser Nail) allowing him to negate up to 3 attacks!. It is also good strategy to use Omegamon Zwart when this card can help to trash more cards and play 2 LV5 or lower from trash, widen the board.

For once, you can even play [BT5-110] All Delete and Mugendramon will be able to survive this option card by trashing 2 digivolution cards!


When playing a deck full of blockers and inherited blockers, then it helps to also play [BT3-075] Craniamon for support! Imagine a 16000 DP Ragnalordmon or 17000 DP Omegamon X with <Blocker> that is immune to deletion effects!

Closing Remark

A boring Digimon choice for SEC, with a very unique and interesting set of skills! This is the new EX-01 Mugendramon! Good luck with your pulls!

This site uses english-translated cards from digimoncard.dev.

The Trifecta of BT6 Meta

In BT6 we see balance: no longer we have a dominating color in tournaments. There is no tier-0 decks in BT6 (unlike Lordknightmon in BT5) but instead, we have a variety of several tier-1/1.5 decks. Bandai has – in a way – buffed up the different archtypes to allow healthy competition.
Let's take a look at the BT6 meta landscape before EX-01 drops at the end of this month!

There are 3 main groups that most decks can be broadly categorized in BT6:

    • Reactive group: Security Control, AncientTroy-Nidhogg and Black RoyalKnights Alphamon/Craniamon.
    • Mid-range group: 2/3 Musketeers, Titamon and Lilith-Loop
    • Rush/big hitters (OTK) group: Gabumon BOF, Jesmon, Qinglong-Hexablau and Agumon BOC.

Based on collected data, the most successful group in competitive meta would be the Rush/big-hitters group, followed by the Reactive group and lastly the Mid-range group. Let's discuss this in a little bit more detail.

Rush/Big Hitters

 While these decks play rather straightforward, players will still need to be extra careful in challenging matchup. This group is generally weaker against decks that can halt your multiple attacks such as AncientTroiamon, a highly-buffed Craniamon blocker, or the bombs inside a  Security Control deck's security stack. However, these big-hitters can (usually) overpower mid-range decks that require some setup, such as Lilith-loop, Titamon or the recently popular Musketeers. 

In this group, Gabumon-Bond of Friendship has a higher winning consistency. With the power to remove blockers and unsuspending, this deck is sufficiently robust and has a very strong comeback potential: they can easily end the game when you have 3 or less security.

Tied to BOF (or perhaps second) would be the now infamous Jesmon deck. With "Piercing", ridiculously high DP, and multiple attacks, Jesmon's attack can go through almost any Digimon and chips away 2 to 4 securities while at it. On top of that, the 1-cost option card "Precise Tactics" helps Jesmon counter a security control or musketeer deck. 

The next one is Agumon Bond of Courage, which behaves more or less like a Rookie Rush deck. It attacks very quickly at the opponent's security using the LV4 promo Greymon (with "Security Attack +1") and ends the game with a Agumon-BOC. Normally this deck also plays some removal option cards to deal with blockers or anything threatening. 

Finally, while blue Qinglong and Hexablau do not entirely belong to this group, but due to Qinglongmon's large OTK potential we've decided to include it into the group. But due to board dependencies, Qinglongmon may lack consistency as an aggro deck hence hard journey for this deck to reach tier-1. 

Reactive Decks

The reactive group are generally strong against big hitters, by being able to "react" and potentially turn the tides on the "more straightforward" big hitters. AncientTroymon, in particular, is able to disarm a Gabumon-BOF by suspending it (and another Digimon) right after it's first attack, and similarly against Jesmon, BOC, and Qinglong. You might want to watch a game of AncientTroymon against BOC here.

Security control decks are also still popular (albeit taken over by Musketeers) and remains rather effective against the big hitters, unless if your security fails you.

The black royal knights deck meanwhile, got rather popular lately with some players. Craniamon, being sidelined for 2 metas, can finally shine not only against big hitters (by buffing his DP using Gigadramon and Sistermon Noirs) but also against security control and musketeer decks. His protective effects come in very handy in this BT6 landscape that plays plenty deletion options and effects (see Baohuckmon and BOC) and when buffed beyong 16000 DP, renders BOF useless.


Mid-Range Decks

Decks in mid-range typically requires some setup before becoming extremely potent, with the best example being the Lilith-loop deck coming from the previous meta. In BT6, while Lilith-loop is buffed rather significantly by Ginkakumon Promote, it is still unable to compete against the agility of big hitters (often ending the game before the Lilith-loop player has enough cards in hand/trash to setup a loop).

A more prominent example in this category comes in a Musketeer deck, which is perhaps one of the bigger highlights in BT6. By spamming a variety of 7-cost option cards such as Fly Bullet, Trump Sword, and Nail Bone, the Musketeer player will attempt to negotiate and seize control the board while filling up his/her trash with cards that will lower Beelstarmon's play cost. Eventually, Beelstarmon can be played with almost (or entirely) 0-cost, which would be the turning point of the game. Read Kelvin's post for how he navigates a Musketeer deck.

Meanwhile, we feel that Titamon also belongs to this group, despite his aggro properties. Titamon has been rather popular in BT6, having no obvious weaknesses towards other decks. However, it often lacks the OTK aggressiveness of perhaps a Jesmon or Gabumon-BOF deck, and requires the correct digivolution cards and board to maximize it's potential. You may read about it here or watch a video of it up against Jesmon!

Closing Remark

While this post attempts to deliver a very broad categorization for the BT6 landscape, it remains naive to embody the subtleties of different decks, builds, and the player's decision making skills into simple categories with obvious advantages and weaknesses. Therefore, please take this post as a generalization of the game and it's meta, and not a point for discourse.

This site uses english-translated cards from digimoncard.dev.
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