Eka: Aggressive Red Base Black Wargreymon BT11 Format

Invited Author: Eka (Runner-up Super Tamer Battle South East Asia)

Country: Indonesia

Introduction

Since I’ll be playing in Super Tamer Battle South East Asia in November, from October I’ve been experimenting with various based of BWGX. I also noticed from the other countries in SEA, Grandis and BWGX has still greater number compared to other competitive deck such as X7. So, in my preparation as Super Tamer Battle Representative from Indonesia, I’m thinking about building a deck for tackling mirror battle and also Grandis.

For mirror BWGX, the BWGX weakness is the opponent has greater DP than the BWGX, also if the opponent can attack the unsuspended BWGX, it will give BWGX a hard time. That was why I prefer using Koromon (BT-9) than Gurimon or Koromon for draw. Because if, somehow I have BWGX and my opponent also have BWGX, I need the extra DP for attacking him.

As for Grandis, I realized my opportunity is not as big as a mirror match. Grandis can hit hard 18k DP. It needs 3 Yuuya Kuga To give my BWGX a 6000 boost DP to resist a full grown Grandis, and what is a chance for having 3 Yuuya in your field and activating in the same time ? a really slim chance. So I scrap the idea, I was cutting Yuuya to from 3 to 1. Grandis usually evolve for 1 to Lv 4, do I have a 1 cost Lv 4? Yes you have. Greymon BT-5 is still exist.

So as the conclusion of how tackling mirror match and Grandis, I think I need to play fast and hard. Way faster than Opponent’s BWGX and Grandis. That is why I’m bringing 4 Greymon BT-5 with me. It doesn’t matter to me come out to the field first and having a chance to die first, as long as I can perform 2-3 security checks before them and hopefully ending the game before their lv 6 exist on the field. That’s why I need a full evoline in my hand, so I need more searcher. What is a better searcher than a memory boost? Yes, 4 memory boost indeed. Because I need Greymon BT-5, I think im gonna using Red memory boost, so bye bye Greymon BT-8, say hello to Greymon ST-1

Click into the image for detail decklist

Matchups in Super Tamer Battle

1st Round – Red Based BWGX

My 1st Opponent was Kevin from Malaysia. When he flipped the digitama I saw koromon and I was like (“What the- its mirror!!). Kevin was using Koromon BT-5 for draw. I happened to have a full evoline to Gaioumon and using Red Memory Boost for the 2nd turn. As for the 3rd turn, I was forwarding my Digimon form hatching area, delaying my memory boost and continue to evolve to Gaioumon, and checking 3 Security because I have Greymon ST-1. It was a smooth 3 checks with 14K DP Gaioumon* Chef’s Kiss*. Next turn his BWGX appeared, attacking and trashing my sec for the next turn. His BWGX also tried to delete my Gaioumon but prevented the deletion by returning X antibody to the bottom of my deck by using Greymon BT-11’s effect. This time, thank God I’m using Koromon BT-9 so I have a 14K Gaioumon with Metal Greymon BT8 Ess, attacking his BWGX and having control for the whole field because he didn’t have any Digimon in raising area, so I played memory boost to passed turn. And next turn, because he still didn’t have any Digimon in the field, I’m forwarding my Agumon from hatching, check his last 2 security with Gaioumon then swing with Agumon for the game.

2nd Round – Grandiskuwagamon

My 2nd Opponent was Mark from Philliphine. He was using Grandiskuwagamon. This time, I hope that at least 1 of my 3 Hades Force is in the Security. In the early game he evolved to Snimon give me 2 memory, then I played Red Memory Boost giving him 1. This game I choked his memory so much, I always wonder how to pass turn and giving him 1 memory, to slow down him from evolving him to Grandis. He played Mimi Tachikawa BT-1, giving me 3 memory. I evolved to Blackwargreymon BT-8 for 4, deleting his Mimi and giving him 1 and so on. Until the point I’m at 0 memory, then I delay My memory boost to give me 2 memory, then I play again another memory boost to give him 1 memory*DJ Khaleed “Another One”*, while checking and trashing his security. After I trashed his last security I realized he maybe didn’t have any Grandis in his hand, in his last turn he evolved to Grankuwagamon but still in the raising area for passing the turn. So in my next turn, I swing for the game.

Semi Final – XH with X3,X4,X5 Variant

My 3rd Opponent was Han Yong from Singapore. When he flipped the digitama I saw Pickmons, although I have the Natural Ability to resist Xross Heart such as redirect and deleting tamers, I still need to be careful and not to greedy. In the early game I didn’t have any Lv 4s even after I used Red Memory Boost in the previous turn, so I delayed my memory boost for 2 so I at 5 memory and hard played Metal Greymon X BT-11 for 8 giving him at 3. He played a lot of tamers for preparations, fortunately gave enough time to evolved my hard played Metal Greymon x to BWGX with X antibody’s effect while attacking. Thank God I had BWGX this early so I could defend myself from X4 repetitive attack, well at least I could redirect 1 of X4 attacks per turn. I tried to choke memory him like I I did on the previous game but the new white tamer Taiki & Kiriha & Nene (TKN General) always gave him additional memory, and with only 1 memory XH can easily play X4 or even X5. In his last turn, my field had BWGX and Agumon, and 1 Agumon in the Raising area with total of 3 digimons. He played 2 X5 with blocker, but the 2nd X5 didn’t have complete material giving me 3 memory. I swing with my agumon from the raising area first, suspend 1 of his X5, and I used Hades Force to delete the unsuspended X5, the swing from the effect of Hades Force ended the game

Final – Jesmon GX

My opponent at Final was Kelvin Klein Lazam from Phillipine. He was using Jesmon. I succeed in handling Mirror Match and Grandis in this tournament, what about Jesmon? Well frankly, I totally forgot about this deck. I didn’t have any strategies or plan whatsoever. I just hope I don’t brick, and you know what? I finally have fixer/setter tamer for the 1st time in this tournament, also the first 5 cards I draw were Agumon, Agumon X, Greymon, Greymon X and Yuuya. What a nice start! Then what? You may guess, I didn’t get any Lvs 5 for 3 turn Straight. I forced to hard played Greymon 2 times, then played Agumon and passed turn for 3 free memory for the opponent. Maybe my opponent thinks “oh what’s his strategy to keeping his greymon X for 3 turn straight in raising area?” Strategy? No, its full brick straight, when I finally had Lv 5, my opponent already had 2 sistermon, 1 Jesmon GX and 1 Jesmon X and I no longer had any Security. I evolved my Greymon x (finally) to Metal Greymon BT-8, devolving his Jesmon GX. Then I played Hades Force, deleting his 2 sistermon with the total playcost of 7, then attacked his security while digivolving to BWGX using X Antibody’s effect. Next turn I deleted one of his Jesmon X, and I gave him 9 memory for using hades and evolve to BWGX in the same turn. He attacked while summoning more sistermon, I had to redirect the attack sacrificing my newborn BWGX. Then he passed turn for playing more sistermon manually. I neither have Digimon on the fileld nor security, I evolve on the raising area, passed turn and he attacked for the game.

Closing Thought

BWGX is all about control, redirecting, deleting while anyone unsuspend, trashing sec and blocking for bonus with the right Ess. If you play fast then you will do all the above faster (minus blocking). I’m not saying my build is the best BWGX build, but it’s a faster one. You can block faster, trash sec faster, redirect faster. And also having a Lv 6 faster than opponent is a bit intimidating for the opponent lol.

I think My MVP for this build is 4 Red Memory Boost followed by Greymon BT-5 in the 2nd place. My memory boost helped me to manipulate and choking opponent’s memory while my Digimon evolve cheaper. Speed up your deck while you slow down the opponent!

Tournament Info

The SEA Super Tamer Battle ( SEA STB) consist 10 champions from 5 countries (Indonesia, Malaysia, Singapore, Thailand and Philippines) 
 
Each of the champions is the winner from STB Qualifier Regional that held twice per country. Each tournament consist 20-32 participants. 
 
The SEA STB held by Maxsoft one of Official Bandai Distributor in Singapore on 5th November 2022, online on Digimon Card Game Asia Discord (https://discord.gg/9DJHq3Ww)
 
The champion and the runner up of this tournament will join other 22 participants in South East Asia Finals (Not yet elected) to become The South East Asia Representative in Digimon TCG World Championship (only 1 from 24 participants)

Damian: EX3 Hina Links Dragon Deck

Invited Author: ASPROS DAIMON[DAMIAN]

Country: Indonesia

Introduction

At first I was just wondering how Hina Linkz deck is going to do in this new meta, where Xross Heart is getting stronger, Black Wargreymon X is a dominant force, and a tamer destroyer. And since I saw almost no one uses the Hina Linkz Deck, so I decided to try and run this deck, in the meta of Xross Heart and Black Wargreymon X

Originally I was in doubt whether I should just play “Marsmon & Phoenixmon”, rather than Hina Links because I saw 2 “Black Wargreymon X” players. Cause paper-wise, my Hina won’t survive, it’ll get blown up by “Black Wargreymon” or “Hades Force”. But I just trust my gut and jump in with the “Hina Linkz”.

To my surprise, I did really well in this tournament. I managed to get a clean swipe! I was so happy since it was my first time running this deck. I guess the time I spent watching 10-15 videos of people playing “Hina Links”, really helped me in my decision making. Huge shout out to “ファイル島の民”, since they always do a what if scenario at the end of their match.

Click into image for link to decklist.

Deck Profile

To players who play or know the deck, there’s nothing new in my build ever since the deck was released in EX3. Where Examon and Purple Imperial is a big trend XD. So this is just some cards that I want to high lights.

Blocker and Reboot, his on-play effects to "De-Digivolved 1" and destroy 1 opponent's Digimon with 5 cost or lower, and if you didn’t destroy any Digimon with this effect your opponent can’t evolve their “unsuspended” Digimon till their turn ends.

Considering you can activate this guy on play effects with suspending one of your Hina, including 4 of these cards is a MUST in my opinion since it’ll hinder the growth of powerful decks, that need their evolution to actually start the engine of their decks, such as Jesmon, Grandis, even Black Wargreymon X.

This card is also good to hinder your opponent's field growth since the on play effects are delete all of your opponent's lowest DP Digimons, and if the effect did not delete any Digimon, your opponent can’t play digimon with 5000 Dp or less. It’ll cause trouble for the opponent from playing searchers, blockers, and things like Dorulumon to shoot at your  Solarmon, if you have a Solarmon besides your Volcanicdramon. And of course, it’ll hinder decks like D-brigade and BloomHydra.

I did consider running only 2 dobrickmons, but after running some games, it didn’t show up when I need him to finish the game or get the field back to my favour, that is why I decided to run 3 of these guys.

The idea of this guys is, to waste BWGX's negate effects. So you can destroy them with another Dobrick if you have one or other effects such as the Volcanicdramon effect, or any other removal options, then you can freely swing next turn.”

Then for the level 5’s I run 4 of Jazarichmon and Lavogaritamon. Besides the obvious reason why to run these 2, the other reason i run these 2 are to get more board control and to activate the Volcanicdramon and Metalicdramon effects. Since the Jazarichmon effect is De-Digivolve 1 then play a Hina. This effect is good enough cause it’ll make your opponent take a step back from their game play, and the inheritable is also worth mentioning ,“ +1security” , so you can swing with your level 6th as a double breaker, hoping you didn’t crashed into option. 

Then for Lavogaritamon, this guy effect is to destroy Dp 5000 or lower then play a Hina. This guy really helps you to activate Metalicdramon and Volcanicdramon's 2nd effect so that your opponent either can’t play a searcher or any blockers with 5000 Dp, or evolve their unsuspended Digimon. This card really helps you gain more control over you opponent field.

And lastly the rookies. I tried running 4 vorvomon,4 Jazamon, and 4 Agumons from the ST-07. But then when I try that build, i’m quite dead with digicross deck since they have X7 where they could pop my volcanicdramon or metalicdramon, with 3-4 cost. Hence Solarmon has came to solve the problem, I can make them at least waste 2-4 memory to get rid of my Solarmon.

BUTEINZORG DIGIMON TOURNAMENT

Round 01, Mervamon Loop (W)

With the new support for Minervamon loop deck, this deck can get scary at times. The Mervamon and the soulmons are a very great addition to this deck.

My opponent almost had an early lead since I’ve only got 3 Hina’s, 1 Vorvomon and 1 Lavorvomon. But thankfully I go second, hoping my draw brings me a level 5, which it did. But at the first turn, my opponent is ready to do their loop since he already got into his eyesmon. At first i only evolved my kapurimon into Vorvomon not evolving him into Lavorvomon planing to search for the lv6 next turn, then dropping the Hina giving my opponent 1 memory. When he swing with his eyesmon, it crashed into a Hina, so I was lucky this round. Then instead playing death claw he evolves his Eyesmon into a Cerberusmon , giving me 1 memory but since i have 2 hina’s so i have 3 memory to do my magic:

“ I promoted my Vorvomon into a Lavorvomon, at there i was in deep thinking whether should i tap my hina or not. Then I decides to gamble this time, I evolve my Lavorvomon into a Jazarichmon, tapping 2 Hina’s De-Digivolve his cerberusmon, into an Eyesmon then into a Ignitemon, then I dropped 1 Hina and giving my opponent 2 memory, so  he can’t get into a Cerberusmon on his turn. I was expecting another eyesmon, but he kill of his Ignitemon using “Calling from darkness’ then grabbed the Eyesmon and the Cerberusmon from the grave. Then he played Analog Boy grabbing Minervamon. From here on I already have control on his field, since My draw is a MetalicDramon. After I hatched my Digitama and evolve it into vorvomon, then I evolve my Jazarich into a Metalicdramon, throwing off my opponent's gameplay since he can’t evolve his unsuspend Digimon for the next turn. He promoted his Gazimon just to get the Draw from Petimeramon since I’m gonna block can’t lose security in case he gets his Mervamon and Cerberusmon loop on the next turn. So he passed the turn by playing another analog boy not getting any hits, and he decides to just past the turn, letting me have 3 memories.

After attacking with Metalicdramon,i play the Jazardmon to search for a Volcanicdramon,passing the turn with 1 memory. He ends up taking the bait, he played 3 Jacth Raid giving him 3 memories the digicrossed into a mervamon giving me 4 memories and with 4 Hina’s I got to 7 memories. And I end the game evolving my Jazardmon into Jazarich to Devolve the Mervamon so he don’t have anymore blockers, then Metalic checks for 2 then Dobrickg gets 2 check and finished the game with Jazamon which I promoted on the turn.

Xross Heart X7 (W)

This was the match that got me thinking hard, and the best in my opinion.

The game was back and forth, because it seems both of us bricked. My Opening hand are 2 Hina 1 Vorvo, 2 Lavogaritamon

But thankfully again I got 2nd turn. My opponent didn’t evo his Pickmon, dropping a Taiki which reveals 1 Dexmon,Taichi, God breath, and Sparrowmon. Honestly I think the reason I won against XH this time cause he bricked way harder than I am. My draw are quite good, but I want to test my theory of volcanic and solarmon. So with 3 memories after I evolved my Kapuri into a vorvomon, I drop 2 Hina’s. Honestly the first few turn wasn’t that big of a pressure since we both just dropping tamers.

I forgot what turn it is, but he finally promoted his sparrowmon swing into a Hiro, I was thankful for that swing since, last game my Hiro didn’t show up at all. then he drop a Shoutmon grabbing ballistamon, no tamers. I got to 5 memory.

Before evolving my Lavogarita that I promoted I drop a solarmon locking his Digicross, then evolves my Lavogarita into a Volcanicdramon, tapping 3 hina’s destroyin both his digimon and making him can’t play a 5000 Dp or lower digimon. Forcing him to use Fireball or Koen to destroy my Solarmon. He did play a crimson blaze for 4 cost, but what caught me by surprised is he have his X5 in his hand and digicrossed for 0 cost having rush swinging for 2 checks. But Luck was on my side, he ends up crushing into a Laser Cannon stopping the attack.

I was kinda afraid that he has the X4 on his hand, but turned out he don’t. So he passed the turn by playing taiki not hitting any card he’s looking for, after that I just finished the game with dobrickmons.

Round 3 Hina Linkz (W)

Well the top table is a Linkz Mirror~, He won against Mervamon and othe decks.

Proving although no one barely uses this deck anymore, it still can hold fighting against Bt-11 Meta.

This round was not as intense as the previous match, because unfortunately my opponent lost his Hina and bricked. I had a very huge lead from the start. And I was able to stop him from evolving and swing with the Metalic for 2 checks, then digicrossed into a dobrickmon. My opponent conceded because he had no answer to it.

Round 4 Mugendramon (W)

This round was so intense as well, till I can’t even remember the exact detail what happened in the match. To make it worse my Opponent has mastered his Machindramon/Mugen deck very well, since i think he played the mugen deck since ex 01.

I have no Hina in my opening hand, so I just evo in the breeding area, thankfully my opponent has no rookies in his hand and ending the turn by dropping an analog man. My draw at the start of the turn turns out to be a Hina, after 2 turn not promoting my Jazardmon. I promoted him and drop the first Hina then evolved into a Jazarichmon, then the evo bonus draw was another Hina so tapped the Hina to play the on play effects of the Jazarichmon to play another Hina from my hand, giving him a 3 memories.

Then at thee start of his turn, he played the option “Attack of the heavy mobile digimon”, hardcasting his mugendramon and giving it rush and blitz, checking 1 security and it was “Dark Gaia Force’ honestly it was helpful. In the next turn I go into a metallic dramon stopping him from evolving into a mugendramon bt-11 and i can’t quite remember what happened next.

But that what’s fun about DCG, no matter how much you anticipate your opponent’s movement, it’ll always going to have a Plot Twist in every game.

Conclusion

Hina Linkz is still a fun and enjoyable deck, it’s still can go toe to toe with the new Bt-11 Meta decks such as BWGX, X7, Grandis, Mervamon,etc. And I’m proud that it can still compete with Xross and BWGX, especially when barely no one uses this deck anymore, after BWGX showed up.

Same with every deck out there, the key is to be patient which I’m still struggling to be. And have the courage to decide what you want to do on your turn, and if your digimon dies then just build back again and preparing for the upcoming turn. Don’t worry about the meta, or what deck you’ll encounter. Just focus on understanding your deck inside out, learn from your mistakes, and have FUN cause we’ll improve along the way.

Shout out to Buitenzorg as the host of the tournament, and to the Indonesia Digimon Community, you guys are the best community I’ve ever in, and a great friends.

Good luck! Have fun!

How to play D-Reaper

EX-02 introduces a brand new engine in D-Reaper, which may appear a bit overwhelming in the beginning. We take a deeper look at this engine with hopes of demystifying the strength of a D-Reaper deck!

D-Reaper

EX-02 celebrates the 20th anniversary of Digimon Tamers, which is the 3rd instalment of the anime series released in 2001. D-Reaper is the main antagonist, an anti-virus program and is not officially recognised as being a Digimon.

D-Reaper utilizes a variety of extensions, or forms known as ADRs (Agents of D-Reaper) to perform it's bidding. There are 9 ADRs in total, each having its unique codename and purpose. This is similarly realised in the modern Digimon Card Game. 

This analysis will be based on what we know so far, since at this time of writing, only 5/9 of the ADRs, in addition to its Digitama and the main Reaper, were revealed. 

[EX2-007] Mother D-Reaper is, despite its huge 15000 DP, a Digitama. It is unable to attack, and cannot be affected by your opponent's effects therefore cannot be suspended, returned or deleted conventionally. The only probable way to remove this Digimon would be to attack it while unsuspended, which is no easy feat due to its massive DP.

Meanwhile, [EX2-055] Reaper can be played for free by trashing 7 Searchers from Mother, and will be able to attack multiple times on the turn it is played. 

So the engine is actually quite straightforward: grow Mother D-Reaper by putting a ADR-02=Searcher from play or hand to the bottom of its digivolution cards once every turn, and play a Reaper once Mother has 7 digivolution cards.

At a minimum, Reaper would be able to attack 4 times for having 7 Searchers in trash, but it should not be difficult to setup another Searcher in your trash for 5 hits, which is pretty much an endgame play. However, how long do we need to setup Mother's 7 digivolution cards for that to happen?

ARD-02=Searcher

With sheer importance of [EX2-046] ARD-02=Searcher should be clear by now, and fortunately he does not have a 4-card limit in your deck. 

Searcher also has a very low play cost of 1 when you do not have another Searcher in play, which should be an easy condition given that Mother will be there to absorb a Searcher each turn. In addition, there should be no worry about a depleting hand size thanks to Searcher's [On Play] effect. 

However, fact remains that it would take at least 7 turns to setup your Mother D-Reaper, and a 7-turn timer may be too long in this meta. So how can D-Reaper slow down the game?

ARD-01=Juri, The Accelerator

[EX2-049] ARD-01=Juri will accelerate Mother's timer. My suspending this Digimon, the player can put a Searcher (revealed from top-5 cards of deck) to Mother's digivolution cards. This is a Digimon that your opponent will want to remove immediately, and should be a very simple feat given that she has only 5000 DP and will likely be suspended during your opponent's turn.

Other ARDs: Building Tempo

Other revealed ARDs will mainly serve to build tempo, slowing down the game to setup Mother. 

[EX2-053] ARD-08 Optimizer is a big play once Mother has 5 or more digivolution cards, which allows searching and playing another 10-cost of less D-Reaper from deck. If this card manages to search for another Optimizer, the process repeats itself. However, due to it's massive 10 play cost, we do not (yet) see him essential.

[EX2-054] ARD-09=Gatekeeper has a [Recovery] and a global [SecurityAttack-1] effect on top of him being played for free from security, which should be a very effective device to slow the game. 

Meanwhile, [EX2-047] ARD-03=Pendulum Feet has a simple [On Play] effect that searches and replenishes the player's hand, and should see itself played at 4 copies per deck.

Synergy With Other Cards

At the moment, there is no doubt that D-Reaper is a late game deck, and with all late-game decks it becomes imperative to slow the game usually by means of recovery.

Security control comes into mind, and yellow cards become natural in this deck. [BT6-089] TK and Kari would work well in this deck, having favourable conditions where your security would likely be lower than your opponent's since a D-Reaper deck would likely not attack until Mother is properly setup. 

Other recovery cards such as [BT6-100] Reinforce Memory Boost should also work well in this deck, and with recovery comes security effects such as [BT6-101] Wyvern's Breath and [BT4-105] Tactical Retreat which would work very well with ARD-09=Gatekeeper.

With enough yellow tamer, it is also possible to play the yellow Hybrid Digimon route with this deck. [BT7-038] Jetsilphymon remains an efficient recovery card as ever, while the LV4 hybrids should give this deck a final hit potential. 

Within EX-02 itself, another strong recovery Digimon can be found in [EX2-018] MarineAngemon. Against a D-Reaper deck, it is possible for the opponent to hard-cast Digimons for a swarm aggro win, since the D-Reaper engine (so far) may not be able to react to a large given memory (apart from ARD-01=Juri) in the early game. However, some deck optimisation may be needed to ensure MarineAngemon's recovery condition can be resolved (having opponent's Digimon without digivolution cards).

If this route is taken, then cards like [BT7-086] Himi Tomoki , [BT5-088] Sora and Joe, and [EX1-068] Ice Wall may come in handy. It might also be possible digivolve MarineAngemon into [BT8-112] Imperialdramon Paladin Mode for a board wipe!

Sample Gameplay

The awesome File Island Residents has uploaded a proxy gameplay for D-Reaper, so do give it a watch to have an early feel of how this deck would play!

This site uses english-translated cards from digimoncard.dev.

BT8 Tier-2 Deck: Blackwargreymon

Blackwargreymon was a hot topic during the time this card is revealed. People felt excited not only because they like Blackwargreymon from the anime, but also Bandai has given a totally new mechanic for his deck.

Looking at the current BT8 meta where Imperialdramon and Mastemon are dominating the tournament, Blackwargreymon only can make it to Tier-2 in BT8 format.

Playing Blackwargreymon deck is like playing a Greymon Tribe deck. Things need to be setup for the big boss to appear, need to play more tamers to save the digivolution cost or gain more memory, option card is a must to delay or save the game in early phase.

Source: https://twitter.com/verde_card_shop/status/1466991135654834176

Building a BlackWarGreymon Deck

There are some different builds of Blackwargreymon deck, but the new set of Blackwargreymon's evolution line in BT8 New Hero set is the core for the deck's mechanics.

The [BT8-058] Agumon is the best for searching power, we can put to hand a LV6 Blackwargreymon and a Digimon with [Greymon] in its name (so both LV4 Greymon and LV5 MetalGreymon are qualified for the search). The Agumon can be free-played when we hard-play Nokia tamer for 3-costs, or you will just hard-play him for 3 cost as that is maybe the reset-memory in opponent's turn. 

The [BT8-064] Greymon, a black Digimon that can be evolved from a black or red LV3 Digimon. This Digimon gives the LV6 Blackwargreymon "blocker" in opponent's turn because BT8 Blackwargreymon is both red and black Digimon. With the Blackwargreymon's "All Turns" effect, the Blackwargreymon can block twice (but normally opponent won't attack if there is a "blocker" Digimon that has higher DP than their Digimon).

[BT8-011] Cyclomon is a LV4 black and red Digimon and a Dragonkin type. Even though it is not a Digimon with [Greymon] in its name, but it is a Dragonkin type that can be searched from BT8 Agumon, and this Digimon can be evolved from both black and red Agumon which is more flexible for the deck. On top of that, this Digimon's inheritable effect is to destroy 1 of opponent's Digimon with 2000 DP or less. It is a convenient way to destroy those annoying LV3 Digimon, such as Bokomon.

The [BT8-067] MetalGreymon, it would be better if it takes only 3 cost to digivolve into this Digimon like other LV5 Digimon, but no, it costs 4. At least it triggers "De-digivolve 1" on 1 opponent's Digimon, then delete 1 opponent's Digimon with 3000DP or less (sound good to deal with the armor release (Armor Purge)).

The most important role of Metalgreymon lands in his inheritable effect where he can grant Blackwargreymon the ability to attack the unsuspended Digimon. With the DP's boost from LV3 Agumon (ST7 Agumon and promo Agumon), Blackwargreymon can have 14000DP (without considering about which Digitama it has under its digivolution source). And again, if Blackwargreymon destroys an opponent's Digimon, he can be unsuspended once.

Blackwargreymon takes 4 costs to digivolve into, and he can delete 1 opponent's tamer and 1 opponent's Digimon as long as the play-cost of those cards add up to 6 (4-cost to play Tamer and 2-cost to play Digimon). But normally we are able to delete only 1 Tamer or 1 Lv4 or lower Digimon.

The important of Tamers and DarkGaiaForce.

Both Marcus Daimon and Nokia are important for the deck, the more tamers we play in early game, the more memory we can gain back later. But this is also the weakness of this deck.

Dark Gaia Force is a very very important card of the deck. With 8-cost to play (equal to play cost of red Gaia Force), this card can destroy 2 opponent's LV5 or 1 LV6 or 1 LV7 Digimon or clear out all the rookies. Usually we should put more Dark Gaia Force in the deck hoping some of them stay in security stack.

The Weakness of the Deck

It takes too much time to set-up the digivolution source for Blackwargreymon while there are too many fast-pace decks in current meta. On top of that, we have to build the digivolution source inside the nursing area to keep it safe, beside, we need to play more tamers in early game in order to have enough memory to digivolve into Blackwargreymon while not passing our turn. 

Once the Blackwargreymon appears in the battle area, it focuses too much on destroying opponent's Digimon instead of their security stack, so for sometimes we didn't recognise that the opponent has already finished our security LOLx.

In this case, consider using the EX1 Metalgreymon to grant Blackwargreymon "piercing" is the right way to optimise for the deck. With "piercing" and "security attack+1" from ST1 Greymon, maybe Blackwargreymon will have better chance.

This site uses english-translated cards from digimoncard.dev.
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