Deck Review: Purple Cresgarurumon Deck

Overview

The core of this deck uses essentially the ST-6 purple starter deck, with some additions from the earlier BT-02 expansion set. This is a purple deck that is fun to play, rather cheap to run, and you can substitute any of the cards you do not have without losing too much.

Main Winning Condition

Cresgarurumon has <SecurityAttack+1>, which is currently rather rare ability among purple digimons. Digivolve him from [BT2-078] Weregarurumon to inherit its effect allowing Cresgarurumon to unsuspend once when attacking, which however requires destroying one of your other pokemon. With this combo, Cresgarurumon will be able to check 4 security cards within a turn.

This combo requires destroying one of your digimons to unsuspend Cresgarurumon. Any of your lower DP or rested digimons make good candidates. If you do not have one, use Cresgarurumon's <Digi-Burst 2> effect to play a LV3 from your trash: [BT4-079] Labramon and [ST6-04] Dracmon make great candidates with their <On Play> effects. Dracmon can also return a [ST6-15] Death Claw to your hand.

Death Claw synergizes well with Cresgarurumon, allowing you to delete your opponent's LV4 or lower digimon, which include most blocker digimons. Cresgarurumon will be able to deal maximum security damage when he is not blocked.

Board Control

When setting-up my board, I use a few cards for board control. [BT4-081] Devimon to destroy LV3 digimons, and [BT4-112] Hell's Gate to destroy digimons at LV6 or higher. [BT4-089] Plutomon is also handy for additional draw power and free-play Hell's Gate, so you can run a copy or two. Use [BT2-083] Milleniummon for that additional ramp and board control.

Since this deck runs a decent number of cheap option cards, I've also included [BT3-096] Mimi Tachikawa to take advantage of my own option plays as well as to flip my opponent's game since quite a number of tiered decks in this meta run option cards.

This deck also has decent security strength, with 4 removal option cards, 3-4 tamer cards, and 7 digimons that have 12000 DP or higher.

Feature Game

https://www.youtube.com/watch?v=qqIQUI_4ZAA&t=1329s

Purple Deck Review

Deck Review: Purple

10 October 2020 | Davin Shin

Overview

This deck mainly focuses on controlling the board state of both sides with good removal such as trump card and vengeance effect while swinging the momentum with [BT2-080] Piedmon in the later stage of the game with re-summoning effects.

Sample Deck

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Pagumon - Gabumon/Tapirmon - Devimon

This is the main line to help control out the board state. [BT2-077] Devimon's <Vangeance> effect is amazing in trading in higher DP Digimon or trading in a blocker when checking for security. This devil boy is an amazing add to the deck, its low evolution cost plus it <Vengeance> effect makes it a very hard card for a opponent to deal with. On top of that, when Devimon dies while attacking you trigger the 2 others inherit ability which are trash 1 from [BT2-007] Pagumon and <Draw+2> discard 1 from [BT2-069] Gabumon. This combo escalates your win con tremendously, Not only you clear a Digimon from the other side, you get to cycle through your deck and fill up your discards.

Impmon - Beelzemon

This small dude aint no shrimp. With a low DP of 1000 he is the lowest rookie Level Digimon in term of power however with [BT2-111] Beelzemon's ability to hyperjump evolution he is worth a slot in this deck. When your discard has more than 10 cards Impmon becomes a threat as Beelza will have the Digivolve ability to remove an opponents Level 4 Digimon.

Kimeramon

A great addition to the deck as when played from hand, by destroying a Digimon of your own, you get to destroy a level 5 or below Digimon on the other side. [BT2-072] Kimeramon synergize amazing with rookies such as Impmon (trash 3 when destroyed) , Tapirmon (Draw 1) and any Digimon evolving from Gabumon.

Piedmon

Why does it always have to be clowns? Remember all the cards you been tossing in the early game? All the goth devil boys and blockers sitting in your discard? This is where they come back for round 2.
Slam this clown man on the board and get back 2 of your lvl 4 Digimon from your discard. Low on security? No worries get back 2 Vilemon while you check them with your Piedmon. Too many Digimon on the other side? No worries get back 2 Devimon and go kamikaze on them. Piedmon can be an amazing momentum swing when played on the right time. Its cost of playing might be high but paying 12 for 3 Digimon is worth it in my books, not to mention it has vengeance by itself

Milleniummon

A big boy to close out games if needed. Evolving into it removes a Digimon from the board plus he comes back to play if destroyed.

Tamer and Options

Ishida helps you get back those whoopies discard you made while filling up your discard, while Heat Viper and Trump Sword are you standard removals.

Sideboard Choices

[BT2-071] Wizardmon has great cycling effect. If you run too little rookies and you need to cycle through your deck, this is a great card to play on top of Garurumon. If you are being floated with very little memory then [BT2-081] MetalGarurumon is a great addition to have. Evolving it cost 3 and it has a on attack effect that helps you put pressure on the board. As for [BT2-018] Volcanicdramon, i hate rookie rush.

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