Invited Author: Andy Tan (won twice with this Beelstar deck)
Country: Singapore
Introduction
Hi Andy here, I first started playing Digimon when BT6 first released and was introduced to Beelstar.
I feel Beelstar has always been a silent powerhouse throughout the different sets with it only slowly falling off as the meta shifted to a more fast paced one.
The problem I feel with Beelstar is that it’s rather slow in building up its trash by relying purely on the draw and discard mechanic of Scattermode and Gabumon. With the introduction of ST-14, we are treated to two new cards that made a milling version of Beelstar more viable – Warring Shots and also the new Beelstarmon.
Deck's Strategy
The following are some key cards that really synergises well with each other.
Warring Shots – As a 7 cost purple option, Warring Shots is an auto include in a Beelstar deck. However, it is it’s two Main effect that truly makes it shine. Firstly it destroys one of your opponent’s highest level Digimon if casted from your hand or triggered as a security effect – I see this as somewhat a compliment to Fly Bullet since it can delete a level 7 Digimon. Secondly, when the option is trashed from your deck it gains a delay effect where you can pitch it the next turn to return a purple tamer or Digimon from your trash. While the deck has other trash recovery cards such as calling from darkness or Yamato, warring shots is by far the best as it’s a free card recovery as long as it’s milled from your deck. This card can then be pitched to fetch any Digimon in your deck – be it an impmon if you are bricking, a beelstar to recur it’s effect or to loop a shinegrey Ruin mode to disrupt your opponent’s play next turn. The possibilities are endless.
Shinegreymon Ruin Mode: A good Digimon in shinegrey decks and an even better card in this deck that can spam cheap purple level 6s. Ruin Mode by itself is a tough nut to crack the -5k DP on digivolution/deletion disrupts pretty much all strategies on your opponent’s next turn – this is especially so if you managed to clear their board using your beelstar. Its end of attack effect where it deletes an opponent Digimon along with itself is devastating enough, but it also recovers 1 security for you. In this deck that’s chock full of removal options, a security recovery could mean yet another obstacle for your opponent when they are swinging for your life.
To top it all off, as a purple Digimon, Ruin Mode can also be recovered by most of the trash recovery cards that is in this deck
ST14 Beelstarmon: This card may not seem like much as first but it serves both as discount fodder for your BT6 beelstar, allowing you to run less options that might cause you to brick and to run this instead. As it’s cost reduce by 4 for every 10 cards in your trash, having 20 cards would mean playing this for 5 cost – a relatively cheap price to pay for a level 6. Its two other effects allows you to build your trash and also play an impmon with rush. Playing an impmon in this deck would either mean you mill 3 more cards, or you recover a Beelzemon or Beelstarmon from trash. Both very good effects to be getting for free!
BT2 Beelzemon: I run this as a one off due to the deck being able to recover it from trash rather easily. It’s good in this deck as it allows your impmons a chance to become a huge beat stick and also it’s ability to delete a level 4 on Evo comes in handy when dealing with Psychemon/Solarmon or Chikurimons which would otherwise lock you out of your Beelstars
Darkness Wave: At 1 cost, this card mills 3 cards from your deck, a cheap card to build your trash and potentially pop off a few effects. Also super useful if you are looking to memory choke your opponent
Eyesmon Scattermode: Although the deck centres around milling, this card is still integral as it allows you to cycle options or cards that you don’t necessarily want in your hand for new ones. Evolving this on top of impmon x also means you get 2 mills each swing regardless if it dies or not! (Shoutout to Gum for this suggestion!!)
Happy bullet showering is very handy in removing sticky cards such as the Metalgrey and darkknight that spawns from grey knight or the blitzgrey and cresgaruru from alter s


