Beelstarmon in BT9: An Answer to OTK Meta

Invited Author: Ron Andre Agbayani

Country: Philippines


Good day! Digimon Tamers, I am Ron Andre Agbayani from the Philippines and I would like to share my ideas of an in-depth review of the current Meta from BT9 and ST12-13 era and how Beelstarmon revived from the forgotten realm. This deck is based from the player named “Shina” from Japan who had the idea of including blue tamers which was eventually tweaked and adjusted through numerous players around the world and evolved to a Top Contender deck this Season and I would like extend my gratitude to these players because we were able to break the norm.

Ron's Deck

The Meta in BT9 to ST12-13

Nowadays decks are centralized on getting the key cards needed to win the game, generally through searching, drawing, and milling. These key cards will eventually win a game or have an advantageous board state.. This is mainly done by playing Memory Boosts Promo Cards, Tamers and Digimons with search function. Once you acquired the cards needed to advance your play, you may now be able to finish the game with a One Turn Kill focus deck (OTK) (eg. Grandiskuwagamon, WarGreymonX, MetalGaruruX, and Alphamon Ouryuken), variety of security cards (Yellow Hybrids), and Swarm (Jesmon and Beelstarmon), and also, in my opinion, Rogue Decks that are off-meta will definitely catch you off guard.

The current Meta dictates that whoever has better memory control will have a good board state which will allow them to have at least 2-3 plays per turn, leaving your opponent in a very disadvantageous situation. Since the advent of BT9, many decks got the support in need so that it can do OTK very easily and fast as mentioned above. Yellow Hybrids is still consistent and competitive. However, restricting key cards made it function less, making it a challenge to catch up with the consistency and potency of OTK decks. With this, OTK-focused decks saw high number of plays which made it a go to deck this current Meta.

This is just my observation and experience here playing in different tournaments and casuals plays. With this said I am always open to opinions and ideas of different players that support me. Aren’t we all the same curious cats so that we can make Digimon more interesting?

BT9 OTK Bosses

The Viability of Beelstarmon in BT9

BT9 gave OTK decks the protection they needed such as effects of Greymon X Antibody BT9 and like. The only way to survive the ravage is to have a good RNG (Random Number Generator) Roll option cards in your Security Cards. Yellow Hybrids BT7 made sure to always have a wide variety of good option cards in their security stack (such as decreasing DP to 0 which will be deleted through game mechanics or by more restoration). However, this is not sufficient hence they fell slightly in the tier list. The next Security Control deck in mind is either Mother D-Reaper deck EX-02 or the old Beelstarmon BT6. Mother D-Reaper deserves another article but for this one, we will delve on Beelstarmon BT6.

Beelstarmon BT6 is one of the early security control deck that only loses to Jesmon BT6 powered with BT3 A Delicate Plan. In the recent formats, Beelstarmon lose the spot light due to newer and exciting decks from every release. I personally thought that Beelstarmon is getting weaker before. However, in today’s list of winning decks we are now flourishing with Beelstar! What made Beelstarmon strong now?

As I have said earlier, key cards are easily searched or milled. In a sense we can have more than five 7-cost option cards in your trash after 3-5 turns thanks to Mist Memory Boost BT8, Analog Boy EX1, Eyesmon BT7, Demimeramon BT2, and of course Gazimon X BT9. By mid to late game, you can now play Beelstarmon BT6 for less than 5 cost and eventually free to play at end game. Cycling of hand cards is now achievable compared to BT6 era.

What are the best 7-cost option cards to run in your deck? This includes the following:

  1. Fly Bullet BT6 – best answer to all level 6 Digimons with OTK capacity, including level 5 Digimons with multiple attacks (Paildramon ST) 
  2. Nail Bone – Allows Tempo playstyle, pushing threat by reviving Ginkakumon Promote BT6 and Gazimon BT3. Can be used defensively when you revive Vilemon BT2 and Psychemon BT8. (A caution though. You must have a way to delete Pscyhemon since the effect is “both players cannot reduce plays cost”).
  3. Cocytus Breath ST2 – answers to all level 7 Digimons. Requires BLUE card in your play area if you plan to use it with Beelstarmon BT6. Also, with the resurgence of decoy and destruction protection very few cards has immunity to send back to hand
  4. Happy Bullet Showering BT6 – deletes Digimon/s with lowest DP.
  5. Howling Crusher BT1 – removes Digivolution sources from WarGreymonX and Alphamon Ouryuken which makes them weaker and friable to options cards.

There are other 7-cost Option cards that were not mentioned but I believe these are the best options at the moment. The goal is to have immediate response of security card to attacking Digimons to prevent you from being OTK’d.  Second to this is to make your opponent skeptical and doubt in attacking you and pushing for OTK. This will give you time and resources to prepare to reach your end-game, which in turn makes Beelstarmon’s play cost as low as 0-1 memory to play. Meaning, you have milled almost of all of your 7-cost options. This strategy allows Beelstarmon to play head to head with the current Meta. Beelstarmon has aggro-control play with a high risk-high reward gamestyle. It can achieve memory control through Gazimon BT3 and crowd control through Dexmon BT9. Calling From The Darkness BT7 becomes handy when your Beelstarmon and Dexmon are in your trash. Beelstarmon may be branded as anti-meta and soon enough players will see answer for this deck. This is Digimon. You do not know the next deck your opponent will bring and you cannot side out. Play your best with your chosen deck list.

The Future Beelstarmon

BT10 is fast approaching with the Xros mechanics in the horizon. People are eagerly searching and play testing for other strong cards that may upgrade their current decks. As for the upgrade for Beelstarmon, we do not have yet stronger 7-cost option card. As explained above, we can answer to the threats of every deck if and only if we have also achieved the winning condition of our deck which is to dump almost all of the 7-cost options.

Xros mechanics is another rapid play that allows a player to make a Digimon with efficient ESS at an affordable memory cost. It may be jamming, additional security checks, or buffs. Again, the only way for Beelstarmon to survive the Meta is hopefully to stack option cards in Security and praying for the best. 

Fingers crossed*

I would like to share my insights with the Digimon Card Game. I personally feel happy with how the Digimon Card Game evolves. The Meta is very diverse this season. Old decks are showing up again at our local game store and also winning though it requires enormous tweaks and testplays. This shows that old decks may become rogue or anti-meta decks that can answer to the new cards/mechanics. This also tells us that at some point we have to think carefully the “best and efficient” cards against the Meta. It might be a card in the newest set or inside your long forgotten card stash waiting to be excavated. 

Thank you!

This site uses english-translated cards from

David Lago: Won 2 Ultimate Cup Tournaments with Blue Hybrid

Invited Author: David Lago
Country: North America


Hey everybody, Lago here. Just wanted to discuss my deck and experience last weekend for the Ultimate Cups (North America: CoreTCG and Carta Magica). I somehow managed to win both haha, but not without a lot of hard work, and a good amount of luck on my side. I’ll preface this entire thing by saying that out of the 17 rounds I played, I didn’t encounter a single Yellow Hybrid deck, or even a variation of it. This was extremely fortunate, as I fine-tuned my deck mainly for the Blue Hybrid mirror. However, I don’t think the Yellow matchup is hopeless and there are lot of win-cons for the matchup (will get into that later).

Deck's Distribution


4 Kyaromons / 1 Upamon // Ideally never want Upamon under your rookies, but 5th egg is useful for the Yellow matchup. Nearly half the deck works to trash sources and proc Kyaro, so it is a very consistent engine.


4 Syakomons / 4 ModokiBetamon / 4 Strabimons / 2 Bokomons // With Mulligans and Davis/Boko, 12 rookies are more than enough to ensure you don’t consistently brick. How you utilize ModokiBetamon / Syakomon – your “floodgates” is crucial in every single matchup. Analyze what your opponent can do, and which one would be a more crippling negator. If you get both on the field, it is extremely difficult for many matchups to do anything.


4 Kumamons / 4 Korikakumons / 1 Kendo // Standard Package + Kendo.

Kendo came up huge for me and works especially well with the rest of my deck. Helps deal with opponent’s “floodgates.” As stated above, if left at 3 memory with both floodgates on the opposing side of the field, there’s rarely much to do (unless of course you have aqua viper, supreme cannon, trident, etc). Kendo is how I circumvent this, by bouncing one, and then ideally, utilizing boosts/hammer sparks to remove the other, or set up a favorable position that’s hard for my opponent to out. Kendo also needs to be dealt with, should he manage to survive a security check, as he’s basically a re-standing Beowolf. Also, easy to dodge Sora Joe proc, as he’s a lv 4.

Ultimates / Megas:

4 Beowolfmons / 1 Azulongmon // Beowolf is arguably the best Digimon in the deck, as it bounces, chips, and recycles all at once. How you utilize your Beowolfs is crucial, especially in the mirror. There will be times where you need to evolve up into him just to cycle through your deck, and that’s completely fine, but ideally you want to be getting value with his bouncing ability.  Azulong is an alternative win con that punishes opponents who go wide (without memory blockers). Azulong is also crucial in the Yellow matchup.


4 Davis // More consistency, and mitigates the pain of having to hybrid evolve over a Davis, if you have another one in hand.

4 Sora Joe // Best card in the deck. +2 memory, security bomb, helps with trashing sources, procs Kyaromon, and most importantly  Influences how your opponent’s play.

1 Matt Ishida // Same as above, but to a lesser extent. Allows for versatility when it comes to optimizing memory, especially when opponent has a memory tamer.

4 Tommy’s // Needs no explanation. The ideal tamer you want to be hybrid evolving over.

1 Mimi // Versatility + allows for a lot of value, as we run a good number of options. Does a lot of unseen work that shouldn’t go unnoticed. Could be a tech spot, and be replaced with Trident, Supreme, Aqua depending on playstyle.


4 Hammer Sparks // Needs no explanation

3 Howling Boosts // Stuns targets that can alleviate with the Sora Joe proc. Trashes sources and procs Kyaromon draw. +2 memory if no memory blockers on field. Great in all situations, especially if you have ways to out their memory blockers.

1 Ice Wall // Extremely crucial how this card is utilized. Make sure to always use for value. 

Mulligans/ Hands 

Usually if you see a Davis, you should always keep even if you don’t have a rookie. You can Davis into a rookie, and if that misses — you will probably just need to cycle through the deck by evolving into a hybrid and then Beowolf etc. You want a starting hand that allows for draws / searches / and promotes cycling through the deck, to avoid bricking. Playing early tamers like Davis and/or Sora Joe is huge as well, especially into the mirror.

Gameplay / Matchups

Hard to recall all the matchups I faced specifically, so I thought it would be better to just make a guide on what you want to do in certain matchups:

Blue Hybrid Mirror

Very, very situational how you want to approach this. Early Sora Joe and/or Davis is huge in this matchup. If you see that your opponent is getting ahead in the resources department (they’ve set up a good amount of tamers with a nice board state), don’t be afraid to chip their security. Most matchups consist of setting up tamers, chipping with value (Beowolf), and then setting up a potential lethal that needs to be dealt with by the opponent. Don’t overlook the value of hard-playing a Syakomon or Modoki in this matchup, especially in the latter half. Another important thing to note is the typical Blue hybrid deck (non-Magna variant) doesn’t really have a way to cheat out more swings (except Azulong), so what you see is what you get. Also, don’t be too overly focused on controlling their board by swinging over their Digimon, especially if they have been chipping you early. You need to learn when the optimal time is to be aggressive and/or passive. Take swings with calculated risks, and then act reactively to what comes out of their security. It’s a really tough matchup to layout any sort of guide, and requires a good amount of practice to get accustomed to.

Purple Lillith

Chip early and choke them continuously as they don’t usually run memory tamers. Only rookie you shouldn’t be swinging with is Modoki, as this little guy can be your only saving grace against the loop (most times he won’t be). You need to end the game before they can set up a trash of 10/15+ and hope that they don’t get huge value off any Eyesmons or Scatter Modes.

Red Hybrid

Favorable matchup for blue. Syakomon becomes more important than Modoki in this matchup. Be wary of Atomic Blasters and chip with Modoki/Strabimons/Beowolf if you can early. They’ll have to come out of raising to cycle through their deck, so strip sources/ stun etc. You have a deck that is a lot more consistent than theirs.

Red Jesmon/Ancient OTK

Chip early against these one-stack wonder decks. Keep Syako out for the Ancient matchup (Modoki as well if they have boosts). If they roll high and get their ideal stacks that allow for OTKs, you just need to hope your security does work (Tommy baby). After chipping early, set up a lethal turn (preferably with Tamers, as opposed to a wide board).

Black X-Antibody

One stack wonder deck that will clear your board of rookies, so swing with them if you see he is coming out. Keep Tommys in hand and Howlings as well to stun the big lad (Dorugoramon) from swinging again. Chip early, set-up tamers, strip and stun their guys.

Green Hybrid Variant

Syakomon, Syakomon, Syakomon. Ideally don’t swing with your floodgates here, and force your opponent to MetalKabuterimon to deal with them. Get value with Beowolf, stun any green hybrid, and try always having a Syakomon on board, especially if they have a J.P.

Matchups I didn’t Face

Purple Cherubimon

Keep “floodgates” on board. Syakomon is more important than Modoki in this matchup, as you don’t want them accelerating into Rhihimon. If you see they have a lot of tamers out and a potential Cherubi angle, ice wall as needed, as they can usually get a lot of swings in with Bushis & Bokomons.

Yellow Hybrid

Don’t swing with Syakomon (or Modoki if they have Boko on field or Boosts). Don’t be afraid to take risky swings early, especially if you have a Syakomon on board to prevent easy recovery. If they have T.K Kari and/or Purple Karis out, do your best to match your security with theirs, and set up a potential OTK turn. If they deal with it, rinse & repeat. In most situations, you don’t want to crash your Beowolf into their JetSilphymon. Strip the sources and continuously stun it, to get value from Sora Joes. Be aware, that these matches tend to last a while, so you should see most of your deck. The main part of this matchup is just setting up a potential OTK/lethal turn. This could be from Azulongmon (should they have Dyansmon etc out) or just from the countless tamers you will be playing throughout the match.


The Blue Hybrid deck is without a doubt the strongest deck of this format. Access to both “floodgates” prevent your opponent from playing. Davis, Bokomon, Strabimon, and Beowolf allow for insane consistency, even through 17 rounds. In this format where tamers are still somewhat un-interactable, the power of the Blue tamers really shine through. All in all, it was both an exciting and tiring experience this last weekend.  Honestly surreal how I was able to do so well in both tourneys, but that’s all thanks to the countless playtesting that was done in preparation, with a good amount of luck on my side as well. 

This site uses english-translated cards from

Digimon TCG Indonesia – First Ever Community Regional! Event Report and Thoughts

Invited Author: TCGnoHeya
Country: Indonesia


Sunday, April 10th 2022; Indonesia’s Digimon TCG First Ever Community Regional event reached its final stage and conclusion, with the Champion title crowned to a player with one of the least expected deck in the BT9 X-Record format! 

Digimon TCG Indonesia Community Regional is a collaboration event in Indonesia, organized by TCGnoHeya with the qualifier hosted by 10 Local Game Store in Jakarta and its surroundings across 8 weeks. Each of the 10 Local Game Stores will host 1 Qualifier tournament each, where Participants who finished 1st and 2nd position after a 5 round Swiss will be eligible to join the Grand Final, procuring a total of 20 Regional Finalists. 

About “Digimon TCG Indonesia – Community Regional”

(DTCG Indonesia Community Regional Event Poster)

DTCG have been gaining good hype in Indonesia since BT-03 and have been consistently growing over the following releases. Each Local Game Stores host event for their respective communities, building up a healthy competitive scenery in each small community. However, it was notable that Indonesia’s DTCG Community lacked a large-scale organized event. One event was planed once but was cancelled due to the spike in Covid-19 cases. 

DTCGI Community Regional was pitched in as an idea to unite Indonesia’s DTCG Community in one long-term large-scale event, where players would look forward to join and spar against one another outside their local shop community. With the design of the event, this community regional provides equal opportunity for everyone to compete against one another to get their own tickets to the finals. 

The event started was teased from the end of the year in 2021 and started its first Qualifier on January 8th, 2022 and had its last Qualifier on January 30th, 2022; Qualifiers are done in BT-8 and EX-2 format. 

The Grand Final was supposed to be done in mid-February. However, due to the spike in Covid-19 cases and the implementation of lockdowns following the spike; the Grand Final was postponed to April 10th 2022, and was done in BT-9 format. 

Another benefit procured from the event to the community is that everyone gets to know one another outside their local shop community; friendship between communities and game stores ranging from one closest to one furthest. 

“Digimon TCG Indonesia – Community Regional” Grand Final

(DTCG Indonesia Community Regional Grand Final Event Poster)
(Streamed on: 

The Final round was finally held in one single day on April 10th, 2022; with the 20 finalists competing in a BO1 5-round Swiss. Top 8 after Swiss were presented Certificate as keepsake for their achievements; then the Top 4 proceeded to compete in a BO3 Single Elimination Format until we have the undefeated winner.

The grand final itself went smoothly and free of disputes. Most games were even and tight, almost none were one sided. Each and every single moves were calculated and thought thoroughly. Also, what’s most important is that the players were respectful to one another, to the judges, and to the organizers, throughout the events. 

Many decks were spotted, from the top contender meta like Alphamon Ouryuken, Rogue competitive like Dukemon, and even an old top tier rising up from the dead; Mastemon Jogress; who ended up claiming the Champion throne of the event.

Closing Remark

Personally, as participant, part of the organizer team, and a dedicated supporter of DTCG Indonesia Community Regional; it was satisfying to see the closure of the event with players being satisfied of the whole run. I believe that other than being a large-scale event the Indonesian community needed, the event had also sparked new interest in Digimon TCG for newer community and further strengthen the bonds of existing community. That itself is already a reward for either the organizer and the Indonesian Community.

I am sure Digimon TCG Indonesia Community Regional can set a healthy standard for future tournaments carried out in similar or larger scale in Indonesia, by community and/or by Officials, and that players are looking forward for further large-scale events and/or organised play.

Tournament Information

Host: Digimon TCG Indonesia Community

Organized by: TCGnoHeya

Date: January 2022. Final on April 2022

Number of Participants: ~70

Qualifier Format: Swiss BO1

Final Format: Swiss BO1, TOP 4 Single Elimination BO3

Deck Distribution in Grand Final as follow:

Grand Final Top-4 Decks and Winners

Fernaldy’s tournament report for his winning deck is here.

Fernaldy: 1st Place in Indonesia DTCG Regional Tournament with Purple Mastemon (ST10)

Invited Author: Fernaldy
Country: Indonesia


Hello everyone this is Fernaldy from Indonesia, I played the  yellow purple Mastemon deck at Digimon TCG Indonesia regional tournament. Why do I play Mastemon… Before the tournament I didn’t have many options, it’s either Mastemon or yellow hybrid security control. At the end I choose Mastemon over yellow hybrid because the deck is more versatile, it has multiple ways to destroy both Digimons and tamers and also minus DP and “SecurityAttack-” to opponent Digimon.

With the new Meiko, Meicoomon, and Maycrackmon in BT9, it adds more consistency to the deck because Meiko provides an early game set up for hand and trash with additional memory plus on play for double color Digimon such as ST10 Tailmon and BT8 BlackGatomon to close the game. The game plan is to set up and control the opponent board with many ways of free summoning from security and many destroyers to clear up opponent Digimons and tamers.

Deck's Distribution

Digitama: 4 Demimeramon

Best digitama for purple so far in the game, draw 1 and discard 1 to refresh hand and set up trash.

Rookie: 4 Tapirmon

I play 4 Tapirmon for the rookies because Tapirmon provides an extra 1 draw and in practice and testing. I don’t have many chances to build up from rookie to ultimate so I prefer to hard play the champion and the ultimate so the purpose of Tapirmon is only to provide early aggro and an extra draw 

Champion: 4 Tailmon, 3 Meicoomon, 1 BlackGatomon

4 Tailmon are the best cards of the deck providing 2 card search and minus digivolution cost with end turn Jogress (DNA digivolution), the main engine of the deck. Meicoomon is a security Digimon that can play for free and is also a good target for Maycrackmon to discard and Mastemon could put her into the security and play other Digimon. BlackGatomon BT8 is the finisher of the deck most of the time I end the game with it.

Ultimate: 2 Lucemon FM, 3 LadyDevimon BT3, 3 Angewomon ST10, 3 Maycrackmon, 2 Holyangemon BT1.

The ultimate lineup is the usual composition for the mastemon deck. LucemonFM main target to summon from Mastemon providing destroy a lvl 6 or lower Digimon or tamer, LadyDevimon for the extra draw and discard to set up hand and trash, ST10 Angewomon is a great card give “SecurityAttack-” and very helpful against OTK decks such as Alphamon and Grandiskuwagamon, Maycrackmon also a great card against the rookie rush deck and Armor Rush deck because the minus DP and destroy, BT1 HolyAngemon for the extra recovery.

Mega: 4 Mastemon ST10, 1 Ophanimon FM, 4 Zward Defeat

I play 4 ST10 Mastemon because it is the main card of the deck. It can put 1 LVL 5 or lower yellow/purple Digimon to security play LVL 5 or lower yellow/purple  Digimon from security, and destroy opponent Digimon when a Digimon played by effect with lvl equal or lower from the played Digimon. So basically we get a free LVL 5 or lower Digimon summoned and 1 additional destroy [once per turn] every time a Digimon played by effect. This effect also synchronises with Digimon that could be played from security such as Meicoomon and Omnimon Zward Defeat and destroy opponent Digimon on both turns. Ophanimon FM is an additional mega to give recovery, destroy and summon LVL 4 or lower from trash 

Omnimon Zward Defeat is the best card to play from security as a big body on the field with 13K DP and destroy 1 Digimon when destroyed and also destroy opponent tamer when evolving with 3 costs to choke memory 

Tamer: 4 Meiko, 2 BT1 TK Takeru

4 Meiko is the main engine of the deck to search for Digimon and set up trash and additional memory plus on “both turns” whenever a double color yellow/purple played. 2 BT1 TK Takeru for memory fixer and saving important card in security and replace it with another card usually for Tailmon ST10 and Mastemon ST10.

Option: 3 Purple Memory Boost, 1 Reinforce Memory Boost, 4 Flame Hellsycthe and 2 ChaosDegrade.

Purple memory boost is for early gameplay to search purple Digimon and give extra 2 memory in the next turn is very useful because in this deck we have a big memory cost to play our Digimon. Same goes to Reinforce Memory Boost, it gives extra 3 memory, 1 recovery, and 1 card to hand.

Flame hellscythe is the best option in the game -6000 DP to opponent Digimon and play DP 6000 or lower Digimon from trash most of this deck LVL 5 has 6000 DP, so it’s very versatile and combine with Meiko if we play Maycrackmon from the trash, we can have memory plus and also extra minus DP

ChaosDegrade the best removal in the game but it has a big cost, there is no solution to counter this card except for Kongou or A Delicate Plan.

Tournament Report

Format: Swiss Round BO1, Top 4 Single Elim BO3

W: Win, L: Lose, D: Draw

Round 1 VS Grandiskuwagamon (L)

One of the best decks in the meta with a strong chance to OTK with multiple security plus and finish with Mimi to move Digimon from the hatching area. I open with a kinda brick hand and I should have mulligan but I want to save Tapirmon and Mastemon in my hand so I decided not to mulligan. But too bad that I didn’t have any Digimon to play after evolving to Tapirmon so I pass a turn giving him 3 memory and play a Tailmon in the next turn but he has x antibody tamer and Okuwamon X to rest Tailmon and destroy it, and I get OTKed in the next turn.

Round 2 VS Grandiskuwagamon (W)

Pair up with another grandiskuwagamon deck but have much better set up this time. I set up a Takeru and 2 Meiko, my opponent cant finish the game on the first attack, and Omnimon Zward D pop out from security so I could hit Grandis and Jogress to recovery. Controlling the field and finish with BlackGatomon.

Round 3 VS Yellow hybrid (W)

A good matchup for Mastemon because I can destroy tamer and yellow hybrid a slow and more defensive deck in this meta ultimate fusion got banned so really lacks the firepower from Susanoo. My opponent goes first and plays Takeru so I play tailmon ST10 in the second turn he plays Takeru again allowing me to set up Takeru and my tailmon ST10 survives in front and he evolves TK Takeru into a hybrid and makes Jetsylphy to recover 1. And then I jogress with Angewomon destroying Jetsylphy and another Takeru and keep pushing the game with “securityAttack + 1” finish the round with Tapirmon and blackGatomon rush. 

Round 3 VS Imperial jogress (W)

Didn’t expect to meet Imperialdramon deck in the tournament, going first I play Tailmon ST10 giving him 5 memory to search both Angewomon ST10 and Ladydevimon BT3. Somehow he didn’t have rookie so he play Stingmon in front and evolve into Paildramon giving me 3 memory and I Jogress (DNA) into a Mastemon, destroy his Paildramon and keep control the field and push the game.

Round 5 VS Alphamon (W)

Finally, I meet the most used deck in the meta, my hand was not the best but I still can make up for the early game. My Tapirmon hit his security but not destroyed 3x hitting Ryudamon. But my opponent successfully made Alphamon Oryuken and hit 4 security and play Kongou so I could not finish the game with Tapirmon. Then I play ST10 Angewomon to “securityAttack-2” into his Alphamon Oryuken giving him 4 memory then he pops memory boost to make it 6 memory, drop 2 Musha Yuji, hit security and put Dorugreymon into Alphamon Oryuken digivolution source make it “securityAttack+2”, hitting a Meicoomon in the security, it is free summoned and I tap Meiko to “memory + 1” and then Alphamon Ouryuken actives again with the effect of Oryumon and activates removing source to gain memory, he removes Oryumon and attack again and tap Yuji to put another Oryumon in his source, but it hits a Flame Hellscythe and I play Holyangemon BT1 from trash recovery 1 so he couldn’t finish the game  

Top 4 VS Grandiskuwagamon (W)

Game 1: in top 4 I meet the same opponent from round 1 who played Grandiskuwagamon, I go second and play Takeru and Meiko. Fortunately, he didn’t have the Grandiskuwagamon and I could play Tailmon ST10 and Jogress (DNA digivolution) destroy all of his Digimon in front and keep pressure and controlling his field 

Game 2: I have probably one of the best set up in the entire tournament by opening 3 Meiko in the early game but my opponent also had a great setup and could hit 3 security early, and I make a big misplay here I thought I have the Mastemon in hand but I didn’t I should have finished the game with Mastemon summon BlackGatomon but I don’t have it so I evolve into Ophanimon FM and recovery+1, but my opponent just make another Grandis and finish me.

Game 3: Standard early game both for me and my opponent but he misses one of his LVL 5 and I play maycrackmon to destroy his weedmon and rookie in front putting pressure by an early attack from tapirmon, accidentally when he shuffles my security he opens 1 of the card and it was meicoomon so he didn’t hit all the security and leaving maycrackmon on the field because he has the piercing if he hit then meicoomon could play on security and finish him. So I evolve tapirmon into tailmon ST10 and jogress to destroy both Grandis and blocker and win from that.

Final VS Metalgarurumon X (W)

Game 1: my opponent didn’t have the perfect evolution he put some Digimon in front to search for the missing piece so I have the time to jogress even though I didn’t have any tamer to play but still successful in jogress and keep pressure but metalgaruru also can board wipe pretty well by bounce opponent Digimon so I make a backup plan by evolving tapirmon to tailmon ST10 at hatching area to counter his metalgaruru x antibody in front, and he makes another evolution line but unfortunately the last attack he open Omnimon Zward D and ChaosDegrade and I win the game.

Game 2: I go first and play the usual tamer and memory boost gameplay but this time my opponent had a better evolution line and put big pressure on me and clear all my security fast and I couldn’t make a comeback

Game 3: I didn’t have the best opening hand and just play Takeru and Meiko from hand and set up my trash and hand, my opponent then try to finish me so he attack with Weregaruru x antibody with “SecurityAttack+ 1” and 2 rookies. Fortunately, I open Flame Hellscythe in my security minus 6000 into Weregarurumon and summon a Maycrackmon, discarding Meicoomon then minus another 3000 into Weregarurumon x and destroy one of his rookies after that I control the field comfortably. he still manages to board wiped me but I can counter board wipe again and finish the game with blackGatomon.


I am very satisfied with the result and the consistency of my deck even though I still think Mastemon is still not a tier 1 deck because of relying on security with free summon and option. But the power to board wiping opponent Digimon and tamer is still a strong strategy and very strong control but needs a perfect tempo and right decision. I think Mastemon is a high-risk deck if you make a wrong play or decision it could cost u much because of the big memory you give to the opponent.

Mastemon deck is very fun to play with a variety of Digimon and options, I consider a couple of cards into my deck such as Gazimon into my rookie lineup to counter-memory plus from my opponent but I think Tapirmon is better for early consistency and draw we could also put Neodevimon to counter tamer play, Ordinemon, Hikari BT8, Takeru & Hikari BT8. I also hope for double color yellow and purple tamer in the future that could boost the deck 

I want to thank all the organizers for running the tournament well, I hope with an event like this we could improve our DCG community in Indonesia, and shoutout to my friends and community Ogre Citra card shop and hobbies. 

This site uses english-translated cards from

Garry Yeung: BT9 Armor Rush Deck – Blue Players Last Hope in DC1?

Invited Author: Garry Yeung
Country: Indonesia


With BT9 released, I can finally get another chance with blue based armor deck with the power of Magnamon X Anti-body and Omnimon: Merciful Mode. Before BT9 was introduced, the deck was having a  hard time to win because the lack of mega Digimon, with many decks in the meta can easily clear level 4 Digimon like Paildramon Jogress effect, minus DP from Kimeramon Jogress, and even Rapidmon / Yellow Hybrid can easily board wipe armor deck.

Now with the upgrade we get from Magnamon X,  we can save it by changing the attack target to MagnamonX when the opponent’s Digimon attacks and prevent his own deletion by place it at the top of our security stack. In this deck review, I will explain my deck composition, strategy, and match report.

Deck's Distribution


Starting from the Digitama, we often see player using BT1 Upamon as a staple, but since the BT9 upgrade I feel like its harder to draw with Upamon effect since a rookie can digivolve with 0 cost to their x antibody upgrade. As for my response to the meta I’m using 4 EX2 Xiaomon, this can be really helpful in early game since usually our enemy can’t even attack our rested armor Digimon with the extra all turn+1000 DP and even in the late game it can help boost our Magnamon DP.


For the rookies I only use the Veemon variant for the cheap digivolution cost that works really well with the deck. We don’t need any of the other staple rookie like ModokiBetamon or Syakomon since all the deck can control rookie pretty easily in this meta. One important note here is never play ST9 Veemon to search for Magnamon X since ST9 Veemon can only take [free] type Digimon and Magnamon X is not a free type Digimon so we can’t take it by using the Veemon search effect.

Armor Digimon

As for the Armor Digimon we use all the version from Veemon Armored Evolution line so we can get the cheap cost evolution. Usually we want to evolve into Flamedramon in early game so we can do some cheap damages to our opponent’s security while saving our Raidramon to rest our opponent’s lvl 4 or below Digimon if they play it. I usually save my Magnamon for midgame or late game since we can get boosted DP later in the game.

Both Flamedramon and Raiddramon are [Free] type Digimons.


I play of course the 4 Magnamon X Anti-body, this card done great job in saving our Armor Digimon in the battle and it can help prevent the OTK deck like Alphamon, Dukemon, Grandiskuwagamon, etc.. MagnamonX also helps to prevent cheap security check from Yellow Hybrid deck and Imperialdramon, usually when they desperate to kill our Magnamon X they will give us more memory just to destroy it. Then for the controversial composition of mega, I play 3 Omnimon: Merciful Mode and 1 Imperialdramon Paladin Mode that surprisingly works really well.

With Omnimon, you can improve control over the board that the deck lack of while discarding our enemy security every time our Omnimon survives the turn. Never digivolve into Omnimon if you know the opponent can kill Omnimon in the next turn then the Magnamon X will be wasted to the trash. But if the Omnimon Merciful Mode can survive, it will come back as Magnamon X in beginning of the turn and can block opponent’s Digimon attack again (change attack’s target).

Now we can easily have a lvl 7 White Digimon in trash we can finally use Imperialdramon Paladin Mode effect, we can reduce its digivolution cost by 4 and since we usually have a minimum of 2 duo color cards in our sources we can easily clear our enemy board. Usually the level 7 is they key to win the game when we can’t finish the opponent’s with Armor Digimon in early game.

Tamer and Option

I only play BT3 Daisuke as a searcher and a guaranteed start at 3 memory every turn. The reason I don’t want to bring the duo tamer Daisuke and Ken from BT8 is because in this fast meta putting too much tamer manually will cost you the game. Beside, with the help of the option card Golden Digizoid we can evolve our armor into Magnamon to unsuspend and finish the game (much like Armor Texture / Daisuke-Ken). Because I don’t use the duo tamer, I have more space for the Memory Boost since it is very important in the BT9 meta while we rarely see the memory blocker rookie and can easily finish them with Raidramon. The Memory Boost can’t be deleted by Megadramon or BlackWarGreymon effect.

For the Hammer Spark, its self-explanatory staple card in blue based deck. Then, the Golden Digizoid Option is a staple for the Armor deck so all Armor Digimon can easily evolve to Magnamon X with 3 cost. For Fire Rocket, I usually save it to finish the game rather than for early damage so even if we open some Tamer/Memory Boost in enemy’s security it doesn’t matter when we can finish the game.


Format: Swiss Round BO1, Top 4 Single Elim BO3

W: Win, L: Lose, D: Draw

Round 1 VS Alphamon (w/Dex-Engine) (W)

My first opponent used the new Dex-Engine to play the Alphamon deck. In my opinion this is one of the top meta in the game right now and if I can’t finish the game early it will be hard to deal with the Alphamon that can De-Digivolve our armor Digimon every turn and finish the game with Alphamon: Ouryuken. In this game while I’m setting up my Veemon and Daisuke, my enemy having a bad time by putting 2 Dorumon in battle area to search for the lvl 4 Digimon. In their turn, they checked the security luckily my first and second security was memory boost. In the next turn I can clear them with Raidramon and use the Golden Digizoid to evolve to Magnamon X and hold the other rookie from checking my security further. The game went further with me also checking the security one after another. By the time my opponent’s moving his Digimon from the raising area he still don’t have the Alphamon BT9 rather he digivolved to Alphamon from BT6 and could not finish the game because I had my Magnamon X in the battle area and he also did not have the Alphamon: Ouryuken. The following turn I finished the game.

Round 2 VS Yellow Hybrid/Security Control (W)

My second opponent used yellow hybrid without Shinegreymon or Armor Rapidmon rather he use Black Digitama and Chikurimon for security. He also played many option cards like Chaos Degrade, Wyvern Breath, and Ultimate Flare. The tricky part is the BT4 Purple Hikari that easily gains back memory every time I check the security. This is one of that unlucky game because I already cycled my deck and realize that I only have 2 Magnamon in the deck (the rest in the security). The turn he play Susanoomon he can finish the game at that point but luckily hit Omnimon in second security check. After struggling checking security one by one (unfortunately my Flamedramon with 2 fire rocket hits Wyvern Breath), there’s a point I can’t finish the game with the enemy only having 1 security left. Then he put Dexmon in the battle area and I can’t swarm anymore with my Veemon. While holding with Magnamon X, I set up my memory boost and even evolve to magnamon behind so I can play Imperialdramon Paladin Mode without changing the turn in the following turn. After I get rid of the Dexmon and hit the last security the opponent forfeit because he don’t have anything left to recovery or deal with my Digimon in the battle area.

Round 3 VS Alphamon (without Dex-Engine) (D)

My third opponent playing the classic Alphamon-Oryumon deck from the meta before. At first I thought this gonna be an advantage for me since he don’t play the Dex-Engine but after he digivolve to Oryumon with blocker, reboot, and having a white X-Antibody Option I realized I can’t deal with this. I can’t play Omnimon Merciful Mode since Oryumon can’t be destroyed, I can’t even clear him with Imperialdramon Paladin Mode since he will still have the white Option X-Antibody in his sources. While struggling to clear the Oryumon I just play defensively with Magnamon and Magnamon X. There is a turn he have Oryumon and Alphamon: Ouryuken in the battle area, but I think he made a mistake by evolving his Oryumon and hitting me with the Alphamon: Ouryuken without being able to finish the game. By the next turn I have enough setup and memory to evolve to Imperialdramon Paladin Mode and clear the second Oryumon from the board and hitting the Alphamon: Ouryuken with the annoying white X-Antibody Option (The first Oryumon) so we both lose our mega but because of that I can hold the game and time runs out making it a draw.

Round 4 VS Beelstarmon (W)

My fourth opponent playing the Beelstarmon deck. I thought this gonna be the usual Beelstarmon until my opponent play the new double tamer Yamato and Sora from BT9. This tamer making him easily use the Red and Blue option card like Happy Bullet Showering and Cocytus Breath to clear my Mega while draw and discarding card with Impmon. At first I don’t realize that he can easily use the Red and Blue option card and evolving my Magnamon X to Omnimon Merciful Mode. Later he use Happy Bullet Showering to get rid of my single fighter Omnimon Merciful Mode (Dumb me, I thought I can get rid of his annoying security with Omnimon Merciful Mode effect). The game continues with both player hitting enemy security. Luckily there is nothing other than Nail Bone in his security and I can hit his security faster with Fire Rocket and finish the game with Magnamon.

Round 5 VS Metalgarurumon X-Antibody (W)

My fifth opponent play the Metalgarurumon X-Antibody deck with the Weregarurumon Promo that makes the deck hit really hard. I know this deck really well since I also play it and I don’t want to waste anytime since the deck can OTK me if my opponent finish his setup. Although I hit some Cool Boy and Memory Boost in security, his first Weregarurumon also hit my Magnamon X in security and since he don’t have the Garurumon X-Antibody in his sources he had to start again from rookie. The game ended after I hit and swarm him with Magnamon X-Antibody and Magnamon while he still have to search for his new evolution line with another Cool Boy and digivolve in the raising area.

Result: 4 Win – 1 Draw

Top 4 Cut BO 3

Semi-Final VS Alphamon (w/Dex-Engine) (W-W)

First match was a really fast game, my opponent brick really hard without Digivolving any rookie behind he put Cool Boy in the first turn. As response seeing him brick really hard I Digivolve Veemon with Jamming behind and play another one in the battle area. The next turn with 1 memory he still don’t have any rookie to play and put another Cool Boy and still don’t find another rookie. The next turn I hit twice with Veemon and play another one to search and take Flamedramon. After all the desperate search my opponent hard play Dexdorugamon giving me many memory. I Digivolve my jamming Veemon to Flamedramon and play two fire rocket to finish the game.

Second match, my opponent finally have rookie to play and the game goes on with playing Kouta. I also play my Tamer and play Veemon in response. This game I also just hit security while swarming him with the Veemon and Armor Digimon. The turn his Dorugreymon digivolve in the battle area I think my opponent make a mistake by not digivolving into DexDorugreymon to destroy one of my Veemon or Armor Digimon and He instantly digivolve to Oryumon to destroy one of my Veemon. The following turn I can finish the game by just hitting security and finish it with Magnamon.

Final VS GrandisKuwagamon (L-W-L)

First match was a disaster game for me, I can’t find my Tamer or Memory Boost and keep having memory choke at 1 every turn even worse my opponent’s already play his tamer Mimi from the second turn. I tried my best to keep up with the game but once he goes to GrandisKuwagamon, he can already finish the game. I think this is one of my worst match up since every turn he can easily hit my Digimon in battle area and getting benefit from it, +1 memory from Okuwamon or having piercing while destroying my Digimon. My opponent also play carefully by never hitting my security until he is sure he can finish the game in one turn.

Moving to second match it was much better for me since I find my tamer early and keep playing memory boost while swarming with Veemon and Armor. Luckily my opponent also having a hard time finding his mega level Digimon. Although I hit some tamer and memory boost the time he turn into GrandisKuwagamon he can’t finish the game because of Magnamon X. Although he easily clear my Magnamon X the following turn I have a surviving rookie in the battle area and one entering from raising area, from there I Digivolve it to Flamedramon and with two fire rocket ending the game from three security.

The final game, my unlucky Veemon hitting a Mimi in security early and with 2 Mimi in the game, my opponent can easily swarm me with Digimon, by the time I have Magnamon X the green player already have GrandisKuwagamon and GrandKuwagamon in the battle area. While I have Omnimon in my hand that might can kill one of them, I maybe play to greedy and hit the security hitting into another GrandKuwagamon, although after the game I realise that even if I destroy one of the mega he still have another GrandisKuwagamon in hand so I don’t think I had any chance from the start.

Result: 2nd Place

Overall, I had a good run from the tournament since I’m winning against a lot of top meta deck such as Yellow Hybrid and Alphamon. But I think its still hard to play defensive Digimon like Magnamon X and Omnimon Merciful Mode that have to survive a turn. Luckily I met no one with Omnimon X-Antibody with the Greymon X-Antibody evolution line, this might be very hard even with Imperialdramon Paladin Mode the Omnimon can survive if it have X-Antibody white option in sources.

I think the best way to upgrade the deck after this tournament is to add another Fire Rocket and adding Mega Death for security. Changing one Omnimon Merciful Mode and one memory boost might do the trick. I still having a hard time deciding to play the double tamer Daisuke-Ken the card is actually pretty good if we have a slow match but other meta deck right now can finish the game pretty fast. I also consider Armor Texture as an option because its literally the same effect as Daisuke-Ken unsuspend effect other than your Armor Digimon have to survive the first security check.

There is still a lot of potential in this deck, I saw other player in digimonmeta or twitter playing it with Imperialdramon, Paildramon, and Shakkoumon. I also wonder if Magnamon X-Antibody is compatible in a yellow based deck, love to see more variant. While Metalgarurumon X-Antibody get nerf really hard by Bandai because they ban the Garurumon and Weregarurumon promo in the upcoming DC-1 Asia, the Armor Deck might be the last hope for Blue Player besides playing Imperialdramon Jogress deck.

Hopefully this deck review can help other player that still struggling playing Armor Digimon deck. Since I rarely see them topping especially in my area. (Talking about my area, if you have time come and find me in Ogre Citra Card Shop and Hobbies, we have regular weekly tournament and I would love to play and talk about DCG).

This site uses english-translated cards from

Thomas: Presenting for Red in BT9 meta, Gallantmon X-antibody

Invited Author: Thomas
Country: Indonesia


Gallantmon to me is a deck that heavily relies on the right digivolutions and Takato the Red tamer from EX-02. Giving “blitz” to a security-deleting boss Digimon is basically a game winner in the right conditions. Being red in color means Gallantmon will face no troubles in deleting buff digimons from the field and having deletion by DP instead of level means it has counter play against another oppressive deck in the meta  such as “D-Reapers”.

This is the deck I used to win a tournament in local recently. 

Link to view this deck in decklist.

How does Gallantmon deck work?

Getting the right digivolution means a lot to the deck, stacking with BT9 Guilmon X-Antibody, Growlmon X-Antibody and EX2 Wargrowlmon already adds 3000 DP to all deletion effects for the deck, bringing in the EX2 Gallantmon further increases that number to 7000 DP. Meaning a 6-Cost Atomic Megalo Blaster can delete a 17000 DP digimon.

The lack of memory that was a problem for the deck was taken care of by the new BT9 Wargrowlmon X-Antibody. Just having the card in the deck gives of pressure to the opponent, recklessly swarming the field will just be the same as giving memory to the Dukemon player and a chance to close the game out swiftly. If it evolves on top of a ST7 Wargrowlmon, the digimon will even gain an additional security check on top of that memory. 

That being said, piloting the deck can be a wild ride indeed. It has the potential to OTK (One Turn Kill) your opponent or slowly grind their deck to a halt.

There are 2 winning scenarios that this deck provides during the game. It is either the BT5 Omnimon final hit with “Blitz” or the BT9 GallantmonX to trash-and-attack security when we use the LV5 WarGrowlmon* to declare the attack with the help of X-antibody option card, it digivolves into Gallantmon X when attacking. Else we can digivolve LV5 into LV6 BT9  GallantmonX, if there is a Takato in the battle, the GallantmonX gains “Blitz”.

When playing this deck, there is a need to calculate when you want to delete opponent’s Digimon if there is only 1 or 2 of them in the battle. We should leave 1 opponent’s Digimon to be deleted by GallantmonX in order to trigger the “trash the top card of opponent’s security stack” when opponent only has 1 card left in their security to win the game.


Facing against purple decks will somewhat be of a treat cause they stack up their trash real quick. EX2 Gallantmon Crimson Mode and BT2 Gallantmon can do quick work of opponents like these. A match-up against a Beelzemon deck can be a gamble, the Beelzemon deck has the potential to close the game out in a very explosive turn but in a situation that they couldn’t, it is very much in the bag for Gallantmon. The main focus for this is to out-speed the Beelze deck and always preparing a big counter hitter in case our opponent fails to close the game out. Other purple decks are quite slow compared to Beelzemon and Gallantmon could do very well against them due to their nature of filling up their trash pile.

 Facing against yellow decks could be quite challenging due to their recovery and control over the game state. They could control the tempo efficiently and possibly heal up all the damage being done in the previous turn. The focus against yellow decks is like setting up a very big explosive turn with the right digivolution line for example a 3-Security checking menace with the ST7 Gallantmon and ST7 Wargrowlmon. Againts hybrid decks you should always be prioritizing this method, because it is very dangerous considering the amount of options and tamers they can bring in a deck. Speaking of options, to counter this, the deck can opt to bring “A Delicate Plan” for situational scenarios like this. But aside from OTK-ing, you can also choose to delete their security by trashing it. The BT9 Gallantmon X-Antibody can do the job but in case they preemptively prevent it’s effect by not having any digimon in play, the BT2 Gallantmon and EX2 Gallantmon Crimson Mode is another option. 

Facing against black decks is a steep hill to climb, due to their immunity being deleted and having blocker on top of it. Meaning security checks won’t be going through. The deck needs to very much outspeed the opponent for a chance to win. Not being able to remove an Ouryumon for example, means that in the next turn we could lose the very stack we have been building if we opt to attack and with its the tempo control. Losing tempo in a game would basically mean that from there on out, there are only mountains to overcome. Regaining tempo is possible but very unlikely from that point. Blackwargreymon can also make quick work of your tamers if you don’t carefully time their drop.

Facing against green and blue will feel the same. Grandiskuwagamon, Metalgarurumon-X Antibody are very fast paced hard hitting decks that can close out the game in a single turn. That being said Gallantmon are also a hard hitting deck but somewhat lags behind in terms of setup time and cost. Grandiskuwagamon has jamming and essentially 3-security checks everytime in a perfect scenario and, Metalgarurumon-X Antibody decks can opt to bring the EX1 Metalgarurumon for fast ramping up to the boss Metalgarurumon-X. Metalgarurumon also has a control option of returning Digimons back to hand that could very disruptive and can punish you in case of a wrong decision. 

To add to all of the statements above, Gallantmon is a very versatile and unsolved deck. New variants are going to keep on popping up here and there, given the variety and choices we have when building this deck it is only natural that this occurs. Choosing between BT5 Omnimon and EX2 Gallantmon Crimson Mode, whether to bring the BT2 Gallantmon or not is okay. It depends on your play style and overall meta of the environment. “A Delicate Plan”, “Judgment of the Blade” could be interesting tech cards for the deck.

The ratio of 12-10-8-7 (3-4-5-6) is quite good for the deck. Running this ratio as many other decks also does, gives a form of consistency that is pretty much required for digivolving decks like this. The remaining slots could be used for the essential tamers such as “Takato” and “Cool Boy”. Bringing memory fixers such as Tai Kamiya and Hiro Amanokawa are also recommended. Ulility options such as the “X-Antibody” is very good considering the deck has powerful on digivolving effects. Bringing in removal options such as “Gaia Force”, “Atomic Megalo Blaster” can help in situational conditions but due keep it to a minimum. 

 Speaking of “X-Antibody” and “Cool Boy”, both of these cards adds consistency and memory control to the deck as never seen before but then again be very careful when utilizing “Cool Boy” and also “Takato” when facing against a Blackwargreymon deck, or a deck that runs the new BT9 Megadramon. In scenarios like this you would just want to keep the tamers in your hand and drop them down in a favorable position when you can already use them or safely use them for a couple of turns. You would want to reap the benefits as much as you can when facing no other choices. 

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DTCG Singapore League 2021, Report and Reflection

Invited Author: Marcus and DTCGReview
Country: Singapore

The conclusion of DTCG SG League and its overview

Saturday (26th Feb 2022) marked the end of Singapore’s inaugural Digimon Trading Card Game Singapore (DTCG SG) League. What was truly momentous was having card shops and local game stores islandwide, in collaboration with DTCGReview (@DTCGReview) and supporting partner digimonmeta (, offer their weekends and store space to facilitate players battling through the qualifiers, semifinals and finals spanning across 10 weeks. The end of the league culminated in the crowning of Singapore’s top player who walked away with an entire carton of BT9: X-Record, released just the day before.

What is this league about and its inception

DTCG started to gain traction in Singapore in 2021 after the release of several booster sets which were carried by a growing number of local game stores. Global attention and demand for the game was at an all-time high, and local players and shops now had assurance that Singapore will officially adopt the Japanese version of the card game and will continue to be supported by Bandai as such.

While the regular player base remained relatively small and niche compared to other long-standing and established card games, the local DTCG competitive scene was hard to ignore; tamer battles and shop-organised tournaments filled up week after week where players vie for the champion promo card as well as a prize (often booster packs from the current set). What was glaringly lacking at that point in time was large-scale organised play with clearly defined match rules and advancement criteria.

How was it organised and participation

The DTCG SG League was the brainchild and passion project of the founder behind DTCGReview, a twitter-based influencer aiming to improve the global DTCG community. The DTCG SG League sought to forward Singapore’s competitive scene and challenge players to venture beyond the comforts of their neighbourhood card shop to test their best strategies and deck-building skills. Digimonmeta partnered and helped to cover the League in full and created a website ( to highlight league details, updates and document qualifying players and their decklists. Commencing on 20th March 2021, players could register for weekly qualifying rounds organised and hosted by participating game shops held across 8 weeks. Games were to be played in-person and adopted prevailing rules and restrictions set by Bandai. The victors of the qualifiers took up 70 semi-final spots and competed to be the top 16 to earn an invitation to the league finals.

The inclusive nature of the qualifying rounds meant that a skilled player could play at various card shops to secure multiple spots in the semifinals for a better chance to advance to the finals. At the same time, inexperienced or unsuccessful players had the chance to adapt to their competitors’ builds, improve their gameplay and try again the following weeks. This League presented fair opportunities for everyone, and thus it was of no surprise that there was overwhelming support and participation rates over the duration of the league.

A participant myself, I observed the intangible benefits that the DTCG League brought to the local community – friendships were forged between regular players of different game shops, and players started frequenting different game shops beyond the most convenient or closest one to home. Not only was the current meta (BT5: Battle of Omega at the point of the qualifiers) played to the highest level, we saw the development of defining deckbuilds such as Lilithloop, which the international community now takes reference from. The yellow Lordknightmon build was optimised to the point of dominance; an incredible player managed to win at nearly all of the participating card shops and was granted direct entry to the finals for his achievement.

Unfortunately, the emergence of the COVID-19 Delta wave dampened the excitement and anticipation of the semifinals originally slated to be held on 15 May 2021. To combat the local infection clusters, the Singapore Government instituted Phase 2 Heightened Alert from 16 May to 13 June 2021. During this period, social gatherings were restricted to 2 persons and dining-in was not permitted. The return to normalcy was hindered by a fresh surge in community infections in late June 2021 and the KTV cluster in July 2021 which consequently delayed the phased easing of restrictions to 10 August 2021. The uncertainty in the permissible group size made it impossible to finalise plans for the next rounds as new restrictions and measures could be announced without advance notice and effected days later.

Another consideration League organisers had to contend with was the release schedule of the upcoming sets. Ideally, the semifinals and finals should be held sometime after the release of the latest booster set but not straddle the release of the next set. They also had to survey all players’ availabilities and be mindful of major announcements such as the latest card ban and restriction list.

Semis and finals

The semi-finals were held over 2 weekends in Mid-Feb 2022 and 43 players played in 15 pods of up to 4 persons, in line with current safe distancing measures. The winner of each pod advanced to the grand final held on 26 February 2022, hosted by Sanctuary Gaming. The 16 finalists were only allowed cards up to EX2: Digital Hazard and all decklists had to be submitted to DTCGReview prior to the actual day. Players were paired after registration on the day of the grand finals and were presented a custom-designed top-16 playmat as keepsake for their efforts and commitment. The finalists then battled in best-of-3, single elimination rounds until an undefeated winner emerged.

The conduct of the grand finals was remarkably smooth and free from discrepancies or disputes. But what was a sight to behold was the level at which our nation’s best players competed at. The games I observed were rarely a one-sided affair – every move was deliberate, calculated and often the best play possible in that circumstance. Players were gracious and respectful and the judges noted very few misplays over the course of the grand finals. We saw a blue hybrid Leomon player breeze through a sea of yellow hybrid decks in the top 16, top 8 and top 4 rounds to reach the ultimate showdown against another yellow hybrid player in the final round. While blue was eventually bested by yellow, it was one of the most exciting and memorable matches to watch in a long time. No one left empty-handed either! DTCGReview also sponsored the lucky draw prizes that every eliminated finalist got to win. The grand finals concluded with players leaving happy with their prizes and a little more appreciative of their opponents’ abilities.

Closing thoughts

In hindsight, as a participant, volunteer and ardent supporter of the DTCG SG League, I am proud to have witnessed the successful closure of this event and have renewed respect to the organisers who have pledged so much time, effort and resources to see this through to the end. I believe that not only have the DTCG SG League fulfilled its objective to cultivate a larger pool of better players and crown the best player in Singapore, it has served well as a platform for players to forge stronger bonds with each other within the community. That to me, is a reward to the organisers in itself and is best done organically; an endeavour from our community itself.

The conduct of the DTCG SG League also sets a healthy precedent for future tournaments carried out at a similar scale in Singapore (Bandai and Maxsoft, I’m looking at you). I am sure all players are looking forward to the next iteration of organised play and I sure hope it doesn’t disappoint.

Tournament Information

Host: DTCGReview 


Date: March 2021 —-Semis and Final: Feb 2022

Number Participants: ~100

Format: Swiss Bo3 Double-Elimination in qualifier, Bo3 Single Elimination in Final.

Deck Distribution in Top-16:
8 Yellow Hybrid, 1 X-antibody, 2 Purple Maste-Ophanimon, 1 Beelzemon Deck, 1 Blue Hybrid with Leomon, 2 Blue-Green Imperial and 1 Beelstarmon.

Top-4 Decks and the Winners

Top-16 Battle Result:

Champion: Jeremy Ong
2nd: Chong Cheah How
3rd: Tan Shi Qi
4th: Marcus Lim

Winner Deck: Yellow Hybrid

The result of winner’s deck in final:

Top 16 : Yellow Hybrid ❌⭕️⭕️
Top 8 : Yellow Hybrid ⭕️⭕️
Top 4 : Yellow Hybrid ⭕️⭕️
Finals : Leomon Hybrid❓⭕️⭕️

2nd Place: Blue Hybrid with Leomon
3rd Place: Yellow Hybrid with Rapidmon
4th Place: Yellow Hybrid with Ophanimon and red-base.

Robert: BT9 MetalGarurumon X Restand OTK Deck

Invited Author: Robert Julian Torres
Country: Philippines


Upon checking the revealed BT9 cardlist, the first X antibody line that caught my eye was the Greymon X line since it has the protection from destruction and returning effects. Upon checking those, I was curious what would its counterpart, the Garurumon X line would provide. While the Greymon X line seems to be useful, the Garurumon X line protection is not that good since it only protects from battle. After seeing this, I still wanted to try a MetalGarurumon X deck as a counterpart to my Wargreymon X deck so I tried searching the Blue Cardpool to what to use.

This is where I remembered from the BT5 where there are Ancient Garurumon decks that utilise some Weregarurumons that can restand, that card is the Weregarurumon promo card. From this, I tried to build the deck around restand/unsuspend and attacking the opponent with multiple attacks. At first, I thought to add Weregarurumon Sagittarius mode to provide some jamming capabilities to be able to check freely. When I tried it, I realized that it will hinder the restand/unsuspend process and due to Garurumon X’s protection, the Jamming is not needed anymore. This is where I built my deck around Garurumon X’s protection and the restand/unsuspend capability of the Weregarurumons.

Deck Owner: Robert

Deck Mechanics:

There are 2 core mechanics on which this deck revolves around, one of them is restanding/unsuspending. The newly released Weregarurumon X (BT9-028) is a 0 cost restand if you evolve on a Weregarurumon. This is where that I thought to incorporate its effect on another card that restands which is the promo Weregarurumon (P-008). As long as there is a “Garurumon” on its source, it can restand once.

Also, it has a very good inherited effect in which you need to have 8 or more cards to gain “SecurityAttack+1”. This pairs great with another promo card, Garurumon (P-007) where its inherited effect is not [once per turn]. But there is a downside on the promo Weregarurumon, its DP is small and can be killed by some level 4s and most of the level 5 and above cards.

And this is where the other core mechanic comes in. With the release of the new card from BT9, Garurumon X (BT9-024), it grants protection on battle for the Weregarurumon to attack safely by discarding same level digimon from its source. If you have a any Gabumon and Gabumon X (BT9-020), you will have 2 protections from battle (discarding both level 3s and level 4s for each battle that not survives).

Couting the attacks with the restand, you now have 3 attacks, 1 from intial Weregarurumon, 1 from restand of Weregarurumon, 1 from restand on Weregarurumon x. The restand is not yet finished, the MetalGarurumon X (BT9-031) also provides another restand and it becomes blocker until the end of opponent’s turn. Also, if it restands, it will return all of your opponents lowest level Digimon to their hand. This is a great removal if they only have a level 5 or higher digimon on the battle area or even a blocker. This will help a lot if you don’t have game for that turn.

Other Supports

The other cards on this deck helps digging the right pieces like generic searchers, Daisuke/Davis Motomiya (BT3-093),  and Blue Memory Boost (P-036) which also provides memory stablity, X-antibody searchers, Cool Guy (BT9-092), and Gabumon X, and garuru searchers, BT5 Gabumon (BT5-020).

How do I run this deck

Now, for the combo of the deck, the cards you always want to have or find are Garurumon X, Weregarurumon promo, Weregarurumon X, and X Antibody (BT9-109) option card. These are the core combo pieces of the deck.

For the OTK startegy, you want to build safely on your hatching area a Weregarurumon promo line with any garurumon (most prefarably the promo one) and Garurumon X for protection. If you are lucky enough to have a Gabumon X as well, you might want to digivolve it on the breeding area on top of your Gabumon. But if you need to dig for more cards, you can play it instead.

To be able to OTK, you will either need 1 of the following cards on play, Nokia Shiramine (BT5-092), Blue Memory Boost, Cool Guy or your opponent gave you 4 memory. This will ensure that you will be able to digivolve to MetalGarurumon X and be able to attack for game since it is a 4 cost to evolve.

On your turn, you will raise Weregarurumon from hatching area. You will attack directly once, then restand/unsuspend (if you have garurumon promo, you will draw 1 card as well). If the security check is bigger, activate Garurumon X protection from battle. Then, play the X Antibody card and place it under Weregarurumon, attack directly again triggering the effect of X Antibody to digivolve to Weregarurumon X from your hand for free and be able to restand and return level 4 or lower Digimon.

Since you now have the inherited effect of Weregarurumon Promo active (as long as you have 8 or more cards in hand), it will now do 2 checks instead. If successful, you will now be able to attack directly again for 2 checks and trigger the effect of X Antibody to digivolve to MetalGarurumon X and restand again. You can attack for game here if you are still the turn player. Else, you will have a blocker and Digimon removed from your opponents side. As much as possible, you will want to always go OTK route. You can do this by setting up necessary cards or by attacking the security while building up the core pieces on the hatching area.


One of the deck’s weaknesses is that you hit a removal option card from opponent’s security, the OTK would stop at that moment. The Garurumon X-antibody will able to protect once if we have 2 cards with same level under its digivolution source. But we can set up again since our game is normally moving faster than the opponent.

Matchup Result

Black/Blue Dedigivolve Source Strip: O-O

Purple Beelzemon Blast Mode: O-X-O

Black Alphamon Ouryuuken: O-O

This site uses english-translated cards from

[En] Daniel (Spoogy): 1st Place at Europe Final Championship 2021 with Gabubond BOF

Invited Author: Daniel Opiola (Spoogy) – Winner at Europe Final Championship 2021

Date of tournament: 29-30 Jan 2022

Number of participants: 497


The European Championship Finals happened to be my first Digimon TCG tournament, and despite not having much experience at this game I felt prepared and ready to challenge the best players in Europe. 

Me being new to this game forced me to decide early on for a deck, as I had no cards and needed to get them. I was watching a lot of Digimon TCG content, especially the Streamer Primitivekage, who was testing Gabubond every day. I knew that it was the deck of the format, and it was quite affordable so that’s how I ended up buying all the cards he played in his deck during that time. The guy who was selling me the big chunk of the deck send me also some other staples like Ikkakumon, that ended up being my little tech card in the deck. All I did before the tournament, was playing the deck until I’ve felt comfortable enough to know what to do in each situation. I think being well prepared and knowing how to pilot a deck is the most important thing if you want to do well in a tournament. 

Games at Europe Final Championship 2021

Day 1:

Round 1:

I was super excited to finally play the game with real cards, but game 1 ended up being a bye, so I had to keep on waiting for my first real game. 

Round 2: 

My opponent played D-Brigade and I ended up winning 2:0 as I was able to control the game easily and never be in real danger thanks to the ice walls.

Round 3: 

3M. Gabubond is just too fast for the gameplan of 3M. 2:0.

Round 4:

Another D-Brigade. Another 2:0 Win.

Round 5: 

Sec-Control. A hard matchup on paper, but I played it slowly and build up an army of tamers to finish the games with hybrids. I also dodged most of his security options. 2:0

Round 6:

Jesmon. The second game was my first lose of the tournament, but I kept on playing my game and won the third round to make it 2:1.

Round 7:

Doghaund, who ended up in the top 8 was my opponent. He played 3M, but with a lot of anti gabubond tech. Omnimon Zwart Defeat ended up being quite hard to deal with as he could remove my tamers. During the 3rd game my camera froze, so I’ve ended up having my first lose of the tournament. 1:2.

Round 8:

All or nothing. My tiebreakers were terrible due to my bye in the first round, so I had to win the game, or I would have ended up even outside the top32. My opponent was Xoras, who also made it to the top 16. He was playing a Machinedramon deck. I was able to win 2:0, thanks to Gabumon Bond of Friendship wiping his whole board. 

Thanks to that win I’ve ended up as the 11th player during day 1 and was able to advance to day 2. 

Day 2: 

Top 16:

My first Mirror match. I felt well prepared for this day and especially the bond mirror, because my deck had a lot of techs like Octomon and Ikkakumon, that get really strong against other bond decks. It was also an open deck list format, so I was sure to be safe from some exotic techs. I won the match 2:0

Top 8: 

The big star of the european championship, Diaboromon. I won the first game by hardplaying Gabubond and deleting 2 securities of him each turn. The second game didn’t go as well, and I’ve lost it. During the 3rd game my opponent’s camera froze and I’ve got the win. 

Top 4: 

Gabubond again. I won the first game with a well-played Gabubond that allowed me to clear up his board. During the second game my nerves got me, and I threw the game by not playing it safe enough, so my opponent was able to play Lobomon for the win. The third round was just pure pressure, but in my opinion my build was better suited for the mirror and so I was able to win the game, despite my opponent having 3 hammer sparks in his securities. 

The Final:

I was going to the worlds, so the final felt like a fun game between me and my opponent, because the pressure of the semi-final was gone. But I still wanted to win the game and despite me making same sloppy plays I was able to win the game 2:0. My opponent was playing a tech Magnadramon, but it came way too late for him to safe him.

Final thoughts

Overall, I couldn’t be happier about my performance, and the tournament. The deck felt great to play. It’s super consistent and I feel that I can with every matchup up with it. Although I would kick the 2 promo Gabumon and add 1 more EX-01 Gabumon and maybe the new starterdeck Gabumon instead. And maybe one more Octomon or Ikakkumon to deal with the onslaught of Mekanorimon.

Lexus’s Warp Beelze Rush

Invited Author: Lexus T
Country: Singapore


Ex02 brought about one of my favorite decks this set, the Warp Beelze Rush deck. Whilst not being the Tier-1 deck that has been running rampant the past few metas, it is one that is fast-paced, luck dependent and incredibly satisfying to play. It can be rather expensive to build to the number of secret rares that it plays but if you were like me and cashed in on BT2 Beelzes before the blast mode reveal, then this deck wont cost that much more than your usual decks.

Deck profile:

As its name suggests, this variant of Beelzemon has little to no reliance on the traditional digivolution routes, but rather almost full reliance on hitting at least 10 cards in your trash to kick start the warp evo engine into BT2 Beelze and then into Blast mode. 

MVPs of the Deck mill engine:

Impmon and Pagumon’s Inherit allows you to mill 5 cards from deck, proccing a slew of effects if you are lucky. This deck relies heavily on trashing Ai & Mako, BT2 Beelze as well as Blast mode in order to pull off the combos. You can then use Dobermon to retrieve Ai & Mako or BT2 Beelze or any purple digimon cards as needed from the trash needed to advance your game state.

Heres a tip: Always resolve the trash effects of impmon before pagumon as if you hit a ex02 Beelze when milling if there are no other impmons in the trash, then the trash effect of impmon will not active should you bring it back to the field.


These are the bread and butter of your build. These impmons have all the effects you need in your arsenal. Having a large lvl 3 base also ensures that you almost never brick. Impmon into Beelze into Blast mode and swing into your opponent’s security. Nuff said.

Ex02 Impmon allows you to choose up to 3 cards to trash when milled, so please dont mill 3 when your deck is thinning out.

Techs Cards

With Impmons and Beelzes being your base, we do have a few spots to tech in cards that suit your playstyle. I find Jagerloweemon a really useful tech card that always catches my opponent unaware; With the 3 memory you get each turn, you can use 1 for calling from darkness to retrieve him, evo for 2 and swing for game. Lucemon also provides an alternative delete to corona blaster, a level 5 body for both beelzes that can be easily retrieved from trash when needed.

Bad matchups:

Yellow hybrid recovery and Blackwargreymon.
Yellow Hybrid prolongs the game via recovery, which is beelze’s achilles heel. Blackwargrey’s kit can be very irritating and since beelze needs to be out on the field before being able to evo into blast mode makes it vulnerable to metalgre’s devolve effect as well as blkwargrey’s tamer deletion effect.

Final thoughts

This deck is an extremely fast paced deck that can easily deck out if you do not carefully control your milling. However it offers strong control, swarming potential and incredible satisfaction from gambling out milling effects that can devastate your opponent’s board. It may not be the most economical deck around but hopefully, it will be able to shine a little more once the ban list takes effect.

Game Play

This deck runs 2 Omnimon Zwart Defeat instead of 2 copies of 2 Lucemon, and no LV4 Hybrid JagerLowee.

This deck is the older version before it was optimised, which is shown in this article. 

This site uses english-translated cards from
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