[BT14] Khai: Gammamon Winning Deck Tournament Breakdown

Invited Author: Khairul Irzan

Country: Brunei

Introduction

Hi everyone Khai here again with another winning list I have brought to a recent Digimon Tournament in Brunei’s Razid Zemar’s Hobby Shop. 

Click into the image for decklist in Digimon Card Meta

Important Cards

We know of Gammamon from the latest Digimon Series Ghost Game and how we have been teased with quite a few cards from different BTs and Promos over the past years, with the introduction of the RB set for the Gammamon evolution lines it finally became a proper deck. Lets break down the RB Cards as below:

Searcher Gammamon and an ess that powers up the Digimon a strong body with "Raid" to attack unsuspended digimons and playing a tamer on evolve, which is quite important as you want the tamer supports.

The aggressive GulusGammamon with its BT10 version both for the attention of poking at opponents and to replay any important Level 3 Gammamons especially the ones with on play

Both Regulusmon and Canonweissmon with the ability gain all effects of Gammamon in their names which are core important pieces for the deck, each with their own special abilities.

  1. Regulusmon able to give any 1 digimon an on deletion to delete the lowest level opponents Digimon on field.
  2. Canoweissmon to be able to warp from a level 3 Gammamon with a gammamon in their evo line.

Arcturusmon, even with an ability on evolve to delete a Digimon, honestly for me the best part of this card which makes it one of the most valuable card in the deck is the ESS. To be able to trash a security after deleting an opponents Digimon is high valued in any aggressive decks.

Next we have these two cards which ive decided to just talk about them together, Siriusmon and Proximamon. Honestly these two cards are good in the deck, not great, just good. You still want them in the deck but they are used for deleting opposing opponents Digimon most of the time and finishers.

LM BOOSTER

Now that we have covered most of the viable cards from RB somehow with the introduction of RB making Gammamon deck one of the playable decks in Digimon TCG, somehow the deck is still not the best deck to go for in the meta. It was still fragile and easily disrupted.

That’s until Bandai introduced the LM booster set. The LM booster brought us reprints of the Gammamon line, as well as all new playable Gammamon pieces that I believe has changed the deck for the better if not close to a Tier 1 Deck in our current Japanese Meta. I will now breakdown to all of you the three best cards from LM that has made Gammamon a top fighting deck:

The new purple Gammamon LM-016.

This card is a menace to opponents. With an ess on deletion to play a free Hiro tamer, it helps us setup early game by evolving to any of the level 4s we have in our decks to give an aggressive early poke.

Now the main ability of this card all turn is to allow it to evolve into any Gammamon in its text from your trash without paying the cost, this is super powerful especially when you combo with the RB Regulusmon and Canoweismon from RB and BT10. Before you know it you can actually evolve up till a Proximamon with the right setup.

So to trigger this ability is to have any of your other Digimons be deleted by an effect, yours or opponents. Easier said than done….but the next card will show how it helps.

Bokomon LM-019

This card is one of the new backbones of the Gammamon deck. You would play 3-4 in the deck. For an uncommon card it does too many things which would atleast make it a rare.

  1. It’s a body that can attack
  2. It’s a top deck searcher that digs top 4 cards and taking any card with gammamon in its text, tamer included.
  3. Its all turn ability that made it such an important card, any Digimon with Gammamon in its text other than Bokomon were to leave the field, delete Bokomon instead to prevent it from leaving.

With this three abilities especially point number 3, it has given the Gammamon deck more protection to removals and battles. This also helps Purple Gammamon to be able to evolve up.

Regulusmon Ace LM-017

One of the greatest Gammamon piece LM booster has brought for the Gammamon deck. 

  1. The fact it is an Ace card to allow us to blast digivolve
  2. it has both an on play and when digivolving effect, to put any gammamon in its text from your trash to its ess. Note: Level 6 Arcturusmon is its best friend to put into ESS. Another note is that you can put wezengammamon blocker to the ess to also do a surprise block if you have the inherit abilities of gammamons in your ess too.
  3. Its all turns when you put an ess in to Regulusmon you have a choice of deleting your own or opponents level 4 or lower Digimon, and if you do you can play any of your level 4 digimon from trash, in this scenario you would always want to play the new Bokomon to make sure you will always have that protection from getting removed from field.

This card is an auto 4 in the deck, its effects are too good to not play enough in the deck.

Now that I have broken down the cards that have made the deck to what it is, let me break down my tournament match ups.

TOURNAMENT BREAK DOWN

It was a BO3 tourney format:

1st game BWG X 2-0

2nd game D-Brigade 2-0

3rd game Jellymon 2-1

BWG match:

This is ofcourse one of the most challenging match ups being one of top tier decks in the meta. My strategy against BWG was to ofcourse exploit its weakness which is higher power and direct attacks to avoid them from using their effect deletion prevention.

The key cards to use was promo Gammamon that allows us to attack unsuspended and also the Raid ability. Tamers also came in handy to give Gammamon more power to smash into BWG.

MVP of the game ofcourse had to be Bokomon which had given me so much protection from the massive deletion effects from BWG.

D-Brigade match:

This was also one of the big bosses of the meta, also to mention the pilot had been back to back champion with D-Brigade. The key card here was definitely BT8 Gammamon with its ess to delete 3K power digimons which allowed me to clear his board most of the time.

Once I got to Regulusmons with Arcturusmon ess it was also easy to clear out and raid into his digimons while trashing security to grab the win.

Jellymon Match:

This was a game where its dangerous as I lose the most important key in the Gammamon deck, the ess.

I had lost the first game because I wasn’t too familiar with the deck, one careless attack from me, opponent was able to blast evo into the new LM Level 6 Jellymon, Amphimon and removed my Gammamon lines.

After the first defeat I knew the important card for this match up was to spam Bokomons to protect my digimons. For the next two games my opponents couldn’t remove any my Digimon cause of the protection Bokomon gave, he was forced to instead remove my Bokomons. As long as I had the bokomons I was not worried at all about him bouncing my digimons, and it secured me the win.

Tournament Summary

With me defeating some of the top tier decks that night I believe that Gammamon is able to fight atleast most of the meta decks.  Although I have not tested against them yet but I believe the deck would have a hard time facing the 3 big monsters of the meta:

  1. Shinegreymon – because of the DP minuses, Bokomon cannot prevent that, and most of the time if they OTK its over.
  2. MirageGaogamon – we all know the adding cards to hand and losing memory is a pain. Other than that I believe the Bokomons can protect the deck
  3. Sec con – I have no words lol just pray.

Summary

This deck has proven itself a worthy deck for the meta and it should be. I trust anyone who are interested to build the deck will have fun with it and see how interactive it is with all the supports. I myself am looking forward to test more with the deck and its other pieces. Another card id like to test with is Siriusmon Ace. For now keep on playing and keep on testing 

[BT13-EN] George: 1st place at the PPG Regional with Belphemon

Hello, My name is George, and I’ve been Digimon since the beginning. The deck I used to get 1st place at the PPG Regional as well as 3rd and 10th at the Offline Gencon Regionals is Belphemon.

Matchups

My matchups for the 1st place finish were: 

Round 1 – Yellow Hybrid 2-0 

Round 2 – Royal Knights 2-0 

Round 3 – Royal Knights 2-0 

Round 4 – Miragegaogamon 2-1 

Round 5 – Shinegreymon 2-1 

Round 6 – Shinegreymon 2-1 

Round 7 – Shinegreymon 2-0 

Round 8 – Royal Knights 2-1 

The deck’s strategy is to put your opponent on a clock with sleep mode, forcing them to make decisions they don’t want because Rage Mode will be coming onto the field destroying all their level 5 or lower digimon. 

The primary outlet of cycle with Belphemon is drawing and discarding cards to get powerful effects like BT-13 Astamon’s inheritable to play a level 4 or lower digimon on their turn and floating into your other Gizmons when they get deleted. Psychemon is a strong tech into the Royal Knights matchup as it forces them to remove the floodgate or they cannot extend their plays. Nidhoggmon is also another strong tech card as it acts like a Hammer Spark to extend your plays, or a strong defensive card for when your opponent swings while you have Belphemon: Sleep Mode on field, you can discard 2 cards from your hand to stop an attack, and discarding the Nidhogg will surely make them rethink their next move. 

Belphemon has relatively positive win percentages against majority of the decks of the format except for Shinegreymon. The biggest tip for playing against Shinegreymon is knowing when to Block / Negate an attack since the deck can output massive damage quickly. Stopping the Marcus Sec +1 attacks is usually the key point in survivability. If you can bring out Sleep Mode / Rage mode as quickly onto the field as possible, the safer you are. 

Miragegaogamon feels more like a 60/40, 60 being in Belphemon’s favor, and Blue Flare is the closest 50/50 matchup, as they have tools to stun Rage Mode since it lasts till the end of your opponent’s turn. 

For mulligans, I would only mulligan if you have no turn 1 play. If you have no rookie but you have Eyesmon: Scatter Mode, playing it for 4 isn’t horrible as the On Deletion gets you a lot of value.

Shoutout

Shoutout to PPG and PlayTCG for always running smooth tournaments as well as my teammates/ locals who helped me prepare for these big tournaments.

[BT14] Khairul Irzan: Lilithloop Mill Deck

Invited Author: Khairul Irzan

Country: Brunei

Introduction

Hi everybody, Khai here again with another interesting Purple deck. I bring the ever famous overly restricted Lilithloop combo deck that I have referenced from an Evo Cup Winner in Japan:

This time it is not the usual strategy where you get multiple attacks from looping Ceberusmon, but instead we are going for the mill strategy with the Guilmon-Growlmon-wargrowlmon line up. 

With the milling strategy and Lilithmon looping options, The Lilithmon Loop Deck gains incredible momentum where you can repeatedly send cards from your opponent's deck stack to their trash. This aggressive mill loop weakens your opponent's ability to find their potential answers and finishers away.

This Deck has a potential to end games as early as turn 3 with the right setup.

Important Cards

The Searchers:

These options help you set up your combo, drawing cards, choosing the potential pieces to your hand, and will remain on field to have enough memory and discount to help your Digimon to evolve and combo off.

The Mill package:

The main wincons of the deck Growlmon + WarGrowlmon is the guarantee mill 5 cards which helps us get the win.

Growlmon EX3 – our answer to Digimon memory blockers, played by effect blockers, and if non we mill 2 cards

Growlmon Ex4 – our guarantee mill 2 cards but most important the digivolving and ess effects to return Growlmon in its name (in this case we usually choose Wargrowlmon)

Wargrowlmon Ex3 – The star level 5 of the deck, the powerful mill 3 and to play a free Guilmon from hand or trash, this allows us to repeat the evolution lines.

Utilize the Growlmon and Wargrowlmon mill loop in tandem to disrupt your opponent's strategy and chip away at their decks for wincons.

The Loop package

the Call to Darkness tactic acts as a powerful trump card for this deck. By activating "Call to Darkness," you can return up to 2 purple Digimon cards from your trash, including the menacing Lilithmon herself. With lilitmon returning 2 options on evolve, This allows you to consistently reuse key pieces, maintain a loop as long as you have enough memory.

We also have the new Lament of Friendship from the ST16 Purple TD. It acts as a mini call to darkness but whats important is that it can return any 1 Digimon. Which makes returning Avengekidmon a possible target to ensure you don’t deck out.

Strategy

The deck is all about holding back. Ensure you have your level 3 ready to move up anytime, but spend all your first few turns setting up Delay options on to the field, this is to guarantee enough memory gaining to fire up your combo.

Once ready and enough resources in trash field and hand we proceed to combo off.

The First 5 Mills:

Any Level 3 -evolve-> Growlmon Ex4

Mill 2 cards and return any growlmon in its name to hand (in this case wargrowlmon)

Evolve to Wargrowlmon

Mill 3 cards play a guilmon from trash or hand (choose hand whenever possible to maintain cards in trash)

Now you have a guilmon ready and a wargrowlmon ready to evolve into a Lilithmon.

The Loop:

With your trash ready abuse Jack Raid as you want to have enough memory.

You can then evolve to Lilithmon and return 2 options: priority is always jackraid and call to darkness.

If you have call to darkness in hand then you may return two jack raids to ensure you have the memory gaining.

You can now start using call to darkness to sacrifice your own Lilithmon to return a Lilithmon and a growlmon to hand, not Wargrowlmon! Why?

Growlmon EX4 ess can return any growlmon in its name, pick wargrowlmon. So with one call to darkness you can potentially return 3 of your important pieces!

With the ready guilmon from our previous wargrowlmon we can now repeat the process, HENCE LOOP!

The Math

In one turn we can usually mill opponents out 15-20 cards depending how we set up for our turn one.

For opponent:

Setting up 5 security + 5 cards in hand. So that’s 40 cards in the deck. Depending how the meta decks now have so many cheap evolutions and searches, potentially they will draw out their deck leaving atleast 28 cards in their deck by their turn 2 or 3.

Match Ups

I was surprise I went for a full 5-0 win and manage to mill out all my opponents.

GAME 1: Yellow Red Hybrid Control

My opponent was aggressive in this match up, I had to swing in to his hybrids and ensure he wont aggro me out. With his low cost evolving he manage to draw a lot of cards and this help me to set up the loop engine properly by turn 7 and win. Tip: deleting a Digimon with overflow helps us out a lot LOL.

GAME 2: Dorbrickmon OTK

My opponent has been a known champion locally with his OTK Dorbrick, unforturnately he bricked and couldn’t set up properly so he was force to use options and hard call coredramons to keep drawing his deck, which was an advantage to me as I want him to thin his deck. On turn 2 I manage to mill atleast 10 cards against him which made him loose a lot of his key pieces, and by my turn 3 I was able to finish it off.

GAME 3: Loogamon

Now this was a hard match up for lilithloop, as milling a loogamon deck is like a godsend for them as they want their pieces in trash. Unfortunately he had his pieces to cheat out his digimons, but they were the wrong ESS which couldn’t help him gain memory to maintain his turn. Opponent also made a major misplay with forgetting to place his EIji Tamer under his Digimon.

With his card draws and trashing options helping me thin his deck, I was able to mill my opponent out by my turn 4. I could have ended it at turn 3 but I chose to kill his level 5 digimon without noticing he had 2 analog boy on field.

GAME 4: Royal Knights

This was a hard match up as RK does not have much digging other than Dynasmon. My opponent did play one dynasmon atleast which in a way helped. I had no choice but go for an early mill to hopefully mill out my opponents key Knights. It proved to be a viable strategy as I was able to mill out my opponent from all his Omnimons to prevent OTK. Memory control was also a key strategy against RK.

GAME 5: SECCON

A deck I have dreaded to go against. Funny enough opponent knew what I was playing so decided to heal a lot during his early turns to prevent me from going for an aggro strategy. So I decided to go ahead an mill him out. Lucky enough I was able to hit most of his own avengekidmons which prevented him from returning his own cards. He played down multiple dexmons to prevent me from gaining the upperhand but I was able to play around use the dedigivolution to my advantage. I failed to mill him out when I started to initiate the loop, I was forced to play my avengekidmon to buy an extra turn and surprisingly manange to combo loop again the next turn.

SUMMARY

Overall this deck was a menance to all my opponents who were not ready for it. It definitely is a meta slayer in a way. I was actually looking forward to face greymon decks or D-brigades.

I think the worst match ups for the Lilithloop would be Beelzemon (since there is so many when trash from deck effects which helps the beelze deck abuse and also mess with the combo) and Miragegaogomon (the when opponent adds card by effect and gain memory for each card in hand will definitely mess up the combo)

I hope this article helps all of you understand the deck better and I must say it is not an easy deck. I had to grind and practice alone for a whole day to prepare myself for the tourney. Practice makes perfect.

[BT14] Garry: MirageGaogamon with ZudomonAce, a strong deck for Evo Cup

Invited Author: Garry Yeung (won Evo Cup)

Country: Indonesia

Introduction

Hi, Garry from Indonesia here. Finally, after a while we got a new prize for Evolution Cup (BlackWargreymon) and the event starts in the early meta of BT14 Blast Ace. Since we got new mechanic (Blast Evolution) and (Counter) timing that really change the game, I will give you my opinion and what I know about the meta and my MirageGaoGamon deck.

First of all my opinion might change in the future since we are still in the early meta of BT14 and people will try new things to counter the meta deck. When BT 14 got teased I thought that the new cards won’t help MirageGaogamon too much, but after some test I think some new card really help MirageGaogamon to become a better deck.

Deck Building

Digitama (Lvl2) 

Bukamon BT14-002 (x4):

This Digitama is the best upgrade that MirageGaogamon can have since Mirage always have problem with DP and to give Jamming to Mirage before we need a tamer (Nikolai Petrov BT11-090) that is hard to play since there is no timing to play it. It’s really easy to get to the Digitama condition to get Jamming we can just bounce all the enemy that have more source than our Digimon. It’s also good to push early when the enemy brick and can’t deal with our Rookie (Lvl3) or Champion (Lvl4) that will keep hitting with jamming early. For now bringing this digitama is the best choice for Mirage deck.

Rookie (Lvl3)

Gaomon EX4-015 (x4): I only play one type of Gaomon and to me this one is the most powerful one, It can give you easy memory+1 and can help adding hand to your enemy for another extra attack when we already in MirageGaogamon Burst Mode. 

ModokiBetamon (BT6-021) and Syakomon (BT5-021)

Since there’s a lot of deck that requires to bring Memory Boost and Training cards this is the best way to control them from getting free memory. But you need to let it go when you know the enemy can easily handle Modoki or Syako just use it to evolve and place a tamer or you can hit the enemy since you are probably still Jamming from the Digitama. Both ratio of this card can be change depends on your local meta.

Gomamon BT14-020 (x4): This new Gomamon really help you to get rid of the enemy Digimon and Blocker. Since we can trash 1 Digivolution Card at start of main phase we can easily get rid of enemy’s Level 5 (Ultimate) with Zudomon after. If you’re facing deck with many blocker and you can’t get rid all of them like Commandramon deck you can use this Digimon other effect (can’t be blocked for the turn) to make their Blocker useless. In my opinion you can reduce this card to make slot for Gaomon BT11-020, but since I already have many searcher from the option I play only this card.

Champion (Lvl4)

GaoGamon (EX4-017) and GaoGamon (BT13-025): This is the usual Lvl 4 (Champion) for MirageGaoGamon deck and not much to say since both always really good with the deck. GaoGamon (EX4-017) easily handle Rookie that blocking your Memory Boost or Training card and GaoGamon (BT13-025) can play Thoma H. Norstein for free.

I always bring one or two Hybrid in a mono-colour deck especially if you need to play an Evolution Line as your win condition. Right now, Lanamon (BT12-024) probably the best Hybrid for this deck since you can add Gaomon (EX4-015) for extra memory later when you evolve. You can also play Kumamon (BT7-021) since it goes well with the new Zudomon ACE (BT14-026).

Ultimate (Lvl5)

MachGaoGamon (EX4-019): I always bring this MachGaoGamon since I want to control my opponent’s board and the source effect goes well with MirageGaoGamon BT11-033 (unlike the other MachGaoGamon you need to attack first with Lvl5).

Zudomon ACE (BT14-026): One of the best ACE Card in the game, I was surprised to see the price when the set is released since it’s really cheap for a really strong card. With this card surprisingly we can easily handle the new Commandramon and even Greymon X-Antibody sources effect. It also good to remove enemy’s Digimon and goes well with Gomamon (BT14-020) and the option card Sourai (EX3-067). Just make sure your enemy can’t easily destroy your Digimon with ACE or you will lose some memory with Overflow.

 

Mega (Lvl6) and (Lvl7)

MirageGaogamon (BT11-033) and MirageGaogamon Burst Mode (BT13-033):

You can never go wrong with this MirageGaogamon and Burst Mode simply one of the best Mega in the game since released and with the easy access to Jamming these cards just go nuts. When you evolve to them usually the enemy will have no more Digimon left in the field. For other option you can always bring MirageGaogamon BT13-031 to remove the enemy’s tamer and play your own tamer for free but it always depends on your local meta because sometimes there are deck that don’t have any tamer and you don’t want a dead card in your hand.

Tamer

Touma H. Norstein (BT4-093) and (BT13-097)

Most people at first thought that MirageGaogamon deck really need it’s tamer like ShineGreymon Deck but after testing with the deck a lot you can really reduce both of this Tamer since we only really need one for easy access to Burst Mode and even if you miss the Tamer you can always just evolve normally to Burst Mode and put the Tamer later when you get it from the draw, most of the time you can play the Tamer again since we play many Memory Boost and both of our Mega (Lvl6 and Lvl7) literally gain memory when evolve.

Option

Blue Memory Boost (P-036) and Mental Training (P-104)

This deck main searcher, you really should spam this card until your setup is ready for an OTK move or clean your enemy board. In this deck you can get rid of the rookie that block them very easily.

Ice Wall (EX1-068)

This card is limit for a reason, always good to bring this to hold deck with multiple attacks (Commandramon, MirageGaogamon, FenriLoogamon, etc).

Sourai (EX3-067) and Full Moon Meteor Impact (BT13-105)

Sourai can hold against ShineGreymon and Commandramon deck it can always help and goes well with Gomamon and Zudomon from BT14. I bring one Full Moon Meteor Impact (BT13-105) just to spice up my security cards and its not a very costful card in hand since in the late game it will be very cheap to play.

Matchups

Usually I do a tournament report but for today’s article I will tell you my opinion’s about some matchup with this MirageGaogamon deck. If you are interested in my matchup you can go to my Twitter (@garryyeung), I already play 2 Evolution Cup (32 Player) and went to the finals in both of them.

Bad Matchups

Four Great Dragon Loop

I think Venusmon (BT10-042) is one of the worst match up you can get when you play MirageGaogamon deck and with the Four Great Dragon loop with Holydramon (EX3-036) you can never use your When Evolving and When Attacking effect like in forever and the Security Attack -1 and -2 really hurts Mirage. The way to handle this is to rely on the new BT14 Gomamon and Zudomon effect to get rid of the Venusmon (BT10-42) or play the Full Moon Meteor Impact right away before the enemy’s board getting uncontrolled.

Security Control

MirageGaoGamon have no protection unless you play the one from BT13 that only have Evade and unlike other deck that have protection (can prevent from leaving the field) this deck is weak against Security Control deck with have many option card to check in security. Don’t play ACE card if you can or you will have to pay the overflow everytime.

Blocker with Breath of the Gods

Such an underrated card for now, I think we will see more of this card coming into the meta since so many ShineGreymon and MirageGaogamon. Easily counter them by gaining reboot and can’t have its DP reduced or be returned to deck or hand until opponent’s next turn. Even the security effect really preventing Burst Mode deck to finish the game since it’s stop Digimon to attack player for the turn. Might see this card play in Commandramon or Alphamon deck.

Other Matchups

With the addition of Bukamon, Gomamon, and Zudomon I think the deck rarely have other bad matchup, though in my experience playing mirror (MirageGaogamon vs MirageGaogamon) is very hard since the one with the better hand can easily finish the game first.

Conclusion

With addition of ACE card, I think the game become much more interactive for players and it’s interesting how they will take the counter timing in the future with new cards. For the meta itself, in my opinion it will not change very much, ShineGreymon, MirageGaogamon, FenriLoogamon, Commandramon and WarGreymon or BlackWarGreymon will still dominate the game.

I hope many players will try testing other deck since there are still a lot of potential in other cards and I hope to see more Patamon BT14-033 for the Yellow Vaccine or Mastemon deck and Palmon BT14-044 for the Bloomlordmon or Rosemon deck. There’s also a potential of black deck slaughtering the meta with Breath of the Gods from (BT3-105).

Overall really excited to see how the meta grow and and with many new events coming (Magnamon Cup and Ultiamte Cup) I hope we see many new deck joining the meta. Thank You for reading my article, hopefully I can share a lot more in the future and goodluck. Don’t forget to follow me at Twitter @garryyeung.

[BT14] Ron – Evo Cup: Raging Fangs of Shadow: Introducing Loogamon Deck

Invited Author: Ron Agbayani

Region: Philippines

Introduction


Hello everyone I’m Ron Agbayani from Philippines and I was crowned champion of the first leg of Evolution Cup Month of July, 2023. Since the announcement of Bandai, many people are eyeing on this big official event because the prize cards are something memorable and exciting! Black Wargreymon, Metalgreymon, and Koromon look pretty good and relevant up until today in BT14/Training/Mulligan environment.

Deck Introduction

The assets of Loogamon deck are the incredible recycling ability, multiple security checks, spam power, memory gain, and flexibility. I chose this deck over the established tier 1.0-1.5 decks because it felt like it can out play multiple decks in the competitive scene but unfortunately it also has some worst match-ups such as Jesmon, Mugendramon, and other high DP + Blocker Digimons. There are flexible spots in the deck so you can include tech cards such as Dexmon BT9 or Shinegreymon: Ruin Mode EX4.

Rationale of my Build:
My Rookies are straightforward. It consists of Loogamon BT14, Dracmon BT9, and Gabumon ST16. Why Gabumon ST16 and not Dark Animal rookies? I wanted to have passive memory gain ability and draw power so I could always evolve to Champion and make some cheap shot while finding my OTK pieces.
Loogarmon BT14 and Black Tailmon BT8 are self-explanatory. I used Dobermon EX2 since it allows me to mill and recycle in my trash.
The tech card in my Ultimate line-up is Kimeramon BT8 because it can extend my plays and allow me to delete pesky rookies (Pomumon BT9 and Gazimon BT3). HelLoogarmon is very strong due to its draw power, recyclability, and deletion effect. Why? Just imagine hard casting this card and end the turn. All abilities will activate. Combine this card with Analog Boy EX1 and it will give additional setup for your next turn.

In a nut shell, the deck must always create the opportunity to setup an OTK while giving continuous pressure.

Tournament Report

Here is my Tournament report where I wrote down some pertinent points during the match.

Digimon Card Game Evolution Cup July 9, 2023
Host: Black Cat Hobbies
Participants: 26
BO3 format

Deck Used: Loogamon Deck
Standing 5-0

Matchups:

1. Y/P Security Control
Can’t win if I did not have Eiji Tamer. The plan was to continuously give pressure by getting multiple checks every turn and making sure I have my Analog Boy EX1 securing my +1 memory and Free Hatch. HelLoogarmon helped a lot in this matchup since it allows me to delete Magnangemon BT1, preventing the opponent to evolve his Digimon into Dark Seraphimon EX4. It was a grind game to the point of decking out me.

2. Rosemon Burst Mode
Rosemon BT13 and BT14 kept on suspending my Analog Boy EX1 preventing me to abuse HelLoogarmon but I was still able to get my pieces via Mist Memory Boost BT8 and still my trusty Analog Boy. It was a 1 shot turn or go home for this matchup. Pomumon BT9 was a threat hindering my turn. Luckily I was able to draw my Kimeramon BT8 and deleted Pomumon then right after I did my OTK. Mimi BT14 is too strong IMO.

3. BloomQuartz
I was always thinking that this nemesis will always show up in my big event runs. Never forget Dukemon DC01 event Finals! The only way to win here outright and with pressure is to get Dexmon BT9 ASAP via Wisdom (Purple Training) Option P-108 and Analog Boy EX1. When my pieces were ready, I had to finish the game immediately before the opponent makes an impenetrable board state. Pomumon BT9 was also present but I was able to play Dexmon BT9 – board wipe.

4. Shinegreymon Burst Mode
I had to keep pressure by making small skirmishes such as attacking with my Loogarmon BT14 with Gabumon ST16 ESS. The goal was to get ahead in getting my OTK pieces before the opponent had his Shinegreymon: Ruin Mode EX4 so what I did was to attack, draw, and discard. If he had his Shinegreymon: Ruin Mode EX4, it could have been a disaster for me. Kimeramon BT8 was also a star player in this matchup.

5. Black Wargreymon
This big black war dragon was too tall and big with +DP and blocker and the only way to win was to delete his Digimon without protection. HelLoogarmon shined throughout games 1-3 giving me draw and deletion throughout the course of the game. As a Greymon user I know how hard to make a strong and stable level 6. I had to make sure that he kept on losing his level 3-5 Digimons. They say Greymons are nerfed but it’s still something to watch out for in the succeeding Evolution Cups.

Conclusion

Loogamon Deck is fun but a big headache! I had to keep on remembering the triggering effects and memorize some timing cues because all of these were crucial to have an optimal move in 1 turn. The adrenaline rush was good under time pressure.

PS: This deck list will always be subject to change. The meta is evolving weekly and IMO no deck is tier 0. It will always be flourishing with tier 1.0-1.5 with some effective anti-meta or rogue deck. It is up to the player to think critically for his build and play.

[EN] Christopher: 1st Place Latam Regional with Green Bloomlord

The Winner: Christopher Silva Puell (from Peru)

Introduction

Hi everyone! My name is Cristopher Silva Puell. I'm from Perú and I've been playing Digimon Card Game since BT6, I started playing for fun, but the competitive spirit was always in me.

My Choice for Regional Tournament

The deck I decided to play for this regional was Bloomlordmon, because it has always given me good results in local tournaments. The decision to play this deck was last minute, I was undecided because I had tested many decks, such as Red Hybrid, Hunters, Beelze X and Bloomlord, feeling that the latter would be the most consistent of all because of the way it had built the deck. I would like to highlight that Quartzmon was the MVP of all my games.

With the release of EX4, we got a new green digitama "Kokomon" which I decided to include in the deck because of the synergy it has with the deck, often giving me the draw I needed at that time. And 1 EX2 Gummymon because the inherited effect allowed me to draw when suspending opponent digimon.

Starting with LV3s, I play a somewhat standard lineup, with 4 EX3 Pomumon that allow me to suspend an opponent digimon without level restriction, 4 BT10 Palmon that are the best seeker in the deck, being able to add two cards in one search, 3 BT9 Pomumon placed thinking about the games with beelze X, machinedramon and the mirror macthes, this in order to prevent digimon from being played by effects and 3 BT3 Terriermon very important to control the opponent decks that benefit from winning memory.

Continuing with level 4, we have 4 copies of BT10 RedVegiemon cheap on play cost and cheap evolution cost, 4 BT10 Sunflowmon which has an effect when it evolves that allows me to continue comboing with the deck, in addition to its inherited effect that It's very good too, 1 BT12 Yakiimon because it's a cheap blocker and it's also vegetation, 1 BT5 Weedmon for its cheap evolution cost and 1 EX3 Parasaurmon, a card I decided to include at the last moment because its inherited effect allows me to suspend an opposing Digimon with no level restriction and has synergy with the deck.

With level 5 we have 4 copies of BT10 Ajatarmon, a well-known and very useful card thanks to its main effect as well as its inherited effect, 3 BT10 Cherrymon which allows me to redirect attacks to a suspended digimon, being a good defense for the deck , 1 BT3 Blossomon, a card that was limited recently thanks to its effect that allowed me to evolve it for free, and 1 BT2 Argomon, another card limited by its free evolution effect and its inherited effect.

Nearing the end of the deck, we have 4 copies of BT10 Bloomlordmon, one of the boss monsters in the deck, 3 EX3 Hydramon and 2 BT12 Quarztmon, a card that as I said before was the MVP of all my games.

Finally we have, 2 copies of BT1 Mimi Tachikawa, 4 Green Memory Boost because it is the only card that allows me to search for Quazrtmon, plus it allowed me to extend my turn using its "Delay" effect and 1 Hidden Potential Discovered! a card well known for its very strong effect.

Matchups

R1 Shinegreymon (2-0): It was the fastest match I won, at first I was a little nervous about the effect of Shinegreymon: Ruin Mode, because it could sweep my field very easily, but thanks to Hydramon and Quartzmon I managed to control the opponent's field.

R2 UlforceVeedramon (2-0): This round wasn't difficult, because I knew I had an advantage over that deck, so I just waited for the opponent to come out to return his entire stack to the bottom of the deck with Hydra and take advantage of it.

R3 UlforceVeedramon (2-0): Another Ulforce, this time Quartz was the one who took care of everything, managing to go to the break with 3 rounds won.

R4 Machinedra (2-0): The first single I won very quickly, I was able to control the opponent's field and do multiple checks with Bloomlord. The second single was very long, I thought it would be defined by time, but the opponent was deck out and I took the victory

R5 UlforceVeedramon (2-0): At this point I was very confident in myself because I had been performing well throughout the tournament, we were 4 undefeated, which meant that there would be one more round. When my opponent started and I could see that his deck was Ulforce, I knew I could beat him since I had faced two others in previous rounds.

The toughest match and the easier:

The hardest match I played was in round 4 against Machinedramon because I was in a situation that seemed impossible to win, but thanks to Quartzmon and Hidden Potential I was able to turn the situation around and win.

The easiest match I played was against Shinegreymon in round 1 because the opponent bricked so hard and couldn't do much to stop me.

Messages

 I want to thank all my friends who helped me to test, also my local stores who organize tournaments regularly and allow me to improve and grow in the digimon world.
I would also like to thank Digimon Card Meta for giving me the opportunity to write about my deck. I hope you enjoyed it and I also hope to continue representing my Country and community in future tournaments.

[BT14] The Olympus Team (Part 2): 1st Place DarkKnightmon Deck

Invited Author: Adrian Varas (@Adri_nueve)

Region: Spain

Introduction

My name is Adrian Varas (@Adri_nueve), a.k.a. AdriNueve from The Olympus Team. I'm from Spain and I've been playing the Digimon Card Game since 1.0 PreRealease. Since then, I have played a lot of different decks, but I prefer decks with a lot of blockers, Black Decks.

Today I want to share with you the deck I played and the ideas we took in the tournament we hold (The Olympus Team) on June 24 in Madrid, Spain

MY DECK

Today I choose to play one of my favourite decks, Darknight, we call it “El Señor de la Noche”.

The principal point of the deck is to abuse the inheritable of the Skullknights with "Sec. Attack +1". To support this, we have Darknightmon BT10, Skullknightmon: Cavalier Mode BT8 and the spamming engine with Dorumon Promo and Pride memory Boost to make table with as many lvl 4 as we can.

The best card in this deck in BT14 is the Skullknight promo, it improves the deck a lot. The "on deletion" effect is incredible when it works with Kiriha Aonuma & Nene Amano Ex4, you play the dual tamer and, you can save the Skullknight then use them to DigiXoss.

Other cards like Monitamon BT10, Nene BT10 and Skullknightmon: Mighty Axe Mode BT10, helps searching for the pieces you need.

Chikurimon BT6, Death-Xmon BT9, Ice Wall EX1 and Ultimate Flare BT5, are in the deck for disruption, especially Death-Xmon to prevent the spam of decks like Commandramon or Loogamon.

To summary, I think the games are very close, but the luck was with me.

My Thought about BT14 Meta

First of all, we need to take special attention to the new mechanic, Counter. The new ACE type cards are a very interesting tech for the game. Now you need to think twice if you want to attack, because your opponents may counter and destroy your plan with one move. Also, this makes an interesting interaction with our opponent in its turn, that we can’t do it previously.

Also, the new Training Cards are very strong to pick up the card you need of that color, tamer, Digimon or option to help you with the match.

The new promos are incredible because they help a lot of old decks to take a place in the meta like, Diaboromon ACE, Skullknightmon, or Seadramon.

In relation with BT14 Blast ACE, we need to talk about the new rookies. These are powerful choices in the specific archetypes. Agumon helps building up your Wargreymon, Gomamon can recycle it, Patamon and his line has a lot of potencial in Yellow Control decks, Palmon with it disruption ability, Commandramon who protects the evolution line and loogamon can helps building his engine with the tamer.

Other cards to take in account are Seraphimon, the Digipolice and the Fenriloogamon line. Also, Messenger of Hope, a yellow option, it’s very powerful to reduce the evolution cost of your yellow Vaccine Digimon.

Last but not least, Angemon SEC its very powerful with his when attacking and on deletion effects.

To summarise, I think it’s going to be a good Meta with a lot of decks and variations, with Counter to have more interactions with our opponents and all knew archetypes to experiment.

——–

I want to thank especially to my team The Olympus Team to host this tournament, and to Familia Bacchusmon to be there and play all the tournaments we make and the community we are creating all around Spain.

[EN-EX4] DrZaius: Introducing The Alliance Rabbits

Invited Author: Juan (DrZaius)

Region: Spain

Introduction

Hi I´m Juan, better known as DrZaius from Spain, bringing you a deck guide. EX4 Alternative Being was released last week on Europe and posted at my twitter (@OhhhDrZaius) recently a decklist of my approach on one of the best decks that EX4 brings which is Alliance rabbits. 

This deck is pretty cheap and fun to play, and it was supposed to be a fast aggro deck abusing its new mechanic do deal massive damage on the early game. I realized the deck had much to offer since its effects are just pretty strong. Then on the practice, it reminded me to a modern Yu-Gi-Oh! deck since you can get a lot of advantage with pretty little investment and do crazy plays and combos without losing card advantage, while breaking the opponent´s board and breaking their gameplan with ease. If you know the Virtual World or Salamangreat decks from YGO, you will know what I´m talking about.

There were 4 main variants I thought about on this deck. One was pure Alliance with the EX4 LV6s. The point on the Alliance mechanic, is that having this ability on a high level digimon is useless, since most lv6s are powerhouses with high DP and strong effects. Alliance gives you value when your low level digimon deals high DP double checks. So the LV6s must either have a pretty strong effect on its own (EX4 LV6 Rabbits are pretty weak) or be floodgates that can be suspended with the low level digimon´s Alliance. Other variants like BT8 Rapidmon/Tamer based or Mastemon/Ordinemon were interesting, but contain so many cards that aren´t searchable. Finally the last, and best option was adding Imperialdramon Support, since the best card you can play in Alliance is Davis & Ken from BT8.

Deck Introduction

Before explaining the combos I´ll explain our main pieces briefly and some notes:

  • Adding dual color green and blue digimons gives us the strong Imperialdramon shenanigans, as well as giving us Davis as a consistency tool. Memory boosts aren´t great here since we can work as a fast aggro deck, but Davis being an always functional searcher + possible double search is huge. Also it unlocks Ice wall as choice. Davis & Ken is the best card here since we can unsuspend all our digimon when we digivolve them.
  • Lighdramon is the best non-alliance LV4 of the deck. Since it´s 2 color green digimon, our LV5s can evolve for 3 (or 1) on him. He also gives us 2 memory from each Davis & Ken after promoting, and its when digivolving effect can be really useful on cleaning cheap threats. It also provides a blue source to unsuspend Imperialdramons to continue attacking.
  • Keep in mind that the archetype deck is “dual color green digimons” not just the rabbit ones, so we can abuse cards that don´t have Alliance. This means we can add Imperialdramons and Lighdramon with our searching rookies.
  • All the EX4 rookies share the inherited effect “When you suspend a digimon with Alliance, this digimon can digivolve for 2 less into a dual color green digimon”. The whole deck will try to abuse this mechanic. It´s important to remember this is NOT once per turn, and this can be activated although the suspended digimon is not attacking. So we can even have this effect on a digimon A, attack with B, activate Alliance suspending A, and digivolve A for 2 less into a new digimon.
  • The deck contains ways to recover cards from trash, recover cards at security, playing cards from trash and even run Quartzmon, Ice wall, do OTKs and clean boards from different angles. It´s good at playing midrangy games. There are tons of good dual green digimons and some options can still be explorer, as well as builds with Hidden Potential Discovered to extend plays.
  • Which Imperialdramons are the best? I consider playing 3-4 copies of BT12 Imperialdramon Dragon Mode (DM from this point to abreviate) is necessary. About Fighter Modes, they serve for different purposes. FMBT8 is good at fast metas, removing threats and staying aggro. FMBT12 is stronger in long games since it can recover you a DM from sources, attack for more checks and block. Both are good options so I will leave the choice of which one is better to you, as you can adapt them to fit your necessities.
  • Dual tamer Henry & Su-Chong. Is is worth to play? Yes, in some scenarios you would want to play in a conservative way, or just stablish setup while memory choking to win some time while gathering your pieces. This way you could deploy a complete combo line with just your breeding + the rookie you play with this tamer´s effect. I can see myself playing this tamer with memory boosts or more searching tools.

Now that we know all this points, let´s explain the main combo line. After this, the rest of combo lines will depend of what resources do we have and what can we do with them. I´ll explain the outcome of each line so we can identify which one is the best we can do with the cards we have:

Combo Line 0: The Standard combo

We need any Digimon in play and a LV5 rabbit with an  EX4 rookie at its sources. Promote the LV5, attack, activate Alliance, suspend the other Digimon to get Sec+1 and DP boost, draw 1 because of the digi-egg, trigger inherited from rookie to digivolve for 2 into DM. DM´s when digivolving effect will always suspend a Digimon, for example an opponent´s blocker, and could unsuspend the DM. The attack of 12k+DP  and 2 checks resolves, then the End of attack effects activate, DM´s effect digivolves itself for free into a FM, and then FM when digivolving can bounce a digimon. If FM is BT8´s one, a 10k or less. If FM is from BT12, we can add DM back to hand and return the digimon we suspended before to bottom of the deck (and all digimons without sources with it).

This way our final board is:

  • A FM.
  • A suspended Digimon.
  • 1 card drawn because of the digi-egg. (+1 card economy)
  • 2 cards cycled in our hand since we digivolved twice during the combo. (+0 card economy)
  • An opponent´s digimon bounced to hand or deck (+1 card economy, +X if bottom decked multiple ones with FMBt12)
  • And a potential DM in hand with FMBT12 (+1 card economy)

The total card economy won is +2 with FMBT8 and +3 as minimum with FMBT12, with a lot of comeback potential in our hand. Once we understand the value of the main combo line, the rest of the combos are basically situations where we have less resources to work with, concrete pieces or extensions of the same combo which depend on additional cards on our side.

Combo line 1: Standard combo but we only have DM

If we don´t have FMs in hand, we can still do the standard combo to hit with 12k or more of 2 checks while suspending an opponent´s digimon. We can evade a blocker Digimon or avoid a redirection since DM will be pretty big and our opponent won´t probably redirect this attack since his digimon is dead most times if he redirects. We can extend this play by Digivolving then into Quartzmon and close the game next turn. If we have Davis & Ken we can unsuspend it anyways to attack the digimon we suspended and remove that threat.

Combo line 2: Standard combo but we only have FM

At this scenario we can still digivolve for 3 cost into FM. Depending on which FM we play, we can bounce something when digivolving. Obviously FMBT8 is superior in this scenario since it doesn´t rely on having DM as a source. Anyways, FMBT12 here is attacking for 3 checks with more than 13k at one single attack, so it´s not a bad play on his own. If we can unsuspend it with Davis & Ken we can attack again for 2 extra checks cleaning the whole security stack, or if we passed turn while evolving, we can unsuspend it to have a strong blocker.

Combo line 3: The level 4 is Lighdramon

Having Lighdramon means that DM will always unsuspend itself when digivolving, so we can extend our combo with extra attacks. So this basically means that the combo variates: 

Promote the LV5, attack, activate Alliance, suspend the other Digimon to get Sec+1 and DP boost, draw 1 because of the digi-egg, trigger inherited from rookie to digivolve for 2 into DM. DM´s when digivolving effect will always suspend a Digimon AND unsuspend the DM. The attack of 12k+DP  and 2 checks resolves, then the End of attack effects activate, DM´s effect digivolves itself for free into an unsuspended FM, and then FM when digivolving effect cleans board. If we are in our turn (starting with at least 2 memory warranties it) we can then attack, unsuspend and attack again with FMBT8 or attack for 2 checks with FMBT12. Both FMs do the same damage here. But we did a total of 3 attacks, potentially winning on that turn. 

Combo line 4: The level 4 is BlackGargomon

Nothing to remark here, the combo is basically the same but with an extra 2k boost. It´s not that worthy unless we want to hit over something like a BlackWarGreymon X or something really big that we want to suspend and then attack again. I´m not running the card since the deck has other ways to deal with this type of threats.

Combo line 5: The level 4 is Turuiemon

The EoA effect of Turuie lets us do -2k DP reduction at an opponent´s digimon, cleaning rookies. The real combo comes with FMBT8 since we can just do -2k with first EoA, then DM´s EoA digivolving into FMBT8 bouncing a digimon with 12k or less. This combo lets you bounce LV6s with FMBT8, or reduce the DP of the Digimon you suspended with DM to attack it later and assure it dies. 

Combo line 6: The level 4 is Wendigomon

This is when this becomes Yugioh. Wendigo´s EoA lets you return a green digimon from trash to hand. This can lead you to several extensions of your combos. One example could be returning a FM from trash with the first EoA effect, then use DM´s EoA to evolve into the FM you just recovered. You could also return a Quartzmon to digivolve into your LV6. You could get a rookie or a missing piece for the next turn. You could recover BT3 Terriermon to close turn with a memory blocker… Wendigo opens too many doors. 

Combo line 7: Davis & Ken is in the board

Basically Davis & Ken lets you unsuspend whatever you evolve into. This is like having Lighdra at sources, assuring your DM from standard combo unsuspends. That´s the most obvious utility of this tamer, but we need to consider that the effect of our EX4 rookies is not once per turn, and it does not require that we activate the effect on the digimon who is attacking. 

 

So one interesting and powerful play is: Promote Lighdra, get +2 memory.

Digivolve the other Digimon into any Alliance body, attack and suspend Lighdra for 2 checks with dp boost. Trigger digi-egg to draw 1, then Lighdra´s inherited to digivolve for 1 into a LV5. Activate Davis & Ken to unsuspend your new LV5. Then the 2 checks are done, and you can still attack with your LV5 (and go for an additional 2 checks with alliance if we have another digi to suspend). 

So basically having one or more of Davis & Ken does not only give us memory to play, it generates lots of situations were we can basically OTK our opponents and keep attacking until we are bored.

Davis & Ken also open the following combo lines, allowing us to deploy an extended version of the standard combo, but this time we can promote from LV4, and do more powerful plays. having multiple copies of Davis & Ken is also letting us to do really big shenanigans with the extra memory and the additional unsuspends we got.

Combo line 8: Davis & Ken + Alliance LV4 + The level 5 is BlackRapidmon

The combos with Davis & Ken lets us use twice our EX4 rookies inherited effect. First time evolving from LV4 to LV5, and a second time from LV5 to LV6. The point here is that we can resolve the LV5´s EoA and also unsuspend it with Davis and Ken for a new attack. If the LV5 is BlackRapidmon, we have the weakest version of the combo, having 2 attacks. The first one with 2 checks and De-Digivolve 1 at an opponent´s digimon, and a second attack for 1 check. With an additional digimon to use Alliance, we can also digivolve into the Imperials and do the classic stuff, specially at FMBT8 to bounce it since it will surely be a LV5. this is useful against BWGX or Machinedramon, since we an warranty that de-digivolve effect. The single attack of Rapidmon is also OK as we can get a second de-digivolve if we are interested on it, and then we can just hard evolve into FMBT8 to bounce that body.

Combo line 9: Davis & Ken + Alliance LV4 + The level 5 is Yellow Antylamon

Yellow Antylamon´s EoA allows us to recover 1 security when our securities are 3 or less. We don´t need to explain why this effect is so powerful. We can heal ourselves once with the first attack and then proceed to the standard combo, or just heal twice and then evo into a FM to bounce/block in case of FMBT12. I´m also running 3 copies of Lightning Judgment from EX4 with is insane in this deck, since it does X+1 times -6000 DP, where X is the amount of colors we control in our Digimon. I don´t like removal options unless we have recovery in the deck, but we do, so it´s not weird to do recoveries into options in the security as we take the digimons out of our deck with searchers, making the probabilities of recovery into an option bigger.

Combo line 10: Davis & Ken + Alliance LV4 + The level 5 is Purple Antylamon

As it happened with Wendigo, purple Antylamon opens the door to the biggest combos. This time it has an EoA that revives a LV3 green digimon. Basically we can evo into him with Alliance, unsuspend it with Davis and Ken, EoA revive a rookie, and attack again with Alliance suspending the rookie we just revives. Then EoA again to revive a second rookie. We can revive Terriermon Assistant with the first effect to do the second attack with +5k, then revive BT3 Terriermon to finish the turn with a memory blocker. 

We can also Revive the memory blocker first, then attack suspending it to evo into the Imperials following the standard combo. You get the same value but your ending board finishes with the memory blocker (extra +1 card economy) and more checks done since you attacked twice. 

These are the main combo lines the deck has. There is still some territory to explore with the deck and I´m sure the decklist is still not fully optimized to BT12+EX4 meta, but the deck is still pretty fun to play and it´s quite good at practice. The most common matchups of BT12 are pretty winnable with this and the hardest matchups are the ones that can blow your small bodies in turn 2-3. This can be adjusted by including the EX4 dual tamer, but I invite you to test this deck and play this funny combo, yugioh-like deck!

[BT14] The Olympus Team: BT14 Online Tournament, Mercury Cup

Invited Author: The Olympus Team (Twitter: https://twitter.com/TheOlympusXII)

Region: Spain

Introduction

The Olympus team from Spain hosted an online tournament for BT14 format. There were 12 tamers and here is the result that they wanted to share.

We are Olympus XII! We start playing at the beginning of the game and make a group of 13 fiercest players, most of them with competitive experience on different tcgs like Yugioh, FOL, DBZ or Pokemon. We achive several stores and locals. The most notable tops of the team are Top1, Top8 and Top9 on the first DC Online, Top2 on Ultimate Cup 2023 in Elche, Top3 on the Fest, Top17 on the first Worlds Tournament and several Top16-32 on Regionals and Ultimate Cups.
 
 
 

Decklist

4 pagumon BT6-005
4 monitamon BT10-058
4 chikurimon BT6-056
4 dorumon P-070
4 skullknightmon mighty axe mode BT10-061
4 skullknightmon BT7-058
4 skullknightmon cavalier mode BT8-062
4 skullknightmon P-115
4 darkknightmon BT10-066
2 darkknightmon BT7-063
2 darkknightmon x antibody BT10-069
3 pride memory boost! BT7-105
1 ice wall!! EX1-068
1 ultimate flare BT5-105
4 nene amano BT10-092
3 kiriha aonuma & nene amano EX4-062
1 deathxmon BT9-112
1 mercurymon BT12-066

1 Cupimon                       BT1-006 
4 T.K. Takaishi                 BT1-087
2 Venusmon                     BT10-042
2 Lonkhe Adistakto             BT10-101 
4 GeoGreymon                   BT13-012 
4 Tokomon                      BT14-003 
3 Patamon                      BT14-033 
4 MagnaAngemon                 BT14-037 
2 Salamon                       BT2-034 
2 T.K. Takaishi & Kari Kamiya   BT6-089 
4 Kazemon                       BT7-035 
4 Zephyrmon                     BT7-036 
1 JetSilphymon                  BT7-038 
3 Zoe Orimoto                   BT7-088 
4 Rapidmon                      BT8-039 
2 Cody Hida                     BT8-089 
3 Tai Kamiya & Kari Kamiya      BT9-084 
1 Sunrise Buster                BT9-099 
2 Yellow Memory Boost!            P-037 
3 Patamon                        ST3-04

4 missimon BT14-005
4 commandramon BT14-056
4 numemon BT14-058
4 hicommandramon BT14-060
4 cargodramon BT14-064
4 brigadramon BT14-068
3 diaboromon P-114
4 defense training P-107
4 tamahime satsuki BT14-086
4 commandramon BT4-063
4 commandramon EX3-046
1 commandramon BT3-059
4 tankdramon EX3-051
1 missimon EX3-002
4 sealsdramon EX3-049
2 black memory boost P-039

4 Wanyamon                     BT11-002 
4 Gaomon                       BT11-020 
2 Gaogamon                     BT11-025 
4 MachGaogamon                 BT11-028
4 MirageGaogamon               BT11-033 
2 Gaomon                       BT13-021 
4 Gaogamon                     BT13-025 
2 MirageGaogamon               BT13-031 
3 MirageGaogamon: Burst Mode   BT13-033 
3 Thomas H. Norstein           BT13-097 
3 Thomas H. Norstein            BT4-093 
2 Syakomon                      BT5-021 
4 Gaomon                        EX4-015 
4 Gaogamon                      EX4-017 
4 MachGaogamon                  EX4-019 
2 Blue Memory Boost!              P-036 
3 Mental Training                 P-104

[EN-BT12] Konstantina: Top-4 Ultimate Cup Latin America with Blue Flare

Invited Author: Konstantina (Top 4 Latam Ultimate Cup)

Region: Latin America

Introduction

Hello. My name is Konstantina and I reached the 4th place of the most recent edition of the Ultimate Cup, in Latin America, using Blue Flare. 

How? I'm wondering the same thing but let's try to figure that out, together.

The first thing I want to share with you is my deck list:

Click into the image for decklist in Digimon Card Meta

Deck Introduction

Well, this deck list is pretty much the same deck list I've been playing since BT10. Same deck list that made me reach the top 8 at Finals. 

The only difference was the lack of the red colour, obviously, which also made the deck to be slower. That very thing, and the fact that the tournament has been dominated by tower-decks, made me doubt about what to play in this tournament, and a friend convinced me to play Blue Flare, mainly because I know this deck, regardless of the potential it had for this special format, and the nerf it went through by not being allowed to use red. 

Although, the testing demonstrated that it had possibilities of having a good performance, except against Bloomlordmon. That's a lost cause.

So, the last decision was what to play in place of the 2 red Greymon I didn't have anymore. 

I thought about 3 options:

– 2 more hybrids.

– 2 Launchers.

– 2 more Sourai. 

I asked my friend and he literally told me to follow my heart, and I told him that my heart was telling me to play Sourai, because of the towers. So I picked the third option.

Things you might wonder:

– Why no Launcher?

 You don't need to bounce anything back to your opponent's hand. You need 2 or more bodies and your opponent should know that, so those lvl 3 and 4 wouldn't be a problem, as your opponent would probably not play them or they will instantly regret the next turn if there were 2 bodies on their battle area. 

– Why no floodgates:  

IMO, playing them in a format where almost everything can instantly kill them the very next turn you play them, without any effort, already tells you those won't buy you no time, and your opponent won't be bothered by them, as they won't need to "allocate resources" in order to destroy them. It's better to play a Gaosmon.

Why no Sora & Joe?

I'm very stingy when it comes to the play-cost of the cards. I can't have a 4-cost card on my hand that will "probably" help me, If it will help me. 

Tournament Matchups

Now here comes the fun stuff. I won due to the luck; these were my matchups:

– UlforceVeedramon: L (this guy won the tournament. He had the opening song in the background).

– UlforceVeedramon: W (I learnt something new during this match that blew up my mind: While frozen, you can still try to block and fail, so UlforceVeedramon can trigger its effects). I won this match with faith and top-decking, as both my opponent and I were bricked at the beginning. So Blue Flare win against UlforceVeedramon? With a bit of luck, yes, it can, as it can control tower-decks but it will suffer if the opponent keeps checking nothing in the security. And that happens a lot with this deck.

– Red Hybrid: W.

– Red Hybrid: W.

– Red Hybrid: W.

This one can be an easy match for Blue Flare, as the opponent won't necessarily die against the security and will bring more Digimon to the battle area, so Greymon and Mailbirdramon can do their magic. Although, it is possible for Red Hybrid to rush you with Atomic Inferno. The key then is to apply memory-choke, so it will be harder to digivolve from tamers AND use the option. As for EmperorGreymon, it can be a victim of my beloved DeckerGreymon. It is the best thing ever to stop any tower. 

The first round I won against Red Hybrid was thanks to an Ice Wall. 

The second one was an easy match, as my opponent kind of bricked. 

And the third one was a bit fairer, but I won either way, due to reasons above mentioned.

BlackWargreyDorbick: W

Well, this one is a match that needs a lot of thinking. You need to play around the tower-building, the tamer destruction, the memory gain, the tamer set-up and the redirecting effect. 

This is when Sourai worked the most: you can take them plenty of effects away.

What else worked? DeckerGreymon; your opponent built the Wargreymon? Freeze'em. Your opponent built another tower? Make them regret by using Metalgreymon at its full potential. Your opponent is redirecting everything? Use both. The armour purge is the key to win against those effects.  

Message

Bonus track: I'm too lazy to learn what my opponent's deck does. I lost the first match against UlforceVeedramon because I ignored its bounce effect. So, because of all this, I can certainly say that luck was by my side. 

Thank you for reading.

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