[EN-BT15] Dan Vang: 1st Place NA Core TCG Online Regional with Numemon.

Introduction

Hello everyone, it's been a while since I’ve done one of these. Recently, I won the Core TCG Online Regional on April 6, 2024. I used Purple/Violet base Numemon for the event. Recently, many close friends and players have used Black base Numemon and enjoyed it. I started testing it after I saw how well the deck can perform: it has recursion, multiple draws, and DP reduction (which is difficult to have immunity in BT15 format)

Click into the image for deck-list in Digimonmeta.com

 

After Ryan won the Texas Regional with Purple/Violet base Numemon, I was motivated to use the deck. The Demimeramon eggs are able to trash any cards you don’t need in your hand (Venusmon, Zwart Defeat, or even a Monzaemon if you have extra).

Zwart Defeat came out of security a few times. Evolving over a PlatinumNumemon to Defeat to delete a Tamer is useful especially against decks that need the Memory Setter or a specific tamer such as Takuya or Analog Youth. Zwart Defeat existing on the board means that Leviamon will end up deleting it and then being deleted by Defeat.

Merciful Mode is useful for BT15 as many decks rely on their trash (Leviamon, Red Hybrid, Numemon, Mervamon, Deva). Also, it only costs 3 memory to evolve Merciful Mode over Zwart Defeat.

Matchups in CoreTCG

Round 1: Gabubond

I was able to rush before he could establish Bond. I believe every time he had a Matt, they did not have a BT6 Gabumon and vice versa. Do not underestimate the deck as Gabumon Bond of Friendship can bottom deck your key pieces (which means they won’t be in your trash to use for plays such as Numemon X or Monzaemon’s ‘On Play’ Effect).

Round 2: Gabubond

My opponent bonded early during Game 2; luckily it was an EX1 Gabumon and not the BT6 so I still had security left and bodies on board. Azulong Ace did help me in this match.

Round 3: Wargreymon

My opponent (and homie Brian) wasn’t able to stabilize since they couldn’t find a level 4. They had many boosts & trainings but without the level 4, I was able to push without fearing a level 6. Numemon’s biggest fear is a big blocker that could avoid the DP reduction.

Round 4: Terriermon/Bunny

Game 2 for both of us was awkward as I opened with no rookies or Numemon except for Geremon. Next turn, I evolved into Monzaemon X over it. Even though I could not use the ‘free play’ effect, I could still play bodies to achieve the DP reduction effect. Our turns were a repeat for a while: opponent plays Rapidmon, I play a new body to DP reduce it. Playing around the MegaGargomon Ace is important as it can stop you from unsuspending and digivolving; a well-timed Ace on Monzaemon means Numemon is in danger.

Round 5: Black Base Numemon

Another homie, shout outs to Ernie! This was a difficult match as Numemon mirrors can be challenging. I think the black base has an advantage as it can build a board and not hope the Digimon with the Demimeramon egg gets deleted. Purple/Violet base Numemon wants to get deleted to draw more cards. X Antibody Protoform helped in this match as you can continue getting your Numemon X or Monzaemon source back to hand.

Round 6: Yellow Vaccine

One of the more difficult games for the Numemon deck. At one point, my opponent was at 0 security. Three turns later, they were at 5 security again. I was extremely lucky the opponent decked out during game 1 (which took about 45 minutes). Game 2 ended in a draw as we were in overtime. Shoutout to the Bancho Boys.

Round 7: Beelzemon

Played against a phenomenal Beelzemon player; shout outs to Noel from Brick City. Game 1, their mills and searches were not as optimal. Two of their searches only yielded one target instead of multiple choices. Game 2 felt closer as they were able to mill faster, but were not able to achieve a count of 20 or higher.

There should have been a Round 8 for the tournament but the two remaining undefeated players tied. I was grateful as Round 8 would have me facing either Deva (Hung) or Terriermon (Steve). Both decks are challenging to the Numemon deck if you cannot find the Monzaemon X. I was lucky enough to dodge Red Hybrid, Leviamon, Deva and Security Control. Fun fact: I faced 2 out of the only 3 Gabubond players in the entire tournament.

Credits

Shoutouts to Gaia Force Gaming for always being the best support. Shoutouts to Chris, Mike, Nhan, Hector, Antics, Manny, Nick and everyone who helped me test ratios and the deck.

Shout outs to Ryan for winning Texas and making me a believer for the Purple/Violet base and to Matt Vang for winning last month’s Core TCG Regional!

Thanks to everyone for playing the Digimon Card Game and enjoying it. Also, please remember this: I love Digimon. 

[EN-BT15] Tamakii: Runner up OCE Regional with MegaGargomon Green

Introduction

Hey everyone, I’m Tamakii, but some of you may know me as Rhys. I’m a player from Victoria, Australia who recently traveled to Sydney March Regionals 2024 and had one of the best runs of my life, placing 2nd with none other than our favorite rabbit/dog, Terriermon.

A little about myself. I have been playing card games for over 10 years, and have dabbled in a large number of card games. Some include Yugioh, MtG, Pokemon, Force of Will and Weiss Schwarz to name a few. Back in 2022 I picked up Digimon around BT7, not long before BT8 and immediately fell in love. I grew up watching Digimon, preferring it over other popular series at the time, poured hours upon hours into the Dusk and Dawn 3ds games, and have a love for Terriermon that has yet to waver.

My first competitive deck was Alphamon during BT8 and BT9, netting me a great understanding of how both stacks and compulsory effects work, as well as how destructive a digimon that swings multiple times can be. I stopped playing towards the end of BT9, just before BT10 due to my LGS moving away from Digimon. I then picked it back up after BT14’s release, where after a few games with my Alpha, I knew it was time to move on. I ended up building Shinegreymon, which was my next deck I thoroughly enjoyed. But the moment I was made aware of the Terrier structure deck, I knew what I had to do. I then spent the next few months collecting every card I could find that was either Terriermon related or adjacent.

The time finally came and I got my hands on the Double Typhoon Advanced Structure Deck, which meant it was time to start cooking in the lab.

Deck Profile

The idea of the deck is to be aggressive with your golden Rapidmons while keeping a tight grip on the opponent’s board. Although I’m only running 8 level 4s and 4 level 5s, with 14 pieces of search that hit all of my level 4s up to my level 6s, there is very rarely a consistency issue.

Some interesting things you might notice are:

    • 1x ST17 Lopmon: This was included to assist with the aggressive gameplan. Between ST17 Terriermon and Double Typhoon, we have ways to cheat out the Lopmon and give one of our Rapidmons a cheeky extra check. It also is a good game ender if you can use it with Megagargomon’s ability to unsuspend after its first attack.
    • Omnimon: Merciful Mode: An incredibly helpful tool in both the Leviamon and Numemon matchup, as well as any deck that interacts with the trash. Deleting a big problem digimon, then putting cards back to the bottom of their deck to prevent on deletion effects from triggering in itself is huge, but then it forces itself to de-digivolve to trash the top card of the opponent’s security. On top of being a 15k beater, this is an incredibly powerful card.
    • DeathXmon: DeathXmon is a powerhouse that almost every deck can run 1 of without worry. Being able to play a level 7 from hand for potentially free, it’s just a giant board wipe. It also can be pesky for certain decks to deal with, so it’s a 15k beater that forces them to delete their lowest  play cost every turn.
    • Quartzmon: It wouldn’t be a green deck without a Quartzmon. A very powerful mid to late game control tool, but also as deadly in security. A staple boss monster most green decks should run one of.
  • Fire Rocket: This choice turned heads. A red card in a green/yellow/black deck? Crazy! Of course, as long as you have a golden Rapidmon out, due to it’s armor form attribute, you can ignore the color requirement for the card. Giving a digimon with 2 colors sec attack +1, another great aggressive tool. Also very good for memory choking, if you really don’t want to give your opponent more than 1 memory, this is a good way to do so. And finally, if checked in security, delete a blocker. This can be useful against a number of decks in the current meta, and has flipped games on their head for me before. Definitely my kind of spice.
  • 1 Mimi and 1 Henry: My choice in playing one of each of the memory setters seems to have been a topic of discussion. Mimi is my preferred option,, being able to “Win more” by either pushing up an egg hatched this turn,, or hatch another egg for next turn really helps with the aggressive gameplan. However, Mimi cannot be searched by the EX4 Terriermons, so I decided to swap to 1 Henry as a backup that can be searched. Plus the extra suspend never goes astray.

General Game Plan:

Click into the image for decklist in digimonmeta.com

The general game plan for the deck is ideally you want to have a hand that kind of looks something like this:

ST17 Terriermon, BT8 Willis, A Terriermon, A Rapidmon, A searcher.

Turn 1: Digi into the ST17 Terrier in raising, then play your searcher.

Turn 2: Raise Terriermon, Play Willis for 1 memory, hatch, digi other terrier, digivolve terrier in play into rapid.

This is the ideal first 2 turns. If your searcher is an Agility Training you can keep turn and swing, or you may choose to pass them to 1, it’s entirely situation based.

Here are something to keep in mind:

– Slamming a level 5 Rapidmon isn’t a bad thing, as long as it gets protection and you’re not against dp reduction. It creates a body that is fairly difficult to remove, and gives an opportunity to blast, slowing them down, and giving a potential body to go to level 7 during your next turn.

– There’s nothing wrong with swinging a golden Rapidmon, armor purging, then digivolving on top of that level 3 again.

– If you armor purge back to the ST17 Terriermon, as long as you haven’t done it this turn you can activate the Terriermon’s effect. Even though it started the turn as a rapid, or you digivolved over it.

Regionals Sydney

A little story, I decided to drive myself and my training partner to the Regionals in Sydney, which is close to 1000 km or 620 miles for those not using metric.

This was my first time ever driving further than an hour away, and it was intense. What it did give me was 2 days in the car to theorize and memorize my deck in and out. While driving my friend and I discussed different decks in the meta, and how we would overcome them. It honestly helped a lot, as it was time dedicated to just thinking about how the game plays, not necessarily getting caught up in the game in front of me.

Now, for how the actual games went!

Round 1: Leomon 2-1

A fairly standard Leomon list, and a good pilot. First game of the day, and there were performance anxiety issues going in, but after a couple of deep breaths, the game plan was set.

Leomon is fairly easy to manage provided you get a tamer on the board.

First you want to put them in a position where they are going to pass turn on a level 5. Grapleo or Loaderleo doesn’t matter.

You then want to digivolve into BT8 Rapid, -5kDP their Level 5, then digivolve into your level 5 Rapidmon, forcing a de-digivolve which will immediately die as both Liallmon and Leomon are 5kDP. After that you take the aggro gameplan, and if they manage to get a HeavyLeo or BanchoLeo out, Giant missile is your best friend.

Round 2: Numemon 2-1

The new kid on the block, Numemon sat across from me for round 2. This is a matchup I was not looking forward to, with not a lot of experience and horror stories from other players.

However, once in the game, I found it rather playable. The Monzaemons can be scary, but as long as you focus on board control first, then aggro after, you will be fine.

DeathXmon, BT8 Rapidmon, Heaven’s Judgement and of course level 5 Rapidmon all put in a lot of work for this matchup.

Round 3: Leviamon 2-0

Levia was originally a match up I dreaded, but after a lot of practice with a friend from locals, I felt as confident as I could going in, and it definitely wasn’t overconfidence. Without question Leviamon is defeated by the level 5 Rapidmon. All you need to do is ensure you get at least 1 tamer on the board, and from there, the Levia player cannot do anything. Omnimon Merciful Mode is also an incredible tool mid to late game to prevent them from using biting crush to swarm their board with crocodiles.

Round 4: Leviamon 2-1

This was a very unfortunate round, as I won on a technicality and I felt really bad for my opponent. We both won a game and were in the midst of game 3 when time was called. However, due to both of us being deep in the think tank, neither of us recorded the turn 0. Due to this, we had a differing opinion on who was turn 0. If he was correct, the match was a draw, if I was correct, the match was a win, as I believed I was turn 3, and I had an immediate swing for the game.
It was ruled that due to no record of turn 0, the game was considered complete with my win as it was within the 5 minutes over time.

As for the actual games, an incredibly skilled player, playing against him felt like an epic fight, two titanic goliaths crashing against each other in a display of sheer force of will.

Round 5: Leviamon 2-1

I was so very glad and grateful to my local Leviamon player for when I sat down across from my 3rd Levia player in a row, you know I let out a great big sigh.

Once again, level 5 Rapidmon, Omnimon MM and just board control followed by aggro, it’s a pretty straight forward game plan.

Round 6: Fanglongmon Ukko Build 0-2

By this point I was starting to cause a commotion. Rapidmon on the top tables, currently undefeated. A number of people were flocking to my table the moment they could to give words of encouragement or just see whether it was true or exaggerated.
However, I went into this match up completely blind, having never played against a single Fanglong deck before, let alone the Ukko build.

I realized very quickly that my usual game plan didn’t fit the bill here, and I had to think on my feet, but by the time I started getting a rhythm in game 1, he was already well and truly setup.

Game 2 ended quickly as I was met with a rare brick, missing out on a large number of my rapidmons.

Disappointed, but 5-1 was nothing to scoff at.

Round 7 Magnamon Armour 2-1

The final round came about, and I could definitely feel an amount of pressure off my shoulders now that I wasn’t going into the final round to fight for first place. Faced against another deck I haven’t really fought before, I made sure to observe, take my time and read the cards thoroughly.

But once again, the tools provided within this package were just so versatile and strong, that Magna couldn’t keep up. Being able to -DP, de-digivolve, bounce to deck, suspend, stun, prevent digivolution. The deck just has a bit of everything.

DeathXmon definitely came in clutch in at least 2 of the games where he tried to go wide, but was met with a swift de-digivolve your board, then delete all lv4s and lower.

Deck Strengths and Weaknesses

  • This deck has a lot of potential, and it only gets stronger with BT16. However, as it stands it has a few glaring weaknesses, many of which I thankfully avoided for the most part during my Regionals run. But before the bad news, lets start with the good news:

    Strengths

    • The deck is fast! Being that it mainly relies on its level 4s, you don’t need to worry about spending 2-3 turns in breeding, building a stack, you land on the ground running, and ideally don’t stop.
    • It has a very strong tempo playstyle. While being able to keep a healthy amount of aggression you can also keep a sturdy grip on board control, through the use of the different Rapidmons, among other tools within the kit.
    • Armor purge is your friend. When checking multiple checks with a golden Rapidmon, if they die on the first check, because of armor purge, the checks will continue despite technically losing the combat. This is what makes Fire Rocket so strong. Because although you’re likely sacrificing a rapid and terrier, you just took out 40% of their life.
    • Your top end is borderline unfair. Level 5 Rapidmon is so incredibly strong the moment you have a green tamer on the board. While the De-Digivolve 1 is unconditional, to then be unable to be deleted or bounced to hand or deck makes it the perfect conduit for a blast digivolve with MegaGargomon Ace, who is also incredibly powerful. Suspend 2 digimon/tamers. 2 targets cannot unsuspend or digivolve. It doesn’t need to be the same targets. Some deck’s worst nightmare.
    • Reliable search. Your terrier searchers will all find your line, so the deck can be fairly consistent, and it’s very rare to have anything miss a find.

Weaknesses

      • The deck just loses to DP minus. There’s no protection until BT16. So due to this, we are susceptible to decks like Yellow Vaccine, Mastemon and even Leomon and Numemon to some extent.
      • We are weak to de-digivolve. Another weakness where if they just keep us off Rapidmons through de-digivolve, we can’t really do anything other than scuffed rookie rush.
      • We’re tamer reliant. If we don’t hit a tamer early, it becomes a lot harder to keep up, as we need a tamer to draw, to suspend for DP minus, for protection. We just struggle without one.
      • 26 cards of this list are 7k dp or less. So we end up having a fairly weak security a lot of the time, so while we have up to 6 bombs for security, it’s rare to have more than 1 in there per game.

Conclusion

For my second large scale event, my plan going in was to make top 32. I just wanted to be in the top quarter of the event, but I never imagined that I would end up being the second person called up at the end of it all and to be met with such an uproarious cheer from the crowd for coming 2nd place with the silly bunny deck.

None of this would have been possible without all the support from my local friends, so here’s a little shout out to them all:
Thank you Jamie for your weird different way of observing the game makes me so much better at understanding and perceiving the game. Also thanks for the catch right before the event started.
Thank you Vince for supplying not only me but the whole community with cards, whether regular or alts!
Thank you to John for all the Levia match up practice! It came super in handy!

Thank you to the rest of the boys at Ozzie Collectables, Rhystic Study and Next Level Games!

If you have any questions, feel free to @ me in the Double Typhoon chat in the Digimon TCG discord server. It’s @Tamakii.

And finally, thank you to Digimon Meta for letting me write this article. I’m just a silly little guy from down under, but I’m really grateful that I get to share my experience and offer some advice for any aspiring Terriermon players out there.

[EN-BT15] Luis: 3rd Place Latam Regional with a Deva/Four Sovereigns Deck

Introduction

Hi, everyone! My name is Luis, or “Pipe” as they often call me. I’m a player from Costa Rica that recently traveled to Mexico City’s March 2024 Regional and reached 3rd Place with a Deva/Four Sovereigns deck. 

For a bit of context about myself, I’m 27 years old, and have played the game for almost 2 years, starting with ST-09/ST-10. Most my TCG background comes from playing and judging another TCG for nearly 10 years, and wanted to try Digimon during a “stale” metagame season on my other game. I grew up watching Digimon and playing some of the games, most recently playing Cybersleuth, until my local store owner introduced me to the TCG with one of the Demo decks and slowly dove deeper and deeper until I fell in love with the game and the mechanics. My first deck was a Commandramon rush deck, which I played for a while until BT10 brought Blue Flare and started diversifying from there. Diversifying so much that, at the time of writing, I currently own around 30 (!) different decks, all which I play from time to time. My way of practicing and understanding matchups is to learn exactly how the deck plays and what are their optimal setups, so that I know how to counteract them when playing against them, and that lead me to building decks one after another. My favourite decks to play so far have been Blue MetalGarurumon (X Antibody) and Xros Hunters.

Four Sovereigns wasn’t my first choice when we analyse our choices for the Regional. I was mostly leaning towards Fenriloogamon, but based off both local and international deck usage, Leviamon was the greatest threat to face and a very complicated match-up. Also, Red Hybrid was an important deck to consider and Loogamon is just too slow against it. Eventually, after realising Four Sovereigns should have a neutral or positive match up against those decks and most of the current metagame, I started testing again and again in order to find the best build until I reached the list I was most comfortable with and got the most consistency.

Card Choices:

  • 3 Mother D-Reaper: The reason this Digi-Egg is used is to synergize with Antylamon's Alliance and to serve to some sort of "lightning rod" against effects that target the Digimon with the highest DP, such as Raid, Trident Gaia, or even another Zhuqiaomon ACE being deleted. The reason to play 3 Digi-Eggs was simply because I never needed more than that, since you mostly want to have your Breeding Area available for a Deva. You can use 4 without any sort of issues.
  •  
  • Thicker Black Devas, no Blue Devas: Despite not having excessively strong effects as Lv. 5s, the Black Devas provide Blocker once evolved to a Sovereign. Many matchups rely on being able to block, either to simply stop the attack and have them hit a wall, or to go kamikaze and take advantage of the Sovereign’s On Deletion effects and take another threat with them. Blocking an opposing 12k DP Digimon with either Azulongmon ACE or Zhuqiaomon ACE can potentially get rid of 3 bodies on the opponent’s field at once (One with their When Digivolving effect, the 12k Digimon defeated in battle, and the next highest Lv./DP with their On Deletion).

Antylamon and Sandiramon:

  • Antylamon EX-03: Antylamon is a no brainer thanks to Alliance, being able to hit for more Security and suspend either Mother D-Reaper or a Sovereign without the risk of it being deleted in battle. There’s also a great synergy with Azulongmon ACE: If you have 2 Devas and Mother on play, you can hit once with Alliance for 2 checks at 23k DP suspending Mother, and then digivolve the other Deva to Azulongmon ACE and unsuspend Antylamon, who could hit once more suspending Azulongmon for Alliance this time. If your opponent has a Lv5 ACE on their field, you can pull that play off for free. And let’s not forget the Recovery +1 on End of Attack. It’s just too much value to pass.
  • 2 Sandiramon: One more way that the deck can deal with Gotsumon/Pillomon/Pommumon that prevent playing Fanglongmon via Cardinal Positions. If you don’t have the memory to evolve into Zhuqiaomon ACE or Azulongmon ACE to get rid of the floodgate, you can crash into an opposing Digimon or Security so Sandiramon can delete the floodgate with it’s On Deletion.
  • 4 Azulongmon ACE, 4 Ebonwumon ACE: The strongest of the Sovereigns by far due to their potential control.

Azulongmon ACE has a very strong bounce effect that can easily deal with most meta-relevant ACEs in MagnaAngemon, Angewomon and Zudomon, or stop early attackers like Garurumon and Hybrids. And, if another Digimon has blocked that turn, evolving into Azulongmon can unsuspend the previous blocker, having more control on the opponent’s offense.

Ebonwumon, on the other hand, can completely halt entire decks and provide enough breathing room to find the missing pieces for Fanglongmon. Suspending opponent’s Digimon is good, but them not unsuspending on their next Unsuspend Phase is broken, and is especially good against decks that can’t unsuspend during their Main Phase. There’s been matches against Machinedramon or Yellow Vaccine where I’ve frozen the field for 2-3 turns, even hard playing Ebonwumon to keep the lock until I have enough gas to run them over or close the game. It’s not to say that Zhuqiaomon and Baihumon are bad, but they’re far less versatile (and don’t have On Play effects, which Ebonwumon and Azulongmon do).

  • ShineGreymon Ruin Mode: A very good overall control card that can also keep small Rookies in check. By evolving from either Yellow or Purple, it can evolve from literally any Lv. 6 on the deck.
  • DeathXmon: Another control card that can provide a lot of value, even as an Alliance target. It can also evolve from 6/10 Lv. 6 if necessary or if the opponent doesn’t have that many bodies in play and you just want to Dedigivolve a specific threat.
  • 2 Gennai: One of the best additions to the deck. With my current build the search effect doesn’t really have value and can potentially bury resources just because, but it’s still a pivotal card against deletion-heavy or removal/heavy decks that won’t let you keep your Devas in play long enough to Blast Digivolve. Against decks like Garurumon, Gallantmon or MirageGaogamon you can safely leave your Black Deva on Breeding, and once all their attack’s effects trigger, you trigger Gennai to promote and then Blast Digivolve to remove/block/suspend.
  • Heaven’s Judgement: The deck plays literally every color of Digimon and can hit astronomical damage, whether you need to clear many small threads or nuke a big threat.
  • No Sistermon Blanc: Sistermon is a card that I tested a lot with and helped with consistency. It also gave an actual search target for Gennai, as the only Lv. 3s on the deck. However, when evaluating the Leviamon match, they were more of a liability than a help, so I decided to change them in favor of Ruin Mode and DeathX, which proved way more valuable than the additional draw.
  •  

General Game Plan:

Click into the image for decklist in digimonmeta.com

In general, there’s two ways you can start the game: have 2 Devas to start playing them right off the bat, or choke your opponent starting off with a search. 

If you have 2 Devas on hand, you don’t hatch and play one to place the other in Breeding.

If you don’t have both Devas, or are lacking a Lv. 6, you hatch Mother and use either Analog Youth or Loyalty to search and leave your opponent on low memory. Important thing to note on Loyalty is that you can place the cards on bottom-deck OR top-deck, so if you reveal both a Deva and a Sovereign, you can grab the Deva and set the Sovereign on the top to draw it off the Deva’s Draw.

If you’re able to draw into Antylamon off that search, turn 2 can be promoting Mother out of breeding and then Deva-summon Antylamon on the back, to have a strong Turn 3 attack with Antylamon.

But even if you have Antylamon, the aggressive play should only be done whenever the opponent doesn’t have enough pressure on you. For most cases, you want to play reactively rather than proactively. Using Blast Digivolve is also the way to “make up” for the 7-cost plays. So what you want to do in most cases is just play Deva after Deva, having enough Sovereigns to Counter until you have both Fanglongmon and Cardinal Positions in hand. It’s a battle of attrition and once the opponent has wasted resources to eliminate the Sovereigns they could, Fanglongmon enters to sweep.

Against BT15 Meta Decks

Red Hybrid is a mixed matchup as I give them too much memory, however I’m able to make quick work of the tamers and Digimon they play, and Ebonwumon can also freeze them very easily. If they get a Ukko + Lui turn 1 pressure, the match is very against me, but if I get a couple Blocker Devas on play I’m able to keep up the pace.

Leviamon, with my current build, is a very favorable matchup. Playing the Deva on the Breeding Area doesn’t trigger Biting Crush or Leviamon X, and they have no target on my deck to play by effect. And even if they played Octomon to summon a token on my field, deleting a Sovereign (other than Ebonwumon) takes the Leviamon out as well, so they can’t cheat their Leviamon out. Fenriloogamon is in a similar boat; they can get around if they have enough Memory to Digivolve to Fenri without attacking and delete the Deva with Fenriloogamon’s When Attacking, but if I have another one I can simply Counter and Block, potentially also suspending or bouncing a threatening BlackGatomon.

Numemon is a very favorable matchup, as they often don’t have enough pressure to go above and most of their deck gets deleted to my blocks, and the moment a Fanglongmon hits the field, they can’t re-fill their Numemons. It’s potentially the deck I was most confident against going into the tournament.

Security Control/Yellow Hybrid are relatively favorable matchups. Main focus is to control the opponent back instead of going full agro unless you have the Antylamon+D-Reaper combo, and go into security once Fanglongmon is able to trash a couple of threats away. An early DeathXmon can be tricky, though, as most of the deck is 7-cost.

ShineGreymon is an even match. If I don’t have enough Devas on play, Shine can easily delete them before I’m able to Counter, but if a Blocker survives I’m able to take the Shine with me, potentially deleting a couple Marcus away as well.

Blue OTK decks like MetalGarurumon X and MirageGaogamon are potentially the worse matchups as the combination of speed and bounce are too much to keep up with.

Regional Matchups

R1: 1-1 vs ShineGreymon

ShineGreymon should be a good matchup, but Game 1 took longer than I would have wanted and hit too many Marcus on Security. I managed to win Game 2 just before time ran out and settled for a Tie, but left me with no breathing room for next rounds.

R2: 2-1 vs Yellow Vaccine w/Rapidmon 

Game 1 my opponent had a really good setup. I had a 3-turn back-to-back-to-back Ebonwumon plays in order to freeze them for long enough, but the Fanglongmon never showed up.

Game 2 my opponent made a mistake by digivolving their Pillomon into Rapidmon on Turn 3, and I had Fanglongmon and Cardinal Positions since Turn 1 which I played to clear their board and started sweeping from there.

Game 3 I started with the perfect hand to choke him at 1 memory after hatching, he whiffed played a Training after evolving to Patamon and then I hard-played a Deva and Antylamon on the back. After he whiffed Patamon’s effect and playing a MagnaAngemon ACE to Recovery +1, I promoted Antylamon, hit for 2 Security, evolved the other Deva to Azulongmon while also getting rid of the Angemon and hit for another 2, after which he scooped as I was too ahead by then.

R3: 2-0 vs Marcus Yellow Hybrid

Mentally this was an awful pairing since it was against one of the other 2 Costa Rican players and my roommate for the trip, however I was very positive as we’ve tested this matchup plenty and I have a very favorable matchup. Most games I was able to bounce most Hybrids that showed up and Game 2 had the same full-aggro Antylamon/Azulongmon combo while he bricked hard.

R4: 2-0 vs Leviamon

Despite this being a very favorable matchup as Dragmon was never going to have a target to play on my field, my opponent got awful luck both matches.

Game 1 my opponent was just playing Option after Option while no Lv.5 showed up and I bounced the Garurumon he was going to get draws off, and ended the game without a single Leviamon in the Trash.

Game 2 started similarly for my opponent playing Trainings and Memory Boosts trying to reach for a Lv. 3 that never appeared, and got a rather quick game.

R5: 2-0 vs Numemon

This was a streamed match, which made me as nervous as I could be, but Numemon was the matchup I was most comfortable with and the results showed it.

R1 was a back and forth where an early Quantumon from my opponent gave a lot of pressure, and I even mis-played deleting a PlatinumNumemon instead of the Quantumon after a Counter play, which lead to a Merciful Mode play to clear my trash, but I was able to hold his board long enough with Ebonwumon and DeathXmon until my opponent conceded when I had too many bodies on play.

R2 I started with a Loyalty to search, my opponent got 3 bodies after I Deva’d Turn 2 and I played a Turn 3 Fanglongmon for 10 Memory to clear the board, after which my opponent played a tamer and passed at 7 Memory. After that it was fairly controlled from my end, not losing a single Security and cleared board a couple times until Quartzmon was played right after I ran out of Devas/Sovereigns in trash, but I had 5 Heaven’s Judgment since turn one and 5 colors on board so I nuked him. He was able to get another Monzaemon and more rookies, but no Blocker, so I swept for game.

R6: 2-1 vs Numemon

The game wasn’t as different as the previous one, since I was able to control the board most of the time for all 3 games. I did mis-play Game 2 and played Cardinal Positions with a Gotsumon on play before deleting it with Sandiramon, so I just scooped that game to play Game 3. He didn’t see a single Monzaemon on Game 3 after having 4 Numemon X in play, but the game was already on my favor even if he had found them.

As I defeated one of the 3 undefeated players, this was the last round and got 2nd Seed going into Top 8 with a 5-0-1 record.

Top 8: 2-0 vs Yellow Vaccine Magnadramon

This was by far one of the best matches I had, and not necessarily game-play wise. The match was slightly against me but my opponent had little knowledge of my deck and I was able to play my Azulongmons to most ACEs he had. However, he was awesome to play against, we were laughing all game long and definitely helped me relax after a long tournament run, especially since the game was being streamed and we were having a blast.

Game 1 was a slow control until I could sweep, many back-and-forth’s with ACEs removing other ACEs until I swept.

Game 2 there came a time where I misplayed and hit against a Ruin Mode in security with an evolved Fanglongmon and passed turn due to Overflow, but then after my opponent hard-played a Venusmon for 13 I came back with a turn evolving to another Fanglongmon and playing 2 with Cardinal Positions, locking game next turn.

Top 4: 1-2 vs MirageGaogamon

A few rounds ago, I came to the realization that I prematurely “buried” all Blue decks, since there were a handful MirageGaogamon and MetalGarurumon decks running around and boosted by the new Betamon, making up for losing Bukamon’s consistent Jamming, and that was definitely my worse matchup by far as Mirage has too many bounce effects and I barely had any Counter windows.

Game 1 I went second and got the perfect start with Youth and Gennai, and controlled the board blocking every Mirage that was played and bringing him down with me.

Games 2 and 3 though the Gennai was super late to show up and my opponent regardless took all measures to neutralize my plays, and I never had the Fanglongmon + Cardinal Positions combo when I needed it the most. I got a couple lucky hits with a Burst Mode without Jamming hitting DeathX in Security, and Ebonwumon freezing a turn, but eventually the deck was just a very unfavorable matchup and was very unlikely to win despite making perfect plays. I needed the perfect window where I cleared board with Fanglongmon and sweep next turn, but I couldn’t get the cards to execute the play on either game.

Potential Changes/Additions

  • Sistermon Blanc ST-12: Depending on how Leviamon-heavy your metagame is, you could use Sistermon to give the deck more draw power, in exchange of a couple Black Devas or Lv7.
  • Ebonwumon BT-07/Zhuqiaomon BT-08: These are the only two Four Sovereigns that I’d consider adding aside from the ACEs, and as a potential 1-of. Ebonwumon’s control can be interesting, as you could evolve into an ACE to suspend many Digimon and freeze them on Unsuspend phase, and then evolve into the BT7 Ebonwumon recovering more memory and forcing them to trash to unsuspend. Zhutiaomon on the other hand can be a nuke, where you could delete almost everything on the board, and if you delete a Deva you can take out the remaining opponent’s Digimon. I haven’t tested them extensively but could be worth to try. You’d need a more Green/Red heavy list, respectively, though.
  • Tai Kamiya ST-15/Hiro Amanokawa BT-08: Both Starter Deck Tai and BT-08 Hiro can serve as good Memory setters, with effects depending on what you need. Tai can give you more draw power as you block with your Digimon, and Hiro helps with aggression boosting everyone’s DP as the whole deck is Lv. 5 and above.
  • Mihiramon BT-13/Majiramon EX-03/Majiramon BT-06: Similar to the “alternative” Four Sovereigns, these are options you can use as alternatives to the Devas. They should be used with caution, as this reduces the chances of you having a Deva that plays on Breeding in your hand. Mihiramon and EX-03 Majiramon are great control cards, though, and BT-06 Majiramon can let a Fanglongmon double-tap on their When Attackings by unsuspending, so they can be useful in many scenarios. I prefer a more consistency-focused list, but you can experiment with these.
  • Fanglongmon Ruin Mode?: Currently unreleased, but since Cardinal Positions plays a Digimon “with Fanglongmon in its name”, it’s future-proofed to put the card straight into the deck if it’s any useful.

Final Thoughts

  • Overall, I’m fairly satisfied with the deck and the Regionals run overall. I did hit lucky matchups, but I’m also glad that in the end I lost due to an overall bad matchup instead of losing to a misplay.  And also I’m extremely thankful to the people that accompanied me during the event, from each and every player from Mexico that treated me as one of their own, to the friends and family watching the stream and cheering for me, especially both times I was on stream. 

    Shoutouts to TheNest and their Tournament Staff/Stream Team that made me had an amazing experience in my first tournament outside of Costa Rica; to Omar and Jafet, my teammates that were with me in the event and stayed supporting me all the way ‘till the end; and to you, reader from DigimonMeta that took the time to read through my words. Hope you enjoyed it and gave you more insights on how to optimally play such a fun deck as Four Sovereigns!

[EN-BT15] Henny: 1st Place Europe Regional with Gallantmon

Henny won 1st place at the Europe Regional hosted by Trade and Raid (128 players) with his Gallantmon deck.

Introduction

Hey everyone, my name is Henny. I am the first EU regional champion of the 2024 season and achieved it with Gallantmon. Yes, Gallantmon 

I am 21 years old and have been playing the game for 1,5 years now as I started during the release of BT9. I have been a massive digimon fan growing up, I watched almost all the shows and played a good amount of the games as well. My favourite season being Digimon Tamers and my favourite Digimon Gallantmon, so it has been such a surreal experience to win with it. 

Before starting the game I did buy 2 starter decks of Gallantmon and Ulforce for the memory boosts in case I would ever want to play the game. And after being invited to a BT9 prerelease which I sadly couldn't join, due to covid at the time, I saw the Gallantmon cards in EX2 & BT9 and decided to start playing. I fell in love with the game almost instantly, the card art, the memory gauge and just the back and forth got me hooked right away. I have had a few tops before but besides the tournaments played with an alternate format in which I finished second and top 8, not anything noteworthy until this win with Gallantmon.

Why Gallantmon?

Because Gallantmon is my first and favourite deck in the game, I have always tried to make the deck work during every format. Some formats I just gave up relatively quickly, but after the ban list here in the west and seeing the meta decks from a few tournaments and the world championships, I decided to once again try to see if Gallantmon could do something.

I was already in the Digimon TCG 2020 discord and went to the deckbuilding tab for Gallantmon to see if there was anything I could learn/pick up from there. And using some of the example lists they had and what was shared in the server and my own preferences, I updated my deck and practised it during my locals. Funnily enough, I only tested against a handful of meta decks, but I was confident that as long as I didn't face Red Hybrid, the deck and my experience with it could bring me some wins, I didn't expect an entire tournament, but my run was as close to the dream run I could've had.  

Click into the image for decklist in DiIGIMONMETA

Game Plan against BT15 meta decks

Against Rush decks like Red Hybrid, Blue flare and OTK decks like Melga, Looga and even Levia to a certain extent, are the most difficult I'd say, so that's why in terms of deckbuilding, I personalised my deck with 2 main goals in mind.  

I want to be able to set myself up and contest board, but also have a way to fight back or even win if my opponent couldn't OTK me. Also Crimson Blaze being ridiculously strong this format due to decks wanting to either go wide or play digimon by effect and other decks cycling through their deck, setting up their trash in the meantime, I saw the potential for Gallantmon. 

Against Levia, if I didn't just die in 1 turn, I was usually able to come back on the crackback with either warping to Gallantmon with ST7 Guilmon or with BT12 Takato and finish with Crimson Mode. Otherwise BT13 Gallantmon can clear both Levias or even Ruin Mode if they go into it. The difficult part is if Levia is able to go through all your security too early in the game and you get no setup cards from it. In that case, you can rarely do anything to fight back since trash isn't set up for BT13 Gallantmon and no EX2 Takato makes it really difficult to warp and keep turn or build up and clear the board. 

On the other hand, Numemon is such a favourable matchup for Gallantmon. Funnily enough as well, I had not played against Numemon before the tournament. I knew a little bit how the deck works in BT16 due to watching JP, but I had no experience against it. But while reading the cards during my matches I realised that Gallantmon is really strong against it. However, if Nume gets to swing very early into the game and can stick a level 5 to go into Venusmon, you can get locked out of the game. But if Gallantmon can get into a position to contest the board, it's winning. 

Against Security control, I don't have the most personal experience but the most difficult thing against sec con would be if they get to Shadow Seraphimon. So it's really important to contest their lvl 5's so they can't digivolve into it, but if they just play it you have to delete it through EX2 Megidramon or Gallantmon X Antibody. Besides that, being able to mill and trash security is favourable for Gallantmon. And since the deck lacks protection anyways it isn't anything new if they out your stack lol 

Lastly, Red Hybrid. I have lost against the deck the past month during locals every single time. By far my worst matchup I have played so far and I have accepted that if I meet this deck, I will simply lose as long as my opponent plays remotely well. But the only game plan I have for this deck is to keep clearing their small bodies and trying to get to a big burst turn by going through Gallantmon X into Crimson Mode. But usually you just die before you can get.

Matchups in Regionals

Round 1: No Show 

Round 2: 2-1 vs Blue Flare 

Round 3: 2-0 vs Nume Ukko 

Round 4: 2-1 vs Loogamon 

Round 5: 2-1 vs Nume Ukko 

Round 6: 2-0 vs Nume Ukko 

Against Blue Flare I got rushed down game 1 and couldn't really contest the board until I was left with 1 security. They just attacked with a Digimon from raising and the Xrossed to swing for game. In game 2 and 3 however, they weren't able to get their setup with tamers and mem boosts so I was able to clear their board with one stack and when I promoted my second stack they didn't have the setup to play a BT10 MetalGreymon and keep turn to stun both bodies. Also Megidramon milled 2 BT10 MetalGreymon which was very clutch because my opponent had to use a MailBirdramon to recycle it back, which gave me the room to finish the game the turn after.  

Against Loogamon, which was also streamed, it was actually very close I'd say. Game 1 they promoted early to do 2 checks with alliance with Soloogarmon and retaining a Tyrannomon blocker. So afterwards I was able to go into Gallantmon and clear their board while trashing 1 security and leaving them on 2 memory due to analog youth. They had to out my stack with a hard played Helloogar passing me 5 memory with which I used gravity crush and climbed up to Gallantmon to swing with blitz. At the end of the attack BT12 Wargrowlmon gained me back 2 memory to be at 1, so I could go into Gallantmon X to unsuspend and go into Crimson Mode to finish the game. By far my favourite combo in the end. 

Game 2 they just killed me way too fast before I could do anything. During game 3 they didn't find their Eiji so knowing I couldn't get OTK'd I was able to setup for a 20 trash Crimson Mode for game. Also dropping BT13 Gallantmon for 5 and gaining memory back with EX2 Takato to choke at 1 memory was really huge for me. 

Against the Numemons, I only lost 1 game in the 3 total matches I played against it. Like mentioned above Gallantmon has a really good matchup, but I did win a couple of games with only 1 or no security left and the game I lost, I wasn't able to clear a level 5 and they went into Venusmon and I couldn't fight back. But in general the deck just clears everything and it takes multiple cards for Numemon to out a level 5 or level 6 stack. Also BT12 Gigimon and BT9 Guilmon X ESS being able to bump up Crimson blaze is really insane versus their deck. I had two separate games where I was able to play a 9k crimson blaze and clear their PlatinumNumemon. Also they cycle through their deck quite quickly and you can freely trash their deck as well to set up a Crimson Mode lethal. 

Crimson Blaze is such an oppressive card in the current meta and Gallantmon really brings it to the next level by upping the DP threshold it can delete. But I have to say the deck just fell together at the correct moment and it just played out perfectly for how I intended the deck to work. Crimson Mode consistently trashing 2-3 security and hitting for game was amazing and still one of the best feelings for the deck. Also, don't underestimate gravity crush, it gives the deck lethal out of nowhere sometimes because the deck has expensive evolution costs but using gravity crush to have enough to go into Gallant X to unsuspend and then into Crimson Mode to finish, is amazing. 

Deck's Strength and Weakness

One of the most 'annoying' aspects of Gallantmon is that the support the deck has, is for two separate play-styles.

Red Gallantmon is a control deck that gains advantage by clearing the board, deleting Digimon and trashing security. Then you have the purple line that sets up trash and helps with consistency and accelerates the Crimson Mode lethal threshold, but finding the right balance can be a bit difficult.

I personally prefer the more red line, but cards like EX4 Blackgrowlmon and EX3 Wargrowlmon are really essential for the deck to function. Gallantmon needs more conditions to be met to really do what the deck wants, but when it does, it can feel very oppressive.

However, on the contrary, the deck is susceptible to decks that are just faster and don't care about deletion or have protection. Although the deck has received tools to deal with the latter half a bit better, faster decks and OTK decks are still the most difficult, in my opinion 

If I want to make a change for the deck

In terms of deckbuilding I think the decklist is pretty tight in space, looking at what I built it for. I initially was on a rookie count of 11 for the longest time since training cards, but I added the rush Guilmon in the final version in case I needed the comeback potential or to play with EX3 Wargrowlmon or EX2 Megidramon. Besides that, 8 champions and 6 ultimates may seem a little low, but ultimates are perfect like this I'd say, maybe you could bump it up to 7.

The only thing in terms of ratios I would consider, is more champions since missing a champion is what made me 'brick' the most. With 4 EX2 Guilmons, 4 Offense Training, 2 Red Memory Boost and 4 Blackgrowlmon especially you actually have really good consistency. Also EX3 Wargrowlmon being able to play EX2 Guilmon for more search in some cases. But the deck is mulligan dependent and you really want to see training, boosts or EX2 Guilmon in the opener. Lastly, EX2 Megidramon was an inclusion for specific matchup/game states but you could change it for another BT12 Gallantmon or another champion. 

I know the common complaint is that Gallantmon doesn't have protection and lacks a broken card compared to the other protagonist decks, but Gallantmon has its own strengths and we just have to make do with the tools we have. To me it actually makes it fun that Gallantmon isn't a topdeck and I need to figure out what it takes to actually make it somewhat competitive in each format. That said I am looking forward to BT17 haha 

But if you like Gallantmon, just try different things and see what works for you and the meta. And if there are any questions you would like to ask me, feel free to message me through my socials. Also check out my socials if you would like to support me, I greatly appreciate it! 
Twitter/X + YouTube (personal): Henny_Hey 

Discord: Henny_4683 

YouTube: PXP Entertainment

Shoutout

I have been very vocal about how lucky I got/how much the stars aligned for Gallantmon to win, but I am very happy and honoured to have represented my favourite deck for all the Gallantmon players around the world.  

I'm thankful for my friends that got me into the game and the friends that I have met while playing the game at locals but also the ones I got you know through international tournaments. Also to my brother and friends that have to listen to my almost infinite talk/complaining about Gallantmon and helped me with deckbuilding/testing. 

Shoutout to some of the first content creators I watched that helped me develop my love for the game, Arester S, East, Akemiya & Kyo to name a few.  

And lastly a shoutout to my friends that help me setup our own locals and participate in it, in the hopes that one day it can become an official Bandai licensed store haha  

Zaandam Locals and PXP to the moon, lets gooooo 

BT17 Omnimon Back at Tier-1?

There's been a lot of talk about Bandai hellbent on pushing Omnimon back to the top of the tier list. Just look at this!

 

A LV6 Wargreymon or Metalgarurumon can be played for 8 cost and digivolves your other Agumon/Gabumon into their LV6 form for free!

This is a very simple 10-cost setup that will put immense pressure to your opponent. 

By playing the option card Miraculous Ultimate Knight for 2 cost to putt an Agumon/Gabumon in play, and then another 8 cost to play a  Wargreymon/Metalgarurumon which digivolves your Gabumon/Agumon into their LV6 form for free.

Now your LV6 Digimons cannot be trivially removed from the battle area as otherwise you can DNA Digivolve them into Omnimon ACE, which would deal drastic damage to the board.

Support

While the new Tai & Matt is meant to synergize with these new Digimons, its inevitable to overlook the synergy coming from our older [EX4-061] Matt and Tai. When Digivolving normally into a LV6, this tamer lets you play an Agumon/Gabumon and gains 1 memory, and you would proceed to activate the [When Digivolving] effect to effectively put 2 LV6 Digimons on your board for 2 cost. Then, DNA Digivolve into Omnimon ACE.

 

And since it is so tremendously cheap moving up to Omnimon, it now makes sense to further Digivolve into Alter-B. This not only diversifies your arsenal, but also synergizes well with the new tamer Tai & Matt, allowing your Alter-B to attack at the end of your turn to deal significant damage to security.

In an Alter-B play, opting for an Alter-S instead of Omnimon ACE would also make sense to avoid paying a -5 cost overflow unnecessarily.

 

Counters

Not without weaknesses, this deck can be countered in a few ways. 

When 2 LV6 Digimons are in play waiting to DNA into Omnimon through the Miraculous Ultimate Knight option card, the opponent can de-digivolve to disrupt the setup. 

Omnimons are also ineffective against Venusmon since their effects are mostly triggered [When Digivolving] or [When Attacking]. 

Against some of the current tier-1 decks, this deck cannot easily penetrate a buffed Magnamon X or Tyrant unless you can inherit at least +1000 DP. This deck is also sufficiently ineffective against a 7DL but it becomes a timed race. 

Summary

The new Omnimon support is truly magnificent, being extremely efficient (2 cost in your turn to launch) with access to a variety of removal effects (mass return, deletion, and de-digivolve). On top of that, it can also be aggressive on security through Alter-B. 

It is also very versatile, launching similarly at 10-cost on-play through the new option card Miraculous Ultimate Knight. This not only allows players to time their attacks/controls more precisely (at a higher cost) but also to recover from a bad hand.

However, this deck lacks access to -DP effects which are essential to control some of today's tier-1 Magnamon X and Tyrants. 

Leaks: ST-18 Whirlwind Guardian and ST-19 Farytail Dance

Zephagamon ST18-12 SR <04>
Mega | Data | Magical Knight/Vortex Warrior/LIBERATOR

<Vortex> (At the end of your turn, this Digimon may attack an opponent's Digimon. This Digimon may attack with this effect on the turn it was played.)
[When Digivolving] Suspend 1 Digimon. Then, unsuspend 1 Digimon.
[All Turns] (Once Per Turn) When a Digimon becomes unsuspended, until the turn ends, this Digimon isn't affected by your opponent's Digimon's effects, and gets +3000 DP.

[(Rule) Trait: Has [Bird Dragon] type.]

GrandGalemon ST18-10 R <04>
Ultimate | Data | Bird Dragon/Vortex Warrior/LIBERATOR

[On Play] [When Digivolving] Suspend 1 Digimon. If this effect suspended one of your Digimon, you may play 1 Digimon card with [Bird] or [Avian] in one of its traits and 3000 DP or less from your hand without paying the cost.

Inherited: [Your Turn] (Once Per Turn) When this Digimon attacks an opponent's Digimon, you may unsuspend this Digimon.

ShinMonzaemon ST19-13 U <04>
Mega | Vaccine | Puppet
[[Digivolve] Lv.5 w/[Monzaemon]/[Numemon] in name: Cost 3]

<Armor Purge>
[On Play] [When Digivolving] By placing 1 level 5 lower card with [Numemon] in its name or with the [Puppet] trait from your trash as this Digimon's bottom digivolution card, <Recovery +1 (Deck)>.

Biyomon ST18-02 C <04>
Rookie | Vaccine | Bird

<Indomitable>

Falcomon ST18-03 C <04>
Rookie | Vaccine | Avian

[When Attacking] Suspend 1 of your opponent's Digimon.

Kokatorimon ST18-07 U <04>
Champion | Data | Giant Bird

<Blocker>

Inherited: <Piercing>

PawnChessmon ST19-04 C <04>
Rookie | Virus | Puppet

[On Play] By trashing 1 card with the [Puppet] trait in your hand, <Draw 2>.

Inherited: <Reboot>

PawnChessmon ST19-05 C <04>
Rookie | Virus | Puppet

<Blocker>
[On Deletion] By trashing 1 card with the [Puppet] trait in your hand, <Draw 2>.

ExTyrannomon ST19-10 U <04>
Ultimate | Vaccine | Puppet
[[Digivolve] Lv.4 w/[Tyrannomon]/[Raremon] in name: Cost 3]

<Armor Purge>
[[DigiXros -2] Lv.4 w/[Tyrannomon]/[Raremon] in name X Lv.4 with [Puppet] trait]

Inherited: <Barrier>

Yellow and Purple Memory Boost

Kyaromon ST19-01 C <04>
In-Training | Lesser/LIBERATOR

[When Attacking] (Once Per Turn) If you have another Digimon, <Draw 1>.

Fluffymon ST18-01 C <04>
In-Training | Mini Bird/LIBERATOR

[When Attacking] (Once Per Turn) You may suspend 1 other Digimon with as much or less DP as this Digimon.

Deramon ST18-09 C <04>
Ultimate | Data | Avian

<Blocker>
[On Deletion] You may play 1 Digimon card with 3000 DP or less and with [Bird], [Avian], [Vegetation] or [Plant] in one of its traits from your hand without paying the cost.
[(Rule) Trait: Has [Vegetation] type.]

Kiwimon ST18-06 C <04>
Champion | Data | Ancient Bird

[On Play] [On Deletion] Suspend 1 of your opponent's Digimon.
[(Rule) Trait: Has [Vegetation] type.]

Doggymon ST19-06 C <04>
Champion | Data | Puppet

[On Play] [On Deletion] 1 of your opponent's Digimon gains <Security A. -1> until the end of their turn.

Arisa Kinosaki ST19-14 R <04>
LIBERATOR

[Start of Your Turn] If your memory is 2 or less, set it to 3.
[Your Turn] When an effect plays one of your Tokens or one of your Digimon with the [Puppet] trait, by suspending this Tamer, 1 of those Digimon gains <Rush> for the turn.
[Security] Play this card without paying the cost.

Muchomon ST18-05 U <04>
Rookie | Data | Avian

[All Turns] (Once Per Turn) When an effect suspends this Digimon, 1 of your Digimon with [Bird] or [Avian] in one of its traits or with the [Vortex Warrior] trait gets +3000 DP until the end of your opponent's turn.

Inherited: <Piercing>

Galemon ST18-08 SR <04>
Champion | Data | Bird Dragon/LIBERATOR

[Security] You may play 1 card with the [LIBERATOR] trait and a play cost of 4 or less from your hand or trash without paying the cost.
<Vortex> (At the end of your turn, this Digimon may attack an opponent's Digimon. This Digimon may attack with this effect on the turn it was played.)

[Your Turn] This Digimon gets +2000 DP.

ShoeShoemon ST19-08 SR <04>
Champion | Virus | Puppet/LIBERATOR

[Security] You may play 1 card with the [Liberator] trait with a play cost of 4 or less from your hand or trash without paying the cost.
<Overclock (Trait [Puppet])> (At the end of your turn, by deleting 1 of your tokens or 1 of your other Digimon with the [Puppet] trait, this Digimon attacks a player without suspending.)

Inherited: [Your Turn] All of your opponent's security Digimon get -3000 DP.

Junkmon ST19-02 U <04>
Rookie | Virus | Puppet

<Decoy (Trait: [Puppet] trait)>

Inherited: <Barrier>

Eaglemon ST18-13 U <04>
Mega | Vaccine | Giant Bird

<Fortitude>
[On Play] [When Digivolving] Return 1 of your opponent's suspended Digimon to the hand.

Parrotmon ST18-11 
Ultimate | Vaccine | Giant Bird

[On Play] Suspend 1 of your opponent's Digimon. Then, 1 of their Digimon can't unsuspend until the end of their turn.

Inherited: <Piercing>

TobuCatmon ST19-07
Champion | Data | Puppet/X Antibody

<Jamming>

Inherited: <Barrier>

ST18-014 Shoto Kazama
Liberator
[Start of Your Turn] If you have 2 or less memory, set it to 3.
[Your Turn] When one of your Digimon attacks an opponent's Digimon, by suspending this Tamer, switch the attack target to another of your opponent's Digimon or the player.
[Security] Play this card without paying the cost.

Shoemon ST19-03 X <04>
Rookie | Virus | Puppet/Liberator

[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Puppet] trait and 1 card with the [Liberator] trait among them to the hand. Return the rest to the bottom of the deck.

Inherited: [Your Turn] All of your opponent's Security Digimon get -3000 DP.

Pteromon ST18-04 X <04>
Rookie | Data | Bird Dragon/Liberator

[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Bird] or [Avian] in one of its traits and 1 card with the [Vortex Warrior] or [Liberator] trait among them hand. Return the rest to the bottom of the deck.

Inherited: [Your Turn] This Digimon gets +2000 DP.

Starter package scheduled to be released simultaneously on April 26th (Friday) has been released!

Guardian of the Whirlwind (Guardian Vortex) [ST-18]

Fairy Tale Dance (Fable Waltz) [ST-19]

  • Rarity
    Common: 5 types
    Uncommon: 5 types
    Rare: 3 types
    Super rare: 3 types
    Bonus cards: 6 types
    Bonus Cards for ST-18: Training option cards

Bonus Cards for ST-19 (Training option cards)

We will update for the card text translation once there is better quality images

Leaks: EX-07 Digimon Liberator

EX-07 Exclusive Set: Digimon Liberator

Release Date: 31th May 2024

Below is pack design for EX-07

The complete and ultimate form of "Shumon" appearing in Digimon Liberator is reveal: Chaperomon and Cendrillmon

The childhood II, perfect form, and ultimate form of "Pteromon" appearing in " #デジモンリベレイター /Digimon Liberator" are revealed! !

Fluffymon, GranGalemon and Zephagamon

New Digimon appearing in the Digimon card game NEW PROJECT WEB comic " #デジモンリベレイター /Digimon Liberator ", Yorkmon, Fluffymon, Grangalemon, Zephagamon, Chaperomon, and Cendrillmon have been added to the Digimon Picture Book  

Yuuki and Impmon in Digimon Liberator

Leaks: [BT-17] Secret Crisis Booster Set(3)

Mephistomon BT17-068 C <03>
Ultimate | Virus | Fallen Angel

When this card is revealed from the deck, this card is also treated as a level 6.
When this card would be played from the hand, by returning 1 [Apocalymon] from your trash to the bottom of the deck, reduce the play cost by 3.
[On Deletion] If deleted by an effect, you may play 1 [Gulfmon] or 1 level 6 Digimon card with the [Dark Masters] trait from your hand or trash without paying the cost.

Inherited: [When Attacking] (Once Per Turn) By placing 1 level 5 or lower card with [Dark Masters] in its text from your trash as this Digimon's bottom digivolution card, this Digimon gets +2000 DP for the turn.


Awakening of the Sun BT17-099 U <03>

[Main] You may play 1 [Marcus Damon] or 1 [Rhythm] from your hand or trash without paying the cost. Then, place this card in the battle area.
[All Turns] When one of your Tamers is deleted or returned to the hand, <Delay>.
• 1 of your Digimon may digivolve into a Digimon card with [ShineGreymon] in its name in the hand without paying the cost.

[Security] You may play 1 [Marcus Damon] or 1 [Rhythm] from your hand or trash without paying the cost. Then, place this card in the battle area.

ShineGreymon BT17-039 R <03>
Mega | Vaccine | Light Dragon

[When Digivolving] You may play 1 [Marcus Damon] from your hand without paying the cost.
[All Turns] (Once Per Turn) When this Digimon would leave the battle area by an opponent's effect, by returning 1 of your yellow Tamers to the hand, prevent it from leaving.

Fenriloogamon: Takemikazuchi BT17-101 SEC <03>
Mega | Virus | Dark Animal/X Antibody/SoC
[[DNA Digivolve] [Fenriloogamon] + [Kazuchimon]: Cost 0]

(Trash) [Your Turn] When one of your level 6 Digimon with [Pulsemon] in its text is played, 2 of your Digimon may DNA digivolve into this card in your trash.
[When Digivolving] 1 of your opponent's Digimon gets -16000 DP for the turn. If DNA digivolving, you may set your opponent's memory to 3. Then, if a Tamer card is in this Digimon's digivolution cards, gain 1 memory and <Recovery +1 (Deck)>.
[When Attacking] By trashing the top card of your security stack, trash the top card of your opponent's security stack.

Cracker Fang BT17-091 U <03>
SoC

[Security] Play this card without paying the cost.
[Start of Your Turn] If you have 2 or less memory, set it to 3.
[Main] <Mind Link> with 1 of your Digimon with the [Dark Animal] or [SoC] trait.
[(Rule) Name: Also treated as [Eiji Nagasumi].]

Inherited: [All Turns] While this Digimon has the [Dark Animal] or [SoC] trait, it gains <Alliance> and <Blocker>.
[End of All Turns] You may play 1 [Eiji Nagasumi] from this Digimon's digivolution cards without paying the cost.

Bowmon BT17-006 U <03>
In-Training | Lesser/X Antibody/SoC

Inherited: [Your Turn] (Once Per Turn) When an effect places Tamer cards as this Digimon's digivolution cards, this Digimon may digivolve into a Digimon card with the [SoC] trait in your trash.


Fenriloogamon BT17-069 R <03>
Mega | Virus | Dark Animal/X Antibody/SoC

[[Digivolve] Lv.5 w/[SoC] trait: Cost 3]

[When Digivolving] If [Eiji Nagasumi] is in this Digimon's digivolution cards, you may play 1 [Fenriloogamon] or 1 [Kazuchimon] from your trash without paying the cost. At the next end of your opponent's turn, return that Digimon to the hand.
[All Turns] (Once Per Turn) When one of your Digimon or Tamers with the [SoC] trait or [Pulsemon] in its text is played, delete 1 of your opponent's Digimon with 10000 DP or less.

Inherited: [Your Turn] While this Digimon has [Feriloogamon] in its name, the turn end condition is the opponent having 3 or more memory.

Willis BT17-088 U <03>

[Start of Your Main Phase] [On Play] 1 of your green Digimon gets +2000 DP until the end of your opponent's turn.
[Your Turn] When one your Digimon with [Terriermon] or [Lopmon] in its name is played, by suspending this Tamer, 1 of your Digimon with [Terriermon] or [Lopmon] in its name may digivolve into a Digimon card in the hand with the digivolution cost reduced by 2.

[Security] Play this card without paying the cost.

Terriermon BT17-043 C <03>
Rookie | Vaccine | Beast

[Your Turn] (Once Per Turn) When an effect plays one of your [Terriermon], [Lopmon] or green Tamers, suspend 1 of your opponent's Digimon.

Inherited: [All Turns] While this Digimon is suspended, it gets +1000 DP.

Gargomon BT17-046 C <03>
Champion | Vaccine | Beastkin

[On Deletion] You may play 1 [Terriermon] from your trash without paying the cost.

Inherited: [All Turns] While this Digimon is suspended, it gets +1000 DP.

Boutmon BT17-036 U <03>
Ultimate | Vaccine | Beastkin/Abadin Alectronics
[[Digivolve] Lv.4 w/[Pulsemon] in text: Cost 3]

[All Turns] (Once Per Turn) When this Digimon would leave the battle area by an opponent's effect, by trashing the top card of your security stack, prevent it from leaving.
[All Turns] (Once Per Turn) When an effect trashes cards from your security stack, this Digimon with [Leon Alexander] is in this Digimon's digivolution cards may digivolve into a Digimon card with [Pulsemon] in its text in the hand without paying the cost.

Inherited: [End of Attack] (Once Per Turn) If this Digimon has [Pulsemon] in its text, by trashing the top card of your security stack, unsuspend this Digimon.

Kazuchimon BT17-040 SR <03>
Mega | Vaccine | Shaman/Abadin Electronics
[[Digivolve] Lv.5 w/[Pulsemon] in text: Cost 3]

[When Digivolving] Suspend 1 of your opponent's Digimon. Then, if [Leon Alexander] is in this Digimon's digivolution cards, all of your opponent's Digimon gain <Security A. -1> until the end of their turn.
[End of Your Turn] (Once Per Turn) If you have 3 or more security cards, 1 of your opponent's Digimon gets -6000 DP for the turn. If you have 3 or fewer security cards, <Recovery +1 (Deck)>. Then, 1 of your Digimon may attack an opponent's Digimon.

Inherited: [All Turns] (Once per Turn) When a card is removed from your security stack, if this Digimon has [Fenriloogamon] in its name, 1 of your opponent's Digimon gets -8000 DP for the turn.

Antylamon BT17-049 C <03>
Ultimate | Virus | Holy Beast

[[Digivolve] [Turuiemon]/[Wendigomon]: Cost 3]

<Alliance>
[When Digivolving] You may play 1 green or yellow level 3 Digimon card from your trash without paying the cost.

Inherited: [End of Attack] (Once Per Turn) By deleting 1 of your other suspended Digimon, you may play 1 level 3 Digimon card with the [Beast] trait from your trash without paying the cost.

Bulkmon BT17-034 C <03>
Champion | Vaccine | Dragonkin/Abadin Electronics
[[Digivolve] [Pulsemon]: Cost 2]

[When Digivolving] If you have 3 or more security cards, 1 of your opponent's Digimon gets -3000 DP for the turn. If you have 3 or fewer security cards, suspend 1 of your opponent's Digimon.
[All Turns] (Once Per Turn) When a card is trashed from your security stack, if [Leon Alexander] is in this Digimon's digivolution cards, <Recovery +1 (Deck)>.

Inherit: [All Turns] While this Digimon has [Pulsemon] in its text, it gets +1000 DP.

Flamemon BT17-009 C <03>
Hybrid | Variable | Wizard

[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Hybrid] or [Ten Warriors] trait and 1 Tamer card with an inherited effect among them to the hand. Return the rest to the bottom of the deck.

Inherited: [On Deletion] You may play 1 Tamer card with an inherited effect from your hand without paying the cost.


Strabimon BT17-020 C <03>
Hybrid | Variable | Beastkin

[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Hybrid] or [Ten Warriors] trait and 1 Tamer card with an inherited effect among them to the hand. Return the rest to the bottom of the deck.

Inherited: [When Attacking] (Once Per Turn) You may play 1 Tamer card with an inherited effect from your hand with the play cost reduced by 2.

2nd AA 2stars for Greymon

Tomonori Ryusenji BT17-090 R <03>
Abadin Electronics

[Your Turn] When an effect places Tamer cards as one of your Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[End of Opponent's Turn] (Once Per Turn) If this Tamer is suspended, 1 of your Digimon with a Tamer card in its digivolution cards may digivolve into a Digimon card with [Dex] or [DeathX] in its name from the trash without paying the cost.

[Security] Play this card without paying the cost.

DexDorugamon BT17-065 C <03>
Champion | Virus | Undead/X Antibody/SoC
[[Digivolve]: [Dorugamon]: Cost 0]

(Trash) [All Turns] When one of your [Dorugamon] would be deleted, by digivolving that Digimon into this card in the trash without paying the cost, prevent that deletion.
[When Digivolving] Trash 1 card in your hand. Then, <Draw 1>. If [Dorugamon] is in this Digimon's digivolution cards, or if digivolving from the trash, delete 1 of your opponent's Digimon with a play cost of 4 or less instead.

Inherited: <Reboot>

DexDoruGreymon BT17-067 C <03>
Ultimate| Virus | Undead/X Antibody/SoC
[[Digivolve]: [DoruGreymon]: Cost 1]

(Trash) [All Turns] When one of your [DoruGreymon] would be deleted, by digivolving that Digimon into this card in the trash without paying the cost, prevent that deletion.
[When Digivolving] Trash 1 card in your hand. Then, <Draw 1>. If [DoruGreymon] is in this Digimon's digivolution cards, or if digivolving from the trash, delete 1 of your opponent's Digimon with a play cost of 6 or less instead.

Inherited: [End of Attack] (Once Per Turn) You may choose 1 of your Digimon. Delete the chosen Digimon and 1 of your opponent's Digimon with a level equal to or lower than your chosen Digimon.

DexDorugoramon BT17-073 SR <03>
Mega | Virus | Undead/X Antibody/SoC
[[Digivolve] [Dorugoramon]: Cost 2]

(Trash) [All Turns] When one of your [Dorugoramon] would be deleted, by digivolving that Digimon into this card in the trash without paying the cost, prevent that deletion.
[When Digivolving] <De-Digivolve 3> 1 of your opponent's Digimon. Then, if [Dorugoramon] is in this Digimon's digivolution cards, or if digivolving from the trash, delete all of your opponent's Digimon with the lowest level.
[All Turns] (Once Per Turn) When another Digimon is deleted, you may unsuspend this Digimon.

Dorumon BT17-062 C <03>
Rookie | Data | Beast/X Antibody/SoC
[[Digivolve] [Dorimon]: Cost 0]

[When Attacking] If [Kosuke Kisakata] is in this Digimon's digivolution cards and your opponent has a level 6 or higher Digimon, this Digimon may digivolve into [Dorugoramon] in the hand for a digivolution cost of 4, ignoring its digivolution requirements.

Inherited: <Reboot>

Eosmon BT17-074 C <03>
Champion | Unknown | Unknown
[[Digivolve] [Morphomon]: Cost 2]

[When Digivolving] If it's your turn, you may play 1 white Tamer with a play cost of 4 or less or 1 level 5 or lower [Eosmon] from your hand by paying 2 cost. If this effect played, your opponent may play 1 Tamer card from their hand without paying the cost.

Inherited: [Opponent's Turn] (Once Per Turn) When an opponent's Digimon attacks, you may switch the attack target to 1 of your [Eosmon].


Eosmon BT17-075 U <03>
Ultimate | Unknown | Unknown
[[Digivolve]: Lv.4 [Eosmon]: Cost 3]

[On Play] [When Digivolving] Your opponent may play 1 tamer card from their hand without paying the cost. If they don't, you may play 1 white Tamer card with a play cost of 4 or less from your hand without paying the cost. Then, <De-Digivolve 1> 1 of your opponent's Digimon for every 2 Tamers.

Inherited: [Opponent's Turn] (Once Per Turn) When an opponent's Digimon attacks, you may switch the attack target to 1 of your [Eosmon].

Agumon BT17-007 R <03>
Rookie | Vaccine | Reptile
[[Digivolve] [Koromon]: cost 0]

[Start of Your Main Phase] If you have a Tamer with [Tai Kamiya] in its name, return 1 card with [Garurumon], [Greymon] or [Omnimon] in its name from your trash to the hand.

Inherited: [End of Your Turn] This Digimon and one of your other Digimon may DNA digivolve into a Digimon card in your hand.


Gabumon BT17-019 R <03>
Rookie | Data | Reptile
[[Digivolve] [Tsunomon]: Cost 0]

[Start of Main Phase] If you have a Tamer with [Matt Ishida] in its name, <Draw 1>.

Inherited: [End of Your Turn] This Digimon and one of your other Digimon may DNA digivolve into a Digimon card in your hand.

A Digimon without "mon", from Jump Comics promo
 
[P-147]Pal
Rookie | Vaccine | Beastkin
[[Digivolve] [Bibimon]: Cost 0]
[When Attacking] (Once Per Turn) By placing 1 level 4 card with [Pulsemon] in its text from your hand as this Digimon’s bottom digivolution card, activate one of that card's [When Digivolving] effects as an effect of this Digimon.
[Your Turn] While you have a Tamer, this Digimon gets +3000 DP.
([Rule] Name: Also treated as [Pulsemon].)
 

Trailmon BT17-154 C <03>
Champion | Data | Machine

[On Play] Reveal the top 3 cards of your deck. Add 1 Tamer card or 1 Digimon card with the [Machine] trait among them to the hand. Trash the rest.

Inherited: [Your Turn] While this Digimon has the [Machine] trait, it gains <Collision>.

Locomon BT17-056 C <03>
Ultimate | Data | Machine

[All Turns] (Once Per Turn) When an attack target is switched, reveal the top 3 cards of your deck. Place 1 [Parasitemon] or 1 black level 5 or lower Digimon card among them as this Digimon's bottom digivolution card. Trash the rest.
[All Turns] When one of your Digimon's effects adds to this Digimon's digivolution cards, this Digimon may digivolve into [GroundLocomon] in the hand without paying the cost.

Inherited: [Your Turn] While this Digimon has the [Machine] trait, it gains <Collision>.

GroundLocomon BT17-058 C <03>
Mega | Data | Machine

<Piercing>
[On Play] [When Digivolving] Reveal the top 3 cards of your deck. Place 1 level 5 or lower black Digimon card among them as this Digimon's bottom digivolution card. Trash the rest.
[End of Attack] (Once Per Turn) You may play 1 level 5 or lower Digimon card with the [Machine] trait from this Digimon's digivolution cards without paying the cost.

BT17 Box Topper: Promo Cards with Pokemon-like Art Rare

From today Digimon Card Battle, Episode 162, they informed that Bt17 will have double box toppers, 1 is digitama and another 1 is new promo cards, one card per pax per booster box.

These new promo(s) are designed like Pokemon-like art rare, It received positive responses from players.

6 promo cards are distributed as BT17 box topper.

[P-137] Flamedramon  P <03>
Armor | Free | Dragonkin
[[Digivolve]: [Veemon]: Cost 2]

<Armor Purge> <Raid>
[Your Turn] (Once Per Turn) When this Digimon's attack target is switched, your opponent adds the top card of their security stack to the hand.


[P-138] Veedramon  R <03>
Champion | Vaccine | Mythical Dragon

[On Play] [When Digivolving] Reveal the top 3 cards of your deck. Add 1 Digimon card with [Veedramon] in its name and 1 blue Tamer card among them to the hand. Return the rest to the bottom of the deck.
Inherited: [Your Turn] (Once Per Turn) When this Digimon becomes unsuspended, gain 1 memory.

[P-139] Leomon (X-Antibody)  P <03>
Champion | Vaccine | Beastkin/X-Antibody
[[Digivolve]: [Leomon]: Cost 0]

[On Play] [When Digivolving] 1 of your opponent's Digimon gets -3000 DP for the turn.
[All Turns] While [Leomon] or [X-Antibody] is in this Digimon’s digivolution cards, this Digimon gains <Blocker> and <Indomitable>.

Inherited: [On Deletion] <Recovery +1 (Deck)>

[P-140] MegaKabuterimon  P <03>
Ultimate | Data | Insectoid
[[Digivolve] Lv.4 w/[Insectoid] trait: Cost 3]

<Evade>
[All Turns] While this Digimon is suspended, it isn’t affected by the effects of your opponent's Digimon.

Inherited: [All Turns] (Once Per Turn) When this Digimon deletes an opponent's Digimon in battle, trash the top card of your opponent's security stack.

[P-141] MameTyramon  P <03>
Ultimate | Data | Mutation / X-Antibody
[[Digivolve] Level 4 w/[Mamemon]/[Tyrannomon] in name: Cost 3]

<Collision> <Blocker>
[All Turns] (Once Per Turn) When an opponent's Digimon becomes suspended, you may unsuspended this Digimon.

([Rule] Name: Also treated as having [Mamemon] or [Tyrannomon].)

Inherited: [All Turns] (Once Per Turn) When an opponent's Digimon becomes suspended, you may unsuspended this Digimon.

 [P-142] Falcomon P <03>
Rookie | Vaccine | Avian
[[Digivolve] [Pinamon]: Cost 0]

[On Play] Suspend 1 of your opponent's level 6 or lower Digimon. Then, by placing this Digimon as the bottom digivolution card of 1 of your Digimon with [Ravemon] in its name, that Digimon may attack an opponent's Digimon.

Inherited: [On Deletion] When this Digimon is deleted other than in battle, your opponent trashes 1 card in their hand.

 

Credit to Digimon TCG discord team for the translation.

Leaks: [BT-17] Secret Crisis Booster Set(2)

Parrotmon BT17-047 R <03>
Ultimate | Vaccine | Giant Bird

[Security] At the end of the battle, if you don't have a Digimon, play this card without paying the cost.
[On Play] [When Digivolving] Suspend 1 of your opponent's Digimon.

Inherited: [All Turns] (Once Per Turn) When this Digimon deletes an opponent's Digimon in battle, you may unsuspend this Digimon.

Tai Kamiya & Kari Kamiya BT17-093 R <03>

[All Turns] When you hatch in the breeding area, by suspending this Tamer, gain 1 memory.
[End of Your Turn] By returning this Tamer to the bottom of the deck, <Draw 1>. Then, you may play 1 Tamer card with [Tai Kamiya] or [Kari Kamiya] in its name from your hand without paying the cost.

[Security] Play this card without paying the cost.


Miraculous Ultimate Knight BT17-095 U <03>

[Main] You may play 1 [Agumon] or [Gabumon] from your hand or trash without paying the cost. Then, place this card in the battle area.
[All Turns] When one of your level 6 Digimon with [Greymon] or [Garurumon] in its name would leave the battle area other than in battle, <Delay>.
• That Digimon and a Digimon card in the hand may DNA digivolve into a Digimon card with [Omnimon] in its name.

[Security] You may play 1 card with [Tai Kamiya] or [Matt Ishida] in its name from your hand or trash without paying the cost. Then, add this card to the hand.

Gallantmon BT17-016
Mega | Virus | Holy Warrior/Royal Knight

[When Digivolving] [When Attacking] Delete 1 of your opponent's Digimon with 8000 DP or less. If this effect didn't delete, this Digimon gets +3000 DP and gains <Blocker> until the end of their turn.
[Your Turn] While you have 0 or less memory, this Digimon isn't affected by your opponent's effects.

Crimson Savior (BT17-096)
[Main] You may play 1 [Guilmon] or [Takato Matsuki] from your hand or trash without paying the cost. Then, place this card in the battle area.
[All Turns] When an opponent's level 5 or higher Digimon is played, <Delay>.
• 1 of your Digimon may digivolve into a Digimon card with [Gallantmon] in its name in the hand without paying the cost.
[Security] Activate this card's [Main] effect.

Kyubimon BT17-032
Champion | Data | Mysterious Beast

[When Digivolving] If you don't have [Rika Nonaka], you may play 1 [Rika Nonaka] from your hand without paying the cost.

Inherited: [Your Turn] (Once Per Turn) When you use an Option card with 2 cost or more, 1 of your opponent's Digimon gains <Security A. -1> until the end of their turn.

Taomon BT17-035 
Ultimate | Data | Wizard

<Barrier>
[When Digivolving] You may use 1 Option card with [Plug-In] in its name or that's yellow from the hand with the cost reduced by 2.

Inherited: [When Attacking] (Once Per Turn) If this Digimon has [Sakuyamon] in its name, you may use 1 Option card with [Plug-In] in its name or that's yellow from the hand with the cost reduced by 2.

GeoGreymon BT17-033
Champion | Vaccine | Dinosaur

[When Attacking] By suspending 1 of your yellow Tamers, this Digimon gets +3000 DP for the turn.

Inherited: [Your Turn] All of your opponent's security Digimon get -3000 DP.

RizeGreymon BT17-037
Ultimate | Vaccine | Cyborg

[Your Turn] While you have a suspended Tamer, this Digimon gets +3000 and gains <Piercing>.
[When Digivolving] [When Attacking] By suspending 1 of your yellow Tamers, 1 of your opponent’s Digimon gets -3000 DP for the turn.

Inherited: [All Turns] (Once Per Turn) When one of your yellow or red Tamers is deleted, you may place 1 [Marcus Damon] from the trash on top of your security stack.

Argomon BT17-048 C <03>
Ultimate | Virus | Mutant
[[Digivolve] Lv.4 [Argomon]: Cost 4]

When digivolving into this card, by suspending up to 5 Tamers, for each Tamer suspended by this effect, reduce the digivolution cost by 1.
[Opponent's Turn] None of your opponent's Tamers can unsuspend.
[On Deletion] If you have 4 or more [Argomon] in the trash, you may play 1 level 6 [Argomon] from your hand without paying the cost.

Inherited: [When Attacking] (Once Per Turn) By suspending 1 of your [Rhythm], unsuspend this Digimon.

Argomon BT17-051 SR <03>
Mega | Virus | Mutant
[[Digivolve] Lv.5 [Argomon]: Cost 4]

[On Play] [When Digivolving] You may place up to 4 level 5 or lower [Argomon] from your trash as this Digimon's bottom digivolution cards. Then, delete up to 4 levels' total worth of your opponent’s Digimon. For every 2 [Argomon] in this Digimon's digivolution cards, add 1 to the maximum total level you may choose with this effect.
[All Turns] For every 2 [Argomon] in this Digimon's digivolution cards, it gets +1000 DP.
[Opponent's Turn] None of your opponent's Tamers can unsuspend.

Argomon BT17-042 C <03>
Rookie | Virus | Mutant

[[Digivolve] Lv.2 [Argomon]: Cost 0]

[On Play] Reveal the top 3 cards of your deck. Add 1 [Argomon] and 1 [Rhythm] among them to the hand. Return the rest to the bottom of the deck.
Inherited: [On Deletion] Gain 1 memory.

Argomon BT17-045 C <03>
Champion | Virus | Mutant

[[Digivolve] Lv.3 [Argomon]: Cost 2]

[When Digivolving] If you don't have [Rhythm], you may play 1 [Rhythm] from your hand without paying the cost.

Inherited: [On Deletion] Gain 1 memory.

The Ancient Protectors BT17-094 U <03>
Ten Warriors

While you have a Tamer or a Digimon with the [Hybrid] trait, you may ignore this card's color requirements.
[Main] You may return 1 Digimon card with the [Hybrid] or [Ten Warriors] trait from your trash to the hand. Then, you may play 1 Digimon card with the [Ten Warriors] trait or 1 Tamer card with an inherited effect from your hand with the play cost reduced by 4.

[Security] You may play 1 Tamer card with an inherited effect from your hand or trash without paying the cost. Then, add this card to the hand.

Takuya Kanbara BT17-079 R <03>

[Security] Play this card without paying the cost.
[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.

Inherited: [Your Turn] This Digimon gets +2000 DP. While this Digimon has 10000 DP or more, it gains <Piercing>.


Koji Minamoto BT17-083 <R> <03>

[Security] Play this card without paying the cost.
[Start of Your Turn] If you have 2 or less memory, set it to 3.

Inherited: [Your Turn] (Once Per Turn) When an effect adds cards to your hand, gain 1 memory. Then, this Digimon gains <Jamming> for the turn.

Infermon BT17-055 C <03>
Ultimate | Unknown | Unidentified

[When Digivolving] <De-Digivolve 1> 1 of your opponent’s Digimon. Then, 1 of their Digimon with a play cost of 8 or less can’t attack players until the next end of their turn.

Inherited: [All Turns] (Once Per Turn) When one of your other Digimon with [Diaboromon] in its name is played, <De-Digivolve 1> 1 of your opponent’s Digimon.

Armaggedemon BT17-060 SR <03>
Mega | Unknown | Unidentified
When this card would be played from the hand, by returning up to 13 cards with the [Unidentified] trait or [Diaboromon] in their text from your trash to the bottom of the deck, for each card returned, reduce the play cost by 1.
<Rush> <Blocker> <Reboot>
[On Play] [When Digivolving] Delete up to 15 play cost's worth of your opponent's Digimon.
[Your Turn] This Digimon can also attack your opponent's unsuspended Digimon.

Tsumemon BT-17-005 U <03>
In-Training | Unidentified

Inherited: [On Deletion] If this Digimon has the [Unidentified] trait, gain 1 memory.

Keramon BT17-053 
Rookie | Unknown | Unidentified

[Opponent's Turn] When an opponent's Digimon is played or digivolves, if that Digimon is level 5 or higher, this Digimon may digivolve into [Infermon] in the hand ignoring its digivolution requirements and without paying the cost.
Inherited: [On Deletion] If this card has the [Unidentified] trait, you may play 1 [Diaboromon] (Digimon | 14 Cost | Level 6 | White | Mega | Unknown | Unidentified | DP3000) Token without paying the cost.

Secret Rare Greymon High Rarity art (2 stars)

Sakuyamon BT17-038 R <03>
Mega | Data | Shaman
[[Digivolve] [Sakuyamon: Maid Mode]: Cost 1]

<Barrier>
[When Digivolving] 1 of your opponent's Digimon gets -6000 DP for the turn. Then, you may use 1 Option card with [Plug-In] in its name or 1 yellow Option card with a cost of 5 or less from your hand without paying the cost.
[Your Turn] (Once Per Turn) When you use an Option card with a cost of 2 or more, this Digimon can't be returned to hand or deck by your opponent's effects until the end of their turn.

Rika Nonaka BT17-085 U <03>

[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
[Main] By placing this Tamer and 1 [Kyubimon] and 1 [Taomon] from your trash in any order as the bottom digivolution cards of one of your [Renamon], that Digimon may digivolve into [Sakuyamon] in your hand for a digivolution cost of 4, ignoring its digivolution requirements. If digivolved by this effect, you may return 1 Option card from your trash to the hand.

[Security] Play this card without paying the cost.

Parasitemon BT17-050 R <03>
Mega | Virus | Parasite

(Hand) [Main] By paying 4 cost and placing this card as the bottom digivolution card of 1 of your level 5 or higher Digimon, you may suspend 1 of your opponent’s Digimon and attack an opponent’s Digimon with the Digimon this card was placed under.
<Alliance>
[End of Attack] You may place this Digimon as the bottom digivolution card of 1 of your other Digimon.

Inherited: [All Turns] When an opponent’s effect would delete this Digimon, you may play 1 [Parasitemon] from this Digimon’s digivolution cards without paying the cost.
[Your Turn] This Digimon gets +3000 DP.

Pipismon BT17-064 C <03>
Armor | Free | Mutant

[[Digivolve] [Patamon]: Cost 2]

<Armor Purge>
[When Digivolving] Trash the bottom 2 digivolution cards of 1 of your opponent's Digimon.
[Your Turn] When this Digimon attacks an opponent’s Digimon with no digivolution cards, delete that Digimon.

Goblimon BT17-061 C <03>
Rookie | Virus | Demon

[On Play] By deleting 1 of your other Digimon, delete 1 of your opponent's level 4 or lower Digimon.

Inherited: <Retaliation>

Gulfmon BT17-070 R <03>
Mega | Virus | Dark Animal
[[Digivolve] Lv.5 w/[Dark Masters] in text: Cost 3]

[On Play] [When Digivolving] By placing 1 level 5 card with [Dark Masters] in its text from your hand or trash as this Digimon's bottom digivolution card, delete 1 of your opponent's level 5 or lower Digimon.
[When Attacking] By returning 7 cards from your opponent's trash to the bottom of the deck, unsuspend this Digimon.

Leon Alexander BT17-086 R <03>
Abadin Electronics

[Security] Play this card without paying the cost.
[Start of Your Main Phase] If you have a Digimon with [Pulsemon] in its text, gain 1 memory.
[Main] <Mind Link> with 1 of your Digimon with [Pulsemon] in its text.

Inherited: [All Turns] While this Digimon has [Pulsemon] in its text, it gains <Blocker> and <Barrier>.
[End of All Turns] You may play 1 [Leon Alexander] from this Digimon's digivolution cards without paying the cost.


Hacker's Pride BT17-098 U <03>
Abadin Electronics

[Main] Reveal the top 3 cards of your deck. Add 1 card with [Pulsemon] in its text among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
[Main] <Delay>
• By placing the top card of 1 of your level 4 or higher Digimon with [Pulsemon] in its text on top of your security stack, gain 2 memory.

[Security] Reveal the top 3 cards of your deck. Add 1 card with [Pulsemon] in its text among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.

Pulsemon BT17-030 SR <03>
Rookie | Vaccine | Beastkin/Abadin Electronics
[[Digivolve] [Bibimon]: Cost 0]

[Start of Your Main Phase] By placing 1 [Leon Alexander] from your hand as this Digimon’s bottom digivolution card, if you have 3 or more security cards, gain 1 memory. If you have 2 or fewer security cards, <Recovery +1 (Deck)>.

Inherited: [All Turns] While this Digimon has [Pulsemon] in its text, it gets +1000 DP.

Renamon BT17-031 C <03>
Rookie | Data | Beastkin

[On Play] Reveal the top 3 cards of your deck. Add 1 Digimon card with [Kyubimon], [Taomon] or [Sakuyamon] in its name and 1 [Rika Nonaka] or 1 Option card with a cost of 2 or more among them to the hand. Return the rest to the bottom of the deck.

Inherited: [Your Turn] (Once Per Turn) When you use an Option card with a cost of 2 or more, 1 of your opponent's Digimon gains <Security A. -1> until the end of their turn.

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