Review: BT-10 Cross Encounter

We were a bit late doing this BT-10 review, having all the cards from this set fully revealed a couple of days ago. Nevertheless, this should allow us to take a more holistic look at this set so lets get into it!

Xros wars comes to the DCG 

Digimon Xros Wars (or Digimon Fusion in EN dub) introduced us to Kudou Taiki (or Mikey Kudo in EN dub) and Shoutmon back in 2010. In the anime adaptation, there were 4 factions led by different generals: Taiki’s Xros Heart, Kiriha’s Blue Flare, Nene’s Twilight, and Yuu’s Bagra Army. These factions has now been properly introduced in BT-10.

Unlike the earlier renditions of Xros Wars Digimons that started back in BT-05, the new Xros Wars Digimons have traits relating them to their respective factions.

Before diving into the cards, let us quickly recap some new effects that were introduced in this set.

– [DigiXros-N]: When you play this card, you may place 1 of each of the llisted cards from your hand/battle area to the bottom of this Digimon’s digivolution cards to reduce its play cost by for each card placed.
– [Safe]: when this Digimon is deleted, put it below 1 of your tamers.
– [Material Safe N]: when this Digimon is deleted, put N-number of cards from this Digimon’s digivolution cards stated in its [DigiXros] condition to the bottom of 1 of your tamers.

The general idea of the [DigiXros] system is to play Digimons instead of taking the usual digivolution route. Rookie Digimons can be played for their [On Play] effects, and then swinging at your opponent aka rookie-rush style. When they are deleted, they can use [Safe] to return to your tamer, to be later relaunched as a [DigiXros] Digimon. 


[BT10-087] Kudou Taiki and his [Xros Heart] crew would fully embody the [DigiXros] system, taking advantage of the different affinities of his Digimons (across different colors) to launch Shoutmon X4, Shoutmon X4B, Shoutmon X5, and Shoutmon X5B. Taiki is a natural strategist in the anime, and this has been made evident in the card game as his deck’s playstyle may be the most complex among the other factions.


[BT10-088] Aonuma Kiriha (Christopher) and his [Blue Flare] Digimons embody a strong affinity for freezing the opponent’s Digimons, and has access to option cards that allow him to return the opponent’s Digimon to hand.

Meanwhile, [BT10-092] Amano Nene would mostly work with DarkKnightmon, embodying the role of the undying. In addition, this set also introduces [BT10-069] DarkKnightmon X-Antibody along with a new [BT10-066] DarkKnightmon that has a [DigiXros] effect, which should further strengthen the original DarkKnightmon tribal deck. 

On the other hand, her younger brother [BT10-093] Amano Yuu (Ewan) would lead the Bagra Army using a Darkness Loader that allows him to force a [DigiXros], which is reflected in his tamer card effect allowing him to reduce a Digimon’s play cost without that Digimon needing a [DigiXros] effect.

This new system would definitely introduce a much-needed new dimension to the game’s complexity, and we very much welcome this system after the rather stale BT-09 X-Antibody meta.

An updated Ghost Game lineup

Yes, the Ghost Game Digimons finally get the updated digivolution forms. But we will focus our attention on Gammamon’s darker form [BT10-078] GulusGammamon and his LV5 form [BT10-011] Canoweissmon. While GulusGammamon is a very reliable LV4 Digimon, having both a [Retaliation] effect and a semi-revival [On Deletion] effect, the spotlight shines on his LV5 Canoweissmon, which has a unique effect that allows him to gain all the effects from all his digivolution cards with [Gammamon] in name. 

Gammamon has got some great potential in the past, and with these new additions we may finally have a mechanic that is uniquely Gammamon! 

Sakuyamon buffed

When Rika and her Sakuyamon were introduced in EX-02 there was a lot of hype that lacked substance: a mechanic that relied on plug-in option cards was missing some serious consistency. Honestly, it came to us a surprise that [BT10-041] Sakuyamon: Maid Mode would be introduced so soon, but this Digimon has a seriously good effect allowing some option cards to not only be played for free, but returned to the top of your security. Along with her new line of LV3 to LV5 forms, they should help to stabilize the Rika/Sakuyamon mechanic.

In addition, it is also largely speculated that Sakuyamon: Maid Mode be very useful in a security control deck, so sec-con fans can rejoice!

… and saving the fire from an OTK meta

The previous set can pretty much sum to an OTK meta, with the X-Antibody Wargreymon, Metalgarurumon, Grandiskuwagamon, and Alphamon doing too much damage in competitive games. It comes as no surprise that Bandai would first try to dampen this by using some anti-OTK effect, and the first of this came in the form of a sexy [BT10-042] Venusmon.

Other smaller random buffs 

[BT10-023] Thetismon hastens Jellymon’s hand-recycling capability, which may see its engine borrowed into other decks for milling. A new [BT10-031] Pulsemon with [Blocker] and the new [BT10-100] Impulse Memory Boost!! option card would allow this mechanic to better sustain the 3-security condition. The new [BT10-052] Cherrymon should strengthen Shivamon, and Justimon gets a new arm in [BT10-067] Justimon: Critical Arm. [BT10-083] Minervamon is a hidden potential that should work with a number of different deck mechanics such as Lucemon Falldown Mode. A new [BT10-086] Omegamon X-Antibody with a unique effect that should help cripple some security control decks. 

But last but not least, some very notable buffs to the ST-12 Jesmon starter deck in the form of [BT10-016] Jesmon X-Antibody, [BT10-068] Gankoomon X-Antibody, [BT10-085] Sistermon Ciel, and of course the highly anticipated [BT10-112] Jesmon GX which we will touch upon a little bit more below.

The secret rares of BT-10

BT-10 has 3 secret rare cards, 2 of which were already revealed with the remaining rumoured to be a low pull-rate ghost-rare Alphamon.


The first SEC revealed was a surprise. [BT10-111] Shoutmon King Ver. is akin to a joker card in any digiXros decks, cementing his position in playability during this meta.

[BT10-112] Jesmon GX
Digivolves at 5 cost from a Digimon with [Royal Knight] in its traits
Effect 1: [When Digivolving] You may place 1 Digimon card with [Royal Knight] in its traits and play-cost of 13 or less from your hand or trash under this Digimon as a digivolution card to activate that Digimon’s [When Digivolving] effect. Then, [Blitz].
Effect 2: [All Turns] While this Digimon has a card with [Royal Knights] in its traits in its digivolution cards, it gains [Piercing], [Blocker], and [SecurityAttack+1] for each of those cards.

The second SEC is none other than [BT10-112] Jesmon GX, whose effect also came as a surprise as it does not buff specifically the Jesmon archetype but rather the Royal Knights. With so many [Royal Knight] Digimons we have thus far (9 of them has a [When Digivolving] effect), it would be interesting to see if Jesmon GX could revive the older deck engines, or bringing forth some new mechanics never seen before!


BT-10 is certainly an more exciting set than its predecessor, running new [DigiXros] mechanics and some random rebalancing that should shake up some creative deck building. Though there may be some misses and disappointments that some of your anticipated cards were not introduced in this set (such as Bagramon or Shoutmon X7), the current lineup should be sufficient to re-energize the stale BT-09.


This site uses english-translated cards from

DigiXcros: What Do We Need to Know!!

Digi-Xcros is a new mechanics (new rule) that is introduced from BT10 Cross Encounter booster set. There are many new effects of skills that this post is going to make it clear and easy to understand.

First of all, from the FunDigica video, we know some basic info of Digi-Xros:

1. DigiXros is a new rule, not effect (like DNA/jogress)
2. If you use a Digimon in battle area as material, its digivolution sources are discarded
3. You can do incomplete DigiXroses. (MetalGrey Xros with only mailbirdra to -2 cost)
4. You cannot DigiXros multiple copies of the same materials required (Cannot 2x Greymon to -4 cost)
5. Materials are placed from top to bottom in the sequence of left to right of the DigiXros requirements Digimon (like Jogress).

How to trigger DigiXros

Let’s take Shoutmon X4 as an example:

As the info in Shoutmon X4 card, trigger DigiXros by playing this card from hand and reduce the play cost of this card by 2 for each card placed. Cards that can be used for ShoutmonX4 DigiXros includes: Shoutmon, Ballistamon, Dorulumon and Starmons.

If you happen to have Ballistamon, Dorulumon and Shoutmon in hand or in the battle area or under your tamers to become materials for Shoutmon X4, the order of placing under ShoutmonX4 would be as the picture above (Point 5. Materials are placed from top to bottom in the sequence of left to right of the DigiXros requirements Digimon (like Jogress)).

So, by placing 3 Digimon under ShoutmonX4 (let’s say you don’t have a Starmons to use), now you only have to pay 3 costs (after reduce play-cost of Digicros). (But if opponent has a Digimon that blocks you from reducing play cost, then you have to pay 9 cost to play ShoutmonX4).

[On Play] effect of ShoutmonX4 allows you to [Draw 2], and with the Shoutmon, Ballistamon and Dorulumon under its digivolution source, ShoutmonX4 gains “Rush”, “Piercing” and “all opponent’s security Digimon gets -2000 DP”.  (So ShoutmonX4 can become the final hit to win the game).

And now, let’s assume that you have a Kudou Taiki (Mikey Kudou) in the battle.

If ShoutmonX4 is deleted, either after the attack or in opponent’s turn, the “Material Save 2” is triggered. You can choose 2 Digimon from ShoutmonX4’s digivolution source to put under 1 of your tamer, for example: I would pick Shoutmon for “Rush” and Ballistamon for “Piercing” to be saved-material, place them under Mikey Kudo tamer. 

For Mickey Kudo [Your Turn] effect, “when playing 1 of your Digimon with DIgiXcros requirements, by suspending this Tamer, you can also place cards from under your tamers into digivolution source by DigiXcros”.

The question is: If I use the Digimon under Mickey Kudo to place under a DigiXcros Digimon, can I reduce play-cost of that DigiXcros Digimon by 2 for each card I placed from the Tamer.

The answer is : yes.

The reduce-play-cost is applied for all those Digimon that listed in DigiXcros requirement, no matter they are taken from the battle or under a tamer, as long as there is no duplication. So ShoutmonX4 can be played by paying 1-cost minimum. 

In the case if ShoutmonX4 is not deleted after the attack, you can choose to trigger its “end of attack” effect if you have another ShoutmonX4 in hand. It allows you to place all its digivolution cards under 1 of your tamer in any order to unsuspend 1 of your tamer, and if you do, delete the ShoutmonX4.

This step helps to preserve all the Digixcros materials to do another DigiXcros for another ShoutmonX4. As long as you have enough memory, the new ShoutmonX4 can attack opponent’s Digimon or player with “Rush” inherited from Shoutmon.

This site uses english-translated cards from

[EN FORMAT] All about 2022 May-June Regionals

Bandai continues to host another online regionals in May and June (2022) for all the regions where theirs players plays the DTCG English Format. 

It is the same as last year, they informed that only North America players have chance to win a coveted Final Championship invite, which is “a very disappoited” news for other regions. (By the way, we don’t know what will happen at the end since things may change)

Link to official detail info of the event, from Bandai.

Important Note (copied from official link)

  • You must be a resident living in the region listed in order to partake in that region’s event. You must also register and participate from the event’s region. You may only participate in one region’s event even if you maintain residencies in multiple countries or regions. If competitors are found to violate any of these requirements at any time before, during, or after the competition, they will be disqualified from the event, forfeit all prizes, and be subject to further suspensions from Bandai organized play events.
  • Prize details are subject to change.
  • Prizing and amounts may differ depending on country or region.
  • Final Championships Invites are for North America only.
  • Final Championships outside of North America are Open Finals. Details to be announced.
  • Prize shipping dates to be announced.

Tournament Organizers Info

Check in the Bandai website link.


Prize List

2022 Championship Digi-Egg Sleeve Setx1
2022 Championship Memory Gaugex1
2022 Regionals Participation Card Setx1
Event Pack 2 (same as the previous event)x1
2022 Regional Participation Card Set
Top 128
Event Pack 2x1
Top 64
Event Pack 2x1
Top 32
2022 Regionals Finalist Setx1
2022 Championship Deck Casex1
Same cards in participation card set, just change the stamp from “2022 Regional Participant” to “2022 Regional Finalist”
Top 16
National Finals Invite
(For North America Only)
Top 8
2021 Online Regionals Finalist Setx1
Top 2
2021 Online Regionals Champion Card Setx1
2022 Regionals Champion Card Setx1
2022 Champion Playmatx1
Booster Boxx1
2022 Regional "CHAMPION" Card Set
"Champion" Playmat and Top-32 Deck Case

Security Control with Meiko

In this X-Antibody meta, there are a few obvious winners, the obvious being Alphamon and Grandiskuwagamon. The one thing in common between the tier-1 decks and the other popular decks in this meta (such as Wargremon-X) is that they run the OTK mechanic.

A counter to the widespread OTK in BT-09 is the security control deck, often including [BT5-044] Sakuyamon and Dexmon as their core cards. Many play these cards in a traditional Zoe-Hybrid Control deck.

Today we take a look at a slightly different variant that I feel works just as well.

The anti-meta: Sakuyamon and Dexmon

Before moving into the secret sauce, let’s take a quick look at 2 of the core cards. 

[BT5-044] Sakuyamon is easily the most anti-meta card in BT-09 if played correctly: play her the turn before your opponent would push out their Digimon from the breeding area to avoid an OTK scenario, even if it mean hard-playing her to the field. It doesn’t really matter if you pass too much memory to your opponent since this being a security control deck, should give ample solutions against whatever they put on their field (Dexmon being one).

And then there’s [BT9-112] Dexmon, which obliterates your opponent’s board when they are not being careful. While Dexmon may not always be able to clear your opponent’s board (especially when de-digivolving a LV6 X-Antibody back into their normal LV6 form) he can still come out for cheap when your opponent has a decently large board size and has a strong board presence.

Another special mention that both Sakuyamon and Dexmon can easily cripple an opponent’s Armor deck, since Sakuyamon slows down their tempo and Dexmon easily wipes off a board of rookies and Armor LV4 Digimons.

The Meiko engine

Meiko Mochizuki has a 1-card searching effect, and gains +1 memory whenever a purple and yellow Digimon is played (even during your opponent’s turn), which works well with [BT9-074] Meicoomon. 

When Meicoomon is hit from security, it will be played and by suspending some Meiko tamers you may gain enough memory to bring your opponent’s turn to an abrupt end.

Meanwhile, [BT9-076] Maycrackmon: Vicious Mode has good synergy with Flame Hellscythe. By playing Flame Hellscythe to revive a Maycrackmon, you can hit 1 of your opponent’s Digimon with a total of -9000 DP, easily eliminating most LV5 Digimons, in addition to also deleting 1 of your opponent’s LV3 Digimon.

With a few Meiko tamers in play, the cost of this play will also be reduced.


A security control deck is not complete without recovery, and we can play [BT1-107] Holy Wave and [BT4-105] Tactical Retreat!! for that recovery consistency.

These option cards generate tonnes of value when they are triggered from security, but may be slightly more cumbersome when played from hand.

Holy Wave is a 6-cost option card when played normally, which is very expensive. However, being played in security control format and the Dexmon/Sakuyamon bargaining chips in hand, giving your opponent more memory to build their board won’t necessarily be a bad idea as long as what their board setup timing is still under your control.

As for Tactical Retreat!!, this can be a great card to send your Meicoomon back to your security. Great value comes from sending a suspended Meicoomon (after attacking security and surviving) back to your security so that it can just pop back out when your opponent’s Digimon swings at it again, potentially triggering your Meiko tamers for additional memory gains.

Tactical Retreat is also amazing with the new security rookie Digimons, which you can also send back to your security when needed. When popped from security, [P-068] Herissmon can slow down security checks while [P-071] Impmon can play a purple LV3 Digimon from trash, both are added to your hand afterwards.

Additional synergies

The purple [BT3-096] Mimi Tachikawa is also an amazing card in a deck with so many option cards, granting excellent value as your game progresses. In addition, she also makes good deterrence against your opponent’s X-Antibody option card, which would likely end their turn or limit their play since you would gain memory.

The purple dual-tamer card [BT6-091] Sora & Mimi is also a good card for the very needed drawing power for security control decks. In addition, this card puts pressure on your opponent’s board without any LV3 or LV4 Digimons, and if they do consistently play a LV3/4 onto their board then that would work in favor of your Meicrackmon, Hellsycthe, and Dexmon.  


[BT7-107] Calling From the Darkness is also a great for pulling your Dexmon or other purple Digimons from trash, which is most likely there due to Meiko’s search, your security, or trashed my Meicrackmon’s effect. 


This site uses english-translated cards from

BT9 Security Control: A Deck-out Game

Still remember the BT7/BT8 security control deck which focused on yellow Zoe recovery and multiple hit the opponent’s security with Susanoomon to end the game. Thing has changed when Bandai ban the Mega Digimon Fusion option card, digivolves into Susanoomon is no longer a cheap step as it was.

Moving forward to BT9 meta, where many decks run OTK (One Turn Kill) strategy, the Security Control did an improvement to adapt with this fast-pace meta.

In BT9, there are something that are different with older meta such as:

  • The draw power is too fast where there are many 0-cost/1-cost same level digivolving into X-antibody Digimon, causes deck-out faster. On top of that, with the usage of Coolboy, the main character that helps X-antibody decks, the draw-cards happens even faster than expected.
  • There are many cards that can help to avoid Digimon from being deleted by effect or reducing DP. Here are some examples:

Those protections trigger Security Control deck creator to think carefully when choosing the option cards for the deck.

The BT9 tier-1 decks, Alphamon black and GrandisKuwagamon green are the best candidates for Security Control to find the strategy to counter them. Alphamon black has a very strong protection shield from its LV5 DoruGreymon and LV6 Ouryumon while green GrandisKuwagamon now has to borrow the red A Delicate Plan to avoid getting deleted, or return to hand or deck from opponent’s card effect when it does multiple security attacks.

BT9 Security Control

The yellow Zoe recovery line is still a vital in Security control deck to pay cheapest cost to “recovery+1” and draw card when there is digivolving. And now, the BT9 Sec Con has a very strong card that bring them to higher level of controlling/halting the game, it is Dexmon

For the meta of Coolboy and many tamers in use, the Dexmon sometimes appears in the battle for free. This is a game-changer for Security Control when not many OTK deck have option cards to destroy Dexmon (except for the Security Control deck itself). Dexmon “On Play” triggers “De-digivolve 1” to all opponent’s Digimon and delete all of opponent’s LV4 or lower Digimon. On top of that, at the end of opponent’s turn, delete all of opponent’s Digimon with lowest play cost. This effect makes the opponent always has to throw out a lv3 or a lv4 Digimon that is available in their hand to avoid deleting their big boss in the battle. We normally see 3 or 4 copies of Dexmon included in BT9 security control deck.

Option Cards

There are many new option cards that are available to use for Sec Con. To defend, now it is not about Gaia Force or Atomic Blaster anymore because these are not effective against many meta decks. These days we see more cards that their effects would  return the opponent’s Digimon to hand/deck or security stack like Chaos Degrade, Cocytus Breath, Ground Fang or Flame Hellscythe.

If the opponent’s Digimon with multiple “security attack” or can “unsuspend many times” hit these cards in security stack, it would be return to hand/deck or security stack, the attack will end. 

A good security control game would be able to halt the game, control the board with Dexmon and option cards, do “recovery” with Zoe line or Ophanimon Falldown mode or Holy Wave or Tacticle Retreat till the opponent deck out. Else, we still see there is 1 copy of Susanoomon to save the game sometimes if there is enough memory to digivolve into him and end the game in the same turn. Besides, Susanoomon helps to prevent you from deck out by returning 10 cards that are Tamers or [hybrid] form Digimon from trash or hand to the bottom of your deck in any order.

A Delicate Plan

A Delicate Plan is the best card to counter whatever surprise things in the security stack. With only 1-cost to play and should be easy to draw from the massive draw power in BT9 meta, sometimes 1 or 2 copies of it would be enough for the deck.

And recently there are many duo-colour tamer cards such as Tai & Hikari (red & yellow) or Yamato & Sora (red & blue), or the BT8 Hiro tamer that has no restriction in color to be used for any Digimon. Using a Delicate Plan in the deck is a good solution to counter Security Control for OTK deck.

Sample decks

Below are some sample deck profiles for reference

This site uses english-translated cards from

Beginner Guide: Multicolor Cards and DNA Digivolution

Starting from ST9 and ST10, multi-color cards and DNA Digivolution are introduced to players. These are new mechanics that help bring the Digimon Card Game to a next level of technique and strategy. 

Multicolor Digimon or Option Cards

These Digimon and option cards have multiple colors, such as yellow/purple, blue/green, black/red, blue/red, etc. They are treated as having all the specified colors simultaneously.

Unlike Digimon with effect such as “Your Turn/ All turn: this Digimon is also treated as (color)”, multiple colour Digimon are considered to have multi-color in all areas, including raising area, battle area, trash, hand, deck, security stack. Moreover, a single multicolor Digimon counts as having multiple colors for cards that care about color count. 

For example: [BT8-053] Raidramon is a blue/green Digimon that is counted as both a blue Digimon and a green Digimon in all the area (including raising area). Since it is a blue/green Digimon, it can digivolve into a Digimon that has either color. If a card effect requires you to have 2 or more colors of Digimon in play, a single multicolour Raidramon counts for 2 colors all by itself.

[BT8-084] Kimeramon is a special white Digimon that can be evolved from any color Digimon. If Kimeramon is Jogress-ed (DNA)  Digivolution from other multiple colors Digimon, this Digimon is also treated as the color of the cards in its digivolution cards. For example, if Kimeramon is jogressed from a LV4 yellow/purple Digimon and a LV4 blue/green Digimon, Kimeramon now itself is considered as a 5 colors Digimon (white, yellow, purple, blue and green).

In the early time of ST9/ST10, there are many misplays when using multicolour option cards. Originally we have thought that we could cast a multi-color option card as long as there is at least 1 card of the same color in play, this is INCORRECT.

To use a multi-color option card, you must meet all its color requirements. For example, to use [BT8-105] Dark Gaia Force, you must have both black and red color cards on your field. These can include your hatched Digitama in raising area, tamer or Digimon in battle area.

DNA Digivolution

DNA Digivolution or Jogress Digivolution is a new type of digivolution that combines 2 Digimons together to digivolve. Digimon cards with DNA Digivolution conditions are able to DNA digivolve.
Here is a step-by-step guide from Bandai for DNA DIgivolution:
1. Look at the DNA Digivolution requirements for the Digimon card in your hand, if you have all the specified Digimon in your battle area with the requested color, you may proceed to do DNA digivolve.
2. Place the Digimon card that you want to DNA digivolving into your battle area unsuspended on top of the two Digimon specified for the DNA digivolution, including there digivolution cards.
When stacking the cards, follow by the requirement of DNA digivolution, the first color must stay on top of the second color.
For example, the ST9 Paildramon condition to DNA Digivolve: Blue lv4 + Green Lv4 : 0 Cost, the lv4 and its digivolution cards should be placed like this:
3. After placing the card in respected order,  we must pay the required digivolution cost and draw a card as a digivolution bonus.
4. If there is any [When Digivolving] effects, activate them. And just like a normal Digimon, the DNA-ed Digimon can inherited all the inherited effects from its digivolution cards. 
And these are things that makes DNA Digivolution mechanic so much powerful:
– When DNA digivolving, even if one or both of used Digimon are suspended, the post-DNA digivolution Digimon will enter play unsuspended.
– All effects on pre-digivoltion end, and are reset. Means even if you already used the [Once per turn] effect in all of the inherited effect before doing DNA digivolution, the DNA-ed Digimon can still activate [Once Per Turn] effect again.
– Even if one or both of the Digimon used in the DNA Digivolution came into play this turn, after DNA digivolving them together, the resulting Digimon (DNA-ed Digimon) can attack as soon as it enters battle area.
– If there is an effect to reduce the digivolution cost like “When one of your Digimon digivolves, you can reduce the digivolution cost by ()”. As a normal digivolution step, the reduce digivolution cost effect is also applied for DNA digivolution.
To get more info about DNA Digivolution (or Jogress Digivolution), you can also check out the previous post “updates on Jogress digivolution” in the site.
This site uses english-translated cards from

All about Digimon DC-1GP Asia (Outside Japan)

The DC-1 GrandPrix is currently happening in Taiwan, Thailand, Malaysia and Singapore.

For detail information, check out in Bandai official website:

10 Apr: Group Final Result

Group 1: Malaysia and Thailand

Jenkins Yeo (Malaysia)

Group2: Taiwan and Singapore.

Champion: ユキ (Yuki) (Taiwan)

Tournament Group and Prize

Group 1: Malaysia and Thailand

Group2: Taiwan and Singapore.

Based on the information from Maxsoft, the promo cards that are legal to use in this big event if it is listed in this link:

Ban-List cards for DC-1GP Asia Group Final and above is:

[P-007] Garurumon,
[P-008] Weregarurumon,
[P-009] Agumon,
[P-010] Greymon,
[P-012] Taichi,
[P-011] Veedramon Zero,
[P-047] AeroveedramonZero,
[P-048] UlforceVeedramon Zero and
[P-058] Gammamon.
Above cards were officially distributed in V-jump Magazine in Japan only. Use this link  to check how the promo cards are distributed.
Winning Decks of this event are listed in BT9 deck-list, you can use the keyword “dc-1p” to search for them.

BT-09: Alphamon Ouryuken establishing presence!

Last week we wrote about how Grandiskuwagamon is is dominating the early meta in Japan and Malaysia, while the other decks are still trying to make good footing in this new landscape. Amongst them is none other this set’s poster boy, the all-new Alphamon deck, and today we will look at this in a bit more detail.

If anything can be said about the Alphamon deck, we’d say that he is an all-rounder. We have very recently witnessed this deck holding up very well against the tier-1 Grandiskuwagamon (with a 2-0 win in the finals of a 20+ man tournament), and having tried this ourselves we’d have to agree that this is indeed a monster of a deck. 

Core engine: digivolution

Digivolution is in the core of this deck. 

Digivolving into LV4 Dorugamon requires 2 cost, and then 0 cost into Dexdorugamon to gain 1 memory, [Blocker] and [Retaliation]. This is effectively a 1 cost digivolution if you have the right cards in hand. 


Digivolving into LV5 Dorugreymon allows you to put a black [X-Antibody] Digimon into it’s digivolution cards to gain protection. Ideally, by originally inheriting a [BT7-054] Dorumon and putting another copy underneath (from this effect), his digivolution cost becomes just 1 memory (since we gain +2 from the 2 inherited Dorumons). 

Digivolving your Dorugreymon into Dexdorugreymon is generally free, and gives a simple board control in the form of LV4 deletion. 

With Cool Boy, these dex-digivolutions become even cheaper: a single copy of cool boy could’ve reduced this entire LV3 to LV5 digivolution to 0-cost! 

Not a surprise why cool boy is one of the most sought-after card in BT-09!

Into LV6, both the old [BT6-111] Alphamon and the new [BT9-066] Alphamon are 3-cost to digivolve. If you have a starting memory of 3 (from Doumoto Kota) or generated some along the way (from a combination of Yuujis or Cool Boys), digivolving into Alphamon would probably still keep your turn. Otherwise, you would still be very safe staying at LV5 Dorugreymon or Dexdorugreymon thanks to the turn protection he has, or even better, the [Blocker] and [Retaliation] granted from Dexdorugamon. 

Back to the Alphamons, both are great choices. However, in a more aggressive setup the new Alphamon does better, allowing you to retrieve an X-Antibody trait card from trash to be put under his digivolution cards. Ideally, an Ouryumon can be picked up if you plan to move into LV7 Alphamon Ouryuken, or another BT7 Dorumon if you wish for memory to keep your turn. Either way, you de-digivolve 1 of your opponent’s Digimon.


Either way, it would be ideal to move into LV7 Alphamon Ouryuken before initiating an attack, since at LV6 Alphamon does not have a lot of DP to go swinging at securities. With Ouryumon in his digivolution cards, his digivolution cost would only be 3, and by returning unneeded digivolution cards to your deck, you gain enough memory to keep your turn. 

So there you go, a LV7 Alphamon Ouryuken capable of 2 swings at security, easily with +1000 DP from Dorugamon and [SecurityAttack+1] from Dorugreymon, and possibly [Retaliation] from DexDorugamon and deletion protection from Dorugreymon, all done comfortably within the comforts of a turn’s memory! 

Given enough memory gained from Ouryuken’s [End of Turn] effect, it is possible to use a Hybrid as end game. Otherwise, Ouryuken should have enough staying power to last through your opponent’s turn for an end game the next.

The right cards

This deck’s performance lies at the mercy of your draws, so it would be essential to search and have them ready. Fortunately, a standard Alphamon build is not short of searchers. To name a few, 4 copies of the BT7 Dorumon, 4 copies of Cool Boy, and some copies of Ryuudamon, Doumoto Kouta, and memory boost provides ample searching power.

This deck is not short on drawing power too, thanks to the Digitama [BT7-005] Dorimon, the tamer Yuuji and most importantly, Cool Boy.

Matchup: against Grandiskuwagamon

Alphamon Ouryuken is very likely a 17000 DP Digimon at all turns, and a Grandiskuwagamon without inheriting at  least +2000 DP cannot even battle and delete Ouryuken. And if Ouryuken inherits [Retaliaion] for the turn from Dexdorugamon, it would take a lot of courage for Grandis to perform a suicide attack.

It would also cost any Digimon a lot more memory to become Grandiskuwagamon than it would to Ouryuken hence as long as you have the right cards in hand.

Matchup: against Wargreymon X

Wargreymon costs a lot more to grow, and unless he can inherit enough to push his DP to 17000, Wargreymon X will not be able to delete Ouryuken by effect. And if Ouryuken inherits turn protection from Dorugreymon, he would be pretty untouchable even when hitting Gaia Force from security. 

The only bet would probably be with [BT8-067] Metalgreymon’s de-digivolve effect, reducing Ouryuken into DP-range of an ordinary attack or deletion by effect.

Matchup: against Metalgarurumon X

Metalgarurumon X would theoretically eat Ouryuken alive, since the standard Alphamon deck lacks protection against “return to hand/deck” effects. A standard Alphamon player would invest all memory into a single stack, with maybe another LV3 or LV4 lying on the board, which makes good pie for a Weregarurumon X en-route to Metalgarurumon X. 

However, it is also comforting to know that Alphamon routes are much more efficient to grow than the Garurumon route hence the possibility of you outrunning their pace. Timing is crucial hence its important to ensure that you have what it takes to swing for 4 security checks in one turn and another for the win, so chip 1 security off your opponent early and have some hybrid LV4s prepared.


Sample decks

Below are some sample deck profiles for reference.


A sample deck that we navigated
Joshua's Alphamon deck that won a 20+ man local tourney.
This site uses english-translated cards from

BT9: Grandis-Kuwagamon is winning a lot in Japan and Malaysia

We are not surprised that Green Grandis/Grankuwagamon is currently leading the BT9 meta, especially in Japan and Malaysia. We can consider this profile as another OTK deck in BT9, it has a higher level of control the opponent’s board with “changing the target when attacking”, faster to evolve into LV6 with “digisorption (download)”, and OTK with “SecurityAttack++” by triggering digi-burst. On top of that, this deck is very cheap and easy to build.

For now there are 2 different builds for this deck, one of them is purely building with all [Insectoid] Digimon and the other one is using the cheap and fastest way to evolve-up by using “1-cost to digivolve” LV4s and LV5 Digimon with “digisorption”, both of them have the same ratio of winning.

Thanks to BT9 meta, Grankuwagamon promo comes back to be strong and useful in Green color. Let’s see how the current build support them.

Profile 1: Faster Digivolving with "Download"

This featured deck below is created by GuanRong (Malaysia). There is something to note about this deck:

  • This deck uses the Digitama Yokomon, lv3 Palmon promo, Lalamon and Weedmon “1-cost to evolve from lv3” that will provide more inherited effects for  Grankuwagamon when it triggers “Digi-burst” to gain “SecurityAttack++”
  • This deck uses cheap play-cost LV3 to be hard play if there is a need for “Digisorption”. 
  • If the “digisorption” line is able to be built successfully, then with just 1 Mimi tamer in the board, the LV5 is evolved into LV6 Grankuwagamon for 3 cost, stay in the turn. After that we can trigger digit-burst twice to give this Digimon +2000 DP (from digitama), gain “Jamming” from Palmon and gain back 1 memory from Weedmon. Then we can digivolve Grankuwagamon into GrandisKuwagamon for 1 cost (still stay in the turn), this Digimon now has “SecurityAttack+2” with 18000DP. It can declare first attack to the opponent security cards (3 checks), then [end of the attack] can suspend 1 opponent’s Digimon and unsuspend this Digimon. Second attack would be made to clear opponent’s board or to end the game with final hit (if the opponent has no more security left).
  • This Digimon with “Jamming” and 17k or 18k DP can be survived if it hit reducing-DP option card like Wyvern Breath, can stay alive if it is Trump Sword because the Digimon havent reached the state to unsuspend itself, but it will be destroyed if it hit removal cards such as GaiaForce, DarkGaiaforce, or Fly Bullet.

Profile 2: Full Built for Insectoid

The deck above is created by Kinopota-san, from Japan. This is the other profile that is quite a common build for Grandiskuwagamon in BT9. With the fully “insectoid” Digimon are used from LV3 to LV6, it seems like a very straightforward or predictable if you are playing against them. 

There are some techs in this deck that it can either help to check faster or control the board better. The LV5 Okuwamon can be built in the raising area, then move out to digivolve into Okuwagamon-X, put an X-antibody option card under this Digimon digivolution source, declares attack and evolve into GrandisKuwagamonX for 3 costs (reduced 1-cost from OkuwagamonX effect).

The best thing of the GrandisKuwagamon is that “it can change the target when it is attacking”, it may change the target to attack the opponent’s Digimon that just got suspended when Grandis digivolves to earn back many more memories from tamers or from other Digimon’s inherited effects. It still can do “piercing” with “SecurityAttack+1” if BT1 Kokuwamon is in its digivolution source. There is a chance that it may still stay in its turn after gaining back memory, unsuspend itself at the end of the attack and declares another attack to opponent’s Digimon or security. GrandisKuwagamon with 16000DP is safe to check if it hit opponent’s Digimon in security except for Imperial Paladin Mode and Alphamon Ouryuken.

If this Digimon is able to survive after attacks, if there is a need to destroy another opponent’s Digimon in the board, then it is time to use Grandis Scissor.

This option card can trigger “unsuspend” one of your Digimon and that Digimon may attack your opponent’s Digimon (this Digimon can do “piercing” to opponent’s security, but not the element to win the game).

Unlike the 1st profile, this deck has its own defence strategy, the EX1 Kuwagamon, acts as MegaGargomon, will able to put opponent’s unsuspended Digimon into sleep without waking-up in opponent’s unsuspend phase. There is no [Once Per Turn] in its effects, so it works perfectly with GrandisKuwagamon since GrandisKuwagamon can do attack twice, at least 2 opponent’s Digimon will be put into “sleep” mode if needed.


There is an obvious weakness for any OTK deck is Security Control. If the Digimon with “SecurityAttack++” hit a removal option card, then yeah it is not your lucky day. 

The second threat in this Meta would be BT5 Omnimon X-antibody

If opponent has an Ominmon X in their field, your attack will become meaningless even if you have “SecurityAttack+5”. There is no option card in GrandisKuwagamon deck that can destroy this Digimon. To encounter this scenario, you must evolve into your LV6 and attack before opponent’s OmnimonX shows up.

This site uses english-translated cards from

Could this be the RAREST Digimon cards in existence?

Talk about lost treasures. Today we came across a very unique and possibly one of the rarest cards to ever drop into our inboxes. I’m not exactly where else that you can get them but these cards, they are a true and proper gem. Let me break it down to you what I meant by rare.

  1. You can only obtain them from a literal handful of countries. E.g Singapore, Malaysia, Indonesia, Japan and Hong Kong.
  2. These are the very first Digimon cards to have ever been created. (1997-1999)
  3. You can only purchase them from vending machines (Yes not even a booster pack)

Combine all the elements together, you’ll get these Digimon Pendulum cards. Imagine that, Bandai decided to launch those cards together without a proper sealed packaging to keep them nice and safe but instead, by using vending machines. Considering all the factors, I can only imagine most of the cards getting lost somewhere or even most of them getting scratches and whitening on it. Of course there are a few miraculous ones and today my Digimon enthusiasts, I present to you the miracle.

Possibly, the very first graded Digimon Pendulum Card created by Bandai – 

Image is provided by: Feroz Khaili
Image is provided by: Feroz Khaili

It’s such a beauty isn’t it? This is truly extraordinary considering the fact that it’s been hiding for 23 whole years and it got graded a SGC 9? This might even be rarer than the 1st Edition Charizard. For a card that was designed and printed in the late 90s, the artwork truly transcends time and it was way ahead of it’s time. 

The owner of these cards, Feroz Khaili, told us that he has bought these series of cards every day during his primary school days just to complete the entire collection because Digimon was the hype back then and these cards were very appealing. It was at this moment we asked him, why did you decided to get it graded? 

  • Feroz said, “I’ve actually been wanting to get it graded for the past few years but every time I get into contact with grading companies like PSA or CGC, they would just tell me that they can’t get it graded due to the lack of reference. So, I contacted Bandai directly to get some reference so they could assist me with the grading process but was informed instead that they couldn’t provide any information as they don’t have such departments to assist me with it. So what do I do next? I went on Facebook and that’s where I saw Digimon card collectors getting their cards graded through SGC. So, I decided to send them an email and within a day, they responded and told me that they would love to get them graded. So here I am, finally graded and kept in the best condition ever.”

Now at this point, we are assuming that there he has kept more of this card so we wanted to know about his future plans for these cards and if the rest of them are going to get graded. He replied, “Yes, I actually have a lot more of these cards and I am definitely getting them sent to be graded especially the very 1st card of these series.

Imagine that. One of the rarest Digimon cards in the entire world just sitting in a dusty corner of the room in mint condition just waiting to be graded. It was definitely a very exciting day for Digimon card collectors around the world and we’re guessing that this isn’t going to be the last time we’ll ever see these cards.

Image is provided by: Feroz Khaili
Image is provided by: Feroz Khaili
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