DigimonMeta: 1st Place Evo Cup Post-BT12 with Red Hybrid

With fresh BT-12 cards I went home after work on a Friday evening and put together a Hybrid Red deck for my local Digimon Evo Cup, and was fortunate enough to win this 32-player tournament. 

With the games fresh in my mind I would like to share a little bit about this winning decklist with you, and the matchups that I went up against today!

 

Decklist

I did very much enjoy the Digimon Frontier anime season, and I liked the mechanics of hybrid Digimons. Being so fresh in the BT-12 meta, I felt that this deck was not overly complicated and could perform very decently in the early meta. 

My winning decklist. Big shoutout to our dear friend DTCGReview for featuring it and Kouriten SG for hosting the tournament.
 

LV3 Digimons: I played only 9 copies of red LV3 Digimon, and opted out of the [BT4-009] Flamemon since he did not have any inherited effects. I ran a bit light on LV3s as I felt that they did not provide a lot of value during mid-games, and I would only want a copy or two to kickstart my turn-1. To supplement this, I play 2 copies of Boko and Neemon which totalled my rookie base to 13 cards, which I felt was healthy. 

LV4 Digimons: I maximised on all the available hybrid digimons that I can use, so 4 copies of BT12 Agunimon and BurningGreymon, as well as 4 copies of BT7 BurningGreymon for very important board control. I did not include the BT7 Agunimon as I felt that the BT11 Birdramon offered a lot more, having [Blocker] and an important inherited effect at the same play/digivolution cost made more sense. Since I only play 2 Birdramons, they behave like tech cards and do not cause any problems with flexibility digivolving from my tamers. I usually use Birdramon on my BT7 Flamemon, giving this deck a bit of surprise stall power while making good use of Flamemon's inherited effect.

LV5 Digimons: I play only 6 copies of LV5 Aldamons, and mainly the new one for his ability to digivolve directly from tamer. However, I am lately convinced that the older BT7 Aldamon still serves a very important role, so I might adjust the numbers slightly.

LV6 Digimons: No surprises here, only maximum copies of the new Kaisergreymon and a single copy of the old Kaisergrey for [Blitz]. The new Kaisergreymon is undoubtedly the MVP of this deck, as he plays the role of both board control and OTK. With BT7 Takuya underneath, he would easily dish out 3 security checks at 15000 DP, deleting almost any Digimon when digivolving. In addition, he returns Takuya to play when he is deleted, closing the loop of an attack cycle.

Options: 2 copies of Atomic Inferno which is indispensable for the aggression this deck needs, and 2 copies of FireDrake Strike for efficient board control. As the deck was supposed to move fast, I did not include any heavy-cost option cards to avoid giving away too much memory and risk losing my board state advantage.

[BT12-088] Takuya Kanbara
– [Security] Play this card without paying its memory cost.
– [Start of your Turn] If you have 2 or less memory, set your memory to 3.
– Inherited: [Your Turn] This Digimon gains +2000 DP. If this Digimon has 10000 or more DP, it gains "[Your Turn] [Once per Turn] When this Digimon checks your opponent's Security, gain 2 memory.

[BT12-017] KaiserGreymon
Hybrid | Variable | Dragon Warrior
– [SecurityAttack+1]
– [When Digivolving] Delete 1 of your opp’s Digimon with 6000 DP or lower. If this Digimon has a red tamer in it’s digivolution cards, delete 1 of your opp’s Digimon with DP equal or lower than this Digimon’s DP instead.
– [On Deletion] You may play a [Takuya Kanbara] from your hand or trash without paying its cost

Strategy

I try never to play tamers by paying their cost. Whenever possible, I build up a BT7 Flamemon into a LV4 (hopefully Birdramon) or even into LV5 if I have 2 or more tamers in my hand which I can play efficiently using Flamemon's and Birdramon's inherited effects. Otherwise, Neemon would also be a great way to play my tamer for free. 

Playing them this way is not only efficient, but also serves up target on the field for my opponent to spend their resources on, and sometimes allowing me to counterattack using BT7 BurningGreymon, KaiserGreymon, or FireDrake Strike.

Once tamers are on the field, they become easy to loop. With Neemon in play, I can digivolve my tamer into LV4 hybrid and attack without worry of deletion since Neemon recycles them from trash. An ideal attack comes from digivolving my tamer into the new BT12 BurningGreymon, as it eventually becomes a 10000 DP Digimon and activates Takuya's inherited [SecurityAttack+1] or memory +2 effects. 

I rarely digivolve and attack as Agunimon since it has much lower DP and will only play a Flamemon on deletion, which I do not always have ample of. Furthermore, Agunimon's inheritable effect is far too attractive for me to ignore.

At LV5 though, it is often enough to stop at BT7 Aldamon since he will have +4000 DP when digivolving which, when adding with Takuya's +2000 DP, makes it a 14000 DP Digimon. Depending on how safe I deem my opponent's security, I usually stop and swing at Aldamon followed by FireDrake for board control, instead of moving all the way into Kaisergreymon in order to preserve my hand with enough solutions for the next turns. In a hybrid game, Takuya can digivolve directly into Kaisergreymon so there is really no need to waste too much of your hand's resources too early.

Matchups 

Game 1: Hybrid Red (2) vs (1) Dukemon 

I was not well prepared against the new Dukemon deck, and has not gotten the new card effects memorised, and this was made worse by fact that my opponent being a seasoned Dukemon player.

All I know about my opponent's deck is that being Dukemon, it will delete my Digimons while digivolving up into Dukemon. I played by a notion that he will delete around 3000 DP at LV3-LV4, and around 6000 DP at LV5-LV6. So I tried to manage the memory and board state to reduce unnecessary damage.

I lost a game to an excellently timed digivolution sequence to Dukemon Crimson Mode, deleting my Digimon which added 3 cards into my 7-card trash, making it just enough to trash 2 of my remaining security for the final swing using Takato's [Blitz].

Otherwise, I was able to win the other 2 games mostly by swinging for 3 security checks using either Kaisergreymon or Atomic Inferno, and otherwise just by having a slightly more robust hand as my game plays on. 

Game 2: Hybrid Red (2) vs (1) Mastemon 

In the first round of this matchup I did not know which deck my opponent was playing, seeing a purple Digitama and an Eyesmon did not reveal much about the deck. But when my first security check revealed a Flame Hellscythe which then deleted my Digimon and summoned a MagnaAngemon I guessed it would be something along the Mastemon/Ophanimon line.

I lost my first game, given too much advantage to his strong hand and security. There is little I could do with Mirei on board and Tailmon digivolving into Angewomon for 1-cost, playing a Ladydevimon for free and subsequently Jogress into Mastemon and playing another MagnaAngemon for free which then digivolves into Ophanimon, all in one turn destroying my board and recovering his security.

But on his other 2 games both his hand and security was not so ideal. By hard-playing a MagnaAngemon for 7-cost and not drawing a LV3 for one to two turns allowed me to setup my tamers and solutions to remove his LV5 Digimon, and holding off attacking his security to avoid giving him too much early advantage until I have my board ready to end everything within a turn or two. 

Game 3: Hybrid Red (2) vs (0) GrandisKuwagamon 

An unfortunate matchup pitting me against my dear friend, I won the first game easily and ungracefully thanks to his incredibly broken hand (2 LV5 and 3 LV6 Grandis). In the second game, he got the game in control but when he mistakenly attacked my LV5 Aldamon that is inheriting Birdramon, the game swang into my advantage as I was then able to put my BT12 Takuya tamer which guaranteed me a starting 3 memory, which I then used to digivolve my 3-cost Takuya into Kaiser for 3 checks and finishing the game with my Flamemon from nursery.

But nevertheless, I had an Atomic Inferno in hand which could grant me a similar 3 checks using Aldamon even if he was not deleted by Grandis and memory choked at 1, albeit the slightly larger risk of checking without Aldamon's inherited option security nullification.

Game 4: Hybrid Red (2) vs (1) Bloomlord Quartzmon 

I have heard some stories about the horribly lethal synergy between Bloomlord and Quartzmon, but being my first time playing against it I was not fascinated by the fact that this deck was piloted by one of the most seasoned green player in Singapore.  

I lost my 1 game against an excellent setup of double Bloomlords and a Quartzmon in a single turn, filling his board with a hoard of large Digimons while reducing my security to 1, and not to mention the horror of having all my tamers and Digimons suspended. But otherwise, I was able to win my first game by being slightly faster, and my second by luck since he wasn't able to draw into any LV4 Digimons.

Since a Bloomlord deck will tend to digivolve outside of nursery, using the Ajatarmon/Sunflowmon/Redvegiemon combo, I try not to waste my BT7 BurningGreymons and making sure that I clear up those Sunflowmon and Redvegiemons quickly, and using FireDrake Strike on the 7000 DP Ajatarmon, possible as long as I have any LV4 hybrid inheriting Takuya.

Game 5: Hybrid Red (2) vs (0) Hybrid Red 

A mirror match in my final matchup, which I am very happy to play against given all the variables of new decks coming from BT12. A mirror match would mean that the outcome of the game hinges entirely on my understanding of my deck, and developing strategic countermeasures. This is not difficult given how fresh BT12 is, and how straightforward most Red Hybrid builds are. 

I did not have a good starting hand on both my games, not drawing any LV3 Digimons. In my first game, my starting hand was marred by 2 copies of Atomic Inferno, which took me a few turns to overcome and after I continuously failed to draw into any Kaisergreymon, I gave up on that thought and setup my board with a LV4 hybrid, cleaning up my opponent's board while slightly choking memory to make sure that he cannot delete my LV4 easily during his turn. When he returns the turn to me at 3 starting memory, I digivolved into Aldamon at 1-cost, and used the 2 Atomic Inferno from my starting hand to swing 4 security checks at 20000 DP, and the board state swang to my favor.

In my second game, my opponent drew into a broken hand and when he hard-casted his LV5 Aldamon the game pretty much ended for him.

This site uses english-translated cards from digimoncard.dev.

Review: BT-12 Across Time

BT-12 is shaping to be a reboot of sorts, featuring a cast of all our anime heroes from the very first season to Xros Wars or Fusion season 3. Well of course they all appeared in that final episode together didn't they, but somehow these new cards do seem to power creep the old ones, and have effects made more loyal to the anime. We are excited to lets get down to it!

Rebooting Our Heroes

In season 3 of Xros Wars or Fusion anime, otherwise known as The Boy Hunters who Leapt Through Time, 5 heroes were summoned from their times to stop an army created by Quartzmon. This is where Bandai gave us refreshed card effects for our main heroes.

[BT12-095] Tai Kamiya

– [Start of your Main Phase] [On Play] 1 of your Digimon with [Agumon] or [Greymon] in its name gains +1000 DP and "Blocker" until the end of your opponent's next turn.
– [Your Turn] When one of your Digimon digivolves into a Digimon with [Greymon] or [Omnimon] in its name, suspend this Tamer to gain 1 memory.
– [Security] Play this card without paying its memory cost.

[BT12-070] Wargreymon
Mega | Vaccine | Dragon-Man
– Digivolve: 3 from level 5 with [MetalGreymon] in name
– [Raid] (When this Digimon attacks, you may switch the target of the attack to 1 of your opponent's unsuspended Digimon with the highest DP.)
– [When Digivolving] This Digimon gains +3000 DP and [Reboot] until the end of your opponent's turn.
– [All Turns] [Once per Turn] If the target of an attack changes, unsuspend this Digimon.

[BT12-090] Davis Motomiya 
– [Start of your Main Phase] If you have a Digimon with [Free] in its traits or a Tamer with [Ken Ichijoji] in its name, gain 1 memory.
– [Your Turn] When one of your two colored blue and green Digimon attacks, by suspending this Tamer, that Digimon may digivolve into a Digimon card with [Imperialdramon] in its name in your hand by paying its memory cost.
– [Security] Play this card without paying its memory cost

[BT12-031] Imperialdramon: Fighter Mode
Mega | Free | Ancient Dragonkin
– Digivolve: 2 from [Imperialdramon: Dragon Mode]
– [When Digivolving] Suspend all of your opponent's Digimon with no digivolution cards, then return 1 of your opponent's suspended Digimon to its owner's hand. By returning 1 [Imperialdramon: Dragon Mode] from this Digimon's digivolution cards to its owner's hand, return all of your opponent's suspended Digimon to the bottom of their deck instead.
– [Both Turns] For each color in this Digimon's digivolution cards, it gets +1000 DP. While this Digimon has 2 or more colors in its's digivolution cards, it gains [SecurityAttack+1] and [Blocker]

The new Tai Kamiya is a black tamer that grants [Blocker] and a slight DP buff to his line of Digimon, and his new Wargreymon works as a versatile piece, having both [Raid] during your turn and [Reboot] and [Blocker] during your opponent's turn makes him both a sword and shield. Greymons already have a great lineup accumulated from past sets but is mostly aggressive, so the addition of a more defensive route is be very flavourful. 

Meanwhile the new Davis Motomiya lets you digivolve into Imperialdramon when attacking, which is very helpful in a deck where both Dragon Mode and Fighter Mode take up LV6 slots. The new Fighter Mode has very strong board control and also counters Dexmon, while being optionally defensive with [Blocker]. Together with Dragon Mode, digivolving into the new Imperialdramon line will almost guarantee flipping board states to your favour.  

[BT12-089] Matsuda Takato
– [Start of Your Turn] If your memory is 2 or less, set it to 3.
– [Main][Once Per Turn] By placing this tamer and 1 [Growlmon] or [Wargrowlmon] from trash to the bottom of 1 of your [Guilmon] in any order, digivolve it into a [Dukemon] in your hand ignoring level requirements by paying its cost. That Digimon will gain +2000 DP for the turn.
– [Security] Play this card without paying its cost.
[BT12-018] Dukemon
Mega | Virus | Holy Warrior / Royal Knight
– [Raid]
– [When Digivolving] Delete 1 of your opp Digimon with 6000 DP or lower.
– [When Attacking] Delete 1 of your opp Digimon with 6000 DP or lower. If this effect did not delete your opp Digimon, trash the top card of their security.

Excitement comes from the all new Takato Matsuda from Digimon Tamers, which finally has Biomerge Digivolution! This card effect is faithful to the anime, placing the tamer below your Guilmon in order to digivolve into Dukemon. The updated Dukemon (and lineup) is very strong, gaining a board advantage in almost any situation. 

For example, Takato can biomerge into Dukemon, deletes a big Digimon using [Raid] together with up to 2 smaller 6000 DP or lower Digimons or trashing their security if the effect fails (and if this takes too much of your memory then we can always rely on the old EX-2 Takato for [Blitz]). 

Takato's line of Digimon also enjoys the extensive lineup from past sets hence is expected to fare very well in the coming tier list.

 

[BT12-088] Takuya Kanbara
– [Security] Play this card without paying its memory cost.
– [Start of your Turn] If you have 2 or less memory, set your memory to 3.
– Inherited: [Your Turn] This Digimon gains +2000 DP. If this Digimon has 10000 or more DP, it gains "[Your Turn] [Once per Turn] When this Digimon checks your opponent's Security, gain 2 memory.

[BT12-017] KaiserGreymon
Hybrid | Variable | Dragon Warrior
– [SecurityAttack+1]
– [When Digivolving] Delete 1 of your opp’s Digimon with 6000 DP or lower. If this Digimon has a red tamer in it’s digivolution cards, delete 1 of your opp’s Digimon with DP equal or lower than this Digimon’s DP instead.
– [On Deletion] You may play a [Takuya Kanbara] from your hand or trash without paying its cost

Hybrid Digimons seem to have been stagnant for a while since BT-07, and the updated Kanbara does not seem to be doing too much either. However, the secret sauce lies in his new line if hybrid Digimons. 

Previously in BT-07, Kanbara and his hybrid line has a very linear strategy. The old BT7 Kanbara is a 3-cost tamer that does nothing until he digivolves into Aldamon or Kaisergreymon, and there are no card effects amongst his LV4 to LV6 digivolutions that plays him from hand/trash (only the LV3 Flamemon has this). Furthermore, since his LV4 and LV5 hybrid forms have so little board control, the only effective way to play comes from warp digivolution into Kaisergreymon but even with that, he does almost nothing to your opponent's board other than swinging security. Without Mega Digimon Fusion! to support Susanoomon, Kanbara fell from grace very quickly.

Fortunately, the new tamer-recycling effects given to Agunimon and Aldamon in BT-12 should revive this deck, and gives it a lot more dimensions than previously possible. The new Aldamon can now digivolve directly from tamer, and Kaisergreymon now has some board control and is arguable better than the older variant (since I feel his second effect is very redundant). Fans of hybrid decks should be very excited with this update.

[BT12-092] Masaru Daimon
– [Start of your Main Phase] When you have a Digimon with [Agumon] or [Greymon] in name, by paying 1 cost, this tamer is treated as a Digimon with 3000 DP for the turn, and cannot digivolve.
– [Your Turn] When this tamer is suspended, you may digivolve 1 of your Digimon into a yellow card with [Greymon] in name from your hand without paying its cost.
– [Security] Play this card without paying its cost.
[BT12-043] Shinegreymon
Mega | Vaccine | Light Dragon
– Digivolve: LV5 with [Rizegreymon] in name for 3 cost.
– [When Digivolving] For each of your yellow or red tamer, 1 of your opp’s Digimon and all of their security Digimons get -3000 DP for the turn.
– [Your Turn] All of your [Masaru Daimon] gets +3000 DP and [SecurityAttack+1].

Another major update came from Masaru Daimon and Shinegreymon. Daimon is often seen fighting alongside his Digimon, and this has been faithfully captured in his card effect. At 1-cost, Daimon can be treated as a 3000DP Digimon and when attacking can digivolve your other Digimon into a yellow [Greymon] in name for free. 

Daimon hits very hard (6000 DP with [SecurityAttack+1]) when supported by Shinegreymon, and Rizegreymon recycles Daimon back into your security, making this effectively a [Recovery+1] and "play a tamer for free" effect combined. This high impact synergy should be able push him into high-tier in the coming meta.    

[BT12-087] Taiki Kudo
Hunter | Xros Heart
– [Start of Your Main Phase] By placing 1 Digimon card with [Save] in its card text from your hand under this Tamer, [Draw 1].
– [Your Turn] When your Digimon would digivolve into a Digimon card with [Save] in its card text, by suspending this Tamer placing 1 card from under your Tamers at the bottom of that Digimon's digivolution cards, reduce the digivolution cost by 1.
– [Security] Play this card without paying its cost.

[BT12-112] Shoutmon X7: Superior Mode 
Mega | Data | Composite / Xros Heart / Blue Flare
– When this card would be played, by placing 1 of your [Shoutmon] into this Digimon's digivolution cards, reduce the play cost by 1, and you may also place cards in trash as digivolution cards for DigiXros.
– [On Play] Return the digivolution cards of 1 of your opponent's Digimon to the bottom of deck in any order, and return that Digimon to the bottom of deck.
– [Your Turn] All of your opponent's Option card's [Security] effects do not activate.
– [DigiXros-1] Unlimited Digimon cards with different card numbers with [Xros Heart] or [Blue Flare] in their traits.

[BT12-096] Tagiru Akashi
Hunter
– [Start of your Turn] If you have 2 or less memory, set your memory to 3.
– [Your Turn] When one of your Digimon would digivolve into a Digimon card with [Save] in its description, by suspending this Tamer and and placing 1 card from under your Tamers under that Digimon as its bottom digivolution card, reduce its digivolution cost by 1.
– [Security] Play this card without paying its cost.

[BT12-083] Arresterdramon: Superior Mode
Ultimate | Vaccine | Dragon
– Digivolve: 4 cost from a red or black or purple LV4 Digimon with [Save] in description.
– [When Digivolved] Put 1 of your opponent’s LV3 or lower Digimon to the bottom of 1 of their other Digimon’s digivolution cards or to the bottom of 1 of their tamers. For each of your tamer’s with different colors, increase the LV selected by this effect by +1.
– [End of your Turn][Once Per Turn] If this Digimon has 4 or more digivolution cards, this Digimon can attack without suspending.
– Inherited: [When Attacking][Once Per Turn] When this Digimon has [Save] in description, [Draw 1].

Finally for the Xros Wars heroes, Kudo Taiki gets his hunter form, together with Amano You and Tagiru Akashi, as well as the antagonists Ren Tobari, Airu Suzaki, and Ryouma Mogami. These new tamers reduce digivolution cost instead of DigiXros play cost, and should work well in their respective decks. In my opinion, digivolution is a far better mechanic than any [On Play] effect, and I wholeheartedly welcome this mechanic update.

We also get the respective Digimons from these 6 hunters, but few are notable such as Arresterdramon Superior Mode with a Bagramon-like effect, Shoutmon X7 Superior Mode with an omnipotent removal effect, and a Quartzmon waiting to dominate the next meta. We discuss some of them below.

Quartzmon 

Perhaps a card that many are expecting to top competitively in the early BT-12 meta. Quartzmon is such a powerful card, suspending the entire board permanently (as long as it is in play) making this potentially one of the strongest control card we have ever seen. This is a double edged sword though, since both players will have their board states frozen, Quartzmon becomes the only Digimon that can attack (not accounting for fresh Digimons entering from nursery) hence the tempo can be slow. 

Despite seemingly too powerful, Quartzmon is actually susceptible to many effects, namely removal option cards, digivolution effects or on-play effects that removes/returns/de-digivolves, and attacks from fresh Digimons entering from nursery. However, when played right, Quartzmon is still extremely formidable, and we see some synergy with cards like Puppetmon, Giga Death, and Nidhoggmon. 

Furthermore, since Quartzmon also digivolves from LV5, we also see potential to play this with [EX2-072] Blue Card since Quartzmon is not a white Digimon.

[BT12-081] Astamon
Ultimate | Virus | Wizard
– Digivolves: [Psychemon] for 5 cost / Yellow or Green or Purple LV4 with [Save] in description for 3 cost.
– [When Digivolving] You may play a LV4 or lower Digimon with [Save] in description from under 1 of your tamer without paying its cost. If this Digimon has 4 or more digivolution cards, this Digimon may digivolve into a [Quartzmon] from your hand or below your tamer by reducing its digivolution cost by -3.
– Inherited: [When Attacking][Once Per Turn] When this Digimon has [Save] in description, [Draw 1].

[BT12-057] Quartzmon
Mega | Unidentified | Unknown
– Digivolve: 9 cost from LV5 with [Save] in description
– [When Digivolving] Suspend all Digimons except this, and all tamers. Then, gain +1 memory for every 2 suspended Digimon or tamer.
– [All Turns] All Digimon except this and all tamers cannot be unsuspended.
– [When Attacking] Suspend 1 of your opponent's Digimon or tamer. Then, for every 5 suspended Digimon or tamer, trash the top card from your opponent's security stack.

The Final Forms

Bandai finally gave us the final forms of Bagramon and Shoutmon, and boy do they not dissappoint.

Bagramon has a unique effect in BT-11, but his actual usage was rather lacklustre: not only is he is expensive to play but his removal effect is very conditional. In many occasions, he fails to remove what is needed, or ended up giving too much memory to the opponent to rebuild what was removed. 

DarknessBagramon is a much simpler card: he deletes a Digimon, can board wipe tamers, and ends their turn by gaining +5 memory from trashing 5 of your Bagra Army digivolution cards (assuming you use those that grant memory on trashing). On top of that, he also digivolves from LV5 so there is synergy with Blue Card and [P-077] Wizardmon if you wish. He is also great with Kaiser Nail since his [On Play] effect equips him well (unlike Bagramon).

Meanwhile at the other end of the spectrum, Shoutmon X7 Superior Mode has arguably the most omnipotent removal effect at the moment. By first returning all digivolution cards from a Digimon to their deck followed by returning that Digimon to deck, bypasses any protections granted by X-Antibody (of the Wargreymon X,  Blackwargreymon X, and Metalgarurumon X line), Mugendramon, Ragnamon etc. X7 Superior also has the highest base DP charted by any Digimon at the moment, and can be DigiXrosed using an infinite numbers of cards from trash. 

When he uses DigiXros materials, he can easily inherit a variety of effects that gives him an edge on board state. He also stands to benefit from Kaiser Nail, since he can be inserted into the digivolution cards of Deckergreymon, Mervamon, or Shoutmon King Mode. 

We expect to see both of these cards used extensively in the coming meta!

[BT12-111] DarknessBagramon
Mega | Virus | Composite / Bagra Army
– [On Play][When Digivolving] Delete 1 of your opp’s Digimon. Then, put up to 5 Digimon with [Bagra Army] in traits to the bottom of this Digimon’s digivolution cards.
– [Opponent’s Turn] When your opp’s Digimon digivolves or attacks, by trashing 5 cards of this Digimon’s digivolution cards, return all tamers to hand.
– [Digixros-3] [DarkKnightmon] X [Bagramon]

[BT12-112] Shoutmon X7: Superior Mode 
Mega | Data | Composite / Xros Heart / Blue Flare
– When this card would be played, by placing 1 of your [Shoutmon] into this Digimon's digivolution cards, reduce the play cost by 1, and you may also place cards in trash as digivolution cards for DigiXros.
– [On Play] Return the digivolution cards of 1 of your opponent's Digimon to the bottom of deck in any order, and return that Digimon to the bottom of deck.
– [Your Turn] All of your opponent's Option card's [Security] effects do not activate.
– [DigiXros-1] Unlimited Digimon cards with different card numbers with [Xros Heart] or [Blue Flare] in their traits.

Beelzemon gets the X-Antibody jab

BT-12 also buffs Beelzemon by giving him his X-Antibody line.

Not sure if this is the reason why the [ST-14] Beelzemon theme deck was delayed, but perhaps Bandai wanted to control the tempo in which a Beelzemon deck will be buffed. But with his line of X-Antibody it does seem a very strong buff, and could very much push him into tier-1 in BT-12.

The current Beelzemon deck, while unpretentiously strong, builds too linearly and relies too much on Ai & Mako. Without Blast Mode, Beelzemon has limited firing range and is not aggressive on security attacks. In BT-12, Beelzemon X will not only help to remove end-game dependency from Blast Mode and Ai & Mako, but also lets us play the much-coveted Cool Boy in this deck. 

[BT12-085] Beelzemon X Antibody
Mega | Virus | Demon Lord / Seven Great Demon Lords / X Antibody
– Digivolve: 1 from [Beelzemon]
– [When Digivolving] If this Digimon has [Beelzemon] or [X Antibody] in its digivolution cards, for every 10 cards in your trash, trash the top card of your opponent's security stack.
– [On Deletion] You may play 1 Digimon card with [Impmon] in its name from your trash without paying its memory cost.

[BT12-082] Baalmon X-antibody
Ultimate | Free | Wizard / X Antibody
– Digivolve: 0 cost from [Baalmon]
– [When Digivolving] Return 1 card with [X-antibody] from your trash to hand.
– [When Digivolving] Trash top 3 cards of your deck. If there is Baalmon or [X-antibody] in this Digimon's digivolution cards, delete 1 opponent's LV4 or lower Digimon instead.
– Inheritable: [Your Turn] While this Digimon has [Wizard] or [Demon Lord] in its traits, it gains +2000DP for the turn.

The new option card [Seventh Full Cluster] also adds extra ammunition to Beelzemon X, triggering from trash whenever you digivolve into Beelzemon X.

[BT12-110] Seventh Full Cluster
Seven Great Demon Lords
– [Trash] [Your Turn] When your Digimon digivolves into [Beelzemon X Antibody], by returning this card to the bottom of your deck, delete 1 of your opponent's Digimon with the lowest level.
– [Main] Delete 1 of your opponent's Digimon with the lowest level.
– [Security] Activate this card's [Main] effect.

Other miscellaneous buffs

Aside from Beelzemon, BT-12 will also give X-Antibody treatment to 2 very popular Digimons. 

Fans of Ulforceveedramon will rejoice having Ulforceveedramon X released just one set after Rina/Ulforce was significantly buffed. Recently competitively played with Jeri/Leomon, it is interesting to see whether X Antibody cards can find its way into a tight Jeri/Leomon/Rina/Ulforce deck. Or maybe other builds will emerge?

Meanwhile a similar story with Mugendramon which was heavily buffed a set ago with Analogman, we now have a Chaosdramon X that can possess all of the effects from it's underlying Mugendramons and Chaosdramons. This card solves the dilemma of whether to digivolve a BT-11 Mugendramon and losing its [On Deletion] effect, or losing the DP-reduction nullification effect of your EX-2 Mugendramon. In addition, it has also the ability to pull a [Machine] or [Cyborg] card from trash to itself at the start of your main phase, repairing any gaps during its digivolution. 

Imagine pulling 2 EX-2 Mugendramons into itself and tidal wave! 

[BT12-029] Ulforceveedramon X Antibody
Mega | Vaccine | Holy Warrior / Royal Knight / X Antibody
– Digivolve: 1-cost from [Ulforceveedramon]
– [When Digivolved] Unsuspend this Digimon or 1 of your blue tamer.
– [All Turn][Once Per Turn] When this Digimon is unsuspended, if you have a blue tamer or if this Digimon has [UlforceVeedramon] in its digivolution cards, return 1 of your opponent's Digimon with the lowest LV to their hand.

[BT12-072] Chaosdramon X Antibody
Mega | Virus | Machine / X Antibody
– Digivolve: 2-cost from [Mugendramon] or [Chaosdramon]
– [Start of Your Main Phase] Put 1 [Cyborg] or [Machine] type Digimon from your trash to the bottom of this Digimon’s digivolution card.
– [All Turn] This Digimon gains all the effects from any [Mugendramon] and [Chaosdramon] in it’s digivolution cards.
– [All Turn][Once Per Turn] When this Digimon is deleted, trash 1 card from the top of your opponent's security.

Summary

BT-12 is picking up on where BT-11 has left off, building on good and fun card mechanics while delivering on variety. New card mechanics such as Takato's Biomerge Digivolution and Daimon's punches will surely be popular among players, and they set a good trajectory for the coming tamers and Digimons that are not yet rebooted. 

Furthermore, as a collector's addition, there is still 2 more special alternative art cards that is yet to be revealed. And boy ain't that box topper sexy!

 

Score: 9/10

 

This site uses english-translated cards from digimoncard.dev.

BlackWarGreymon X in BT11

Blackwargreymon X is horrible. This deck is winning everywhere in the early weeks of BT-11, and today we take a quick look at its sheer strength in this meta.  

Ultimate defence 

If one word describes Blackwargreymon X, it is defence. 

Blackwargreymon X , or BWGX in short, puts immense pressure onto your opponent's board. Like Magnamon X it can redirect an attack to itself, and similar to Dexmon it will delete your opponent's lowest cost Digimon during the start of their turn. These 2 effects together stresses your opponent's board as they will need to put up something larger than 13000 DP just to overcome BWGX, but will be deleted the next turn if they spend all their resources on that building that 1 Digimon. 

Though many would believe that it is possible to bypass BWGX's first effect as long as they attack with their lesser DP Digimons, this can be circumvented when BWGX inherits [BT8-064] Greymon's [Blocker] effect. 

Correctly built, BWGX will block 2 attacks every turn, which in many cases will be all your opponent can pull off. And 1 of your opponent's Digimon will always be deleted at the start of their turn. 

BWGX's new LV4 digivolution in BT-11 makes him one of the most unbreakable Digimon in the game right now. The new Greymon X allows BWGX to trash an X-Antibody to prevent itself from leaving play, hence immune to deletion, return to hand/deck. His only weakness would be 0 DP, Chaos Degrade and de-digivolve (but de-digivolving him into a LV6 Blackwargreymon will not break him), but with the new MetalGreymon X both these weaknesses will be circumvented as well (for a turn at least).

Meanwhile, this new Metalgreymon X also grants BWGX a lot of aggression, allowing him to trash opponent's security almost too easily.

This entire digivolution line as a whole, builds BWGX into a very solid Digimon that has so much board presence yet unbreakable. And since this deck plays X-Antibody Digimons extensively, it is very robust and quick thanks to Cool Boy and all the 0-cost digivolutions.

Without forgetting the old BWG 

And all these strength without considering that the old BT8-070 Blackwargreymon is still as strong as ever. In a BT-10/11 meta that is very much tamer-centric (thanks to DigiXros), BWG's digivolution effect become invaluable. 

With an X-Antibody in his digivolution cards, BWG can attack twice, digivolving into BGWX during his second attack, and then reboots during your opponent's turn to delete 1 of their Digimon (and maybe trash their security if you also inherit LV5 Metalgreymon). This is sick.

 

And Hades Force the icing on the cake and Yuuya level-up the defence.

As if BT-11 hasn't buffed BWGX enough, they introduced the new option card Hades Force, which has so much flexibility in deletion. To put it simply, Hades Force is hands down the greatest solution to any tamer-based deck, allowing the player to delete several tamers at one go!

With a BWG (with X-Antibody) on board, using Hades Force will delete around 3-4 of your opponent's tamers or a number of Digimons (anything that sums to 12 cost), and then allowing your BWG to attack after that, digivolving into BWGX. 

 

Yuuya is a very important tamer for the deck, but do not recommend to put many, 2 would be enough. Yuuya will increase the DP for BlackWargreymon and protect it from option cards. This is the final point that makes BlackWargreymonX untouchable when it has perfect digivolution combo. 

A sample decklist

And here we have a sample decklist that has easily topped the locals. Do check out more BWGX decklists at our BT-11 Decks Section!

 

This site uses english-translated cards from digimoncard.dev.

Unlimited Loop Zero!

When the new SEC tamer Rina Shinomiya was revealed, players immediately realised a certain synergy with UlforceVeedramon Zero. Today we take a quick look at this almost illegal combo!

Unlimited Loop Zero!

The heart of this combo are 2 cards only: [P-048] UlforceVeedramon Zero and [BT11-112] Rina Shinomiya. 

This combo is so lethally simple that it sounds wrong. Have both Ulforce and Rina setup in play. When Ulforce attacks, suspend Rina to activate Ulforce's [When Digivolved] effect which will unsuspend both Ulforce and Rina. Repeat.  

If you play Rina after Ulforce Zero, then Ulforce will gain protection from [Evade] when checking security or getting through big blockers. 

The only visible drawback of this combo lies in requiring a decent trash size (from Ulforce's effect in order to unsuspend itself and Rina). This can easily be supported by purple base such [ST6-03] Gabumon and [EX2-040] Devidramon, which will digivolve into Ulforce through the new purple/blue LV5 [BT11-085] WaruSeadramon. This entire digivolution line is however quite expensive.

But even without resorting to unconventional builds, Zero's digivolution line gives plenty of trashing power, as well as tamer cards such as [EX1-066] Analog Boy.

But will this build faster than meta OTK decks like GranKuwagamon X? or rush decks like the poisonous Xros Heart? 

Setting up both Ulforce and Rina (assuming she doesn't pop up free from security) would cost at least 11 memory, and this does not include playing cards such as AnalogBoy to prepare your trash pool. In comparison, the fastest Grankuwagamon X deck needs only 5 memory for 6 security checks. 

So I think not.

 

But more importantly, for players in Asia, the Zero Digimon line are still on official ban-list. Tough luck! 

 

This site uses english-translated cards from digimoncard.dev.

Is Xros Heart 2.0 better than 1.0?

Xros Heart has been dominating the tier list since BT-10, with many succumbing to its sheer aggressiveness and efficiency. However, the BT-10 Xros Heart roster was mostly considered as incomplete due to lack of bigger Digimons such as OmegaShoutmon, ZekeGreymon, and X7. 

In BT-11 we finally have a much more complete roster, but is Xros Heart 2.0 truly better than 1.0?

A quick summary of Xros Heart 1.0

In BT-10 Xros Heart (aka 1.0), the game plan is very close to rookie rush. In addition to the 12 copies of LV3 Digimons, Dorurumon and Ballistamon can be played by tamers Angie Hinomoto and Jeremy Tsurgi. Each of these Digimons will swing security and become DigiXros material for Shoutmon X4 (for draw power) and X5 (for aggression), both to inherit Shoutmon's [Rush] effect.

The abundant tamers provide necessary draw power (from Angie and Mikey) and memory (from Jeremy) to sustain heavy DigiXros-ing, but the true MVP here is undoubtedly Mikey (Kudou Taiki) solely for his ability to use materials under your tamers as DigiXros materials, which helps to sustain multiple single-turn DigiXroses into X4 and X5.

As all the Digimons in this deck are somewhat lacking in board control, especially against bigger Digimons, Sunrise Buster and Dexmons are usually included for this episode. In a way, Sunrise Buster becomes an essential component of this deck thanks to its compatibility with the sheer number of tamers in deck.

An example winning decklist for Xros Heart 1.0

Xros Heart 2.0: a different mechanic?

In BT-11 we finally have the new OmniShoutmon and ZeigGreymon cards, Running both cards in the same deck would mean a different composition from Xros Heart 1.0 (since there is simply no space for these new digivolutions). 

Judging from their effects, these cards focus on board control rather than the aggressive rush mechanic from 1.0.   

The new Shoutmon DX is an expensive DigiXros between the 2 cards above, requiring a huge 7 cost even with both materials. However, if we look in another perspective we see a 7 cost card that deletes an opponent's LV5 while freezing another for a turn, while setting you up for a bigger X7 in later turn. 

In a way, DX also helps gel the odd pieces of Taiki's Xros Heart with Kiriha's Blue Flare roster, since the deck may not have space to run the incompatible digivolution lines of Shoutmon and Greymon. With DX, we can run either a Xros Heart or Blue Flare as base, and throw in the other OmniShoutmon or ZeigGreymon to make things work.  

And why play 2.0 if not for Shoutmon X7, BT-11's new badass fusion Digimon. Shoutmon X7 is essentially 2 cost to play when you DigiXros with 6 materials, and deletes an opponent's Digimon when played. Apart from that, his list of effects are very similar to the old X5 (assuming both are ideally DigiXrosed), having [SecurityAttack+1], [Blocker], [Rush], [Piercing], and [Reboot].

So in other words, in X7 we are paying an additional 2 cost for his deletion effect. 2 cost is too much to pay when we are doing multi-attacks in 1.0, but cheap when we need board control.  

 

And since 2.0 will break free from the chains of Xros Heart 1.0 and Blue Flare 1.0, it has a new supporting tamer [Taiki & Kiriha & Nene]. This card is sort of a union of effect from all of BT-10's tamers, having Taiki's and Kiriha's effect of pushing materials from tamers, Angie's draw power, and Jeremy's memory gain. 

By consolidating several tamer effects into a single card, 2.0 may try to deviate from 1.0 in terms of reliance on large number of tamers. In a way, this card becomes a superior version of BT10's Taiki and Kiriha, and may well find its way to replace them in those deck variants. 

 

Is 2.0 superior to 1.0?

While the older 1.0 has seen huge success in competitive gameplay, it may begin to succumb to several decks in 2.0, namely the new Blackwargreymon and Phoenixmon decks. Blackwargreymon can cripple 1.0's huge reliance on tamers while Phoenixmon's sheer number of blockers can slow down offence, and the generic 1.0 deck may lack deletion cards to turn board state to their favour.

2.0 meanwhile can be tad too slow against many other decks, but trades off speed for better board control. This deck throws bigger Digimons at your opponent (such as DX and X7) and forces your opponent to react to them, and such decks typically can be more robust against a larger variety of matchups. 

Personally I would feel that 2.0 frees up more deck space for cards that counter a variety of matchups, which is important given the many new decks and enhancements coming in BT-11 such as Blackwargreymon, Ulforce, Bagramon, and Ragnamon. A largely linear and predictable deck such as Xros Heart 1.0 may very well see its last days coming September end. 

 

This site uses english-translated cards from digimoncard.dev.

BEMmon Mechanic Review

Today we got another surprise line of Digimons revealed for BT-11, and includes our last SEC card. This line of Digimon was first introduced in Digimon World 3, and I believe has never existed outside of Digimon World 3. 

I have not completed Digimon World 3.

The BEMmon line 

Let's first take a quick look at this self-sustaining archetype: we have a total of 5 cards supporting this BEMmon archetype right now, starting with the LV3 BEMmon, LV4 Snatchmon, LV5 Destromon, LV6 Ragnamon, and the [Fusionize] option card.

[BT11-061] BEMmon
– You may have up to 50 copies with the same card number as this card in your deck.
– [Main] By suspending this Digimon, reveal the top 3 cards of your deck. Add 1 [Snatchmon] or [Destromon] or [Ragnamon] or [Fusionize] to your hand, and put 1 [BEMmon] to the bottom of this Digimon’s digivolution cards. Put the remaining cards at the bottom of your deck in any order.
– Inherited: [Your Turn][Once Per Turn] When this Digimon digivolves to [Destromon] or [Ragnamon], reduce the digivolution cost by 1.
 
[BT11-065] Snatchmon
– [When Digivolved] You may put up to 2 [BEMmon] from trash to the bottom of this Digimon’s digivolution cards. Then, if this Digimon has 4 or more [BEMmon] in its digivolution cards, return 1 [Fusionize] from your trash to hand.
– Inherited: [Both Turn][Once Per Turn] When a [BEMmon] is returned from this Digimon’s digivolution cards to the bottom of deck, unsuspend this Digimon and it gains [Blocker] until the end of your opponent’s next turn.
[BT11-070] Destromon
– Digivolves from [BEMmon] for 6 cost
– [When Digivolving] Reveal the top 3 cards from your deck. Put a [BEMmon] from among them at the bottom of this Digimon's digivolution cards. Trash the remaining cards. Then, if this Digimon has 5 or more [BEMmon] in its digivolution cards, delete one of your opponent's Tamers.
– Inherited: [Opponent's Turn][One Per Turn] When your opponent's Digimon attacks, by returning 2 [BEMmon] from 1 of your [Ragnamon]'s digivolution cards to the bottom of your deck, change the attack target to this Digimon.
 
[BT11-111] Ragnamon
– Digivolves from [Snatchmon] for 9 cost
– [When Digivolved] You may put up to 4 [BEMmon] from your trash to the bottom of this Digimon’s digivolution cards. Then, if this Digimon has 8 or more [BEMmon] in digivolution cards, delete 1 of your opponent’s Digimon.
– [Both Turn] When this Digimon leaves the battle area, by returning 4 [BEMmon] from its digivolution cards to the bottom of deck, it will not leave the battle area.
– [Start of Your Main Phase] Trash 1 card from the top of your opponent’s security.
[BT11-105] Fusionize
– When you have a [Snatchmon], reduce this card’s play cost by 1.
– [Main] By putting 1 [BEMmon] or [Destromon] from your trash to the bottom of 1 of your Digimon’s digivolution cards, 1 of your Digimon may digivolve into a [Destromon] or [Ragnamon] from your trash by paying its digivolution cost.
– [Security] Reveal the top 3 cards of your deck. Play 1 [BEMmon] without paying its cost. Trash the remaining cards.

This new archetype is all about digivolution. BEMmon is efficient when digivolved progressively from LV3 to LV6, requiring only 1 cost from LV4 to LV5 and similarly from LV5 to LV6, thanks to the inherited effect of a stack of BEMmons in your digivolution cards.

However, there is also this flexibility to warp digivolve your LV3 BEMmon into LV5 Destromon, or your LV4 Snatchmon into LV6 Ragnamon. Though more expensive, this pushes an instant solution whenever you need to destroy 1 of your opponent's tamer or Digimon this very turn. 

Your LV3 BEMmons has 2 roles: to reduce digivolution cost and as ammunition for your LV6 Ragnamon. Under an ideal digivolution condition, we should have 9 BEMmons as digivolution cards on your LV6 Ragnamon, and this gives Ragnamon enough ammunition to divert 4 attacks to itself, or to prevent 2 deletion/return/put-to-security effects. 

However when digivolving under less ideal situations, such as when warp digivolving from LV3 BEMmon to LV5 Destromon, it is quite unlikely that Destromon will have the 5 BEMmons needed in its digivolution cards to trigger a tamer-delete. 

Another fact to note is that in this mechanic, LV4 Snatchmon appears to be the weakest link. Snatchmon fulfils a critical role of allowing LV5 Destromon to easily have 5 digivolution cards to trigger tamer-delete, but there seems to be a lack of effects that recycles Snatchmon from trash. Without Snatchmon, it might be a pain to stack enough BEMmons to put Destromon to good use.

The goal of this deck

This is essentially a tempo deck with flexible board control: use LV5 Destromon when your opponent is setting up tamers, and LV6 Ragnamon to remove any threatening Digimons on the field. The effectiveness of  cost-efficiency and flexibility between these LV5 and LV6 Digimons may be more potent that it sounds.

But the goal is really to digivolve into LV6 Ragnamon, which has a powerful board presence (redirecting attacks and as a blocker), difficult to delete (unless you reduce its DP to 0), and passively aggressive (trashing your opponent's security at the start of your turn). 

But with LV5 Destromon and LV6 Ragnamon being your only trump cards, 4 copies of each may not be enough. This is where the Fusionize option card comes in, offering additional digivolution consistency allow your Digimon to digivolve into Destromon or Ragnamon from trash!

Fusionize is also important since it allows to bypass the limited copies of LV4 Snatchmon during the digivolution process. Ideally with Fusionize, we can digivolve from a LV3 BEMmon to a LV5 Destromon from trash (may often not trigger tamer-delete) at 4-cost and then into LV6 Ragnamon with exactly 8 BEMmons in its digivolution cards to trigger a Digimon-delete.

 

Some known weakness

This deck seems to be weak against anything that removes digivolution cards, since LV5 Destromon and LV6 Ragnamon has strict conditions requiring a specific and ideal number of BEMmons as their digivolution cards in order to delete tamers or Digimons. 

Without enough BEMmons, Ragnamon will also regress into a sitting duck LV6 Digimon. 

Another obvious weakness is the fact that Ragnamon, with it's many ammunitions, is unable to deflect a single DP -15000 effect coming from Wyvern's Breath or DP -14000 from Chaosmon Valdur Arm. 

 

This site uses english-translated cards from digimoncard.dev.

Mirei & Rina: Biggest Surprise of BT-11?

BT-11 gave us the first SR tamer Mirei Mikagura, and then dropped a bigger bomb today by releasing the first SEC tamer Rina Shinomiya! 

Today we take a deeper look at these 2 tamers to see if they are worth their hype!

Mirei Mikagura

The most expensive tamer to play to date, Mirei is the first tamer to grant +1 memory unconditionally at the start of turn. However, she may pale in comparison to dual-tamers which gives +2 memory when a simple condition is met (such as [BT6-089] TK & Kari) or the newer +1/+1 memory when one or two conditions are met (such as [BT8-088] Davis & Ken). In fact, we also have tamers (such as [EX3-065] Hina) that grant +1 memory at the simplest conditions but only 3-cost to play!

[BT11-094] Mikagura Mirei
– [Start of Your Turn] Memory +1.
– [Your Turn] When your Digimon digivolves into [Angewomon] or [Ladydevimon], if you have 1 or less Digimon, you may suspend this tamer to play a [Angewomon] or [Ladydevimon] from your hand with a different name from the digivolved Digimon without paying its cost.
– [Security] Play this card without paying its cost.

Mirei's second effect is perhaps her best, allowing you to play a reciprocal Angewomon or Ladydevimon from hand. However, do note that the only Digimon in this roster that has a [On Play] effect is the [ST10-05] Angewomon.

While she is by no means a bad card at all, she is 6 cost to play, and synergies with Flame Hellscythe. Also, since she is mainly played in Mastemon decks, 6 cost to pass the turn for Jogress gives you a lot of freedom for not needing to setup and to be able to promptly react to the opponent's board at any time (given you have [ST10-04] Tailmon's inheritable effect of course). 

With Mirei Mikagura, you will need some setup by first investing 5 cost for this tamer which does almost nothing, then digivolve into Angewomon or Ladydevimon in order to trigger her effect to play the other. While this does relieves some reliance on [ST10-04] Tailmon, playing a 5 cost tamer in the BT-11 meta in turn-1 or turn-2 may put you within firing range of the likes of Blackwargreymon.

 

 

However it is possible to play Mirei effectively using option cards like [BT9-099] Sunrise Buster and [BT7-079] Cherubimon so that opens up possible deck building ideas. The Sakuyamon Maid Mode – Sunrise Buster combo can be an appealing engine here, since Maid Mode can digivolve from LV6 Mastemon.

However, do note that Mirei's effect has one very restrictive condition requiring you to have exactly 1 Digimon in play to trigger. This means that multiple copies of Mirei in play will not stack and bring any additional benefits (at least not immediately). 

Also interesting is that with Mirei, the Angewomon and Ladydevimon engine relies less on "negative memory". While in the past it is almost necessary to jogress into Mastemon when turn passes to the opponent, it is not so much the case now.

If Tailmon digivolves into either Angewomon or Ladydevimon at 1-cost, you can play the reciprocating LV5 Digimon for free and you will still be at your turn. This opens up some new possibilities such as Angewomon X-Antibody and other LV6 Digimons other than Mastemon (such as Ophanimon?)

Rina Shinomiya

This card is just downright special right now. Not only is she the first SEC tamer card, but also very beautifully illustrated with borderless art (we cannot confirm whether this is the alternate-art at this moment).

[BT11-112] Rina Shinomiya
– [On Play] 1 of your Digimon with [Veemon] or [Veedramon] gains [Blocker] and [Evade] until the end of your opponent’s next turn.
– [Both Turns] When your Digimon with with [Veedramon] in name is suspended, you may suspend this tamer to trigger 1 of that Digimon’s [When Digivolving] effect.
– [Your Turn][Once Per Turn] When your blue Digimon is unsuspended, gain +1 memory.
– [Security] Play this card without paying its cost.
 

Rina is a very simple and powerful card. At mere 3-cost she grants so much buff to your Vee(dra)mon line. With her second effect, an immediate combo cannot be ignored.

An OTK scenario is found with [P-048] UlforceVeedramon Zero, where an attacking Ulforce Zero will trigger Rina's effect, suspending Rina to trigger Ulforce Zero's [When Digivolved] effect to unsuspend both Zero and Rina, and repeats. 

This is a game scenario so strong and unfair that it literally calling Bandai for a ban, but until that happens, this is a very powerful and viable combo and has seen Ulforce Zero sold out in Japan within minutes of Rina's official reveal today.

An OTK scenario is found with [P-048] UlforceVeedramon Zero, where an attacking Ulforce Zero will trigger Rina's effect, suspending Rina to trigger Ulforce Zero's [When Digivolved] effect to unsuspend both Zero and Rina, and repeats. 

This is a game scenario so strong and unfair that it literally calling Bandai for a ban, but until that happens, this is a very powerful and viable combo and has seen Ulforce Zero sold out in Japan within minutes of Rina's official reveal today.

[BT11-032] UlforceVeedramon
– [When Digivolving] You may play 1 blue tamer from your hand without paying its cost.
– [Your Turn] When you play a blue tamer, unsuspend this Digimon.
– [Your Turn][Once Per Turn] When this Digimon is unsuspended, return 1 of your opponent’s LV3 Digimon to hand. For each blue tamer you have, increase the LV of this effect by +1.

In the event that Ulforce Zero gets banned, Rina would fallback to her natural synergy with [BT11-032] UlforceVeedramon, which is very powerful in its own right!

He will gain [Blocker] and [Evade] when digivolved, thanks to Rina's [On Play] effect, and bounces an opponent's Digimon back to hand (for context, a LV5 when you have 2 tamers and a LV7 when you have 4 tamers). When attacking, Rina would trigger his [When Digivolved] effect to play another blue tamer. Good candidates are of course Rina herself, or Davis, Davis/Ken, or even Jeri Katou if you play a Leomon base.

UlforceVeedramon can also be played with a semi Examon line, for that synergy with Slayerdramon and the [Blocker] state that Rina grants!

This site uses english-translated cards from digimoncard.dev.

Early Review: BT-11 Dimensional Phase

BT-11 Dimensional Phase releases the end of this month, extending the reach of Xros Wars Digimons and introduces Digimons and characters from it's video game franchise. Early review… here we go!

X7 and Beyond!

Fans of Xros Wars will finally get their full roster of Digimons and Digivolutions. 

With the proper materials, Shoutmon X7 is a 2-cost to play Digimon that is a 16000 DP wall and deletes an opponent's Digimon, with [Rush] and [SecurityAttack+1] for extra aggression. 

However, Shoutmon decks in BT-10 meta do not suffer against any decks in particular, and since X5 was already providing whatever X7 can provide (except for deletion and the high-DP) it becomes skeptical for some on whether X7 will truly earn it's place in Shoutmon decks, especially when it disrupts the current deck distribution (with addition of OmegaShoutmon and the ZekeGreymon lineup).

But we are still only half the set in, and waiting to see if X7F will be introduced in this set.  

[BT11-019] Shoutmon X7
– [Rush]
– [Material Save 4]
– [On Play] Delete 1 of your opponent's Digimon with DP equal or lower than this Digimon.
– [Both Turns] This Digimon gets +1000 DP for every 2 cards in its digivolution cards.
– [DigiXros-2] [OmegaShoutmon] x [ZekeGreymon] x [Balistamon] x [Dorurumon] x [Starmons] x [Sparrowmon]

Enter The Demon Lord

The biggest boss of Xros Wars finally joins the card game, and far more interesting that the Shoutmon roster. 

Bagramon sports very interesting effects that has yet to be seen in game, and the deal-breaker may be his ability to look at your opponent's hand, which is currently available only to Bagramon. We think that he will fare quite well with in the competitive scene.

[BT11-088] Bagramon
– [On Play][When Digivolved] When your opponent has 1 or less Digimon, you may see all of your opponent’s cards in hand, and trash 1 card from amongst. When your opponent has 2 or more Digimons, put 1 of your opponent’s Digimon as the bottom digivolution card of another opponent’s Digimon.
– [Both Turns][Once Per Turn] When your opponent’s Digimon digivolves, or when it’s digivolution cards is increased by effect, by trashing 1 card from this Digimon’s digivolution cards, trash 1 card from the top of your opponent’s security.
 
[BT11-109] Astral Snatcher
Effect: [Main] You may put up to 3 [Bagra Army] Digimon from your trash to the bottom of 1 of your Digimon’s digivolution card or 1 of your tamer card. Then, if you have a [Bagra Army] Digimon or tamer, put 1 of your opponent’s Digimon to the bottom of another of their Digimon’s digivolution cards.
Security: Revolve this card’s [Main] effect

Bagramon's option card Astral Snatcher is another interesting addition to deck building. Being a 7-cost purple option means instant synergy with Beelstarmon and Promo Metalgarurumon. 

Promo Metalgarurumon in particular can digiburst infinitely using Astral Snatcher, putting more Digimons back to its digivolution cards than it discards. What this lacks is a little bit more synergy to use those [Bagra Army] cards under Metalgarurumon… maybe MegaDarknessBagramon?

Sheep Combo! 

Another unique ability in BT-11 is Kingsukamon's [On Play][When Digivolved] effect that turns your opponent's Digimon into a 3000 DP Sukamon, which will work wonders with Flame Hellscythe.

[BT11-043] Kingsukamon
– Digivolves from LV4 with [Sukamon] in name for 3 cost
– [On Play][When Digivolved] When your opponent has 16 or more cards in trash and you have 3 or more cards with [Sukamon] in name in trash, 1 of your opponent’s Digimon becomes [Sukamon]/White/3000DP until end of your opponent’s next turn.
– [When Attacking] During this turn, for every other Digimon with [Sukamon] in name, this Digimon gains [SecurityAttack+1]
– Inherited: [Both Turns] When this Digimon is deleted, by deleting another Digimon with [Sukamon] in name, this Digimon is not deleted.
 

Since Kingsukamon is a 6000 DP yellow Digimon, Flame Hellscythe can play him from trash and guarantees removal of 1 of your opponent's Digimon by reducing it's DP to 0.

However Kingsukamon's effect will only effectively change a Digimon's name, color, and DP. It will not remove its effects and abilities so [On Deletion] and [Armor Purge] effects will still activate as usual.

Phoenixmon Rebirth

For fans of Phoenixmon, rejoice as BT-11 finally introduces a version of this iconic Digimon that doesn't suck! Akiho Rindou's Phoenixmon can trigger it's own [On Deletion] effect whenever the opponent's security reduces, which synergies well with her line of Birdramon and Garudamon to play 4-cost red tamers for free. 

This engine works in a way where if you have 1 tamer in play, Phoenixmon's death will summon a Birdramon, or Garudamon if you have 2 tamers, or Phoenixmon if you have at least 4 tamers! With a combination of Akihos and Taichi tamers cards, Pheonixmons can be continuously played upon death and with [Rush] and [SecurityAttack+1] they become tremendously aggressive. 

 

[BT11-089] Rindou Akiho
– [On Play] Reveal 4 card from the top of your deck. Add 1 red Digimon with [Vaccine] in traits to your hand. Return the remaining cards to the bottom of your deck.
– [Your Turn] When you play a red Digimon with [Bird] or [Beast] in traits by effect, you may suspend this tamer to give that Digimon [Rush] for the turn.
– [Security] Play this card without paying its cost.
 
[BT11-016] Pheonixmon
– [Your Turn][Once Per Turn] When your opponent’s security is reduced, trigger 1 of this Digimon’s [On Deletion] effect.
– [On Deletion] You may play 1 3000 DP or lower red Digimon with [Bird] or [Beast] in trait from hand without paying it cost. For each red tamer you have, increase the DP threshold of the played Digimon by 2000.

ANALOGMAN 

Oh boy… paying tribute to Digimon World 1 comes the original and perhaps the most iconic antagonist of the game's franchise, Analogman is the most obvious buff to any Mugendramon deck. It seems obvious that Bandai wasn't happy with the fact that their favourite machine Digimon with 2 gigantic cannons weren't doing well in any meta, with EX-01 being short lived, and subsequent Chaosdramons in BT-07 and EX-03 failing to lift any Mugendramon deck competitively.

This time around, we have a new Mugendramon that hopefully fixes the weight issue of the old. A dual [On Play] and [When Digivolving] effect gives this new Mugendramon a much needed flexibility, to search and prep your trash for another Mugendramon. 

However, since there is no cheap way to play Analogman it does not yet look obvious that Mugendramon will be making a clear comeback in BT-11.

 

[BT11-092] Analogman
– [Start of your Main Phase] By Trashing 1 Lv.5 'Cyborg' Type card from your hand, gain 1 Memory and draw 1 card.
– [Opponent's Turn] When an opponent's Digimon attacks a Player, you may suspend this Tamer to change the attack target to 1 of your Lv.6 'Machine' Type Digimon.
– [Security] Play this card without paying its cost.

[BT11-072] Mugendramon
– [On Play] [When Digivolving] Reveal 5 cards from top of your deck. Add 1 [Analogman] from among to your hand and 1 card with [Cyborg] or [Machine] in its traits from among to your hand or to the bottom of this Digimon's digivolution cards. Trash the remaining cards.
– [On Deletion] By returning 1 of your [Analogman] to the bottom of your deck, you may play 1 [Machinedramon] from your hand without paying its memory cost.

A New Mervamon Loop? 

With the [Back for Revenge] option card and [Minervamon], it is possible to loop for OTK by using using [Back for Revenge] on [Minervamon].

When Minervamon attacks and is deleted, summons Mervamon from trash and subsequently summons another LV4, and revives itself by using [Back for Revenge]. All 3 Digimons can attack with [Rush] thanks to Mervamon, and when Minervamon is deleted again this can be repeated! 

 

[BT11-086] Mervamon
– When you play this card, you may use cards from your trash as DigiXros materials.
– [On Play][When Digivolved] You may play 1 LV4 or lower purple or [Xros-Heart] Digimon from your trash without paying its cost. If DigiXros-ed, the amount of digimon played +1.
– [Both Turn] All your Digimon with [Retaliation] or [Xros-Heart] gains [Rush] and [Blocker].
– [DigiXros-3] 1 Digimon with [Xros-Heart].

Summary

BT-11 is looking good so far, and we haven't even mentioned the new [Charge] effect nor talked about the elegant Leomon archetype-buff Panyjamon. But we had to mention the new gold foils! 

Gold foils are a new rarity in Digimon Card Game, and with low pull rates Bandai hopes that's these gold cards can improve collector value for high-rarity Digimon cards. These cards do look good on ads and we can't wait to see the actual thing!

 

 

But coming back to gameplay, BT-11 does offer enough mechanics to breathe new energy into this 2 year old game. This set should fare quite well for both the players and collectors.

Score: 8/10

This site uses english-translated cards from digimoncard.dev.

Review: EX-03 Draconic Roar

EX-03 is a small expansion set filled with enhancements for the dragon archetype. With all 74 cards in this set fully revealed today, let's take a look at the new additions! 

A new "black" Imperialdramon line!

Bandai is giving us an exciting new lineup of red/purple Veemon and Wormmon moving into an all new Imperialdramon. This new lineup can digivolve very quickly (into Imperialdramon and Fighter Mode) with just a rookie and 3 starting memory.

 

[EX3-004] Veemon  
Effect 1: [On Play] By Trashing 1 [Free] card or 1 card with [Imperialdramon] in its name from your hand, draw 2 cards.
Inheritable: [Your Turn] While you have a Purple Digimon in play, this Digimon gets +2000 DP.

[EX3-008] Flamedramon
Effect: [When Digivolved] Activate 1 of the following:
-You may digivolve 1 of your other Digimon into a Purple LV4 [Free] Digimon from your Trash, paying its cost.
-You may Jogress digivolve this Digimon with your other Digimon into a Digimon card in your hand, paying its Jogress cost.
Inherited effect: [End of Your Turn] This Digimon and your other Digimon can Jogress digivolve into a Digimon card in your hand by paying its Jogress digivolution cost.

[EX3-055] Wormmon
Effect: [On Play] Reveal the top 3 cards of your deck. Add 1 Purple or Red [Free] card or 1 card with [Imperialdramon] in its name from among them to your hand, and trash the other one. Return the rest to the bottom of your deck in any order.
Inheritable: [All Turns] While you have a Red Digimon, this Digimon gains [Retaliation]
 
[EX3-058] Shadramon
Effect: [When Digivolved] Activate 1 of the following:
-You may digivolve 1 of your other Digimon into a red LV4 [Free] Digimon from your Trash, paying its cost.
-You may Jogress digivolve this Digimon with your other Digimon into a Digimon card in your hand, paying its Jogress cost.
Inherited effect: [End of Your Turn] This Digimon and your other Digimon can Jogress digivolve into a Digimon card in your hand by paying its Jogress digivolution cost.

Both LV3 Veemon and Wormmon have decent draw/search [On Play] effects, and their LV4s Flamedramon/Shadramon have similar effects.

[EX3-010] Paildramon
Jogress: Red LV4 + Purple LV4 at 0 cost
Effect 1: [When Digivolving] If Jogress digivolved, you may play 1 [Dinobeemon] from your trash without paying its cost.
Effect 2: [On Deletion] You may play 1 [Veemon] from your trash without paying its cost.
Inheritable: [Your Turn] While this Digimon has [Imperialdramon] in its name, gain [SecurityAttack+1].

[EX3-061] Dinobeemon
Jogress: Purple LV4 + Red LV4 at 0 cost
Effect 1: [When Digivolved] If this Digimon is Jogress digivolved, you may play 1 [Paildramon] from your trash without paying its memory cost.
Effect 2: [On Deletion] You may play 1 [Wormmon] from your trash without paying its memory cost.
Inherited: [Your Turn] While this Digimon has [Imperialdramon] in its name, this Digimon may also attack your opponent’s unsuspended Digimon.

The new LV5 Paildramon/Dinobeemon also has similar effects, allowing you to play the other from trash to facilitate a Jogress digivolution.

[EX3-063] Imperialdramon: Dragon Mode
Jogress: Purple LV5 + Red LV5 at 0 cost
Effect 1: [When Digivolving] If Jogress digivolved, your opponent chooses 1 of their Digimon. Delete all of their other Digimon. Then, [Blitz].
Effect 2: [When Attacking][One Per Turn] This Digimon gains +2000 DP for the turn. Then, you may digivolve this Digimon into a [Imperialdramon: Fighter Mode] from your hand by paying its cost.

[EX3-073] Imperialdramon: Fighter Mode
Digivolves from "[Dragon Mode] in name" for 2 cost.
Effect 1: [Piercing]
Effect 2: [When Digivolved] By returning 1 [Imperialdramon: Dragon Mode] from this Digimon’s digivolution card to the bottom of your deck, all your opponent’s [Security] effects cannot activate during this turn.
Effect 3: [On Deletion] You may play a [Wormmon] and [Veemon] from your trash without paying its cost.

With a starting memory of 3 and a rookie Veemon/Wormmon pushed into the battle area from nursery, a ramp digivolution into LV7 can happen in the following sequence:
1. Play a LV3 Veemon/Wormmon for 3 cost. Search/trash the appropriate LV4 or LV5 Digimon as needed. (You will have at least 2 LV3 Digimons in your battle area and 0 memory)
2. Digivolve 1 of your Digimons into LV4 Flamedramon/Shadramon, activating its effect to digivolve your other LV3 into LV4 Flamedramon/Shadramon from trash, which activates its effect to Jogress into LV5 Paildramon/Dinobeemon at the end of turn. (you will be at -4 memory)
3. Jogress digivolve both your LV4 Digimons into Paildramon/Dinobeemon, resolving its effect to play the other LV5 from trash. (you will still be at -4 memory)
4. Jogress digivolve both your LV5 Digimons into Imperialdramon, activating its [Blitz] effect and then its [When Attacking] effect to subsequently digivolve into Fighter Mode. (you will be at -6 memory)

With this combo, Imperialdramon would leave your opponent with only 1 Digimon, and Fighter Mode attacking that remaining Digimon (suspended or not) piercing 2 of your opponent's security while nullifying their security effects, at 17000 DP! 

Examon Looms

The final Royal Knight and the Dragon Emperor [Examon] has finally been revealed today as a LV7 Digimon, and boy isn't he formidable!

[EX3-074] Examon
Jogress: Green LV6 + Blue LV6 at 0 cost.
Effect 1: [When Digivolved] Put 1 green or blue Digimon with [dramon] in name to the bottom of this Digimon’s digivolution cards. If Jogress digivolved, you may play 1 green or blue Digimon with 12000 DP or lower and [dramon] in name without paying it’s cost.
Effect 2: [Both Turns][Once Per Turn] When this Digimon is suspended, unsuspend it and suspend 1 of your opponent’s Digimon.
EX3-024] Slayerdramon
Digivolves from [Wingdramon] or [Groundramon] at 3 cost
Effect 1: [Both Turns][Once Per Turn] When this Digimon is suspended, unsuspend it.
Effect 2: [Start of Opponent’s Main Phase] By suspending 1 of your Digimon with [dramon] or [Examon] in name, 1 of your opponent’s Digimon must immediately attack.
Inherited: [Start of Opponent’s Main Phase] By suspending 1 of your Digimon with [dramon] or [Examon] in name, 1 of your opponent’s Digimon must immediately attack.
 
[EX3-044] Breakdramon
Digivolves from [Groundramon] or [Wingdramon] for 3 cost
Effect 1: [Both Turns][Once Per Turn] When this Digimon is suspended, suspend 1 of your opponent’s Digimon.
Effect 2: [Both Turns][Once Per Turn] When only your opponent’s Digimon is deleted in battle with 1 of your Digimon with [Dramon] or [Examon] in name, trash 1 card from the top of your opponent’s security.
Inherited: [Both Turns][Once Per Turn] When only your opponent’s Digimon is deleted in battle with 1 of your Digimon with [Dramon] or [Examon] in name, trash 1 card from the top of your opponent’s security.

Slayerdramon has a formidable new effect that forces your opponent's Digimon to immediately attack during the start of their main phase, introducing board control and utterly destroying OTK decks such as Grankuwagamon or Alphamon archetypes. Breakdramon meanwhile trashes your opponent's security whenever their Digimon is deleted in battle against yours, introducing a passive aggression. 

The strengths of these 2 Digimons can be merged into Examon, and when coupled with their LV3 and LV4 inheritable effects (granting [Blocker] and [Evade]) make this a very interesting new archetype that may destroy most OTK decks but may be weak against some specific hybrid blue or hybrid yellow decks that returns Digimons to hand/deck, DP-reduction, or attack/block-freezing. 

Remark: [Evade] is a new effect text that allows your Digimon to suspend itself in order to prevent deletion.

The 4 Great Dragons

A new option card [Trial of the Four Great Dragons] facilitate this a new megazoo-like archetype. LV6 [4 Great Dragons] Digimons can be played for free using this option card, and when those LV6 Digimons are deleted at the end of your opponent's turn they will play new copies of [Trial] for free, until Goddramon arrives to deal sick damage to your opponent's security. 

[EX3-069] Trial of the Four Great Dragons 
Effect 1: [Main] [Draw 1]. Then, place this card in your battle area.
Effect 2: [Main] [Delay]
⋅ Play 1 card with [Four Great Dragons] in its traits from your hand without paying its cost. Digimon played by this effect cannot digivolve to level 7, and is deleted at the end of your opponent’s turn.
Security: Place this card in the battle area.

[EX3-035] Goddramon 
Effect 1: [When Digivolving] Add 1 card with [Four Great Dragons] in its traits from your trash to your hand.
Effect 2: [When Attacking] 1 of your opponent’s digimon gets -6000 DP for the turn. Then, by returning 1 [Holydramon], 1 [Azulongmon], and 1 [Megidramon] from your trash to the bottom of your deck, trash the top 2 cards of your opponent’s security stack.

[EX3-036] Holydramon
Effect 1: [On Play] All of your opponent’s Digimon gain [Security Attack -1] until the end of your opponent’s turn. If this card was played by the effect of [Trial of the Four Great Dragons], all of your opponent’s digimon gain [Security Attack -2] until the end of your opponent’s turn instead.
Effect 2: [On Deletion] If you don’t have [Trial of the Four Great Dragons] in your battle area, put 1 [Trial of the Four Great Dragons] from your hand in your battle area.

[EX3-025] Azulongmon 
Effect 1: [On Play] [Draw 2]. Then, if this card was played by the effect of [Trial of the Four Great Dragons], Memory +2.
Effect 2: [On Deletion] If you don’t have a [Trial of the Four Great Dragons] in play, you may place 1 from your hand in your Battle Area.

[EX3-064] Megidramon
This card/Digimon is also treated as [ChaosGallantmon].
Effect 1: [On Play] Delete 1 opponent’s Lv.5 or lower Digimon. If this card was played by the effect of [Trial of the Four Great Dragons], increase the target LV of this effect by 1.
Effect 2: [On Deletion] If you don’t have a [Trial of the Four Great Dragons] in play, you can place 1 [Trial of the Four Great Dragons] from your hand into your battle area.

This archetype may open doors to deck building creativity in the coming meta, so it is definitely worth keeping an eye on!

And the Elemental Dragons

The single tamer card in this new set is [Kurihara Hina] from Digimon Links, and she synergizes a new elemental dragon archetype. 

[EX3-065] Kurihara Hina
Effect 1: [Start of Your Turn] When your opponent has a Digimon, gain +1 memory.
Effect 2: [Your Turn] When your Digimon digivolves into a Digimon with [Rock Dragon], [Earth Dragon], [Machine Dragon] or [Sky Dragon] in traits, by suspending this tamer, activate 1 of that Digimon’s [On Play] effect.
Security: Play this card without paying its cost
[EX3-053] Metallicdramon
Effect 1: [On Play] All of your opponent’s Digimon [De-digivolve 1]. Then, delete 1 of your opponent’s Digimon with play cost of 5 or lower. If this effect did not delete an opponent’s Digimon, all of your opponent’s unsuspended Digimon cannot digivolve until the end of your opponent’s next turn.
Effect 2: [Opponent’s Turn] When you have a tamer, this Digimon gains [Blocker] and [Reboot]
 
[EX3-012] Volcanicdramon
Effect 1: [On Play] Delete all of your opponent’s Digimon with the lowest DP. If this effect fails to delete your opponent’s Digimon, your opponent cannot play Digimons with 5000 DP or less.
Effect 2: [When Attacking] When you have a tamer, trash the top card of your opponents security.

Hina will activate a Digimon's [On Play] effect during digivolution, as long as that Digimon belongs to either Rock, Earth, Machine, or Sky Dragon in traits. 

These elemental dragon Digimons are also introduced in this set: Jazardmon and Jazarichmon (metal dragon), Metallicdramon (sky dragon), Lavorvomon and Lavogaritamon (rock dragon), and Volcanicdramon (earth dragon). These new Digimons have [On Play] effects that can be tapped by Hina, and works in cohesion to provide aggression (through the Volcanicdramon line) and defence (through the Metallicdramon line).  

Remark: some older Digimon cards such as [BT2-018] Volcanicdramon will also work with this new archetype, but power-creep may have taken its toll on those cards. 

Buffing some existing archetypes 

Other than the archetypes above, some existing archetypes will also be blessed in EX-03. 

 

[EX3-023] Plesiomon
Effect 1: [When Digivolving] You may play 1 blue level 3 Digimon card or 1 level 4 or lower Digimon card with [Aquatic] in one of its traits from 1 of your blue Digimon’s digivolution cards without paying its play cost. Then, you may place 1 blue Digimon card from your hand under this Digimon as its bottom digivolution card.
Inherited: [All Turns][Once Per Turn] When you play a Digimon from digivolution cards, return 1 of your opponent’s Digimon with a level equal to the played Digimon’s level to the bottom of its owner’s deck.

[EX3-026] Aegisdramon
Effect 1: [When DIgivolved] You may play 1 LV3 blue Digimon or Digimon with [Seadramon] in name or a [Aquatic] type Digimon from 1 of your blue Digimon without paying its cost.
Effect 2: [Opponent’s Turn][Once Per Turn] When your opponent plays a Digimon, you may trigger 1 of this Digimon’s [When Digivolved] effect.

The "play Digimon from digivolution cards" playstyle has gotten an upgrade through Plesiomon and Aegisdramon, but is this enough to put a dent to the coming meta remains to be seen. 

[EX3-046] Commandramon
Effect: [Decoy(Traits: D-brigade)]

[EX3-054] Darkdramon
When digivolving into this card, you may return up to 5 [D-Bridgade] cards from your trash to the top of your deck to reduce its digivolution cost by -1 for each card returned.
Effect: [Your Turn][Once Per Turn] When you play another [D-Bridgade] Digimon, delete 1 of your opponent’s Digimon with a play cost equal or lower than that Digimon, and unsuspend this Digimon.

Fans of D-brigade will also rejoice knowing that there is a new lineup of LV3 to LV6, with the new Darkdramon being awfully sick! 

[EX3-045] Hydramon
Effect 1: [When Digivolved] You may suspend 1 of yours or your opponent's Digimon.
Effect 2: [Both Turns][Once Per Turn] When an opponent’s Digimon is suspended, gain +1 Memory for each of your other suspended [Plant] or [Fairy] type Digimon.
Effect 3: [End of Your Turn][Once Per Turn] If you have 2 or more suspended [Plant] or [Fairy] type Digimon, return 1 of your opponent's suspended Digimon to the bottom of their deck.

And vegetables is given an upgrade nobody is asking for, but this should do one for Bloomlord decks!

Summary

With dragons being in the focus, EX-03 was able to introduce a few small excitements into a slow-aging card game. Clearly with the dragon-theme, this set is not diverse enough to give Bandai the confidence of sales hence the decision to include a time-proven fan-favourite that is Imperialdramon as an all-new archetype.

And also a supposedly high-rarity pull of an alternate-art Imperialdramon should drive some collector value into this set, just in case everything else isn't quite enough.

EX-03 will not be missed by many non-dragon Digimon players, and Bandai's simultaneous release of One Piece Card Game's first booster set (in July) may garner this a weaker set overall.

Summary: 4/10 

 

How rare is this card?

This site uses english-translated cards from digimoncard.dev.

Review: BT-10 Cross Encounter

We were a bit late doing this BT-10 review, having all the cards from this set fully revealed a couple of days ago. Nevertheless, this should allow us to take a more holistic look at this set so lets get into it!

Xros wars comes to the DCG 

Digimon Xros Wars (or Digimon Fusion in EN dub) introduced us to Kudou Taiki (or Mikey Kudo in EN dub) and Shoutmon back in 2010. In the anime adaptation, there were 4 factions led by different generals: Taiki's Xros Heart, Kiriha's Blue Flare, Nene's Twilight, and Yuu's Bagra Army. These factions has now been properly introduced in BT-10.

Unlike the earlier renditions of Xros Wars Digimons that started back in BT-05, the new Xros Wars Digimons have traits relating them to their respective factions.

Before diving into the cards, let us quickly recap some new effects that were introduced in this set.

– [DigiXros-N]: When you play this card, you may place 1 of each of the llisted cards from your hand/battle area to the bottom of this Digimon's digivolution cards to reduce its play cost by for each card placed.
– [Safe]: when this Digimon is deleted, put it below 1 of your tamers.
– [Material Safe N]: when this Digimon is deleted, put N-number of cards from this Digimon's digivolution cards stated in its [DigiXros] condition to the bottom of 1 of your tamers.

The general idea of the [DigiXros] system is to play Digimons instead of taking the usual digivolution route. Rookie Digimons can be played for their [On Play] effects, and then swinging at your opponent aka rookie-rush style. When they are deleted, they can use [Safe] to return to your tamer, to be later relaunched as a [DigiXros] Digimon. 

 

[BT10-087] Kudou Taiki and his [Xros Heart] crew would fully embody the [DigiXros] system, taking advantage of the different affinities of his Digimons (across different colors) to launch Shoutmon X4, Shoutmon X4B, Shoutmon X5, and Shoutmon X5B. Taiki is a natural strategist in the anime, and this has been made evident in the card game as his deck's playstyle may be the most complex among the other factions.

 

[BT10-088] Aonuma Kiriha (Christopher) and his [Blue Flare] Digimons embody a strong affinity for freezing the opponent's Digimons, and has access to option cards that allow him to return the opponent's Digimon to hand.

Meanwhile, [BT10-092] Amano Nene would mostly work with DarkKnightmon, embodying the role of the undying. In addition, this set also introduces [BT10-069] DarkKnightmon X-Antibody along with a new [BT10-066] DarkKnightmon that has a [DigiXros] effect, which should further strengthen the original DarkKnightmon tribal deck. 

On the other hand, her younger brother [BT10-093] Amano Yuu (Ewan) would lead the Bagra Army using a Darkness Loader that allows him to force a [DigiXros], which is reflected in his tamer card effect allowing him to reduce a Digimon's play cost without that Digimon needing a [DigiXros] effect.

This new system would definitely introduce a much-needed new dimension to the game's complexity, and we very much welcome this system after the rather stale BT-09 X-Antibody meta.

An updated Ghost Game lineup

Yes, the Ghost Game Digimons finally get the updated digivolution forms. But we will focus our attention on Gammamon's darker form [BT10-078] GulusGammamon and his LV5 form [BT10-011] Canoweissmon. While GulusGammamon is a very reliable LV4 Digimon, having both a [Retaliation] effect and a semi-revival [On Deletion] effect, the spotlight shines on his LV5 Canoweissmon, which has a unique effect that allows him to gain all the effects from all his digivolution cards with [Gammamon] in name. 

Gammamon has got some great potential in the past, and with these new additions we may finally have a mechanic that is uniquely Gammamon! 

Sakuyamon buffed

When Rika and her Sakuyamon were introduced in EX-02 there was a lot of hype that lacked substance: a mechanic that relied on plug-in option cards was missing some serious consistency. Honestly, it came to us a surprise that [BT10-041] Sakuyamon: Maid Mode would be introduced so soon, but this Digimon has a seriously good effect allowing some option cards to not only be played for free, but returned to the top of your security. Along with her new line of LV3 to LV5 forms, they should help to stabilize the Rika/Sakuyamon mechanic.

In addition, it is also largely speculated that Sakuyamon: Maid Mode be very useful in a security control deck, so sec-con fans can rejoice!

… and saving the fire from an OTK meta

The previous set can pretty much sum to an OTK meta, with the X-Antibody Wargreymon, Metalgarurumon, Grandiskuwagamon, and Alphamon doing too much damage in competitive games. It comes as no surprise that Bandai would first try to dampen this by using some anti-OTK effect, and the first of this came in the form of a sexy [BT10-042] Venusmon.

Other smaller random buffs 

[BT10-023] Thetismon hastens Jellymon's hand-recycling capability, which may see its engine borrowed into other decks for milling. A new [BT10-031] Pulsemon with [Blocker] and the new [BT10-100] Impulse Memory Boost!! option card would allow this mechanic to better sustain the 3-security condition. The new [BT10-052] Cherrymon should strengthen Shivamon, and Justimon gets a new arm in [BT10-067] Justimon: Critical Arm. [BT10-083] Minervamon is a hidden potential that should work with a number of different deck mechanics such as Lucemon Falldown Mode. A new [BT10-086] Omegamon X-Antibody with a unique effect that should help cripple some security control decks. 

But last but not least, some very notable buffs to the ST-12 Jesmon starter deck in the form of [BT10-016] Jesmon X-Antibody, [BT10-068] Gankoomon X-Antibody, [BT10-085] Sistermon Ciel, and of course the highly anticipated [BT10-112] Jesmon GX which we will touch upon a little bit more below.

The secret rares of BT-10

BT-10 has 3 secret rare cards, 2 of which were already revealed with the remaining rumoured to be a low pull-rate ghost-rare Alphamon.

 

The first SEC revealed was a surprise. [BT10-111] Shoutmon King Ver. is akin to a joker card in any digiXros decks, cementing his position in playability during this meta.

[BT10-112] Jesmon GX
Digivolves at 5 cost from a Digimon with [Royal Knight] in its traits
Effect 1: [When Digivolving] You may place 1 Digimon card with [Royal Knight] in its traits and play-cost of 13 or less from your hand or trash under this Digimon as a digivolution card to activate that Digimon's [When Digivolving] effect. Then, [Blitz].
Effect 2: [All Turns] While this Digimon has a card with [Royal Knights] in its traits in its digivolution cards, it gains [Piercing], [Blocker], and [SecurityAttack+1] for each of those cards.

The second SEC is none other than [BT10-112] Jesmon GX, whose effect also came as a surprise as it does not buff specifically the Jesmon archetype but rather the Royal Knights. With so many [Royal Knight] Digimons we have thus far (9 of them has a [When Digivolving] effect), it would be interesting to see if Jesmon GX could revive the older deck engines, or bringing forth some new mechanics never seen before!

Summary

BT-10 is certainly an more exciting set than its predecessor, running new [DigiXros] mechanics and some random rebalancing that should shake up some creative deck building. Though there may be some misses and disappointments that some of your anticipated cards were not introduced in this set (such as Bagramon or Shoutmon X7), the current lineup should be sufficient to re-energize the stale BT-09.

 

This site uses english-translated cards from digimoncard.dev.
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