Early Review: BT-09 X Record

BT-09 X Record is the next highly anticipated booster set slated for release on the 25th of February. This time around, Bandai has released the card reveals very promptly, with what seemed like a reveal of more than 90% of cards already. Lets take a look at what this set has to offer!

X-Antibody

The highlight of this set, X-Antibody Digimons made their DCG debut exactly a year ago (26th February 2021) in BT-05 Battle of Omega, in the form of Omegamon X-Antibody. More X-Antibody Digimons were slowly introduced in coming sets but were mainly for the Alphamon and Dorugoramon line. A unique mechanic for that X-Antibody line back then (or more specifically Dorugoramon) was the ability to slot digivolution cards beneath the X-Antibody Digimon to trigger effects, making an X-Antibody Digimon's stack rather large.

With the slew of X-Antibody Digimons introduced in BT-09, we finally got a solid feel of how X-Antibody would play. Generally speaking, X-Antibody Digimons could digivolve onto their non-X versions of the same level for a very low or  zero memory, mostly having some [When Digivolved] effect or inheritable effects. These cards are generally very robust to play as they can make your hand a lot more fluid (more ways to digivolve to get your hand moving) and effects that we believe to be a major power creep for the upcoming meta. 

Take for example [BT9-012] Greymon X and [BT9-024] Garurumon X which grants deletion/return immunity if you are [Omegamon] or [Greymon]/[Garurumon] in name respectively, patches up [BT5-111] Omegamon X such that it now becomes so much more formidable (being able to nullify deletion, return, and battle).  

 

 

Another X-Antibody card introduced in BT-09 is non other than [X-Antibody] itself, a 0-cost option card that can be put, unconditionally, below a Digimon's digivolution cards to let it digivolve into an X-Antibody Digimon when attacking (much like Blitz). In addition, X-Antibody cannot be removed by effects hence giving extra protection against the currently meta Tommy/Himi deck as well as Imperialdramon Paladin Mode. It also has a strong security effect much like Hammer Spark and the now restricted Ice Wall, which can abruptly end your opponent's turn in addition to adding the card to your hand.

It is quite evident from the current lineup that X-Antibody is the way to go if your archetype has an X-Antibody in this set.

Wargreymon X

Wargreymon X is an embodiment of a red Digimon on steroids. At LV5, [BT9-015] Metalgreymon X grants [SecurityAttack+1] and a +3000 DP buff, which can be easily carried to [BT9-016] Wargreymon X by using the [X-Antibody] option card. Doing so will allow Wargreymon X to delete an opponent's Digimon with 15000 DP or lower (almost any Digimon) while swinging at (at least 2) security with his large DP and protected from deletion/return effects if he inherits Greymon X. 

Gone were the days of [BT3-097] Precise Tactics.

[BT9-015] Metalgreymon X-antibody
Digivolves from Metalgreymon for 0 cost.
Effect: [When Digivolved] This Digimon gains [SecurityAttack+1] until the end of your opponent’s next turn. Then, if this Digimon has [Metalgreymon] or [X-Antibody] in it’s digivolution cards, this Digimon gains +3000 DP until the end of your opponent’s next turn.
 
[BT9-016] Wargreymon X-Antibody
Digivolves from [Wargreymon] for 1 cost.
Effect 1: [Both Turns] When opponent’s security is reduced, gain +1 memory
Effect 2: [End of Attack][Once Per Turn] If this Digimon has [Wargreymon] or [X-Antibody] is it’s digivolution cards, delete 1 of your opponent’s Digimon with DP equal or lower than this Digimon.

It is also possible to run X-Antibody with the newer BT8 Blackwargreymon, or the promo [P-050] Wargreymon to deliver a wide deletion coverage. When Wargreymon X is digivolved from a LV6 Wargreymon when attacking (using the X-Antibody option card), the 1-cost paid for digivolution can be recovered as long as he successfully swings at security, putting the player back at their turn. He can then follow up and end the turn with another strong move such as [BT5-086] Omegamon or [BT9-095] Gaia Force ZERO.

Dukemon X

The earliest card from this set to be revealed, Dukemon X continues to improve this archetype which has just gotten a huge buff from EX-02's Takato and Crimson Mode. 

Metalgarurumon X

Board control. [BT9-031] Metalgarurumon X can literally clean the board when he is unsuspended. By using the lower level [BT9-028] Weregarurumon to return an opponent's LV4 or lower to hand, Metalgarurumon X can then better position its effect to return all of your opponent's lowest level to hand, strategically targeting either a strong LV5/6/7 or many copies of weaker LV4s.

Inheriting Garurumon X, Weregarurumon and Metalgarurumon can steer clear of battle deletion due to their low DP. The promo [P-050] Metalgarurumon can also provide a similar protection when Garurumon X is not inherited.

It is not unwise to pair this archetype with base Digimons that grant [Jamming] such as Veemon and ExVeemon to compensate their lack of DP. We await to see how decklists will be constructed to play this engine.

Rizegreymon X

Not an SR, but this card deserves mention. At LV5, not only does Rizegreymon promote cheap tamer plays (like other Rizegreymons) but also grants a demi Shinegreymon-like effect, reducing -2000 DP on a Digimon for each red/yellow tamer in play. DP reduction effects may re-emerge to become a tier-1 removal effect in the coming meta (being effective against Greymon/Garurumon X and Omegamon, Magnamon X, and generally any Armor Digimons), and Rizegreymon X is a welcomed addition.

Magnamon X

Magnamon X is unique. For starters, he has an always-on blocker effect that can divert any battle to itself even when suspended. Secondly, when deleted he not only behaves like an Armor Digimon (by shedding his armor) but also puts himself on top of your security, effectively a [Recovery+1] effect. He also does warp digivolution from LV4 Magnamon, which increases the robustness of play in his archetype.  

It is still early to tell how much potential this card has, given his unique effects. But at the time being we know that he would definitely improve a majority of armor decks. 

You may be interested in an early gameplay from the File Island Residents.

Leomon X-Antibody

The Leomon archetype is finally getting some attention. With the X-Antibody support, the Leomon archetype, together with Juri, becomes far more playable. 

In addition, BT-09 has also gave this archetype a buff in the form of Panjyamon X, which should work with Juri's [On Play] effect. Can Leomon now find synergy in the likes of perhaps [BT3-030] Leopardmon? Will we be able to finally witness a Leomon deck challenge the meta? 

[BT9-051] Panjyamon X-Antibody
Digivolves from [Panjyamon] for 0 cost
This card’s name is also treated as [Leomon]
Effect: [Both Turn] When this Digimon is deleted, you may play a [Leomon] from this Digimon’s digivolution cards without paying its cost.

Grandiskuwagamon

The first insectoid archetype to be buffed in X-Antibody is none other than Kuwagamon. Grandiskuwagamon is very aggressive, and probably the most aggressive green Digimon we've seen thus far. 

When paired with [P-025] Grankuwagamon, 2 swings of 3 security checks each at 16000 DP is undeniably a lethal combo, putting this deck a strong contender for OHKO.

X-Antibody on Kuwagamon may finally allow many previously undervalued insectoid cards (such as EX-01 Tentomon and Kuwagamon) to finally shine.

 

Black is still having a good time

Compared to other colors, black has got a lot going for in this set. 

First, we have the option card [BT9-102] Heavy Machine Digimon's Advance!! which could single handedly push Mugendramon decks back into the radar.

We then have the Raidenmon cards (with Suijinmon, Raijinmon, and Fujinmon) which we have introduced earlier.

Then, we have the omnipotent [BT9-068] Gaioumon with a Ragnalordmon-like plateau of effects, but within a LV6 package. Gaioumon is also conveniently treated as a [Greymon], and can digivolve from [Blackwargreymon] at 2 cost, adding to its flexibility in a Wargreymon X deck or a Blackwargreymon deck or anything in between.

Then we have the last member of the sovereigns [BT9-069] Baihumon introduced as a black Digimon. Baihumon's potential is pretty much still unknown at this point, but having all 4 sovereigns revealed should the card game in a better position to review this archetype as a whole and possibly glue them together in the form of Huanglongmon. 

[BT9-068] Gaioumon
Digivolves from [Blackwargreymon] for 2 cost
This Digimon’s name also contains [Greymon].
Effect 1: [SecurityAttack+1]
Effect 2: [Reboot]
Effect 3: [When Digivolved] If this Digimon has a black card in it’s digivolution cards, 1 of your opponent’s Digimon gets [De-digivolve 1]. When this has a red card, it gets [Blitz].
 
[BT9-069] Baihumon
Effect 1: [When Digivolved] Unsuspend up to 2 Digimon and Tamer. Then, for each of your opponent’s unsuspended Digimon and Tamer, gain +1 memory.
Effect 2: [End of Your Turn][Once Per Turn] For every 2 of your opponent’s Digimon and Tamer, trash 1 card from the top of your opponent’s security.

And last but not least, we should be expecting the long-due Alphamon Ouryuken Mode in this set (possibly as an SEC card). With the many Alphamons, Dorugoramon line, Ouryumon line and Grademon line building up to this single Digimon, we should expect him to be majestic!

Megadramon

Another card deserving special mention, [BT9-065] Megadramon is a hybrid killer, deleting a 3-cost tamer when digivolving, and an inheritable that deletes 3-cost tamer when attacking. We will be seeing this card a lot in the coming red/black decks.

 

[BT9-065] Megadramon
Effect: [When Digivolving] Delete 1 of your opponent’s Digimon or Tamer with a play cost of 3 or less.
Inherited: [When Attacking] If this Digimon is a [Machine] or [Dragonkin] type in it’s trait, Delete 1 of your opponent’s Digimon or Tamer with a play cost of 3 or less.

Ordinemon

BT-09 purple seem to be all about Ordinemon (despite anticipating Grandracmon line to be in this set as well). Ordinemon is the first LV7 Jogress Digimon, first introduced in Digimon Adventure Tri as the final antagonist. 

Ordinemon is, without a sliver of doubt, powerful. When Jogress digivolved, she can board wipe the opponent while recovering your security for every Digimon deleted by her effect. She can also revive herself as long as a security card is sacrificed. 

Raguelmon is almost a must-play with running the Ordinemon engine. His first effect gives the deck an added robustness, while his second effect easily pulls Ordinemon into play. Many players believe that this engine would work very well with Lordknightmon (see sample gameplay 1 and 2 from File Island Residents) but this engine is still at its infancy and it is very possible to run this deck differently. 

Omegamon Merciful Mode

A highly anticipated card, but does this Digimon deliver? 

[BT9-083] Omegamon Merciful Mode has a conditionally-strong digivolving effect, depending on how many [Mega] cards you have slotted beneath him. Under normal circumstances, it would be reasonable to expect 1 to 2 copies hence projecting the scale of his deletion effect. 

His deletion effect however, has a perk. Immediately after deletion, he can return 10 cards from the opponent's trash to the bottom of their deck, which nullifies any [On Deletion] effect of deleted Digimons. Another benefit of this effect is that it can cripple some trash-based decks such as Beelstarmon, Beelzemon, hybrid-Susanoomon, and even Mugendramon decks.

His second effect meanwhile, forces Merciful Mode to de-digivolve to trash the top card of the opponent's security. Since Merciful Mode lives and dies by his [When Digivolving] effect, he has little value staying as vanilla LV7 in play therefore reverting to his prior form (either a LV6 or another Omegamon) maybe beneficial. 

Note that it is also possible to digivolve Merciful Mode onto a Merciful Mode, to run all his effects twice.

Some players have also mentioned the compatibility between Shivamon and Merciful Mode, allowing the player to trash the opponent's security twice (once with Merciful, another when Shivamon unsuspends). This compatibility is certainly profound but remains to be seen if the engine is able to survive in the coming X-Antibody landscape.

Summary

This set is fresh, engaging, and filled with fan-favourites. If anything, it reminds us of the last time we've seen such a great set exactly a year ago in BT-05 Battle Of Omega. Perhaps a reminiscence of a time when packs are fun to pull and great cards fill the set to brim, BT-09 X Record is en-route to match that high standard not seen since BT-05. 

So much goodness and we are still patiently waiting for our SECs. 

Score: 9/10.

This site uses english-translated cards from digimoncard.dev.

Taking a look at the Raidenmon mechanic

Moving the spotlight away from X-Antibody Digimons, we take a look at Raidenmon first introduced in Digimon World 3.

[BT9-067] Raidenmon is a versatile LV6 black Digimon: being able to digivolve from both LV5 and LV6, and also benefits from hard-play. 

When played with the accompanying option card [BT9-102] Heavy Machine Digimon's Advance!! (or HMDA) he becomes a 9-cost (having +3 memory from inheriting Fujin, Raijin, and Suijinmons from trash) nuke: with 15000 DP, [De-digivolve], [Rush], and [Blitz], in addition to the slew of effects inherited from Fujin, Raijin, and Suijinmons. This gives him enough firepower to swing at almost any suspended Digimon, and the versatility to de-digivolve your way out of difficult situations (such as Armors, Magnamon-X, Ordinemon, and Mugendramon).

His offensive capabilities are the same when digivolving,  but at a measly 1-cost from LV5 or to even regain +1 memory if digivolving from a LV6! (assuming the LV6 trios are readily available in trash) Raidenmon will not need the option card if he digivolves this way.

Possibilities of different base colors

Raidenmon should be played with 3 others LV6 Digimons Fujinmon, Raijinmon and Suijinmon, which are 2 coloured green, yellow, and blue Digimons respectively. This means that it is not necessary to play Raidenmon in black base, and that may be a very good thing. 

Raidenmon decks can take advantage of a green deck's digivolution speed, yellow's DP reduction and recovery, or blue for a myriad of digivolution card trashing and unsuspend effects. While there are certainly many possibilities out there, I felt that green and blue would work best with Raidenmon.

Running him in green, it is possible to digivolve into Fujinmon very cheaply by using [Digisorption] from Argomon and/or Blossomon. With just 4 memory, we could digivolve from a LV4 into Fujinmon unsuspended by using the digisorption/ARD-02 engine, and then into Raidenmon to recover +1 memory (and attack). 

 

Meanwhile in blue we will be able to take advantage of Kaiser Nail and/or Tidal Wave! Ideally, it is possible to digivolve Raidenmon into another Raidenmon for +1 memory, and then pull the Raidenmon from digivolution card using Kaiser Nail for 4 – 3 = 1 memory (and attack immediately if HMDA was also played). A blue base will also grant access to inheritable effects such as [BT6-027] Majiramon which should work quite well with a properly-equipped Raidenmon. 

Dual-colored LV5s such as Shakkoumon and Kimeramon should also complement Raidenmon well as they would relax the digivolution color conditions, as otherwise would restrict the LV5 to LV6 digivolution to either Fujinmon (in green) or Suijinmon (in blue) only. 

Playing in a black base

No doubt that Raidenmon would be the most robust when played in his own base color, using LV5s such as [BT8-067] Metalgreymon. Since Raidenmon is a [Machine] Digimon, he would do well inheriting what works with [EX1-073] Mugendramon, but this raises a question on whether a pure Mugendramon/Chaosdramon configuration should be played instead of Raidenmon. It may also be difficult to navigate both Raidenmon and Mugendramon in a single deck since the distribution of LV6 Digimons can be far too skewed.

Mugendramon is certainly buffed in BT9 (thanks to HMDA) but he largely remains a defensive Digimon. For example, even when inheriting [BT6-013] Megadramon his attack would only be 13000 DP (far too low to go through LV7 Digimons). Therefore we can look at Raidenmon being a sword while Machinedramon being the shield. 

In addition, it may be theoretically easier to have Raidenmon's 3 different LV6s in trash than to have Mugendramon's 5 different LV5s, and this will allows us play a more consistent 4 copies of whatever LV5 that complements Raidenmon best, instead of the highlander-style LV5 configuration in a Mugendramon engine. 

And while this may be far-fetched, it might be possible to play both Raidenmon and Mugendramon in a same deck, maybe less Mugens and without Chaosdramon since Raidenmon can digivolve onto Mugen if needed.

Playing with Greymon-X and Omegamon

An idea that I certainly may enjoy trying, is to run the Raidenmon engine with [BT9-012] Greymon-X and Omegamons. Greymon-X has an inherited effect that protects itself (when he is a [Greymon] or [Omegamon] in name) from deletion/return by trashing 2 cards of the same level, which complement Raidenmon well since his stack should have up to 4 LV6 Digimons. Raidenmon can digivolve into Omegamon Zwart Defeat or Alter-S, and subsequently into either Omegamon-X or Merciful Mode if necessary, all which will benefit from the tall stack made possible by Raidenmon.

Ending notes

While some ideas here are still relatively unpolished, I hoped to share some ways in which Raidenmon can be played as a new mechanic. If you have any comments or ideas for Raidenmon, do drop a comment below!

This site uses english-translated cards from digimoncard.dev.

BT9 Ordinemon: How We Should Use it.

[BT9-082] Ordinemon received many attentions on the day it is revealed, all because of its super-power of board control when it is Jogress digivolved.

Odinemon is a LV7 purple-yellow Digimon that can be Jogress digivolved for just 0-cost from a LV6 purple and a LV6 Yellow Digimon. People get shocked about its "When Digivolving" and "On Deletion" effects since it can just clear out the opponent's board at the time it appears in the battle and gets as much "recovery+1" as the number of opponent's Digimon that it destroyed during Jogress, and come back alive if it is destroyed with the condition that you have to trash the top card of security stack. BT9 has introduced the cards that won't allow players to play card from effect, we hope it can at least control this kind of massive power.

 

To trigger Jogress for Ordinemon, we all know one Digimon that must be used, it is the LV6 [BT9-080] Raguelmon

Raguelmon is LV6 purple-yellow Digimon that allows us to play for free 1 LV6 [Angel] or [Fallen Angel] from trash if there is 1 or fewer cards in security stack when we pay 12-cost to hard-play this Digimon. And up till today, this is the only LV6 that can trigger Jogress-digivolve this Digimon with another LV6 yellow or purple Digimon into Ordinemon at the end of the turn. So it seems we must include this card into the Ordinemon deck. But how we should play it?

The first thing we might think of is: I will use Bliding Light (yellow option card) to reduce the security till 1 or fewer cards and gain more memory, then hard-play the Raguelmon to play another yellow LV6 Digimon (maybe LV6 BT2 Holydramon for recovery) then Jogress them into Ordinemon to clear opponent's board as well as enabling more recovery.

It seems a good strategy, but it might not work in modern meta when everything can be started from Digimon that is moved out from nursing area or from the tamers those can be evolved using hybrid line, or even controlled by the anti-freePlay Digimon by effects such as Pillomon and Pomumon above. Furthermore, since we have to put 4 copies of Raguelmon in the deck, the number of LV6 [Angel] or [FallenAngel] will be limited and hard to draw, so it causes hand-brick easily.

It is not safe to give opponent many memories in current meta. So should we go with the normal digivolving instead?

There are some strong profiles that we can upgrade to match with Ordinemon.

ST10 Mastemon Jogress Deck

ST10 Mastemon is the most suitable profile to be upgraded for Ordinemon. Mastemon can be Jogress-ed from 2 LV5 Digimon (1 Yellow & 1 purple), and then we can choose a LV5 from trash to place on top of security stack, then play it for free by using its "When Digivolving" effect. This LV5 later can be evolved into Raguelmon for 4-cost then can Jogress with Mastemon into Ordinemon at the end of the turn. It is the cheapest way to move into Ordinemon, we can also use Winrate 60% to reduce the digivolving cost of Raguelmon if needed. 

We need to stay in our turn when Mastemon do Jogress, so obviously memory need to be enough, either from Tamer or option cards.

(But first thing first, if opponent has Digimon that do not allow us to play Digimon from effect, we have to destroy it first).

Will Lordknightmon return?

Same with ST10 Mastemon, Lordknightmon can play a LV5 Warrior type Knightmon for free when it is attacking. We can evolve Knightmon into Raguelmon then trigger the Jogress into Ordinemon from Raguelmon and Lordknightmon at the end of the turn.

Compared to ST10 Mastemon, Lordknightmon must attack in order to play the LV5 for free, it means LKM can be destroyed by the opponent's security card (can be a Digimon that has 11K DP or more, or an option card). On top of that, Mastemon can be Jogress from 2 LV5 for free, or has the flexibility to choose any LV5 from trash while Lordknightmon needs to rely on the only LV5 [Warrior] type yellow Digimon for now (if there is no yellow warrior type Digimon is introduced in BT9). Furthermore, since the deck don't have much draw power for Raguelmon, so it is easily to face hand-brick or cannot draw the right card.

There are some players who tried to play Ordinemon in LKM deck, the outcome is not so good. We may wait to see if there is any cards in BT9 that supports this profile, then LordKnightmon can come back again in BT9 meta.

Daemon (Creepymon) to be noticed.

Daemon is an under-use Secretrare card in BT8 that forms no deck or meta yet, but it has potential to work with Raguelmon in BT9 meta.

With just 3 cost to digivolve, if opponent has 2 or more Digimon in the battle, we can play a LV5 or lower purple Digimon from trash without paying its cost.

Daemon can be useful in the deck that built on Raguelmon digivolution line because it has LV4 Meicoomon that can be played from security or LV5  [BT9-076] Meicrackmon Vicious Mode that is cheap to hard-play.

[BT9-076] Meicrackmon Vicious Mode
Effect: [When Played] [When Digivolving] Trash one card from your hand. If the trashed card is purple, delete one of your opponent’s LV3 Digimon. If the trashed card is yellow, one of your opponent’s Digimon gets DP-3000 until the end of the turn.
Inherited: [On Deletion] If this Digimon has 2 or more colors, gain +2 memory.
This site uses english-translated cards from digimoncard.dev.

BT7 English Meta After the Ban List

We are not so surprised with the Ban/Restriction list from Bandai recently, overall many of us have agreed with their decision. So what will be coming with BT7 English Meta and how the ban list impacts on it, let's have a small discussion about it.

From our decklist record for BT7 Japanese meta, we have the tier-list for this hybrid era as below:

There is no Tier-0 in BT7 but we do see lots of winning belongs to Blue Hybrid and Yellow Zoe Recovery. The blue hybrid here includes GabuBond of Friendship, AncientGaruru, MagnaGaruru or Susanoomon in blue-color decks. About Zoe-Recovery decks, her recovery line was working well with both yellow-based or purple-based Digimon. That are 2 strongest profile in BT7 Japanese meta.

In this article, we are going to talk about how the ban-list would impact to BT7 English meta.

Deck That Totally lost power: Lilith-Loop

Lilith-Loop deck is the one that got hurt the most from the ban-list, without Mega Digimon Fusion, there is no loop can be made. Not only that, the restriction to limit the number of Eyesmon to be included in the deck breaks the backbone of the deck's mechanics.

If you follow the BT7 meta, you must be very familiar with this deck

The deck's tech lands on the Eyesmon:Scatter mode who can summon some LV4 Eyesmon for free after it is destroyed, then can be evolved into Cerberusmon more draw and trash. The Ceberusmon then will be deleted to summon the LV5 Ceberusmon Werewolf mode to attack with "Rush". From here onward the loop can be created when it has enough cards in hand and trash. 

This deck is still popular till today but we are sure we will see much more less after the ban takes effect.  

To replace for this deck in purple colour for BT7 set, the Cherubimon with Koichi hybrid line appears to be noticed. The purple hybrid line is actually very effective in controlling the board with the LV4 JagerLoweemon "retaliation" and Cherubimon "when digivolving" and "on deletion" effects. We may see more optimised profile for this deck in BT7 English Meta.

Deck that may still stay in Tier-1: Zoe Orimoto Recovery

With 2-lost from the restriction list, why Zoe-Recovery can still remain in Tier-1?

First of all, the Reinforce Memory Boost is not really the important element that decide the strength of this Deck. With 6-cost to play, it equals to "recovery +1", "draw 1" and "Delay" +3 memory. Zoe deck has enough "recovery" from the LV5 JetSilphymon or LV6 Seraphimon or Dynasmon, so it will be okay with 1 copy of Reinforce Memory Boost. For the memory, the duo tamer Takeru & Hikari is the main source that helps to gain many more memories in its turn, gaining from tamer is more secured than gaining from option card because the opponent may play the LV3 Digimon that do not allow us to gain memory from other sources than tamer.

Without Mega Digimon Fusion, the Zoe deck can still evolve the tamer into Susanoomon thanks to the memory enhancer from Takeru&Hikari tamer. By the way, the deck is still strong without Susanoomon appears in the picture. Don't forget the ShineGreymon that have made some thunders in the early meta and he may become a dominance LV6 for Zoe deck in English meta.

Blue-Hybrid: Meta deck would ship to different pillars.

Blue Hybrid would not make it in tier-1, as we suspect from the lost of Icewall option card. But we think the deck will be still a very strong profile in BT7 English Meta.

There is a card that is able to replace Icewall in controlling or slowing down the game, it is Howling memory Boost.

This option card works well with Tommy Himi and Korikakumon in stalling the game, we also foresee more Hammer Spark will come back to fill up the slot that Icewall left.

In all blue-hybrid profiles in BT7 meta, the strongest one as we mentioned in previous article regarding of ban/restriction list is the Tommy Himo hybrid line with Susanoomon and Mega Digimon Fusion in the profile. But after the ban takes effect, the BT7 blue hybrid would use more Magnagarurumon, Gabumon BOF and AncientGarurumon. And Gabumon Bond Of Friendship now is not only used to digivolved from LV3 Gabumon with the support of BT6 tamer Matt Ishida (traditional methods), but also used to evolve into any LV6 blue Digimon due to its cheap Evo-cost and valuable effect. As long as Hammer Spark and Howling Memory Boost are still in-use, the blue hybrid deck still receives many favour for its games.

Red Color: EmperorGreymon and Jesmon

Jesmon has created many drama since the day it was born (BT6 meta). It is the deck that will secure you a win whenever your first draw is good and also a deck that easy to occurs hand-brick the most. It is so straightforward, a typical red deck tech that would kill opponent with OTK (one turn kill). The reason Bandai limited the SaviorHuckmon is also kind of special, "because decks that uses this card with Jesmon have dominated longer than anticipated, greatly limiting viable decks in red".

Jesmon was strong in BT6 meta, but after that it is just a normal profile that win here and there sometimes in BT7 and BT8 meta, and suddenly strong again in EX2 meta. It is true that the red has been limited a lot ever since Jesmon was created.

The LV5 SaviorHuckmon can be replaced with Volcdramon to give Jesmon "SecurityAttack+1" or BT4 RizeGreymon. Jesmon will become less popular in BT7 English meta, but it should not disappear like Lilith-loop.

EmperorGreymon does not take any impact from the ban list because it is not common to see Susanoomon in a red hybrid deck, rather more of AncientGreymon.

The EmperorGreymon is somehow slower than the blue-hybrid deck. To have Emperor successfully working alone, the deck relies a lot on the possibility that you are able to draw and trash BT6 Aldamon to enable opponent's security option-jamming, and how many AnalogBoy you can draw to trash more hybrid cards to trash. Without Aldamon, EmperorGreymon is very weak over Security Control deck because we normally use "Blitz" to attack. Or if it survives after its attacking, opponent will just destroy or return him to hand or deck in next turn, or Tommy Himi will just trash all his digivolution source and make him not able to attack in the next turn …. There are too many decks in BT7 meta can counter EmperorGreymon's power and it does not have OTK ability like Jesmon so it can't end the game.

So we think there is nothing changed for EmperorGreymon position after the ban-list, it may still stay in Tier 1.5 in English format.

Green Junpei Hybrid and Black X-antibody

Junpei hybrid line is not popular in BT7 meta, I think the main reason is Junpei was not a favourite Character in the Digimon Frontier show, lolx, just kidding.

It should be no impact from the ban list to these 2 profiles. The green hybrid is upgraded regarding of the board-control ability with AncientBeetlemon, while BT7 is the first set that helps to complete a first black X-antibody profiles with the evolution line of Dorumon. 

X-antibody has limited way to build deck, it will continue to BT8 Ryudamon line. It always has a fixed distribution for the deck that you would build and not many fancy "spices" to be utilised. 

This site uses english-translated cards from digimoncard.dev.

A Pulse/Kimera/Leopardmon Concept

I enjoy playing underdog decks, and have recently been trying Leopardmon in the BT8/EX2 meta. While this deck has some weaknesses against some tier-1 decks, it has managed very well against them, and may even pulverize many tier-1.5 or lower decks.  

Leopardmon: not doing much

A card from the old days of BT3, Leopardmon is a very unpopular card. At 4-cost to digivolve, he is a very expensive LV6 Digimon that doesn't do much! 

Yes he lets us play a LV4 (or lower) Digimon from a digivolution source for free, but theoretically the [On Play] effect of any LV4 Digimon should not be better than a LV6. In other words, he does not delete an opponent's Digimon, or trash their security, or blitz at them, or suspend the opponent's Digimon through their turn… nothing!

Recently in EX-02, Bandai gave us a new Gorillamon that is able to pull a LV3 Digimon from digivolution source, which could work well with Leopardmon. However, I do not see any LV3 worth pulling (other than Lucemon) that won't get itself deleted during the next turn, with the meta running so aggressive these days.  

However, I wanted to believe that Leopardmon has some untapped potential in the form of his second effect. Leopardmon grants [Jamming] to your LV4 or lower Digimons, which is handsome thanks to the recently popular Jogress effects. When played properly, your LV4 Digimons can all swing at security before Jogress digivolving into LV5 hence making the most out of your turn.

My experimental build

The concept that I am using is straightforward: by using Kimeramon, I may be able to put 1 or 2 copies of [BT7-032] Pulsemon under its digivolution cards, which will swing for +4 memory (or +5 if inheriting Bibimon) when I have exactly 3 security cards. This deck performs best when there is exactly 3 memory, and slightly worse when it has less. 

 

Since the deck relies on LV5 Jogress, it is imperative that LV4 Digimons can be deployed effectively and at will. 

[BT6-036] Mimicmon is the cheapest LV4 to play when we have 3 security or less, while Tommy/Blizzarmon helps to slow the game down. Blizzarmon can also digivolve from Angemon for recovery at 1 cost, if that is ever needed.

Forward Looking

I realised that navigating this deck requires a lot of forward looking, and timing is essential to generate value.

When there is nothing on your opponent's board, I would prep my nursery to Angemon, play cards like Sora & Joe or even hard-cast that Angemon. Once an opponent's Digimon is fielded, Tommy/Blizzarmon helps freeze the cards that I could deal with in the current turn.

At LV5, Kimeramon can easily gain 3 colors for a -3000 DP wipe, or 4 colors for -4000 DP if he is able to inherit Rapidmon. If I am at exactly 3 security, pulling another BT7 Pulsemon from trash into Kimeramon would help me swing for +4/+5 memory, enough to move into Leopardmon with some to spare. In addition, Leopardmon can pull Mimicmon for that +2 memory, making the entire chain pretty efficient.

Leopardmon can finally move into Omegamon when the game calls for a much-needed deletion, and prepping for 2 hits in his following turn, replenishing Leopardmon to your hand.

 

Summary

I am certainly enjoying this deck for now, and while I understand that is may not necessarily fare well against the meta decks of today, I merely wished to share a possibility that is the Pulsemon/Kimeramon engine with Leopardmon and Mimicmon. 

Here is to a possibility of future sets strengthening this deck!

This site uses english-translated cards from digimoncard.dev.

Will These 3 Decks be Dethroned with Bandai New Restriction List?

We have heard many rumours, discussions and voting systems predicting which cards are going to be in the next Bandai Ban/Restriction List that will be announced sometime this month (Jan 2022). From the deck lists collected thus far, we are hoping that these 3 decks will be limited in tournaments after the ban/restriction.

We will look at 3 decks that are not only uninspiring but also threatening/restricting the use of other cards within their same colours. 

Blue Hybrid with the Tommy evolution line

This is perhaps the first deck that most people would like to see debuffed since there are many cards in this deck that are quite overpowering for their cost.

Here is an example of a Tommy Hybrid deck.

Everything has started with BT-07 where Hybrid Digimons has become too fast and too cheap (to digivolve), with Tommy's line also having a high defensive capability. Hybrid Digimons were supposed to push creativity in deck-building, with Susanomon who can be digivolved from any colour. However, that only happened in the early meta, and once the meta has stabilized, tournament decks just seem to be repeating themselves.

Tommy's Hybrid Deck is a very strong deck and deserves to be listed as Tier-1 in the BT7 meta. This deck has found its way to be fast and defensive: the combo of Tommy and his LV4 Digimons Kumamon and Korikakumon were always able to control the board. On top of that, the dramatic option card, Ice Wall, slows the game for Susanoomon which can be played for just 1 cost (by using Fuse into Ultimate Digimon) to end the game. 

So what should be restricted to make this Tommy deck more acceptable? Based on our opinion, cards that should be restricted its number from 4 to 2 cards are:

  • Tommy Himi
  • LV4 KoriKakumon
  • Ice Wall

Yellow Hybrid: Zoe Orimoto Recovery

This is the deck that has dominated about 90% of all yellow winning decks in our list since BT7 dropped. We have actually skipped the upload of many of this deck at tournaments since there were too many decks that share similarity (down to the digitama). You may search "yellow hybrid" in the BT7-BT8 decklist to find out more.

One fact remains unchanged across all variants of this deck: the engine's core that is Zoe Orimoto and her LV4/LV5 Digimons as well as Susanomon. The base (digitama) may sometimes change across meta, but perhaps the most popular Zoe Recovery deck is the one that uses purple as base (LV2-LV3) Digimon. Here is an example.

This player from Japan has mentioned that his deck has won 8 out of 9 tournaments he attended, a remarkable result showing its stability and outcome.

Why Zoe Deck is so strong?

Well, as a security control deck, this build has a remarkable recovery that is cheaper and faster than the traditional security control. The LV5 JetSilphymon being the troublemaker, digivolving with just 1-cost as long as there is a yellow tamer in its digivolution cards to trigger "Recovery+1".

If we have a Bokomon in play, the cost to move from a tamer to JetSilphymon would only take 1 memory, so much different compared to the 7-cost paid to play a "recovery+1" HolyAngemon or 11-cost to play a "recovery+2" Holydramon.

This purple Zoe deck is also strong in defence/board-control thanks to the purple option card [BT7-108] Schwarz Lehrsatz. 

So for this deck, we think the LV5 JetSilphymon should be limited to 2 copies in a deck. 

Eyesmon Scatter Mode

The purple Eyesmon and Eyesmon Scatter Mode are currently widely (or must be) used in any purple decks that rely on a trashing-recycling mechanic. Thanks to the Eyesmon pair, the Lilith-loop engine has recently came back strong and enlisted in Tier1.5 in the BT7 meta. 

You might wonder, since purple did not make it Tier-1 or maybe Tier-0, why limit the number of Eyesmons?"

The Eyesmon duo has a special property (or synergy) that not only lets purple decks mill very fast, but also having LV4 (Eyemon) played very efficiently (at no cost). This pair will strengthen your hand and widen your board at the same time, a perfect card for almost any purple deck.

Ever since its appearance, almost all LV4 purple cards have no chance to be used in the game. Every purple deck now runs the same mechanic to mill and fill, and single handedly pushing a purple deck's potential in tournaments.

Summary

We may see something along these lines in the coming Bandai restriction list, but I am sure that many of us are excited for this coming restriction, and welcomes this timely change.

For now in BT8/EX2 meta, things are quite balanced for all colors, so we are hoping to see more creative decks or mechanics being created to make the game more enjoyable overall! 

This site uses english-translated cards from digimoncard.dev.

Justimon Blitz Arm, an Aggressive OTK profile

Bandai is going to release the ban / restriction list that is potentially to reduce the longtime-dominating meta decks such as Blue Hybrid, Yellow Recovery with Zoe Orimoto and her evolution line, the Jesmon and Lilith-loop (Eyesmon).

These days we see a lot of discussion about D-Reaper deck and new Beelzemon deck. BT8-EX2 meta is going to be dominated by EX2 D-Reaper, Dukemon and Beelzemon. While D-Reaper is complained a lot in tournament or casual game because it is boring and no creativeness, Beelzemon and Dukemon (Gallantmon), in the other hands, give more excitement as well as the game-tech.

And since those 3 are so popular, we almost forget another one that is not so bad to play (in my opinion) Justimon Blitz Arm. We haven't seen many Justimon deck winning the tournament yet because everyone is focusing on D-reaper. In this article, we are presenting a game scenario to show how Justimon can win the game in by using its OTK tech.

The Combo

It is not that hard to build a Justimon deck, it is still preferable to use max 4 copies of his evolution line cards from LV2 to LV6 for search power and game set-up. For the board-control, I don't think Justimon can be better than EX2 Gallantmon and Beelzemon deck. For the game speed, Justimon needs more time to setup and not as fast as D-reaper. But it is just the matter of who can reach there game-state first.

The tamer-searching power relies on the "On Play" effect of Monodramon or "When Digivolving" of [EX2-032] Strikedramon. But for the current meta, Digimon is so easy to be destroyed if they stay in the battle so the LV4 Strikedramon is normally evolved in the raising area for its safety. We tend to move this Digimon out to the battle when it evolves into LV5 Cyberdramon. Cyberdramon's "when digivolving" effect allows us to play 1 [Ryo Akiyama] tamer for free, this is the good thing of this LV5. With 10 000 DP, Cyberdramon can also be used to attack opponent's rested Digimon or Security within a safety level.

Ryo Akiyama is the main source to search for Digimon with [dramon] or [Justimon] in its name. When I play this deck, I found it's hard to draw Cyberdramon to hand even though there is 4 copies of it (the LV4 Strikedramon is not as important as Cyberdramon for the game's strategy). I also use 4 copies of Ryo Akiyama in the deck to increase the chance of drawing it from Monodramon searcher or get it from security stack.

OTK Scenario 1: 5 checks + last hit

The OTK starts with LV5 Cyberdramon evolution build with Sunarizamon in its digivolution source. We also have 2 Ryo Akiyama in the field which is important to boost-up DP for attacking Digimon. 

This portion was ill-written and has been revised. Many thanks to Ben for pointing this out!

Attacking with Cyberdramon will grant him +1000 DP from the inherited Digitama Hopmon, and +2000 DP when we have 2 Ryo tamers in play. A 13000 DP security swing is very respectable, more so coming from a LV5 Digimon! He will also gain "SecurityAttack+1" when inheriting Sunarizamon.

In addition, Strikedramon will help to regain +1 memory since we have 2 or more black tamers in play.

After the attack, Cyberdramon is in suspended state.

The success of OTK lies on the scenario where we digivolve Cyberdramon into Justimon with the memory counter still at our turn, so it is recommended to play the duo tamer Izumi & Joe and Black Memory Boost early.

 

Justimon is actually a very powerful Digimon with both a "when digivolving" and "when attacking" effect, with just 3 cost to digivolve.

Since Cyberdramon is suspended from its previous attack, Justimon Blitz Arm can choose to trigger "Unsuspend this Digimon" when digivolving. Casting Final Zubagon Punch on Justimon to give him an additional +3000 DP boost, on top of the earlier +3000 from Hopmon and Ryo hence pushing him to a massive 17000 DP, with "SecurityAttack+1", "Reboot", and "Blocker". When an inherited Sunarizamon, he can now swing for a total of 3 checks! 

Under ideal circumstances, this would've already taken all 5 of your opponent's securities. And since we have black tamers in play, Justimon will trigger its "When Attacking" effect to again, unsuspend itself for the win!

 

OTK Scenario 2: 4 checks + last hit

If under the scenario, but with your opponent having only 4 security cards left, it is also possible to use Final Zubagon Punch on Cyberdramon instead of Justimon. While this will not grant the additional [SecurityAttack+1], [Reboot], and [Blocker] goodies, it would give Cyberdramon a near fail-safe 16000 DP when swinging security. 

A 2-checks from Cyberdramon followed by another 2-checks from Justimon and a final swing would elegantly seal the game!

Summary

The OTK scenario is not really an ideal scenario, but it is easy to play 2 or more Ryo since you can play him for free from Cyberdramon's "when digivolving" effect. However, in order to setup for this scenario, we will require at least 4 memory in your turn to digivolve into Justimon and play Final Zubagon Punch, so the memory overhead has to be prepared beforehand.

Deck Profile

Here is my current build for Justimon. 

This site uses english-translated cards from digimoncard.dev.

What went wrong with Sakuya?

Prior to EX-02 release, many were hyped by the synergy that is Ruki/Sakuyamon/Plug-In. Proxy gameplay videos demonstrating its sheer speed were widespread, and moonshot the demand for Ruki and Sakuyamon AAs on day one. 

Today marks the 3rd weekend of the EX-02 meta, and Sakuyamon remains a rare sight. What went wrong?

 

Sakuyamon and Plug-Ins

The strength of the deck lies in not one card, but the synergy between Rika Nonoka, Taomon, Sakuyamon, and Super Evolution Plug-In S. 

Ideally, with a starting memory of 3, we will digivolve a LV4 Digimon into [EX2-023] Taomon, which will play a Rika from hand for free. Taomon will perform an attack, and by suspending Rika, plays a Super Evolution Plug-In S from hand for free to digivolve into [EX2-024] Sakuyamon, also for free. Sakuyamon would unsuspend itself (or another) and return the played Plug-In option card from your trash to hand. 

Looking at the memory efficiency situation above, we were able to digivolve a LV4 Digimon two stages into LV6, played a tamer, and attacked twice for a cost of just 3 memory. While this engine may sound efficient, there are 2 significant drawbacks. 

Consistency is an issue

Firstly, this combo requires the specific 4 cards (Rika, Taomon, Sakuyamon, Super Evo Plug-In S) to be on hand, which may prove difficult to execute consistently. Lacking any of the cards would significantly reduce the efficiency of this engine. 

Without Rika, we could use the Evolution Plug-In to digivolve to Sakuyamon for 1 cost less and an additional card draw, but this would not be a very attractive route and we would likely be wasting her unsuspend effect. This would be similar without Taomon or the Evolution Plug-In, as we would not be able to play/suspend Rika for the free Plug-In play.

Without Sakuyamon, we would miss out the unsuspend effect and to recover the Plug-Ins from trash, which may be disadvantageous for the game in the long run. 

It doesn't really do much

For the second drawback, we see this combo do only little damage to the opponent even if it is executed. At the end of the combo, we would see a 11000 DP Sakuyamon attacking twice, which should translate to 2 security checks or less if we are also going for a suspended Digimon, and 2 security checks is not a very big deal in modern meta.

One way to get more value out of this engine is to also play Attack Plug-In A to grant Sakuyamon [SecurityAttack+1], allowing you to swing twice for a total of 4 checks. This however, would pose an even higher hand requirement than the baseline combo. 

While the EX-02 Kyubimon, Taomon and Sakuyamon do offer additional DP-reduction effects when 2 cost of higher option cards are played (giving the player some degree of additional board control value), executing the perfect combo with the perfect digivolution route would grant only -2000DP/-2000DP/-3000DP, which isn't very big in today's standards. Additional option cards will need to be played (with Sakuyamon in play) to further stack -3000 DPs if necessary.

Dilution

I have tried the basic build (with less than 6 tamers in total and max copies of Ruki) and it feels a bit sluggish. Compared to (the currently meta) D-Reaper and Beelzemon decks, Sakuyamon feels not only too slow but also lacking in board control or aggression.

When [BT2-038] Rizegreymon is added to the deck, it does not synergize well with Ruki/Plug-Ins although it did allow for efficient playing of tamers. 

Playing this deck with a higher number of tamers and also hybrid Digimons made it a little more stable, but dilutes the core synergy between Ruki, Sakuya, and the Plug-In cards. Without putting emphasis on the core engine, there is really no point playing this deck as a Zoe/Security Control deck would fare much better against many of today's meta decks. 

Summary

This engine had potential but is currently a high-roller's deck with an major issue in consistency. It can be relatively efficient when stars align, but significantly less in most occasions.

In reality, you will tend to spend more time/memory aligning your stars before you can execute this engine, and that offsets whatever efficiency the engine ought to bring. And before someone finds an optimal way to stabilise this deck, it will remain a shiny waifu deck with very little to offer in the competitive scene. 

This site uses english-translated cards from digimoncard.dev.

[English Version] Everything about 2021 Final Championships

This post will continue be updating whenever Bandai release new news for this event.

28 Mar: Update on the result.

Chung Man (North America) won the final

 

19 Mar 2022: Update from Bandai for 2021 World Championship Final

Hello Digimon Tamers
The top two players from all four English Version regions battle it out for the title of World Champion this March! This invite-only tournament will take place through the Digimon Card Game Simulator shown at DIGIMON CON, and will be broadcast with commentary for the world to see! Don't miss these matches from some of the best players in the world!
Event Schedule
• March 26: Qualifying Matches
• March 27: Finals
Event Format
• Qualifying Matches and Finals: Best-of-3 games.
Competitors
• Champion and Runner-Up from North America, Europe, Latin America, and Oceania 2021 Final Championships.
Prize List
Participation
• 2021 Worlds Omnimon Alter-S x1
• 2021 Worlds Omnimon and Shoutmon DX Playmat x1
4th Place
• 2021 Finals Framed Trophy Card x1
3rd Place
• MetalGreymon Framed Trophy Card x1
2nd Place
• WarGreymon Framed Trophy Card x1
1st Place
• Omnimon Framed Trophy Card x1
• 2021 World Champion Trophy x1
Please see our website for links and more details.
Digimon Card Game Team
8 players who are going to be in 2021 Final Championship

From Oceania: Vince and Joseph Reyes

From North America: ChungMan and Brent Sosa

From Latin America: Daniel Esteban Carreno and Kevin A Diaz

From Europe: Spoogy and Sebshock

To search for their decks, use the keyword "FinalChampionship" in https://digimonmeta.com/deck-list/deck-list-english-format-bt6-decks/

Bandai is hosting a Final Championship for Digimon Card Game English Version in Jan and Feb 2022, there is 1 event for each regions those are: 

Europe Registration Date: From 9:00 am CET on January 3, 2022 (Tournamentcenter)
Europe Tournament Date: January 29-30, 2022
 
Latin America Registration Date: From 9:00 am EST on December 30, 2021 (Coqui)
Latin America Tournament Date: January 29-30, 2022
 
North America Registration Date: From 9:00 am PST on December 30, 2021 (TAK)
North America Tournament Date: February 5-6, 2022
 
Oceania Registration Date: From 9:00 am AEDT on December 30, 2021 (TAK)
Oceania Tournament Date: February 5-6, 2022
 
These events are considering the biggest one of all where there are many champions from Online Regional or Store Championship will join. For now Bandai haven't informed the format of these tournaments, but potentially it is BT6 + ST7/8 + EX1 (EX1?).
 
In the event news, Bandai also mentioned about the rule where players can only join the event in the region they are living in. This is fair and give better chance for the players in each region.
 

The Prizing

This is the best prizing so far and surprisingly even the judge will has their prizes (more like souvernirs), this is good signal to show how "they" appreciate and acknowledge all the judges' efforts and works during these big tournaments.

Participations

Participation Playmatx1
2021 Championship Finals Tamer's Evolution Packx4
Event Packx3
Event Pack 2x3
Participation Playmat

For the 2021 Championship Finals Tamer's Evolution Pack, these cards are the design from 1st Tamer's Evolution box with the 2021 Championship stamp on them. Participation will receive 4 out of 8 cards below:

For the Event Pack, those are same cards with the Event Pack that is distributed during the Evolution Cup (link is here) with the Championship 2021 FINALS stamp. Example:

Event Pack 2 contains these cards below (still updating)

Top 128

2021 Championship Finals Tamer's Evolution Packx2
Event Packx2
Event Pack 2x2

Top 128 just receives 2 more different cards of each card prize in participant prize's list. 

Top 32

Top 32 Playmatx1
Top 32 Memory Gaugex1
Event Pack Alt-Art Gold Stamp Setx1
Invitation to 2022 Final Championshipsx1

From this ranking, players obviously get better prize. They all also  will be invited to 2022 Final Championships, so there are 32 x 4 (regions) = 128 players are going to join another big event in 2022.

Top 32 also receives another playmat, memory gauge and Event Pack AA Gold Stamp set. 

Top 32 Playmat
Example of AA Gold Stamp card: ST1 WarGreymon

Top 16

TOP 16 FINALIST
Finalist Memory Gaugex1
Top 16 Greymon Framed Trophy Cardx1

 

Top 16, you will receive another memory gauge and Greymon Framed Trophy Card, a special version of ST1 Greymon

Top 8

TOP 8
2021 Championship Finals Tamer's Evolution Packx2

For Top 8 you will receive another 2 cards in Final Championship Tamer's Evolution pack, so it means you now have all the 8 cards of Tamer's evolution pack. But to be honest, Top 8 prize is not so good (lolx).

3rd Place

3rd Place Playmatx1
3rd Place MetalGreymon Framed Trophy Cardx1
3rd Prize Trophyx1
Event Pack Alt-Art Gold Stamp Setx4
Event Pack 2x4
2021 Championship Finals Tamer's Evolution Packx2
Booster Boxesx6
3rd Place Playmat
MetalGreymon Framed Trophy
3rd Place Trophy (in progress)

Beside those 3 above prizes, 3rd Place will also receive 4  Gold Stamp sets, 4 cards in Event Pack 2, 2 more cards in Championship Finals Tamer's Evolution Pack and 6 Booster Boxes. 6 Booster boxes are not bad as for 3rd place prize, but we do hope they will provide the new booster boxes like BT7 or newer. 

2nd Place

2nd Place Playmatx1
2nd Place WarGreymon Framed Trophy Cardx1
2nd Prize Trophyx1
Event Pack Alt-Art Gold Stamp Setx6
Event Pack 2x6
2021 Championship Finals Tamer's Evolution Packx6
Booster Boxesx9
Invitation to 2021 English Version World
Championship Finals
x1
ST1 WarGreymon Framed Trophy

2nd Place prize is so much different from 3rd prize. Which just one ranking above, you will receive the ticket to attend the World championship Finals for English Version (2021). For each region we have 2 players will join the World Championship event, so total 8 of them will get to fight final battle for year 2021 to decide who is the strongest tamer in the world (for English version).

 2nd Place will also receive 6 Gold Stamp set, 6 cards in Event Pack 2, 6 more cards in Championship Finals Tamer's Evolution Pack and 9 Booster Boxes. 2nd Place trophy is still designing, no image for now.

1st Place – Regional Champion

1st PLACE CHAMPION
1st Place Playmatx1
1st Place Agumon -Bond of Bravery- Framed Trophy Cardx1
1st Prize Trophyx1
Event Pack Alt-Art Gold Stamp Setx8
Event Pack 2x8
2021 Championship Finals Tamer's Evolution Packx8
Booster Boxesx12
Invitation to 2021 English Version World
Championship Finals
x1
BT6 Agumon Bond Framed Trophy

Except for the different playmat, framed trophy card and the 1st place trophy, 1st place player will receive more booster boxes (12 boxes) and more cards in Event Pack 2 and AA Gold Stamp Set.

1st Place trophy is still designing.

Judge Prize

A very nice Terriermon Assistant playmat.

Judge Pack:

Rematching the D-Reaper

We have recently discussed the D-Reaper engine, and while for the most parts he appears an interesting concept, the engine itself has a large shortcoming.

The deck relies too much on summoning one D-Reaper and it’s consecutive attacks.

Specifically, much resources will be placed in preparing Mother D-Reaper’s 7 digivolution cards during the early game, and when that timer hits, D-Reaper can be played for free and begins consecutively swinging at your opponent’s security. It would be ideal (and mostly essential) to be able to end the game then, as losing that D-Reaper would usually mean that you will have to restart the system and rebuild your Mother’s digivolution again.

Problems with D-Reaper

D-Reaper’s strength comes from its free play (conditional of course) and consecutive attacks by attaching 2 Searchers from trash. There are therefore a few problems.

1. If you hit into a larger Digimon or a deletion card from security, you will lose your D-Reaper before maximizing your hits and will end up in a deficit.
2. If you cannot end your opponent during your consecutive hits, your tempo will be significantly slower during the next few turns since D-Reaper will not be able to unsuspend without putting new Searchers below itself.

D-Reaper: Re-Matched!!

One way to overcome this weakness (and potentially making the deck very lethal) is to play [BT3-109] Rematch!

When Rematch! is used on D-Reaper, it will be able to swing at your opponent’s security without fear of deletion (since you would want D-Reaper to be deleted). Deleting a rematched D-Reaper allow him to be replayed, with [Haste] and without all the attached Searchers hence resets its capacity to perform consecutive attacks. Optimally this way, D-Reaper would be able to swing at your opponent 10 times!

To support this engine, some tech cards such as [ST6-15] Death Claw can be added to delete D-Reaper to reset its engine, and [BT3-096] Mimi may be a useful tamer to support all these purple option cards.

Summary

Do you think D-Reaper will dominate the next meta? We can’t wait to find out when EX-02 drops in Asia this Christmas!

This site uses english-translated cards from digimoncard.dev.
PHP Code Snippets Powered By : XYZScripts.com

Contact Us