Bandai is going to release the ban / restriction list that is potentially to reduce the longtime-dominating meta decks such as Blue Hybrid, Yellow Recovery with Zoe Orimoto and her evolution line, the Jesmon and Lilith-loop (Eyesmon).
These days we see a lot of discussion about D-Reaper deck and new Beelzemon deck. BT8-EX2 meta is going to be dominated by EX2 D-Reaper, Dukemon and Beelzemon. While D-Reaper is complained a lot in tournament or casual game because it is boring and no creativeness, Beelzemon and Dukemon (Gallantmon), in the other hands, give more excitement as well as the game-tech.
And since those 3 are so popular, we almost forget another one that is not so bad to play (in my opinion) Justimon Blitz Arm. We haven’t seen many Justimon deck winning the tournament yet because everyone is focusing on D-reaper. In this article, we are presenting a game scenario to show how Justimon can win the game in by using its OTK tech.
It is not that hard to build a Justimon deck, it is still preferable to use max 4 copies of his evolution line cards from LV2 to LV6 for search power and game set-up. For the board-control, I don’t think Justimon can be better than EX2 Gallantmon and Beelzemon deck. For the game speed, Justimon needs more time to setup and not as fast as D-reaper. But it is just the matter of who can reach there game-state first.
The tamer-searching power relies on the “On Play” effect of Monodramon or “When Digivolving” of [EX2-032] Strikedramon. But for the current meta, Digimon is so easy to be destroyed if they stay in the battle so the LV4 Strikedramon is normally evolved in the raising area for its safety. We tend to move this Digimon out to the battle when it evolves into LV5 Cyberdramon. Cyberdramon’s “when digivolving” effect allows us to play 1 [Ryo Akiyama] tamer for free, this is the good thing of this LV5. With 10 000 DP, Cyberdramon can also be used to attack opponent’s rested Digimon or Security within a safety level.
Ryo Akiyama is the main source to search for Digimon with [dramon] or [Justimon] in its name. When I play this deck, I found it’s hard to draw Cyberdramon to hand even though there is 4 copies of it (the LV4 Strikedramon is not as important as Cyberdramon for the game’s strategy). I also use 4 copies of Ryo Akiyama in the deck to increase the chance of drawing it from Monodramon searcher or get it from security stack.
OTK Scenario 1: 5 checks + last hit
The OTK starts with LV5 Cyberdramon evolution build with Sunarizamon in its digivolution source. We also have 2 Ryo Akiyama in the field which is important to boost-up DP for attacking Digimon.
This portion was ill-written and has been revised. Many thanks to Ben for pointing this out!
Attacking with Cyberdramon will grant him +1000 DP from the inherited Digitama Hopmon, and +2000 DP when we have 2 Ryo tamers in play. A 13000 DP security swing is very respectable, more so coming from a LV5 Digimon! He will also gain “SecurityAttack+1” when inheriting Sunarizamon.
In addition, Strikedramon will help to regain +1 memory since we have 2 or more black tamers in play.
After the attack, Cyberdramon is in suspended state.
The success of OTK lies on the scenario where we digivolve Cyberdramon into Justimon with the memory counter still at our turn, so it is recommended to play the duo tamer Izumi & Joe and Black Memory Boost early.
Justimon is actually a very powerful Digimon with both a “when digivolving” and “when attacking” effect, with just 3 cost to digivolve.
OTK Scenario 2: 4 checks + last hit
If under the scenario, but with your opponent having only 4 security cards left, it is also possible to use Final Zubagon Punch on Cyberdramon instead of Justimon. While this will not grant the additional [SecurityAttack+1], [Reboot], and [Blocker] goodies, it would give Cyberdramon a near fail-safe 16000 DP when swinging security.
A 2-checks from Cyberdramon followed by another 2-checks from Justimon and a final swing would elegantly seal the game!
The OTK scenario is not really an ideal scenario, but it is easy to play 2 or more Ryo since you can play him for free from Cyberdramon’s “when digivolving” effect. However, in order to setup for this scenario, we will require at least 4 memory in your turn to digivolve into Justimon and play Final Zubagon Punch, so the memory overhead has to be prepared beforehand.
Here is my current build for Justimon.