Blue in BT7: MagnaGarurumon is Strong

For the blue hybrid, we have 2 tamers to choose from to build the deck: Tommy Himi or Koji Minamoto. Koji Minamoto and his hybrid line is maybe the first thing we consider to construct for blue, Magnagaruru can appear suddenly by digivolving from Koji tamer for 4 costs, then perform 2 attacks (MagnaGaruru can be unsuspended), return 1 opponent's Digimon back to its owner's hands and gain back 1 memory. 

Koji main effect: You may place 5 cards with [Hybrid] in their traits from your hand under this tamer in any order to digivolve it into an [MagnaGarurumon] in your hand by paying its digivolution cost. Koji inherited effect is (once per turn): When an effect adds a card to your hand, gain 1 memory. Then, this Digimon can't be blocked for the turn.

This is the cheapest and fastest digivoving in Digimon card game by paying the total cost of 3, on top of that this Digimon can't be blocked, it can return an opponent's LV6 Digimon back to hand if we manage to put an LV6 MagnaGarurumon in its digivolution source. We just need to observe what the opponent has in their board to put the same level Digimon accordingly. 

Since Koji has special treatment in this BT7 set, I choose to build 1 blue deck for Himi, lol. Himi's hybrid line is focusing on remove opponent's Digimon digivolution cards, a very defensive strategy that I love to play in blue.

Deck Overview

Playing this blue deck I feel that my hands are always full of cards, it is from the effect of BT6 Beowolfmon to return LV3 or LV4 black to hand to return an opponent's digimon LV4 or lower back to its owner's hand. And it is quite fun to have some level of board control in the deck

Tommy Himi, the new level of removal

Himi is such a little boy that can trash 3 digivolution card with "on play" effect. We can play him for free from Neemon or just paying 3 costs to hard-play him if you see the opponent has 1 Digimon with many dangerous digivolution cards like Jesmon or EX1 Machindramon.

Continuing on his digivolution line, we have Kumamon and Korikakumon that can continue the job of removal and block the opponent's Digimon from attacking. 

[BT7-021] Kumamon can be digivolving from a tamer or a lv3 digimon by paying 2 costs and trigger "trash 1 digivolution card from the bottom of 1 of opponent's Digimon". If he is digivoling from an LV3 Digimon, the digivolution needs to be done outside of the raising area to trigger the effect. The [BT7-023] Korikakumon, on the other hand, stops the opponent from blocking or attacking. This Digimon can be digivolved from a blue tamer for 2 costs or another lv4 Digimon by paying 1 cost to trigger the effect. In the previous meta, we have to use option cards or at least have one Hexeblaumon on board to trigger the same effect. But with BT7 Himi's hybrid Digimon, we can do it from LV4, this is a very good benefit of the deck.

LV5 Digimon

The LV5 hybrid Digimon obvious choice: BT5 and BT7 BeoWolfmon. As you can see, this deck's all LV3 Digimon are a hybrid type, so the condition to trigger or enable effects of these Digimon are easy to meet.

Mega Digimon

MagnaGaruru and Vikemon are my preference for this deck. While MagnaGarurumon can return an opponent's LV3~LV6 Digimon then Vikemon can return any (level) Digimon back to its owner's hand as long as that Digimon does not have any digivolution card. With the power of digivolution source removal of this deck, Vikemon comes to be very handful and powerful for defensive strategy, it deserves to be the best Campaign Card in this BT7 set.

A backup Plan

EX1 Ikkakumon and Zudomon are my backup plan to be used with option card "I'll drag you into the Depths" (1 cost to play) to attack and delete an opponent's Digimon with no digivolution card. This is to delete Digimon that should not be returned to hand like 3 Musketeer or EX1 Machindramon or "recovery" cards such as Holydramon or HolyAngemon.


BT5 Omega is an option to end the game, and the pair tamer Sora and Joe is to gain more memory for the beginning of the turn. Hammer Spark and Icewall are best to hit from security to end opponent's turn, else we can use Ice-wall to slow down opponent attack if the rookie rush. 

Neemon helps to play a tamer from hand for free, and Bakomon main purpose is to gain back 2 memories when a tamer digivolved. 

This site uses english-translated cards from

A Yellow new meta: The best way to deal with Rookie Rush


In Digimon Card Meta, we always collect and learn the new meta of each time any new booster box released. In our general summary that: there is no totally weak or totally strong colors. All the decks have their own strength or weakness, they might have been lucky to not face them in the tourney, that's all. 

Today I would like to introduce a yellow deck, and as the title saying, this deck is a combo of recovery, defense and then attack. The game pace will be a bit slow, but overall its robust will makes opponent stuck. This deck is best to deal with Rookie-Rush.

This deck has 12 LV3 digimon, 11 LV4 digimon, 9 LV5 digimon, 8 LV6 digimon and 3 LV7 digimon. There is 6 Tamers and 1 option card. 

Recovery Role

Recovery digimon holds a very important role in Yellow colors. Yellow deck is very slow, they need more recovery in order to stay in the game. There is 3 digimon that can recover security in this deck, those are [BT2-034] Salamon, [BT3-039] Angewomon (written in Defense Role) and [BT2-039] Magnadramon.

Salamon will be always summoned and destroyed by checking security to recovery+1 for the security pile, it is the cheapest way to recover, so if we have 4 copies in the deck we can recover up to 4 security cards. This digimon is not going to be used to digivolve up to LV4. Another one is Magnadramon, this is the very popular digimon that widely use in many decks to hard-play with 11 costs to get recovery+2. This digimon also contributes another benefit that it can summon a LV3 yellow digimon from hand without paying its cost. There are 2 LV3 digimon that everyone will think of immediately, [BT4-038] Bushiagumon: can attack directy on the turn it is play (this digimon is also considered as a game changer for a last attack to win the game), there is 4 copies of this digimon in this deck. The second digimon is [BT4-115] Lucemon, a LV3 digimon with 10000DP  (equal to a LV6 digimon DP), it can be summon for free then can do attack in next turn. By the way, the deck owner only use Bushiagumon in this deck, he doesn't have Lucemon. 

Defense Role

A defense role doesn't mean it needs to be a blocker, it is to stop opponent from attacking security without getting destroyed itself. The [BT3-039] Angewomon, is a very very valuable yellow digimon that is loved by many tamers who plays yellow. When digivolved, 1 of opponent's digimon gets in their next turn, this is a very good solution to stop/reduce the attack from multiple security-checking digimon. In her inheritable effect: if you have 3 or less security, you can play a LV3 from hand for free, this adds up the chance to summon Bushiagumon to attack opponent immediately or Lucemon. The [BT3-040]  Shakkoumon is a digimon to deal with Rookie-Rush, digimon without digivolution source get in all opponent's turn (as long as Shakkoumon stays alive in the battle). We can use this digimon to stop opponent non-digivolution-source doing rush attack for some turns, then digivolves up to LV6 if opponent tends to build evolution base for all their digimon. There is 2 type of blocker using in this deck, [BT4-042] Piddomon, is a 1 cost to be digivolved from LV3, and [ST3-07] Unimon is a blocker to do hard-play  sometimes if needed (5 costs). This deck provides the solution to recover memory, so hard-play seems fine for it. This deck also use 1 copies of [BT2-049] Puppetmon for emergency use if need to rest opponent's digimon in next turn in order to not lose the game.

Attacking - shows its power

[BT4-048] Wargreymon, is maybe the best solution to remove a blocker that have 6000DP to finish the game with last attack. So with the LV6 Wargreymon, you do first attack to opponent's digimon or security, then declare to use the main effect that by adding the top 1 card from your security to unsuspend the WarGreymon and reduce 6000DP for one opponent's digimon. For me, it equals to 2 security checks and destroy 1 blocker. The other digimon, [BT4-091] Chaosmon: Valdur Arm is the first LV7 digimon for yellow. When digivolving, it can target to 2 opponent's digimon: reduce 7000DP for each in the turn, or target 1 opponent's digimon to reduce up-to 14000DP. This is powerful enough to strengthen the power for yellow deck. Yellow is no longer weak. 

Get more memory for hard-play

This deck has about 6 Tamers. Of course I don't think the player want to hard play so many of them, but to free summon from Rizegreymon main effect.

The [BT4-017] Rizegreymon from Bt04 booster box give as effect that you can play a Tamer with play cost of 4 or less by digi-burst 2 of its digivolution source. There is 3 tamers is used in this deck, [BT4-095] Tai Kamiya: gain 1 memory if the opponent's digimon is deleted by dropping DP, it is same with the LV3 digimon [ ST3-04] Patamon in this deck, gain 1 memory when opponent' digimon DP is dropping to zero. [BT1-087] T.K Takaishi: reset memory to 3 beginning of the turn and check security card, add 1 to your hand then do <Recovery+1>. The player either wants to take the card they are in need or take out the low DP digimon to their hand. The last tamer is [BT2-087] Kari Kamiya: start of your turn, if you have 3 or less security card, memory+1. 


This deck may face a hard time when playing against blue color. Blue strength is to remove digivolution source and it has many solutions to stop the non-evolution digimon from attacking. But do try out and let us know.

Feature Game

I play Rookie Rush Black in this game and I really feel stuck. Once the Shakkoumon appears, the rookie cannot check security. I have to wait until I can draw Kimeramon, but it is too late. 

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