Eosmon, introduced in the 2020 anime Last Evolution Kizuna, is a most peculiar engine. The LV5 [BT6-085] Eosmon can be played more than 4 copies in any deck, and the LV6 [BT6-086] Eosmon is capable of producing the tallest stack of digivolution cards we have ever seen.
Peculiarity however, does not win a game: early videos from (1) and (2) shows the Eosmon engine either losing or pulling off a marginal win. Will Eosmon end up another flop, or is there a way to play this engine rather differently? Today, we explore something we’d like to call “deck counting”.
At the time of writing, we believe that we already know of the entire Eosmon lineup: the LV3 [BT6-047] Morphmon, LV4 to LV6 Eosmons, their corresponding tamer [BT6-092] Menoa Bellucci, and an option card [BT6-110] Cutting Edge.
The entire Eosmon engine is built to cycle through your deck with search:
– LV3 Morphmon searches 5 cards for Menoa and Eosmon.
– LV4 Eosmon plays Menoa for free.
– LV5 Eosmon to synergize with Menoa for the draw engine.
– Each tamer Menoa Bellucci searches 3 cards for a tamer or an Eosmon when you play an Eosmon.
It is relatively easy to drop 2-3 copies of Menoa and maybe 2 copies of Morphmon early/mid game, which would setup an engine which allows the player to reveal approximately 10 card from his/her deck per turn, searching for tamers and Eosmons, and returning everything else to the bottom of the deck. With a 40-card deck (5 card in security and 5 card starting hand), it would only take 4 turns for the first card that was returned to the bottom of the deck to resurface. We call this “deck counting”.
With careful manipulation, it is possible to know every (important) card that resurfaces, in their exact order. This allows for a very unique gameplan!
With deck counting in mind, it is possible to run this engine in 2 phases:
– Phase 1 (Early): Setup the Eosmon engine and attempt to control the board with Eosmons.
– Phase 2 (Late): Play big and late-game cards very efficiently and diligently, thanks to deck-counting.
Phase 1: Eosmon Control
In the early game, setup your game by playing only the Eosmon-related engine. Hard play the LV4 Eosmon to play a Menoa for free, and run the LV5 Eosmon engine to grow your board size.
Prioritize fielding all Menoa’s as early as possible, followed by [BT5-093] Taichi & Yamato (especially an opponent’s LV6 is expected the following turn). Menoa will get you to Phase 2 faster while stabilizing your hand size, and Taichi & Yamato fills your turn with more memory to have a better chance at controlling your opponent’s board.
Use the LV6 Eosmon to remove threats, and possibly to field more tamers (if you have a hard time playing them fast enough). It is not important for the LV6 Eosmon to get a clean hit on your opponent’s security (despite the high DP and large number of security attacks) as Phase 2 will also pretty much allow for that.
It is also important to keep track of how many cards have been drawn from your deck, and when the counter hits 40 then Phase 1 ends. The ending of Phase 1 means a few things:
– You would have drawn most of the Eosmons/tamers you’d need.
– Subsequent cards in the deck are in the exact order in which you have returned them.
Phase 2: Big Plays with Memorized Order
In Phase 2, we should have the (important) card orders in our deck memorized. This presents an opportunity to derive large returns from big plays!
Use [BT2-039] Magnadramon or any recovery cards to put a [BT5-112] Omegamon Zwart Defeat into the security, which is possible with their card positions memorized. Zwart Defeat has great value when played from security, and this is amplified by the multiple copies of Taichi & Yamato played during Phase 1.
If you prefer to play in green, you may be interested in using either [BT1-078] Jagamon or [BT5-089] Izumi & Mimi. Attack with your LV5 green Digimon to reveal 3 cards from your deck and digivolve into a LV6 green Digimon for 0 cost, which is pretty much guaranteed if you remember the positions of your LV6 green Digimons.
[BT3-111] Imperialdramon may work wonders with [BT4-059] Lilamon when played in this way, since you have a guaranteed digivolution without paying the hefty 5 memory cost. Use LV2/LV3 green Digimons that has inheritable effects that increase DP when attacking, which will also synergize well with LV5 Eosmon back in Phase 1.
This is currently an unproven deck idea, so please take it as a grain of salt. We will definitely be try this idea in coming weeks, and let you guys know if it’s as potent as we think.