David Lago: Won 2 Ultimate Cup Tournaments with Blue Hybrid

Invited Author: David Lago
Country: North America


Hey everybody, Lago here. Just wanted to discuss my deck and experience last weekend for the Ultimate Cups (North America: CoreTCG and Carta Magica). I somehow managed to win both haha, but not without a lot of hard work, and a good amount of luck on my side. I’ll preface this entire thing by saying that out of the 17 rounds I played, I didn’t encounter a single Yellow Hybrid deck, or even a variation of it. This was extremely fortunate, as I fine-tuned my deck mainly for the Blue Hybrid mirror. However, I don’t think the Yellow matchup is hopeless and there are lot of win-cons for the matchup (will get into that later).

Deck's Distribution


4 Kyaromons / 1 Upamon // Ideally never want Upamon under your rookies, but 5th egg is useful for the Yellow matchup. Nearly half the deck works to trash sources and proc Kyaro, so it is a very consistent engine.


4 Syakomons / 4 ModokiBetamon / 4 Strabimons / 2 Bokomons // With Mulligans and Davis/Boko, 12 rookies are more than enough to ensure you don’t consistently brick. How you utilize ModokiBetamon / Syakomon – your “floodgates” is crucial in every single matchup. Analyze what your opponent can do, and which one would be a more crippling negator. If you get both on the field, it is extremely difficult for many matchups to do anything.


4 Kumamons / 4 Korikakumons / 1 Kendo // Standard Package + Kendo.

Kendo came up huge for me and works especially well with the rest of my deck. Helps deal with opponent’s “floodgates.” As stated above, if left at 3 memory with both floodgates on the opposing side of the field, there’s rarely much to do (unless of course you have aqua viper, supreme cannon, trident, etc). Kendo is how I circumvent this, by bouncing one, and then ideally, utilizing boosts/hammer sparks to remove the other, or set up a favorable position that’s hard for my opponent to out. Kendo also needs to be dealt with, should he manage to survive a security check, as he’s basically a re-standing Beowolf. Also, easy to dodge Sora Joe proc, as he’s a lv 4.

Ultimates / Megas:

4 Beowolfmons / 1 Azulongmon // Beowolf is arguably the best Digimon in the deck, as it bounces, chips, and recycles all at once. How you utilize your Beowolfs is crucial, especially in the mirror. There will be times where you need to evolve up into him just to cycle through your deck, and that’s completely fine, but ideally you want to be getting value with his bouncing ability.  Azulong is an alternative win con that punishes opponents who go wide (without memory blockers). Azulong is also crucial in the Yellow matchup.


4 Davis // More consistency, and mitigates the pain of having to hybrid evolve over a Davis, if you have another one in hand.

4 Sora Joe // Best card in the deck. +2 memory, security bomb, helps with trashing sources, procs Kyaromon, and most importantly  Influences how your opponent’s play.

1 Matt Ishida // Same as above, but to a lesser extent. Allows for versatility when it comes to optimizing memory, especially when opponent has a memory tamer.

4 Tommy’s // Needs no explanation. The ideal tamer you want to be hybrid evolving over.

1 Mimi // Versatility + allows for a lot of value, as we run a good number of options. Does a lot of unseen work that shouldn’t go unnoticed. Could be a tech spot, and be replaced with Trident, Supreme, Aqua depending on playstyle.


4 Hammer Sparks // Needs no explanation

3 Howling Boosts // Stuns targets that can alleviate with the Sora Joe proc. Trashes sources and procs Kyaromon draw. +2 memory if no memory blockers on field. Great in all situations, especially if you have ways to out their memory blockers.

1 Ice Wall // Extremely crucial how this card is utilized. Make sure to always use for value. 

Mulligans/ Hands 

Usually if you see a Davis, you should always keep even if you don’t have a rookie. You can Davis into a rookie, and if that misses — you will probably just need to cycle through the deck by evolving into a hybrid and then Beowolf etc. You want a starting hand that allows for draws / searches / and promotes cycling through the deck, to avoid bricking. Playing early tamers like Davis and/or Sora Joe is huge as well, especially into the mirror.

Gameplay / Matchups

Hard to recall all the matchups I faced specifically, so I thought it would be better to just make a guide on what you want to do in certain matchups:

Blue Hybrid Mirror

Very, very situational how you want to approach this. Early Sora Joe and/or Davis is huge in this matchup. If you see that your opponent is getting ahead in the resources department (they’ve set up a good amount of tamers with a nice board state), don’t be afraid to chip their security. Most matchups consist of setting up tamers, chipping with value (Beowolf), and then setting up a potential lethal that needs to be dealt with by the opponent. Don’t overlook the value of hard-playing a Syakomon or Modoki in this matchup, especially in the latter half. Another important thing to note is the typical Blue hybrid deck (non-Magna variant) doesn’t really have a way to cheat out more swings (except Azulong), so what you see is what you get. Also, don’t be too overly focused on controlling their board by swinging over their Digimon, especially if they have been chipping you early. You need to learn when the optimal time is to be aggressive and/or passive. Take swings with calculated risks, and then act reactively to what comes out of their security. It’s a really tough matchup to layout any sort of guide, and requires a good amount of practice to get accustomed to.

Purple Lillith

Chip early and choke them continuously as they don’t usually run memory tamers. Only rookie you shouldn’t be swinging with is Modoki, as this little guy can be your only saving grace against the loop (most times he won’t be). You need to end the game before they can set up a trash of 10/15+ and hope that they don’t get huge value off any Eyesmons or Scatter Modes.

Red Hybrid

Favorable matchup for blue. Syakomon becomes more important than Modoki in this matchup. Be wary of Atomic Blasters and chip with Modoki/Strabimons/Beowolf if you can early. They’ll have to come out of raising to cycle through their deck, so strip sources/ stun etc. You have a deck that is a lot more consistent than theirs.

Red Jesmon/Ancient OTK

Chip early against these one-stack wonder decks. Keep Syako out for the Ancient matchup (Modoki as well if they have boosts). If they roll high and get their ideal stacks that allow for OTKs, you just need to hope your security does work (Tommy baby). After chipping early, set up a lethal turn (preferably with Tamers, as opposed to a wide board).

Black X-Antibody

One stack wonder deck that will clear your board of rookies, so swing with them if you see he is coming out. Keep Tommys in hand and Howlings as well to stun the big lad (Dorugoramon) from swinging again. Chip early, set-up tamers, strip and stun their guys.

Green Hybrid Variant

Syakomon, Syakomon, Syakomon. Ideally don’t swing with your floodgates here, and force your opponent to MetalKabuterimon to deal with them. Get value with Beowolf, stun any green hybrid, and try always having a Syakomon on board, especially if they have a J.P.

Matchups I didn’t Face

Purple Cherubimon

Keep “floodgates” on board. Syakomon is more important than Modoki in this matchup, as you don’t want them accelerating into Rhihimon. If you see they have a lot of tamers out and a potential Cherubi angle, ice wall as needed, as they can usually get a lot of swings in with Bushis & Bokomons.

Yellow Hybrid

Don’t swing with Syakomon (or Modoki if they have Boko on field or Boosts). Don’t be afraid to take risky swings early, especially if you have a Syakomon on board to prevent easy recovery. If they have T.K Kari and/or Purple Karis out, do your best to match your security with theirs, and set up a potential OTK turn. If they deal with it, rinse & repeat. In most situations, you don’t want to crash your Beowolf into their JetSilphymon. Strip the sources and continuously stun it, to get value from Sora Joes. Be aware, that these matches tend to last a while, so you should see most of your deck. The main part of this matchup is just setting up a potential OTK/lethal turn. This could be from Azulongmon (should they have Dyansmon etc out) or just from the countless tamers you will be playing throughout the match.


The Blue Hybrid deck is without a doubt the strongest deck of this format. Access to both “floodgates” prevent your opponent from playing. Davis, Bokomon, Strabimon, and Beowolf allow for insane consistency, even through 17 rounds. In this format where tamers are still somewhat un-interactable, the power of the Blue tamers really shine through. All in all, it was both an exciting and tiring experience this last weekend.  Honestly surreal how I was able to do so well in both tourneys, but that’s all thanks to the countless playtesting that was done in preparation, with a good amount of luck on my side as well. 

This site uses english-translated cards from digimoncard.dev.

Robert: BT9 MetalGarurumon X Restand OTK Deck

Invited Author: Robert Julian Torres
Country: Philippines


Upon checking the revealed BT9 cardlist, the first X antibody line that caught my eye was the Greymon X line since it has the protection from destruction and returning effects. Upon checking those, I was curious what would its counterpart, the Garurumon X line would provide. While the Greymon X line seems to be useful, the Garurumon X line protection is not that good since it only protects from battle. After seeing this, I still wanted to try a MetalGarurumon X deck as a counterpart to my Wargreymon X deck so I tried searching the Blue Cardpool to what to use.

This is where I remembered from the BT5 where there are Ancient Garurumon decks that utilise some Weregarurumons that can restand, that card is the Weregarurumon promo card. From this, I tried to build the deck around restand/unsuspend and attacking the opponent with multiple attacks. At first, I thought to add Weregarurumon Sagittarius mode to provide some jamming capabilities to be able to check freely. When I tried it, I realized that it will hinder the restand/unsuspend process and due to Garurumon X’s protection, the Jamming is not needed anymore. This is where I built my deck around Garurumon X’s protection and the restand/unsuspend capability of the Weregarurumons.

Deck Owner: Robert

Deck Mechanics:

There are 2 core mechanics on which this deck revolves around, one of them is restanding/unsuspending. The newly released Weregarurumon X (BT9-028) is a 0 cost restand if you evolve on a Weregarurumon. This is where that I thought to incorporate its effect on another card that restands which is the promo Weregarurumon (P-008). As long as there is a “Garurumon” on its source, it can restand once.

Also, it has a very good inherited effect in which you need to have 8 or more cards to gain “SecurityAttack+1”. This pairs great with another promo card, Garurumon (P-007) where its inherited effect is not [once per turn]. But there is a downside on the promo Weregarurumon, its DP is small and can be killed by some level 4s and most of the level 5 and above cards.

And this is where the other core mechanic comes in. With the release of the new card from BT9, Garurumon X (BT9-024), it grants protection on battle for the Weregarurumon to attack safely by discarding same level digimon from its source. If you have a any Gabumon and Gabumon X (BT9-020), you will have 2 protections from battle (discarding both level 3s and level 4s for each battle that not survives).

Couting the attacks with the restand, you now have 3 attacks, 1 from intial Weregarurumon, 1 from restand of Weregarurumon, 1 from restand on Weregarurumon x. The restand is not yet finished, the MetalGarurumon X (BT9-031) also provides another restand and it becomes blocker until the end of opponent’s turn. Also, if it restands, it will return all of your opponents lowest level Digimon to their hand. This is a great removal if they only have a level 5 or higher digimon on the battle area or even a blocker. This will help a lot if you don’t have game for that turn.

Other Supports

The other cards on this deck helps digging the right pieces like generic searchers, Daisuke/Davis Motomiya (BT3-093),  and Blue Memory Boost (P-036) which also provides memory stablity, X-antibody searchers, Cool Guy (BT9-092), and Gabumon X, and garuru searchers, BT5 Gabumon (BT5-020).

How do I run this deck

Now, for the combo of the deck, the cards you always want to have or find are Garurumon X, Weregarurumon promo, Weregarurumon X, and X Antibody (BT9-109) option card. These are the core combo pieces of the deck.

For the OTK startegy, you want to build safely on your hatching area a Weregarurumon promo line with any garurumon (most prefarably the promo one) and Garurumon X for protection. If you are lucky enough to have a Gabumon X as well, you might want to digivolve it on the breeding area on top of your Gabumon. But if you need to dig for more cards, you can play it instead.

To be able to OTK, you will either need 1 of the following cards on play, Nokia Shiramine (BT5-092), Blue Memory Boost, Cool Guy or your opponent gave you 4 memory. This will ensure that you will be able to digivolve to MetalGarurumon X and be able to attack for game since it is a 4 cost to evolve.

On your turn, you will raise Weregarurumon from hatching area. You will attack directly once, then restand/unsuspend (if you have garurumon promo, you will draw 1 card as well). If the security check is bigger, activate Garurumon X protection from battle. Then, play the X Antibody card and place it under Weregarurumon, attack directly again triggering the effect of X Antibody to digivolve to Weregarurumon X from your hand for free and be able to restand and return level 4 or lower Digimon.

Since you now have the inherited effect of Weregarurumon Promo active (as long as you have 8 or more cards in hand), it will now do 2 checks instead. If successful, you will now be able to attack directly again for 2 checks and trigger the effect of X Antibody to digivolve to MetalGarurumon X and restand again. You can attack for game here if you are still the turn player. Else, you will have a blocker and Digimon removed from your opponents side. As much as possible, you will want to always go OTK route. You can do this by setting up necessary cards or by attacking the security while building up the core pieces on the hatching area.


One of the deck’s weaknesses is that you hit a removal option card from opponent’s security, the OTK would stop at that moment. The Garurumon X-antibody will able to protect once if we have 2 cards with same level under its digivolution source. But we can set up again since our game is normally moving faster than the opponent.

Matchup Result

Black/Blue Dedigivolve Source Strip: O-O

Purple Beelzemon Blast Mode: O-X-O

Black Alphamon Ouryuuken: O-O

This site uses english-translated cards from digimoncard.dev.

[En] Daniel (Spoogy): 1st Place at Europe Final Championship 2021 with Gabubond BOF

Invited Author: Daniel Opiola (Spoogy) – Winner at Europe Final Championship 2021

Date of tournament: 29-30 Jan 2022

Number of participants: 497


The European Championship Finals happened to be my first Digimon TCG tournament, and despite not having much experience at this game I felt prepared and ready to challenge the best players in Europe. 

Me being new to this game forced me to decide early on for a deck, as I had no cards and needed to get them. I was watching a lot of Digimon TCG content, especially the Streamer Primitivekage, who was testing Gabubond every day. I knew that it was the deck of the format, and it was quite affordable so that’s how I ended up buying all the cards he played in his deck during that time. The guy who was selling me the big chunk of the deck send me also some other staples like Ikkakumon, that ended up being my little tech card in the deck. All I did before the tournament, was playing the deck until I’ve felt comfortable enough to know what to do in each situation. I think being well prepared and knowing how to pilot a deck is the most important thing if you want to do well in a tournament. 

Games at Europe Final Championship 2021

Day 1:

Round 1:

I was super excited to finally play the game with real cards, but game 1 ended up being a bye, so I had to keep on waiting for my first real game. 

Round 2: 

My opponent played D-Brigade and I ended up winning 2:0 as I was able to control the game easily and never be in real danger thanks to the ice walls.

Round 3: 

3M. Gabubond is just too fast for the gameplan of 3M. 2:0.

Round 4:

Another D-Brigade. Another 2:0 Win.

Round 5: 

Sec-Control. A hard matchup on paper, but I played it slowly and build up an army of tamers to finish the games with hybrids. I also dodged most of his security options. 2:0

Round 6:

Jesmon. The second game was my first lose of the tournament, but I kept on playing my game and won the third round to make it 2:1.

Round 7:

Doghaund, who ended up in the top 8 was my opponent. He played 3M, but with a lot of anti gabubond tech. Omnimon Zwart Defeat ended up being quite hard to deal with as he could remove my tamers. During the 3rd game my camera froze, so I’ve ended up having my first lose of the tournament. 1:2.

Round 8:

All or nothing. My tiebreakers were terrible due to my bye in the first round, so I had to win the game, or I would have ended up even outside the top32. My opponent was Xoras, who also made it to the top 16. He was playing a Machinedramon deck. I was able to win 2:0, thanks to Gabumon Bond of Friendship wiping his whole board. 

Thanks to that win I’ve ended up as the 11th player during day 1 and was able to advance to day 2. 

Day 2: 

Top 16:

My first Mirror match. I felt well prepared for this day and especially the bond mirror, because my deck had a lot of techs like Octomon and Ikkakumon, that get really strong against other bond decks. It was also an open deck list format, so I was sure to be safe from some exotic techs. I won the match 2:0

Top 8: 

The big star of the european championship, Diaboromon. I won the first game by hardplaying Gabubond and deleting 2 securities of him each turn. The second game didn’t go as well, and I’ve lost it. During the 3rd game my opponent’s camera froze and I’ve got the win. 

Top 4: 

Gabubond again. I won the first game with a well-played Gabubond that allowed me to clear up his board. During the second game my nerves got me, and I threw the game by not playing it safe enough, so my opponent was able to play Lobomon for the win. The third round was just pure pressure, but in my opinion my build was better suited for the mirror and so I was able to win the game, despite my opponent having 3 hammer sparks in his securities. 

The Final:

I was going to the worlds, so the final felt like a fun game between me and my opponent, because the pressure of the semi-final was gone. But I still wanted to win the game and despite me making same sloppy plays I was able to win the game 2:0. My opponent was playing a tech Magnadramon, but it came way too late for him to safe him.

Final thoughts

Overall, I couldn’t be happier about my performance, and the tournament. The deck felt great to play. It’s super consistent and I feel that I can with every matchup up with it. Although I would kick the 2 promo Gabumon and add 1 more EX-01 Gabumon and maybe the new starterdeck Gabumon instead. And maybe one more Octomon or Ikakkumon to deal with the onslaught of Mekanorimon.

[En] Konstantina – 2nd Place at Latin America Grand Prix (BT6)

Invited Author: Konstantina (Chile / Latin America)
Place: 2nd place at Latin America DC-1 Grand Prix (Oct 23th)
Total players: 217

Road to deck building:

I was looking forward the Gabumon Bond of Friendship deck since its appearance in the first places of the Asian tournaments, and I knew BT6 was the time for blue to shine again (I’m a blue player). But, there were two variants: the most “popular” was the Gabumon BoF+ AncientGarurumon variant, and then there was the full BoF, rush variant. 

I want to clarify that this was a marathon against the clock, because due to delays in the logistic, I got half-deck one week before the tournament, and I completed it the day before the tournament. A friend made this list 3 days before the tournament, so I could try to test it with what I had:

After trying that deck on a few online matches, I took some cards away and I built what ended to be the final deck: 

Some observations:

1.- I had no Cocytus Breath (A friend had them) so, instead, I just used four copies of Raddle Star.

2.- I just had two Blue Memory Boost and, instead of running a third copy of it, I put a third Davis Motomiya, and that worked perfectly!

3.- I faced some situations where my only rookies in hand were Veemon so, the synergy got lost when I needed to evolve into GabuBond, and I changed it for the Gabumon that let’s you draw. 

4.- I didn’t manage to pull a fourth copy a the promo Gabumon I used a replacement to search for tamers, which is the Strabimon you can see on the list. 

5.- While play testing, I noticed that there were some times where I felt vulnerable to my opponent’s attacks and then I decided to run a couple of blockers, instead of the two Gomamon. 

6.- The Coredramon almost never showed up from the security but instead I played them from my hand, specially when both me and my opponent had memory-tamers on play. For example: I started my 3 memories, I hatched, evolved into a Gabumon for zero, then I played a Coredramon to draw 2 cards, and then I passed the turn to my opponent with their respective 3 memories.

So, after reaching into those conclusions, I still wanted to try the AncientGarurumon variant so, the guy, that played against me on those online matches, sent me this recipe: 

And I had to change a few cards: 

1.- I changed that DemiVeemon for the one that gives +1000 DP. 

2.- Veemon for x4 promo Gabumon (for the synergy)

3.-  x3 Lobomon for tamers, because it a must-see, during any match.

4.- x2 Blue Memory Boost

5.- x4 Raddle star

6.- I didn’t feel the need to run that many memory boosts, so I didn’t played the Howling Memory Boost, at all. 

7.- For defensive purposes, I played 2 Grizzlymon. 

8.- No Strabimon to search for Hybrids, because it will always makes you loose your level 6. If you still like Strabimon, make sure to play it once you have your level 6 in hand, and use it to search for the other parts of the set up.

The final decision: 

The same friend coached me the night before the tournament, and in 2 hours he taught me what the deck does, how to play it, how to play against other decks, and was it. I had no other play-testing. We reached to these conclusions:

1.- The AncientGarurumon variant required too much effort to set it up to just do 2 checks, and crash against something in the security. 

2.- While it gave me more options to play, and It didn’t feel bricky to me, because if I didn’t have the BoF, I had Hybrids, and vice versa, it was slower than the rush variant. 

So, it was a no-brainer and the full BoF, rush deck was indeed the best option. 

The Techs: 

The way to play this deck is quite “simple” but you have to make goods decisions, as always, since you could leave yourself “in a silver plate” for your opponent to win, if you don’t play the level 7 at the right time. 

Turn 1: Hatch, evolve into a Gabumon, play another Gabumon to draw/search or play a Matt Ishida.

Turn 2: Promote the Gabumon from the raising area, and attack with both and/or, evolve into a champion, like Gorillamon to either clean the opponent’s table or to have more probabilities of surviving against the security (yes, this did actually happened). Play another tamer/memory boost/Gabumon or even a Coredramon to pass the turn.

Turn 3: Hatch, evolve into your BT6 Gabumon. Keep attacking with your available Digimon, play some others, or evolve to repeat the turn 2. evolve into a blocker if you think that your opponent can bring a surprise attack. 

Turn 4: By this point you opponent should have 3 or less securities so you have to promote, evolve into BoF, attack 3 times, attack with your rookies/champions and/or, evolve a tamer into a Lobomon (You should at least have one in hand after all that)  for the last attack, and win. 


R1: Jesmon. 2-0 W 

I played against a Jesmon, for the first time in the format. I’m not sure why, but it didn’t feel as aggressive as I was told it would be. Maybe due to being bricked or due not being able to build it properly because of lack of resources.

R2: 3 Musketeers. 2-0 W 

Not much to say. Same as the R1, the so called meta-deck wasn’t as strong as I though it was going to be. 

R3: Jesmon. 2-1 W

This was a true Jesmon. I lost the 2nd match, but I learnt how to play around it and how fast I should be to play my deck, that’s how I got to the conclusion that by my 4th turn it was determinant to finish with GabuBond, and not take more time than those 4 turns.

R4: 3 Musketeers. 2-X W

This match was a little more elaborated and my opponent kinda played like a  3 Musketeers should play but, still, too slow to set up to avoid the whole Gabumon set up. As everything occurs in an area that it’s almost untouchable for the opponent, and the first “small” attacks, made with the rookies and/or champions are simply underestimated, when those are an important part of the plan.

R5: Jesmon 2-0 W

I won the first match because my opponent mis-played. He had me on the ropes. The second match was a good win, as I already kinda knew how to play against Jesmon but, it was a rough match.

R6: Gabumon Bond of Friendship 1-2 L

IT WAS RADDLE STAR!!! Ok. The judge was on the table, I hate mirror matches, so I was very nervous about this match. I can’t remember if I won the first or the second match, but my opponent was kind of bricky on that one, and that’s how I won. He obviously won one match and then on the 3rd match, by my last turn he had a Grizzlymon, a Strabimon and a Lobomon, nothing on the raising area. And he had 2 tamers, at least, and so I predicted a 4th attack with a Lobomon, besides the other 3 possible attacks. He had like 2-3 securities.

I had a Grizzlymon, a Gorillamon, a Lobomon (one of those was suspended) and, since I had 3 securities, one blocker on play and he had 4 possible attacks, I considered that I was covered enough to resist during his turn and I had a BT6 Gabumon in the raising area and Matt Ishida so, on my next turn it was the end. But, I wanted to be sure to be able to break all the securities so, I played a Coredramon and ended my turn.

He attacked with his Digimon on play, I blocked the 1st one. For the 4th attack, as I predicted, he played a Lobomon, then, he played a Hammer Spark to play another Lobomon, and he won. I should have played the Raddle Star in my hand instead of the Coredramon because it was nearly impossible for him to avoid 5-6 attacks, and a possible Lobomon. 

R7: Jesmon. 2-1 W

I was upset because of the last match, so I mis-played. I guess we both were tired and nervous, so we both played the best we could but I won.

R8: Lilith-Loop. 2-1 W.

First Match, easy win. He kind of didn’t know how the deck worked. Second match, I ate the whole loop-combo, for being too slow and for promoting the BT6 Gabumon when I didn’t have a GabuBond (I could swear I had it). Third match, got saved by Raddle Star, because I took away his lvl 5. that was going to be his Lilith-loop, and that was it. I learnt the lesson. 

Hyper Spirit Evolution

Red and Blue hybrid for MagnaGarurumon and KaiserGreymon are showing their potential to be in the top tier with the speed of their hybrid evolution line provided with aggressive power of red and removal power of blue. But have you ever think of a deck that combines them together? a deck that acts as Rookie Rush but giving as much damage as Ragnaloardmon.

This deck has 14 hybrid rookies Digimon, 6 LV4, 2 Lv5, 7 for LV6, and 3 copies of BT1 Omnimon. This deck also uses 4 copies of Bokomon, 1 copy of Neemon to support Tamer’s summoning or digivolving. 2 copies of Analogy for search and trash power, also secure a white tamer card in order to play Fuse Into Ultimate Digimon option card.

Early Game: Rookie Rush

The mission of the LV3 rookies is to draw more, search more for hybrid Digimon and play more tamers. The Bokomon’s effect can help to put 2 cards to hand, the Strabimon and Flamemon effects can only take one card from their search.

In the early game, we may need to attack the opponent’s security using the LV3 Digimon or LV4 Digimon to fill up the trash or to draw more to add more cards to hand. I choose blue Upamon because this digitama provides draw+1 in its ESS. The BT7 Strabimon is a very good rookie since we can free play a Koji tamer if this Digimon dies.

Hyper Spirit Evolution

As you can see from Takuya and Koji effect, Takuya can be digivolved into a KaiserGreymon from the hand by paying its digivolution cost and you must place 5 cards with [Hybrid] in their type from trash under this tamer in any order. While red evolution needs 5 [hybrid] cards from trash, the blue line for Koji Minamoto digivolves into MagnaGarurumon condition is you must have 5 [hybrid] cards from hand to enable hyper evolution.

The huge benefit of the hyper evolution in this deck is it does not care about what colour that [hybrid] Digimon is, as long as it is a [hybrid] type, we can put under tamer to perform digivolution from Takuya or Koji into their respective LV6 Digimon.

So after I performed rookie attacks on opponent security to destroy the rookies in order to fill up the trash or play more tamer, I will perform Hyper Sprit Evolution to whatever colour that fulfils the condition first. If I have enough [Hybrid] cards in the trash, I will use Takuya digivolution, else if I have 5 [hybrid] cards in hand, I would trigger Koji evolution into MagnaGaruru. The Bokomon is there to save the digivolution cost from a Tamer into a Digimon, so we only need to pay 2 costs.

The secret power of this deck is BT1 Omnimon with white option card Fuse Into The Ultimate Digimon.

During the Hybrid Evolution, we can choose to put as many as LV6 Digimon we have from hand or trash under the tamer that used to digivolve. If we have a white tamer or a white Digimon on board, we can cast the Fuse Into The Ultimate Digimon to digivolve from LV6 KaiserGreymon or MagnaGaruru into BT1 Omnimon at zero cost.

Once everything is set, we can use Omnimon to attack the opponent’s security and at the same time, removing a LV6 Digimon to unsuspend (re-active) the Omnimon. If we don’t hit any killer option card in the opponent’s security, it is easy to end the game with this trap.

Remember this set-up is doable because we only have to pay 2 costs for the whole digivolution from tamer -> LV6 Hybrid -> Omnimon. Besides, the opponent’s cannot control the board to avoid this situation because it is digivolved from a tamer.

We have tested with this deck, and it is strong, easy to perform the strategy. Here are some comments:

  • It is rare to have a hand-brick since there are too many rookies in the deck.
  • Easy to set up the hyper sprit evolution.
  • If the opponent plays Digimon that avoids you earn memory from another source than tamer, you need to destroy its first. We can use the “when digivolving” effect of MagnaGaruru to return it to hand and earn back memory. And if we manage to stay at our turn after MagnaGaruru’s [When Digivolving] effect all resolved, then digivolve it into BT1 Omnimon.
  • Do not digivolve into Omnimon if you cannot end the game in the turn it appears, we should stop at LV6 Digimon, especially the MagnaGaruru to do some removal with its effect. 
  • Takuya can give “SecurityAttack+1” and Koji gives “This Digimon can’t be blocked” in their inheritable effect, Omnimon is over-power. LOL. 
  • If we play against a Security Control deck, it is a good decision to stop at LV6 Digimon to inherit the benefit of LV5 Aldamon (if we manage to put it in digivolution source) to enable “option jamming”
This site uses english-translated cards from digimoncard.dev.

[EN Format] Dan Vang 1st Place Imperial Deck at Regional Tournament

Invited Author: Dan Vang (North American)
Youtube: Gaia Force Gaming

Top Cut Bandai Event Webcam
Participants: 350+
Deck Played: Imperialdramon
Final Position: First Place
Overall Result: 7 Rounds Played, 7 Wins, 0 Losses (7-0)

The decklist is a standard Imperialdramon build with some changes over time. I have been using Imperialdramon since the 1.5 format. Every format I liked to change in order to fight the top meta decks.

Deck Introduction


Digi-Eggs are just 4 Veemon. I always want the draw +1 from attacking. Rarely I will ever attack with a level 4. I will usually attack with a rookie (hopefully Jamming Veemon) or a level 5 or higher (and they all have Jamming).


The deck does have some differences in a typical lineup for Imperialdramon. Syakomon is for any green matchups, mirror matches, and decks that abuse the Mega Fusion white option to ‘cheat’ an Omnimon
out. It had some success in the past when I tested with the deck. I included 1 Grizzlymon (blocker) in case I ran into Rookie Rush or a Shoutmon deck that could easily get rid of my 5K blockers. Nidhoggmon saved me
a few games; not many players expected it. I would like to run 2 in the future.

The Omnimon with Blitz is there in order to maximize as many swings as possible. You want to win the game as fast as possible
before the opponent can build a stronger board. Imperialdramon is not as good in a late-game situation.

The Sora and Joe tamer was not as useful as I would like. It helped against a Rookie Rush match as I did not have Davis during that match. If I were to run 4 tamers in the future, I would include another Davis.

Tournament Breakdown

Round 1: Green 2-0

Game 1: I was able to swing with rookies before my opponent was able to build a board presence.

Game 2: My opponent was missing a level 5 for the majority of the game

Round 2: Yellow Lordknightmon 2-0

Game 1: My opponent did not see any rookies during the game until turn 3.

Game 2: My opponent did not see any level 4’s during the first two turns and I had board presence with rookies and level 4’s and one Imperialdramon.

Round 3: Green Yellow Rookie Rush 2-1

Game 1: My opponent misplayed game 1 by hard casting a rookie and not realizing Sora Joe would give me 2 extra memory. I was able to swing with my rookies and then Lobomon for the game.

Game 2: Needle spray stopped by the final attack.

Game 3: I was able to establish a board presence and use Dinobeemon and then Nidhoggmon to board wipe them.

Round 4: Yellow Lordknightmon 2-1

Game 1: My opponent was able to establish a board presence with Piddomon, Lordknightmon, and Starmon while I could not find my Imperialdramon.

Game 2: My opponent did not see any rookies until turn 3 or 4

Game 3: My opponent established the same board state as Game 1. I was able to swing with Dinobee for a security check and then play Nidhoggmon to wipe their board. They did not have a Digimon in the raising area.

Round 5: Yellow Lordknightmon 2-0

Game 1: My opponent was able to get board presence quickly but they could not find a level 6. I was able to play Nidhoggmon and then establish a board with Dinobeemon and Imperialdramon.

Game 2: My opponent was not able to draw any rookies and that set them behind. I did not see any rookies either, but I was able to play Tobiumon and evolve into Paildramon.

Round 6: Yellow Lordknightmon 2-1

Game 1: A very tough game with both players bricking HARD. They established a Lordknightmon, but Cocytus in security saved me. I was able to establish the Paildramon and Imperialdramon before they were able to establish a second Lordknightmon.

Game 2: The opponent was able to have Wargrowlmon with Lordknightmon and then Knightmon and SlashAngemon so I was unable to win.

Game 3: I was able to Nidhoggmon their board and rookie rush them with vanillas and Veemon.

Round 7: Purple Lilithmon Loop 2-0

Game 1: I was able to establish a Veemon and Imperialdramon presence. The opponent did not see any of their blockers

Game 2: I used Cocytus Breath on their LadyDevimon. It gave them 6 memory, but they had to establish their stack in raising so I dodged the Lilith loop for a turn. The opponent was able to establish a loop but had to ‘waste’ a Jack Raid in order to get to 10 cards in the trash so it was not the most optimal loop. I was able to barely win against them with Omnimon Blitz swinging for the game.


Big shout outs to Gaia Force Gaming (Tyler, George, Joseph, Trey, and Shannon) for supporting me and helping with ideas. Shout  outs to Ethan for helping me improve this deck with every version and tech card. Shoutouts to Niko, Albert, the Connecticut group chats, and the players I faced in the tournament this day. Everyone was a great player and heavy contender to win.

Join the Gaia Force Gaming discord to participate in our weekly webcam event for prizes and fun: https://discord.gg/mbEH8xbg

Subscribe to the Gaia Force Gaming Youtube to view any decks that top within our group/discord and for any fun deck ideas: https://www.youtube.com/channel/UCf-TCh4pWROOS_zW_Nvsz5g

This site uses english-translated cards from digimoncard.dev.

[EN Format] Blue Imperial Deck Review

Invited Author: Tyrese Wallace
Country: USA

 I played my new BT5 Blue Imperialdramon deck for our weekly tournament and went undefeated. I chose this deck because the current meta is strong, consistent, and aggressive.

Blue Imperialdramon can take advantage of it where decks are wanting to stay in raising area before attacking and now with the new tools such as “Blitz” Omnimon and Takumi Aiba, the need for draw power and a new finisher has been answered.

Deck Introduction

For the list the lineups they are pretty standard, the only big differences are the structure deck Gabumon that trashes which came in clutch for my games where there are threats of Nidhogg and other stacks with dangerous inheritable abilities. Nidhogg and Banchostingmon techs were my ways for clearing problems like Omnimon, high DP Digimon, and for opponents who going wide to overextending. 

The tamer lineup of 3 Davis Motomiya and 2 Takumi Aiba really came in clutch to get my pieces. I may want to try out the BT5 Sora and Joe dual tamer for more memory gaining options.


My matchups were:

Round 1: Green Control 

Round 2: Ulforce 

Round 3:  Purple 

Round 4: Green Control. 

Overall it is a great deck, it can memory choke but not having a Davis does hurt, and green and yellow are somewhat the worst matchups from what I’ve seen.

 For my round 1 matchup against green control, I was cautious of how I should set up my board so I wouldn’t get caught into the opponent’s Nidhogg and get the board wiped away. I chose to build up into Dinobeemon while playing things to chip at security and luckily for me the opponent over-committed and allowed me to Nidhogg them which straight one and it helps me won the game. 

Round 2 (Ulforce) was pretty easy due to the fact that I choked my opponent every turn and turned off their ability to rookie rush me so I could set up to OTK them.

Form round 3, I had to play against the purple and had to play around with Trump Sword and retaliation which put me in a rock and a hard place because of the fact that I could lose my imperial to one of those things. Thus I set up having a backup stack to Nidhogg or Imperial just in case they went wide or they left me the ability to kill them next turn.

Round 4 was the toughest matchup due to the fact that my opponent is a friend of mine and he is very good at playing control decks and punishing the tiniest mistake. I had to play things very slowly considering if he would Nidhogg me so I baited out his stack to be pushed out from nursery and trash the bottom digivolution source cards so he couldn’t Nidhogg me which basically won me the match because he couldn’t swing over Imperial or keep it rested. 

Overall Thoughts

I cannot deny that Nidhogg and Bancho did a great job in the tournament, with only 1 copy of each that sometimes can bring the game to my favor. 

This site uses english-translated cards from digimoncard.dev.

EX-01 Retaliation Rush: Deceptively Lethal

Invited Article | Author: Lexus T

Feeling rather uninspired by the lack of interesting and noteworthy interactions that I could come up with from perusing the EX-01’s repertoire—Bandai’s attempt at fusing nostalgia from the OG Digimon TCG as well as from previous sets—I took to trawling Discord to see if anyone had better luck than I. It was then I chanced upon this deck profile that seemed deceptively simple; It contained almost the absolute minimum number of card types, most of which were four-ofs, such that I could rattle on the entire deck list just based on memory. I simply had to try it.

The premise seemed straight-forward enough: take advantage of that would be bestowed on retaliation digimon by virtue of EX-01’s Wizardmon’s inheritable effect and kamikaze your lvl 4s into your opponent’s tall digimon stack or mow down their security stack with your Picodevis and take down any blockers that dare oppose these nasty little buggers.

But there was something glaringly obvious about this deck list that made me fidget uncomfortably in my seat—there were no blockers! Zilch, zero, nada, lemon. All the rigours of my previous deck building experience had not prepared me for what this deck list is trying to convey to me, that blockers are not crucial for a functional deck as I thought!

Now would also be a good time to mention that I have been an avid purple player for the most part of my DTCG career and after the lacklustre Venomvamdemon reveal, I had almost considered forgoing a purple deck with EX-01 elements and just holding out until BT-07 drops. But the usage of picodevis along with Wizards in a complementing (Black Metalgarurumon) Blk. Melga + Beelestar engine really re-ignited that passion for playing purple decks, and at the same time Making Melga Great Again(MMGA). 

On a concluding note, as I play-tested this deck multiple times with the mysterious mastermind(s) behind the much revered Digimonmeta.com, I could feel the spirit of Sun Tze dwelling in me as my concerns of having a blockerless deck begin to strip away; the best defense is indeed a good offensive deck with multiple retaliation lvl 3s and 4s in lieu of blockers.


This deck follows the typical mill digitamas that support this engine. We go for 4x of Petimeramon and 1x of Tsunomon.

Strategy: The Black Metalgarurumon and Beelstarmon Engine

We have two main engines for getting out our lvl 3s and lvl 4s from the trash. We can either use a full stack Blk. Melga to digiburst twice to play two 7 cost option cards from hand or hard-cast Beelstar ideally at a reduced play cost to play an option from the trash. 

Ideal inherits for Blk. Melga to have for his first digiburst are:

    1. BT3 Ladydevi if there are annoying lvl 3s such blockers or prevent memory gain mons.
    2. EX01 Ladydevi if you need an extra memory to secure a win.
    3. EX01 Wizard to grant all your digimon with retaliation, rush, when you play nailbone.
    4. BT2 Devimon if you need the retaliation to take down a mon and do not have a removal.

All the lvl 3 (except impmon) and lvl 4s are ideal targets to be played from trash with nailbone. Depending on the circumstances, you can revive Bakumon if you want additional draw power, or Picodevi if you want to make your opponent choose between sacrificing a blocker or a security. As for lvl 4s, you can revive Ginkaku Promote if you need that rush without having a Wizardmon inherit.

In order for Beelstar to be economical enough to use, we need to mill as many 7 cost option or Beelstar in the trash. Our main discard engine comes from Ladydevis so do try to digivolve outside of the raising area. Petimera will supplement this to a small extent as well. Digibursting from Blk. Melga helps to play up to two 7 cost option cards which will count towards the play cost reduction of Beelstar. 

The Milling MVPs

Analog Youth, Baku and  BT2 Ladydevi help to increase the consistency of the deck by drawing the cards you need. Caveat for ladydevi that is that you need to bring your stack out of the raising area in order to take advantage of her digivolve effect, making her susceptible to removal. Having a devimon inherit might deter opponent digimons from battling her but ultimately it is a risk vs reward play; how badly do you need that draw power for that missing combo link? As for Analog Youth, I find that I his use is rather situational, if I have most of the cards that I need to pull off a full Melga combo, I wouldnt play him at all, since the chances of having a lvl 5 and above with an evo source is rather slim. The only times I play him is when I anticipate a game whereby I do not have the cards I need (no melga to evo into), which is when I’ll be able to take advantage of the +1 mem when a lvl 5 is destroyed. Likewise for Baku, I like to digivolve him onto a Petimera and take down a security to gain that draw 2 and trash 1.

Concluding Note

I had lots of fun piloting this deck and having an arsenal of low cost retaliation digimon to take down an opposing lvl 5/6/7 digimon for a large tempo swing can feel incredibly satisfying. Lastly, I would like to give credits to @bryansempai from Discord for conceptualising this deck list. 

Game Demonstration

This site uses english-translated cards from digimoncard.dev.

EX1 Ice Wall with Ulforce

[EX1-068] Ice Wall is currently the MVP card in any blue deck, especially Gabumon BOF, the BOF is moving up to tier 0.5/0 after Ice Wall was introduced.  Ice Wall is a new weapon to control the speed of attack from the opponent, if the opponent does not play any tamer to reset memory at 3 then this card will lock their turn. If you want to see BOF decks with Ice Wall, you can check out in our decklist decks (dated Jul 30 onward). 

To avoid the impact from this card, you may need to play tamer to give you more memory at the beginning turn or use the new white option card (Emergency Program Halt!) to make your opponent unable to use the option card in their next turn.  

A New Ulforce Deck Introduction

We received requests from some of our YouTube channel viewers to showcase the Ulforce deck playing in the current meta. This is a really hard task because we tried many and found out it has no chance in BT6 meta or even BT6+EX1 meta. But finally I can build a BT2 Ulforce deck that is play-able, fun, and has potential to win in tournaments. But to be honest, if you plan to win in a tournament then BOF is a safer choice, Ulforceveedramon deck is to serve those who love to play Ulforce. 

The new meta now is the meta of option cards, there are many killer options used in 3 Musketeers, Security Control, Red BOC or Blue BOF. The number of option cards is 10 to 15 cards, which is considered a lot for a 50-cards deck.

My new Ulforce deck is also using the same concept, I will slowly build up the Digimon, play more tamer and control the board by using option cards. There are 11 lv3 Digimon cards, 8 lv4 Digimon cards, 6 cards for LV5 and 4 copies of BT2 Ulforce. There are 5 tamer cards and 16 option cards.  


The EX1 Gabumon is used to search for the tamer and I will play the tamer card by paying its cost. The Sora & Joe tamer is very useful to gain more memory and remove the digivolution source in the opponent’s Digimon. This also works well with Howling Memory Boost! if I want the opponent’s digimon to be unable to block or attack till the opponent’s next turn.

The EX1 Ikkakumon and Zudomon are solution to attack the opponent’s unsuspended blocker in order to clear the way for your Veemon with “jamming”, the best example is the annoying blocker card [BT5-062] Mekanorimon (black blocker) that can be able to unsuspend as long as it survives in the battle. Sometimes, when you have Exveemon in hand, you just want to use Veemon to check security with “jamming” and then unsuspend it when digivolve into ExVeemon.

Ikkakumon and Zudomon can easily catch the opponent off-guard: a 6000DP LV4 and a 8000DP LV5 is rather large, and easily overcomes an opponent’s blocker or LV5 Digimon. Use your spare Digimon to attack, suspend Sora & Joe to delete the opponent’s digivolution, followed by a Zudomon attack.

Offensive and Defensive Options!

Ice Wall slows down your opponent’s pace, to allow you to setup Ulforceveedramon. Ulforce was considered an aggro deck back in BT-02 (when games are slower) but lost momentum to the much faster rookie rushes, BOC, BOF, and Jesmon decks. However, Ice Wall will easily shut down these aggro decks, allowing for more setup time. 

Howling Memory Boost! does pretty much the same thing, but as a single target card and trashes digivolution cards. 

I play Raddle Star and V-Wing Blade extensively to provide some board control and security control. They are not overly expensive, and creates some tempo for this deck.

In combination with Ice Wall and Ikkakumon/Zudomon, these cards give decent board control. Ice Wall to deal with multiple rookies or multi-hit BOF/Jesmons, Raddle Star and V-Wing to deal with bigger Digimons, and Ikkakumon/Zudomon to deal with the smaller ones.

Digivolution Trashing

Digivolution trashing can be very meaningful in today’s meta, as many Digimons rely on their digivolution sources to be effective. This can shut down many [Retaliation] inheritable effects, Jesmon’s annoying line of inheritables, Yellow’s BT3 Angewomon, Black’s [Reboot] and [Blocker] inheritables, and the recent EX1 Mugendramon. 


​In mid game, with 2 tamers in-play, Ulforce will be able to perform 3 attacks every turn. Depending on what color or deck the opponent is playing, I can choose to cast the option card Let’s Stop Fighting if needed.​

Game Video

We will upload the game in our Youtube channel soon. Stay tuned.

This site uses english-translated cards from digimoncard.dev.

BT6 New Deck Intro: Is Gabumon BOF – AncientGaruru Going to be in Tier-1

If you follow up the BT5 meta after releasing 1st year anniversary promo card, you know that the [BT4-114] AncientGaruru deck makes it to be in the winning list, it deserves to be Tier-2 meta in BT5. The warp digivolution strategy needs to be played faster to win the game, AncientGaruru is fast enough when it evolves from LV4 Lobomon promo, but there is some certain weakness it has. Then how the Gabumon – Bond of Friendship can cover that?

Gabumon Bond of Friendship

Gabumon Bond of Friendship is a LV7 digimon with 14000DP in BT6 Double Diamond, it can warp evolution from LV3 Gabumon (any color Gabumon) into this digimon by paying 3 cost and trash 2 of your security cards, you must execute it fast and end the game fast in order to make the strategy work. This digimon can at least “unsuspend” once when the LV3 Gabumon in its digivolution source is not [BT6-019] Gabumon with its first “When attacking” effect. The power of this digimon lands in second “when attacking” effect, when it can return 1 opponent’s LV5 or lower digimon in the bottom of its owner deck. With this effect, Gabumon – Bond of Friendship no longer needs to worry about opponent’s blocker, for each attack it can return 1 opponent LV5 or lower digimon, the chance to wipe out opponent’s board is here. (This is also AncientGaruru’s weakness). 

The Rush of GabuBOF and AncientGaruru

This deck is created by a Tamer in Philippines named Kelvin Klein, he is able to win the unofficial online tourney with this deck. This deck strategy is very straight forward, there is 15 cards of LV3 digimon, 11 cards for LV4 digimon (all of them are hybrid type), 8 cards for LV6 digimon, no LV5 digimon. 4 copies of new tamer Matt Ishida for Gabumon – Bond of Courage and 3 copies of Davis Motomiya. There is 9 option cards are used in this deck. There is 2 pillars that decides the game strategy, AncientGaruru evolution chain and Gabumon Bond of Friendship evolution chain, the detail for each of them is given in detail below.

The AncientGarurumon with Hybrid Digimon

The advantage of this combo is that it costs only 3 memory to evolve from a LV3 digimon to LV6 AncientGarurumon without sacrificing anything. Once we reach this level, we can do 2 checks to opponent security because it can unsuspend once with “When attacking” effect. Even we need to delete this digimon at the end of the turn, but it also helps to hard-play 1 blue LV4 or below digimon card with [Hybrid] in its form for free. There is total 15 digimon cards that is “Hybrid” form digimon, so it is easy to draw as well as have it available in hand to play.

Gabumon - Bond of Friendship Threat

People predicts this deck is going to be in Tier 1 or Tier 0.5 of BT6 meta, why is that?

Gabumon – Bond of Friendship holds enough power to deal with any kind of opponent, the speed power, the ranking power, DP power and “removal” power.

To evolve from a LV3 Gabumon into LV7 Gabumon – Bond of Friendship, the “must” condition is you must have [BT6-088] Matt Ishida in play to use its [Main] effect for the warp evolution, the “best condition” is the LV3 Gabumon to be evolved is new [BT6-019] Gabumon because its inherited effect gives this digimon “unsuspend” once per turn when it attacks. 

We only need to pay 3 costs to evolve into this LV7 Gabumon Bond of Friendship, at the same time we will need to trash 2 of our security cards as a tradeoff condition. During the turn that Gabumon Bond of Friendship appear in the battle and do attacking, if we have the [BT6-019] Gabumon in its evolution’s source, this Digimon can attacks 3 opponent’s security cards, return up to 3 opponent’s LV5 or lower digimon to its owner hand. If opponent’s board is wipe out, even if we have no security card left in our security stack, we still have the chance to win this turn with [Hybrid] type digimon evolves into a blue Tamer or win in next turn.

Since the Gabumon Bond of Friendship is a LV7 digimon with 14000 DP, only high cost option card is powerful enough to delete it. 

Draw Power and Memory

This deck strongly needs draw and “search card” power to get AncientGaruru, promo Lobomon and Gabumon BOF and blue Tamer Matt Ishida. 

  • The [P-036] Blue Memory Boost is the best card for “search” the right card and save “2 memory” to use when needed while Tamer Davis Motomiya helps to secure 3 memories when starting the turn and search top 3 cards to add 1 blue and 1 green digimon to hand “when play”.
  • The digitama Upamon and BT1 Gabumon give draw power for the deck.
  • The LV3 hybrid Strabimon is to provide the “search card” power for hybrid digimon and blue Tamer.

There is 7 tamer cards are using in this deck, it is high chance that we have 2 or more tamer is in the battle. We can evolve blue tamer into hybrid LV4 digimon to do a final check to end the games, at this time we need more memory to stay in our turn after evolving, that is why there is 4 copies of Hammer Spark in this deck.

Options - Taking care of opponent's powerful Digimon

Since the Gabumon BOF is only able to return the LV5 or lower digimon to its owner hand, this deck includes 2 copies of Cocytus Breath (Ice Wolf Claw) to deal with an opponent’s higher level (such as LV6 or LV7) Digimon. From the owner’s own words “hand-bricks can occur when we put 3-4 copies of this card into the deck”.

Player Experiences

Here is the tourney report and the thoughts from Kelvin Klein, the Tamer who created and tested out this deck:

“We Decided to hold a BT06 legal tournament using untap.in as a preparation for the upcoming set release on MAY-28. I used my own build of Gabumon Bond of Friendship Deck and got 1st place.

Round 1: Red Jesmon Deck XOO
I was nervous against this match up since red tends to hit really hard and with my deck list having no blockers, I’m quite vulnerable to those security++ attacks. Good thing that my deck build is so fast that the Jesmon Deck didn’t have the time to set his level-6 up and whenever he tries to set up his sistermons and other Lv5 or below digimons, they just get bounced to the bottom of the deck. I lost the 1st match because I bricked on my rookies and wasn’t able to do my warp digivolutions but I won the next 2 matches and thus I won the round.
Round 2: Security Control Deck OXO
Probably the hardest matchup for my deck list since they are freely playing digimons from their securities while I’m trying to blitz them. The reason that this deck won is because of the multiple bounce skill of Gabumon BoF so even if they get to security play their coredramon/greymons, we just bounce them on the next attacks. Cocytus breath is really useful against ZwartDefeat and it doesn’t matter if you sec check the hard removals since your A.Garurumons and Gabumon BoF will be deleted on the end of your turn anyways.
Round 3 : Won by Default
Sadly my opponent’s internet connection became so bad that he decided to give me the round since he won’t be able to play properly anymore.
Finals thoughts:
The Deck is HYPER aggressive with its multiple attacks. your attacks won’t lose security battles most of the time since your boss digimons are 13/14k. you are also not vulnerable to hard removals like Gaia Force and transcendent swords (even yellow -dp effects) since you are just starting off with your rookie from the hatch area and then do warp digivolve when you move him out. you also have tons of tamers which cannot be deleted by your opponent and at the last moments of the game, you can just digivolve them into your hybrid Lv4s. Hammer spark and the memory booster is also good if you need to digivolve up to 2 of your tamers for the win. It is kinda tamer reliant but that won’t be a problem since you have a strabimon to dig up for those tamers as well as draws from Gabumon BT01 and Upamon BT01. I honestly think this will be one of the strongest decks on the early meta”
Video links:
Initial Deck Preview:
Gameplay Video:
This site uses english-translated cards from digimoncard.dev.
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