Hyper Spirit Evolution

Red and Blue hybrid for MagnaGarurumon and KaiserGreymon are showing their potential to be in the top tier with the speed of their hybrid evolution line provided with aggressive power of red and removal power of blue. But have you ever think of a deck that combines them together? a deck that acts as Rookie Rush but giving as much damage as Ragnaloardmon.

This deck has 14 hybrid rookies Digimon, 6 LV4, 2 Lv5, 7 for LV6, and 3 copies of BT1 Omnimon. This deck also uses 4 copies of Bokomon, 1 copy of Neemon to support Tamer's summoning or digivolving. 2 copies of Analogy for search and trash power, also secure a white tamer card in order to play Fuse Into Ultimate Digimon option card.

Early Game: Rookie Rush

The mission of the LV3 rookies is to draw more, search more for hybrid Digimon and play more tamers. The Bokomon's effect can help to put 2 cards to hand, the Strabimon and Flamemon effects can only take one card from their search.

In the early game, we may need to attack the opponent's security using the LV3 Digimon or LV4 Digimon to fill up the trash or to draw more to add more cards to hand. I choose blue Upamon because this digitama provides draw+1 in its ESS. The BT7 Strabimon is a very good rookie since we can free play a Koji tamer if this Digimon dies.

Hyper Spirit Evolution

As you can see from Takuya and Koji effect, Takuya can be digivolved into a KaiserGreymon from the hand by paying its digivolution cost and you must place 5 cards with [Hybrid] in their type from trash under this tamer in any order. While red evolution needs 5 [hybrid] cards from trash, the blue line for Koji Minamoto digivolves into MagnaGarurumon condition is you must have 5 [hybrid] cards from hand to enable hyper evolution.

The huge benefit of the hyper evolution in this deck is it does not care about what colour that [hybrid] Digimon is, as long as it is a [hybrid] type, we can put under tamer to perform digivolution from Takuya or Koji into their respective LV6 Digimon.

So after I performed rookie attacks on opponent security to destroy the rookies in order to fill up the trash or play more tamer, I will perform Hyper Sprit Evolution to whatever colour that fulfils the condition first. If I have enough [Hybrid] cards in the trash, I will use Takuya digivolution, else if I have 5 [hybrid] cards in hand, I would trigger Koji evolution into MagnaGaruru. The Bokomon is there to save the digivolution cost from a Tamer into a Digimon, so we only need to pay 2 costs.

The secret power of this deck is BT1 Omnimon with white option card Fuse Into The Ultimate Digimon.

During the Hybrid Evolution, we can choose to put as many as LV6 Digimon we have from hand or trash under the tamer that used to digivolve. If we have a white tamer or a white Digimon on board, we can cast the Fuse Into The Ultimate Digimon to digivolve from LV6 KaiserGreymon or MagnaGaruru into BT1 Omnimon at zero cost.

Once everything is set, we can use Omnimon to attack the opponent's security and at the same time, removing a LV6 Digimon to unsuspend (re-active) the Omnimon. If we don't hit any killer option card in the opponent's security, it is easy to end the game with this trap.

Remember this set-up is doable because we only have to pay 2 costs for the whole digivolution from tamer -> LV6 Hybrid -> Omnimon. Besides, the opponent's cannot control the board to avoid this situation because it is digivolved from a tamer.

We have tested with this deck, and it is strong, easy to perform the strategy. Here are some comments:

  • It is rare to have a hand-brick since there are too many rookies in the deck.
  • Easy to set up the hyper sprit evolution.
  • If the opponent plays Digimon that avoids you earn memory from another source than tamer, you need to destroy its first. We can use the "when digivolving" effect of MagnaGaruru to return it to hand and earn back memory. And if we manage to stay at our turn after MagnaGaruru's [When Digivolving] effect all resolved, then digivolve it into BT1 Omnimon.
  • Do not digivolve into Omnimon if you cannot end the game in the turn it appears, we should stop at LV6 Digimon, especially the MagnaGaruru to do some removal with its effect. 
  • Takuya can give "SecurityAttack+1" and Koji gives "This Digimon can't be blocked" in their inheritable effect, Omnimon is over-power. LOL. 
  • If we play against a Security Control deck, it is a good decision to stop at LV6 Digimon to inherit the benefit of LV5 Aldamon (if we manage to put it in digivolution source) to enable "option jamming"
This site uses english-translated cards from digimoncard.dev.

BT7 early meta Tier-1: Red KaiserGreymon Hybrid

Finally, there is a deck that can easily freeze the rookie rush and comfortably defeats Security Control (Recovery), which is the new BT7 red Hybrid KaiserGreymon (Emperor Greymon). This new red profile is going to be a huge threat in BT7 meta, also it pushes up the price of KaiserGreymon alternative art cards.

In this post, we would like to share a deck profile from Japan, tamer HamaD-san, who won the local tournament with this deck on first weekend of BT7.

https://twitter.com/BSSPchannelDigi/status/1431933393873166336

This deck is a basic build for red Hybrid and the most powerful combination of AncientGreymon and KaiserGreymon that makes it so fast and so furious in the tourney. Some players said: If they are not hand-brick, it is very scary to play against them. Here we would like to show some of the deck techs so that you can get some ideas and build a deck to counter them. 

New Red Hybrid Digimon

The MVP for the deck is red tamer Takuya Kanbara and new LV5 Aldamon. 

[BT7-014] Aldamon is the one who gives AncientGreymon and KaiserGreymon "option jamming". With Aldamon in theirs digivolution cards, the LV6 digimons attack security without worrying about hitting Trump Sword or Gaia Force, it basically secures all the checks. If the opponent has a blocker, the BT6 Flamemon with "piercing" can clear the trouble away. Besides, if Kaisergreymon is blocked, it can gain back memory, and sometimes it helps to provide enough memory to digivolve a tamer into another LV4 hybrid digimon to end the game. So whatever you do, they will still have a solution to end the game.

It is so unfair of Bandai to give so many benefits to Takuya Kanbara and Koji Minamoto compared to other hybrid tamers. Takuya Kanbara can be played for free by using the inherited effect of BT7 Flamemon, and also can warp evolution from this tamer into KaiserGreymon by placing 5 [hybrid] cards under this tamer. By doing this, KaiserGreymon can inherit "piercing" and "option jamming" from LV5 bt7 Aldamon. With "blitz" ability, Kaisergreymon is normally the one to end the game after board-clean by AncientGreymon or BT4 Aldamon attack. If the KaiserGreymon do not have piercing and the opponent blocks the attack, it can be unsuspended and gain back +1 memory for each [hybrid] digimon in its digivolution source, so there is no meaning to block it (but if it is a Diaboromon deck that have potential to have multiple blockers then we may block it)

Safe Aggro

With the Bokomon in the battle, the evolution into a tamer becomes 2 costs cheaper, this is the reason why you see many BT7 decks use the lv3 digimon to stop opponents from earning memories from any sources that are not from their tamers. You have to either destroy Bokomon or play purple Gazimon or blue Betamon or black Chuumon or green Terriermon, etc. 

Speaking about aggro: the BT4 Aldamon and AncientGreymon are Digimons to do multiple security checks if the player can field them. When inheriting BT7 Aldamon's option jamming, security check becomes a very safe ordeal. In a deck that is full of Hybrid digimon, it is so easy to end the game with its red tamers, so if you play against a hybrid, you should also count the opponent's tamer to get prepared for their next turn.

Anti-Hybrid

So far people only think of  Neodevimon to gain memory if the opponent plays a tamer, or Lucemon and Omnimon Zwart Defeat to destroy the tamer. But all these methods are yet to prove a good result since it is still in the early phase of BT7 meta.

[EN Format] 1st Place Shoutmon-DX Tournament Report

Invited Author: Kyle Donoghue (North American)

YouTube Channel: https://www.youtube.com/c/RideMyAvatar

Locals win-a-box : Imperial Gaming Win-A-Box Event

Participants: 22

Deck Played: Red Shoutmon 

Final Position: 1st Place

Overall Result: 4 Rounds Played, 4 Wins, 0 Loses (4-0)

Deck Introduction

The decklist itself is a fairly basic Red Shoutmon build. However, there are a couple of cards that I would like to highlight that may be a bit strange.

Digitama - BT5 Koromon

I played this over a 4th Starter Deck Koromon and BT3 Gigimon because consistently drawing cards was much more needed than hitting higher numbers, seeing as we have 17 targets that can utilize this as an ESS. This helps with preventing possible bricking, as well as getting our missing combo pieces, which is very important for a Combo/OTK based deck.

BT1 Omnimon

So my mindset was to find an answer to pesky Diaboromons, LordKnightmons, and anything deck that makes multiple of the same Digimon, and BT1 Omnimon was an obvious choice. There is also a janky combo I wanted to utilize against Security Control, and with the correct setup, Omnimon can deal 2-4 damage by just having a Greymon as an ESS and unsuspend with his own ability.

Sadly, this did not work as intended and saw very little play but it did come in handy being in the Security Stack, knocking out LordKnightmon in the early turns, and keeping them off the board so they can't go off. It didn't do as much as I wanted to but I love that it came through when I needed it most.

Tamer Line Up

So for Tamers, I chose to run 1 Nokia, and 1 Tai. It seems so odd to see each of them as 1 copy, right? Well, it was very interesting, to say the least. Nokia and Tai were super important as Tai sets the Memory to 3 at the start of our turn and Nokia's ability decreases any of my Champions' cost to 1 and my ZekeGreymon's cost to 2. What I found was great was going first to Digivolve into a Rookie in the Breeding Area, playing Nokia, then using her ability to play the BT5 Agumon, which in turn searches the top 3 cards of our deck for a Greymon or Omnimon, gaining a possible plus and filtering our deck. Nokia generates so much advantage for the deck, it's not even funny.

Tournament Breakdown

Round 1: Nokia Black Greymon (2-1) 

Game 1 – Omnimon X Anti-body was super clutch in this game. My opponent scooped once he fell behind. 

Game 2 – I lost because my hand bricked and I wasn't fast enough to stop his advance. 

Game 3 –  X Anti-body showed up like a champ and stopped a lethal turn. He was absolutely the heart and soul of the deck tonight. I was then able to clear his board and get in for the game, winning my first round.

 

Round 2: 6th Place Winner Purple Lilithmon Loop (2-1) 

Game 1 – My opponent here also has no testing against this deck. I have previously played Purple to learn its weaknesses, so I know that killing their Ultimate early helps out a lot. In the early turns, they played a Matt & Tai. It was offline until I cleared out their first Mega. Then they played catch up. Breeding Area prevents the Matt & Tai extra Memory gain. With X Anti-body able to stop attacks in this matchup, their loop didn’t matter since they couldn’t swing for lethal. 

Game 2 –  I bricked kinda hard, their loop overwhelms me and I couldn’t stop it at all. 

Game 3 –  X Anti-body comes in like a champ, stopping a lethal turn like the first game. I managed to grind out until the moment was right to stop him and win Round 2. X Anti-body continues to save me, being the MVP of the deck.

 

Round 3: Red Greymon (2-0)

Game 1 – My opponent bricks so badly, it was over before they had a chance to play. 

Game 2 – My opponent saw a good amount of cards but I baited him into pulling his stack out of the Breeding Area early while I kept mine and waited until I was able to kill his off. After that, he couldn’t catch back up and Round 3 was easily mine.

 

Round 4 Final Rounds: Lilithmon Loop (2-0) 

Game 1 & 2 – Let’s keep this simple for everyone: my opponent bricks hard both games. My opponent's deck seemed like it was done with the tournament and wanted to be put away and call it a day. Both games were won and secured me 1st Place for the tournament.

Overall Thoughts

Purple is the least scary deck in the format for Shoutmon. I usually just kill the Ultimate or Mega before they have a chance to set up and make their power plays. This was great testing for this top-cut event.

Shoutmon is getting closer and closer to a build that I feel very comfortable with. I feel like a few more tweaks here and there and I should have an amazing list going forward for the rest of the format.

This site uses english-translated cards from digimoncard.dev.

EX-01 a B.O.C ver2.0 Deck Review

Invited Article | Author:  GPat Hora (Philippines)

On EX01 Classic Collection debut, we were graced with a number of upgrades & support cards. One of which is the all-aggressive Agumon Bonds of Courage build that quite a few players enjoy & are fond of. 

The deck list below is what I used for the 11 August Midweek Grind that was inspired by Richmond Ngui’s deck used in Arken Hobby Center Remote Workshop Battle last Saturday (7 August 2021), which is the usual standard BOC deck except for a few things.

Deck Strategy

First, no blockers which show that the deck doesn't have any intention of slowing down, as the goal is to be overly aggressive and attack with all possible units. Capitalizing on the security monsters that trigger from the security stack to keep the pressure, fortunately, I did not encounter anyone playing Mekanorimon. These SECmons are also key pieces to bridge my choice of EX01 tech card.

Second, the colors yellow & purple are in the mix. Having Magnadramon is already self-explanatory which extends your game time in the absence of blockers (only used it once in the tourney) but the purple cards make you wonder, it states:

All of my opponents got surprised seeing a purple digimon digivolving from a red card then attacks at 9K to 10k DP because of the ESS buffs. Given the decent DP the additional check is almost guaranteed so long as there are no blockers. The deletion of Skullgreymon at the end of the attack helps contribute to constantly having a digimon on the board.

The new EX01 Agumon significantly helps in securing your tamers asap and also helps in ensuring you have a rookie on hand as and when you need it.

Match-up

Round 1 vs Blue Gabumon BOF, Win 2-0

Knowing that BOF is quite a formidable deck to play against, I was only fortunate that my opponent had a bad hand and draws to top it off, all the BOFs were all MIA (Missing In Action) in both games, lol. Chipped away with Agumons, promo Greymons with "Security Attack+1" and sealing the game with Henshin (Agunimon).

Round 2 vs Green Ceresmon, Win 2-1

Twas my first time dealing with a Ceresmon centric deck, it was quite troublesome when it went online taking advantage of suspending my Digimon to grow his and disposing of them after. Thankfully, I drew my Atomic Blasters and Gaia Force then blasted away clearing his board and continued the barrage of attacks & capped off with BOC.

Round 3 vs Red Jesmon, Win 2-1

One tough game after another, Jesmon being meta since BT6 I already knew that it was already a lopsided match. After securing 1 game each, my win for Game3 was sheer luck. Starting with a bad hand and no rookies at the start of a few turns was enough for my opponent to speed up to his L6. I could sense my opponent's disbelief after Jesmon hits 1st a Gaia Force on his 1st check, setting him back quite a bit. The promo Greymons pounded away and luckily did not hit any bigger Digimon together with Skullgreymon on the succeeding turn and concluding with the ever-reliable Henshin move (Agunimon).

Concluding Note

Personally, while I feel that Agumon BOC may not be on the same level (as of the moment) as its blue counterpart, I still feel that the simple, direct, and straightforward gameplay of this deck will continue to gain popularity to many players, old and new, as it brings a sense of excitement and joy, especially the nostalgia in brings when you are playing your favorite Digimon.

This site uses english-translated cards from digimoncard.dev.

The Winning Recipe for Agumon Bond Of Courage

Recently we see more Agumon-Bond Of Courage Rookie Rush decks in the winning list, the recipe for these decks are almost the same. Agumon BOF profile may not be able to stay at Tier-1 list, but it deserves to be in Tier 1.5 or Tier-2, it is also very easy to play. The problem with this deck is there are some promo cards that are not easy to find in the market, the price is not cheap as well. 

Digimon Card Meta would like to introduce this deck profile with a very detailed deck strategy. To see more winning recipes, you can go to our BT6 deck-list and search "ABOC", all of them will be shown.

https://twitter.com/SpringTCG/status/1408746433826623492

The Deck Owner is Ryoga-san, from Japan. This deck has the core strategy that helps it win in tournaments. The 2 promo cards that are quite expensive and not easy to find are Agumon and Greymon promo. For the Japanese card market, these 2 promo were distributed with Saikyo Jump magazine in May 2020, only in Japan. For other countries that use Japanese cards, we have to buy from Japan at a not very cheap price for just a promo card. In our price-guide, these promo prices have increased recently from BT5 meta due to the high demand for Nokia Agumon deck and now Agumon Rookie Rush deck.

The price shows from left -> right, Feb to 2 Jul 2021

Deck Strategy

Early Game Stage: Rookie-Rush attacks opponent's Security
The won't use the Agumon-BOC for early game stage simply because it is a wrong strategy. Early game is for searching and playing tamer, digivolving for more draw, and rushing to attack opponent's security with LV4 Greymon. 

 The combo of [P-009] Agumon (or ST7 Agumon) and [P-010] Greymon can give this Greymon "SecurityAttack+1" with 7000DP, and depends on what digitama it has, it can trigger "Draw 1" if it is Koromon or +1000DP if it is DemiMeramon. Believe it or not, sometimes these attacks can go through and survive after 2 checks if the opponent's security is just bad.
The second combo is from any Agumon with [BT5-010] Greymon, this Greymon is chosen because it takes only 1 cost to digivolve into it. One attack to the opponent's security with 5000 DP or more, and it is okay to be destroyed because this is Rookie Rush deck.  
 

This deck can use 2 or more Marcus Daimon to reset memory at the beginning of the turn and earn back memory when Greymon attacks. 
The LV4 GeoGreymon is a security Digimon, if it is opened from security then we can play it for free after battling. Else, it can use to digivolve from a LV3 or hard-play to destroy one opponent's digimon with 4000 DP or less if needed (only when opponent is going to win in next turn and you have to reduce 1 of their Digimon, else we should not hard-play it). The GeoGreymon attack can trigger Marcus Daimon's effect to gain 1 memory.      

The [BT1-010] Agumon is normally hard-played to search for Tamer in the early game if you cannot draw a BT6 Tai Kamiya, Tai Kamiya tamer is the "must" condition to warp evolution from a LV3 Agumon to LV4 Agumon Bond Of Courage. This deck has 2 options to end the game depending on how many securities the opponent has. 

 In the late game, when the opponent has 1 or 2 cards in their security stack, this is time to end the game. 

In your turn, when we have enough memory (from both Marcus Daimon and Tai Kamiya tamer), we can proceed to digivolve your LV3 Agumon that is just moved out from nursery to the LV7 Agumon Bond of Courage by paying 3 cost. When this digimon attacks, the "when attacking" effect is triggered to destroy one  opponent's Digimon with 13000DP or less, it is easy to delete an opponent's blocker with this. And then we can trigger the second effect of Agumon Bond of courage immediately, that is : trash top 1 card of the opponent's security stack.  

So if the opponent has 1 security card before we warp-evolution Agumon-BOC, then Agumon-BOC's attack can end the game. But if the opponent has 2 security cards then we need another check to end the game. In this case, Agunimon comes to use, digivolve into Tai Kamiya or Marcus Daimon to perform the final check.  

Defense Strategy

 Even though this deck plays the same style with Rookie Rush, it takes a longer time to achieve the plan because there are some constraints applied for Agumon BOC. And to avoid the opponent clearing our security stack before we did, 2 or 3 copies of Magnadramon are included in the deck. It is quite useful to lengthen the game to give Agumon BOC a chance to appear. 

This deck uses 4 copies of Gaia Force to deal with any type of Digimon and 4 copies of Atomic Blaster to destroy multiple Digimon if the opponent plays some rookie-rush.

Featured Game

This site uses english-translated cards from digimoncard.dev.

EX-01 WarGreymon Digivolution Chain

The EX1 Classic Collection is a special set that uses many old designs of Digimon Card Game, it will be released at the end of July, around one month before the BT7 Next Adventure. Whether we like the old design or not, I think we won't be disappointed with the EX1 cards' new effects. 
In this post, I would like to discuss the new WarGreymon digivolution chain in EX01, something that brings more power for red color in the coming meta.

EX1 WarGreymon

With all leaks we have so far, all red Digimons look like they were created for WarGreymon Digivolution chain, but "of course" for the flexibility of Digimon Card Game, you can use any red digimon for the evolution phase. Here is some detailed effects of these red Digimon from LV3 Agumon to LV6 WarGreymon.

  • LV3 Agumon: Inherited Effect: [When Attacking][Once Per Turn] Reveal the top 3 cards of your deck. Add a tamer card or Digimon with [Agumon] in it’s name to your hand. Put the remaining cards to the bottom of your deck in any order.
  • LV4 Greymon: Inherited effect: [When Attacking][Once Per Turn] You may play a tamer Yagami Taichi with 3 cost or lower to play from hand without paying its cost.
  • LV5 MetalGreymon: [When Attacking] When this Digimon attacks a player, delete 1 of your opponent’s Digimon with 4000 DP or less.
    Inherited Effect: [Your Turn] While this Digimon has [Machine] or [Dragonkin] in its type, this Digimon gains “Piercing”
  • LV6 WarGreymon: Effect1: “Advance” (this Digimon can attack when opponent has 1 memory or more)
    Effect 2: [When attacking] When this digimon attack opponent’s player and you have a tamer on play, delete one opponent’s digimon with “Blocker”.

Agumon and Greymon

The LV3 Agumon helps to search for a tamer card no matter what color or cost-to-play it is. While Agumon looks for a tamer card, the LV4 Greymon inheritable effect will let us play a Yagami Taichi tamer "with 3 costs or less to play" without paying its cost. For red color, there is (for now) 2 tamer cards for Tai Kamiya that has 3 cost or less to play.

ST1 Tai Kamiya can be beneficial for a deck using many hybrid digimon, we can use Agunimon to digivolve into this tamer to perform one security attack. The BT6 Tai Kamiya, 3 cost to play, can be drawn and played for free from EX1 Agumon-Greymon combo, giving Agumon Bond Of Courage profile another support. 

These 2 cards will serve well for the deck that needs many tamers, Yellow ShineGreymon is a deck profile that is still winning in tournaments from his debut until today. So why don't we boost up the deck's foundation with these combos?  

It is not rare to see a deck building in red-base color for yellow Shine, color can be changed from Red to Yellow using LV5 Silphymon or RizeGreymon, RizeGreymon can also help to play a red or yellow tamer for free by triggering his "Digiburst" effect. With LV4 Greymon and LV5 RizeGreymon, there will be a new Shine profile playing in red but including many yellow tamers.

We can also mix the EX1 WarGreymon into this deck, WarGreymon with "Advance", can be immediately attacking when it is digivolving to trigger all "When attacking" effects to search and summon more tamers. ShineGreymon "When digivolving" effect is best to bring out to the battle when we have many yellow tamers in the field. Hmm, I can predict the future of ShineGreymon that can be shining again.  

EX1 MetalGreymon and WarGreymon

MetalGreymon, a LV5 digimon that can be digivolving into black or red color, grants "piercing" for the Digimon that is [Machine] type or [Dragon Kin] type, and has this card in its digivolution source.

For the [DragonKin], we have Wargreymon, VictoryGreymon, BlackWarGreymon. For the [Machine] type, we have Machinedramon.

The EX1 WarGreymon, with 4 costs to digivolve and 12000DP, is not a cheap LV6 to play, but it has "Advance" with "piercing" that inherited from LV5 MetalGreymon, it is easy to execute first attack when it's digivolving and memory is at 1 or more in opponent's side. On top of that, the WarGreymon also destroys 1 opponent's blocker with his "when attacking" effect.

We may need to get 4 copies of digitama Babymon to add +2000DP for WarGreymon.

Summary

I don't know how many new tamers will be introduced in this set, or how other colors get support from this set. But I can say that Red will still remain top tier in the coming meta.

This site uses english-translated cards from digimoncard.dev.

How I Play AncientGreymon

What's wrong with AncientGreymon and why is there no winning record for this card?

This is perhaps the question many of us are asking. Even with promo [P-029] Agunimon being introduced, there is still no winning build for this combo.

One-Turn Kill

I have played and tried out many different strategies with AncientGreymon lately (in the BT6 meta) and in my opinion, the only way to win with this deck is by OTK (one turn kill). 

The strategy is not to warp digivolution from [P-029] Agunimon to AncientGreymon, but building a normal digivolution chain from LV2 digitama to LV5 [BT4-015] Volcdramon or [BT4-016] Aldamon in raising area. I will move out only when I have at least a red tamer Yagami Taichi in the field to secure 3 memories when starting of the turn and add 1 more "Security Attack" for AncientGreymon. 

With Agunimon's inheritable effect, we will only pay 3 memories when digivolving your LV5 into AncientGreymon ( it is only applied when you digivolve to AncientGreymon in the battle area). The digivolution chain (above image) with Tamer Yagami Taichi allows AncientGreymon a 5-security check with "Piercing" at 15000DP (the digitama [BT1-002] Babydmon gives +2000 DP if this digimon has "piercing", while the LV3 [BT6-010] Flamemon grants this digimon "piercing").

After we wipe out the opponent's security stack with AncientGreymon's attack, we need a final push to win the game. In this situation, if opponent has a blocker and if we have [BT5-086] Omegamon (to attack with "advance") in hand and at least 2 memory to digivolve a red tamer into [BT4-011] Agunimon, then we can win the game. 

The option card [BT4-100] Trident Revolver is a very good option card for Agunimon deck. It can delete 1 opponent's digimon with 6000DP (LV4 blocker) or less and then we can play a tamer card that have play cost 4 or less from hand for free. I also add 1 copies of [BT4-017] RizeGreymon to play a red tamer for free when we trigger "Digiburst 2".

Because we can summon Tamer for free when we play Trident Revolver option card, 2 copies of [BT1-084] Yagami Taichi and 2 copies of [BT4-092] Marcus Daimon are included for this deck, it increases the chance to draw tamer. Marcus Daimon can help to gain 1 memory when AncientGreymon declares attack, and if we have enough memory, this tamer can be used to digivolve to LV4 Agunimon and perform one  security attack (when this tamer is not suspended).

I put 1 copies of [P-024] "Tai, You have grown up" to draw 3, it sometimes saves me when I have bad hand draw. [BT3-097] "A Delicate Plan" option card, with only 1 cost to play, it can help to prevent any option-threat that reveals from opponent's security check, I put 2 copies of A Delicate Plan into this deck.

Summary

Playing this deck, I always calculate carefully so that the security stack does not run out before I can attack our opponent with OTK. 

Reserve more memories with "delay" option card, try to play more tamers, building the digivolution chain for AncientGreymon in raising area and only move out when we have enough option to win the game in one turn.

Deck profile is uploaded below, I made a changed to use Rowdy Rocker instead of Tai, You have grown up for draw power. Actually I want to use 3 copies of Tai Kamiya tamer and 1 copy of Marcus Daimon, but we only have 2 cards of Tai tamer, that's why.

This site uses english-translated cards from digimoncard.dev.

New Deck Intro: BT-06 Beelko-ntrol

Kenji Watanabe, Digimon's lead designer, designed Beelko (Beelstarmon) as a lady-Beelzemon joke many years ago, but was made an official Digimon when she gained popularity. She caught many by surprise when she was introduced as an SEC card in the BT-06 expansion set, and a minute later I was dead set on building a deck around her.

Beelstarmon

Beelstarmon is meant to be a hard-play Digimon: her play cost is reduced by 1 for each [Three Musketeer] Digimon or 7-cost option card in your trash. Subsequently, she has an [On Play] effect that returns a 7-cost option card to your hand, and then plays a 7-cost option card from your hand without paying its cost.

Therefore at a worst-case scenario when you do not have any [Three Musketeer] or 7-cost option cards in your trash, she becomes a 5-cost to play LV6 Digimon (assuming we paid in full the 7 cost option card we play in tandem). 

While a 5-cost to play LV6 Digimon doesnt sound bad at all, pushing so much memory to your opponent is! So we wouldn't want to do that unless it is a game plan, such as running Megazoo or Security Control decks.

Personally, I feel that because she benefits so much from having a trash full of either big [Three Musketeer] Digimons or expensive 7-cost option cards, it does not make a lot of sense to run her in a standard digivolution-based deck, which can easily choke when filled with so many big option cards. 

Unless though, she might work in an option-centric promo [P-027] Metalgarurumon deck but that's topic for another day.

 

Beelko-ntrol

This deck runs 14 option cards, 7 tamers and 4 Zwart Defeats, giving the security a good 50% "bomb-rate". However, this security lacks punch compared to standard Security Control decks due to excluding "proficient" 8-cost option cards such as Gaia Force and Ultimate Flare.

This deck is constructed around [Three Musketeers] Digimons or rather, Beelstarmon. Therefore, these option cards eventually become toolbox (even in trash) for her, using whichever best depending on the situation. 

 

Black Momentum

I feel that the new tamer card [BT6-090] Izzy & Joe is an immensely suitable card for this deck: not only does the [Start of Your Turn] +2 memory condition exceptionally easy to satisfy, but the [Opponent's Turn] effect also improves upon the lack of drawing power most Megazoo and Security Control decks suffer from. In order to benefit from this effect, I play black (particularly blocker) Digimons. 

Deputymon is a great searcher, ideally pulling a [Three Musketeer] Digimon and a 7-cost option card to your hand. He can also warp digivolve into Gundramon, which would be the ideal play. 

Gundramon meanwhile has a [When Digivolving] effect that allows you to play a 7-cost option card from the top 5 cards of your deck. He is also a blocker therefore would synergize well with our Izzy & Joe (for draw power) if he was targeted for an attack and deleted. 

Both Deputymon and Gundramon trashes the searched cards instead of returning them to the bottom of your deck, which in practice does not do any harm since cards returned to the bottom of your deck will probably never see the light of day for such decks with slow drawing power. In addition, both Beelstarmon and Lucemon benefits from a large trash size so this works to their favor. 

I also play [BT2-061] Andromon to serve a few roles:
– As a decent blocker Digimon to slow down the opponent, while synergizing with Izzy & Joe.
– As another digivolution base for Gundramon.
– As revival candidates for Omegamon Zwart.

Omegamon Zwart and Defeat

[BT5-087] Omegamon Zwart will ideally digivolve from Beelstarmon in order return her to your hand when attacking. Both Andromon and Deputymon are revival candidates, with Andromon having a slight edge especially during late-game.

[BT5-112] Omegamon Zwart Defeat plays great from security, and can similarly digivolve from either Gundramon or Beelstarmon.

Both Omegamons benefit from [BT5-093] Tai & Matt, becoming very potent security hitters in the mid/late game when you have a couple of these tamers in play.

Baseline Recovery

Being largely a Megazoo cum Security Control deck, recovery Digimons [BT2-039] Magnadramon and [BT4-115] Lucemon offer the classical recovery routes. I have opted out of [BT1-060] MagnaAngemon as I feel that his cost-per-recovery is insufficient to garner a spot in this deck.

Options - Single Target

Being 7-cost options, both [BT2-110] Trump Sword and [BT6-109] Fly Bullet are conditional plays. Fly Bullet allows you to delete anything LV6 and below, while Trump Sword goes for the unsuspended Digimon, including LV7s. 

 

Options - Multi Target

[BT6-095] Happy Bullet Showering is a very situational card, which can be either extremely useless or extremely useful. Similarly for [BT6-105] Gewalt Schwarmer which is an absolute hindrance when triggered from security (as it only returns to your hand), but is a great card for this deck which runs a very narrow board of big Digimons.

However, both these cards become great tools for Beelstar. For example, with sufficient memory (from the many tamer cards played) and trash size (to reduce Beelstarmon's play cost), it is reasonable to play a Beelstarmon within your memory budget, casting Gewalt Schwarmer to possibly clear your opponent's LV5 and lower Digimons, followed by Happy Bullet Showering to clear 2 or more of your opponent's LV6 Digimons at the same DP. 

These are tool cards are usually left inside your trash, and retrieved/used only by Beelstarmon. Therefore, I only run a minimal 2 copies of each in deck.

I also run [BT5-108] Earth Shaker since I usually have enough blockers to force the opponent to build past rookie level, and enough solutions (tamer Tai & Matt as well as single target option cards) to deter my opponent into fielding a LV6 Digimon. Earth Shaker is an effective card to deal with the opponent attempting to build a wide board, and while it is not 7 cost I feel that it should be played largely for board control.

Final Thoughts

Having tried a few games with this deck, there is definitely room for optimization (as it plays very similar to current meta security control decks). I will continue to optimize this deck, and hope to see and learn from other successful Beelstar decks when BT-06 finally touches down.

This site uses english-translated cards from digimoncard.dev.

BT5: How This Shoutmon-DX Deck win in Tourneys

Invited Article | Author: Abuan Binoe
Youtube Channel: Zeta Graphix

Shoutmon DX deck featuring BT1 Omni OTK

Ever since the release of Shoutmon DX in BT5, I got the idea that it can open up a possible OTK play with BT1 Omnimon because of the number of level 6 that you put in the stack which allows for multiple attacks with possible multiple checks. With the use of the “Fusion into the Ultimate Digimon” option card, this OTK (One Turn Kill) play can be executed for free.

First of all, here is the list that I used for this deck. This particular build won me a couple of tournaments already. Let us look at the cards I have chosen for the build.

The build has a standard Shoutmon DX core composed of Shoutmon (3 copies), OmegaShoutmon (3 copies), Zeekgreymon (4 copies) and Shoutmon DX (4 copies). It utilizes digimons like ST1 Greymon and BT4 Volcdramon for multiple checks. ST7 Agumon (4 copies) and BT1 Greymon are used for additional DP boost in addition to the 1K boost from the Digitamas. BT5 Agumon and Shoutmon are the searchers for the deck’s combo pieces.

The good thing with the Shoutmon engine is that it can serve both as an aggressive security sweeper and a board controller. The inheritable ability of Zeekgreymon to attack unsuspended digimon is really good especially in the start of the game where you can gain advantage early on with board presence.

The Difference with standard Shoutmon Decks

While standard Shoutmon DX build uses the BT5 Omnimon with Blitz, this deck’s focus is to bring out BT1 Omnimon and unleashed an OTK with it. The full combo requires a white tamer in field to play the option card “Fusion into the ultimate Digimon”. Here is a sample stack that can be executed:

For above digivolution chain, we add more DP with the inheritable effect of LV2 digitama Koromon(1000DP) and LV3 Agumon (+2000DP when this digimon attack player). The LV4 Greymon and LV5 Volcdramon give <Security Attack +1> for each of them, the LV6 ZekeGreymon inherited effect to make this digimon able to attack unsuspended digimon if it is attacking with "Blitz".

I usually set-up my Digimon in the raising area up to level 6, so that it can’t be affected by any opponent’s effect, you can hard cast your BT5 Agumon and/or Shoutmon to get your pieces. 

If you have your pieces already, and if you have at least 2 memories, you can push out your Zeekgreymon and evolve it to Shoutmon DX for 2 cost. Shoutmon DX allows you to put in an extra red digimon in the stack and then delete opponent’s digimons with 5000 DP or less up to number of Zeekgreymon and Omegashoutmon in the stack. This will clear out 5K DP blockers which are common in the current meta. For this example, another Zeekgreymon is inserted in the stack.

You can now unleash the full power of the deck by using “Fusion into the ultimate Digimon” and evolve to BT1 Omnimon which can delete a problematic digimon in the field. For this example, this BT1 Omnimon can attack for a total of 4 times with "SecurityAttack+2" because of the inheritable effect of ST1 Greymon and BT5 Volcdramon with 18K DP. This can wipe out security and even attack for game, the only problem is that it can hit removal cards in the security especially in the current meta where SECURITY CONTROL decks are gaining popularity. To mitigate this problem, the option card “A Delicate Plan” can be played for 1 cost before evolving to Omnimon so that option cards in the security will not activate, making this combo unstoppable and can assure you a Win. 

Matchups

Yellow – while yellow decks control the board early on, they don’t usually play any problematic card in the security, so you can usually push for game with the combo. The way to play against yellow with this deck is to let them push out first so you can attack their digimon even if it is unsuspended because of Zeekgreymon’s inheritable.

Black – this deck is a bit faster than most of the black decks in the format, the only problematic build in my opinion is the Diaboromon deck as Armageddemon can shut down the whole focus of the deck since it locks down level 7 digimons effects.

Blue – against blue, you need to accept the fact that they will damage your security early, but you can control the board with Shoutmon DX and Zeekgreymon.

Green – green is a bit nerfed in this format so you can patiently wait for the opportunity to attack.

Deck performance

vs Red Rookie Rush – OXO

vs Green Nighoggmon – OO

vs Black reboot – OO

vs Yellow Lorknightmon – OXO

vs Black Omnimon Zwart – OO

vs Diaboromon – OXO

vs Blue Imperialdramon – XOO

vs Red Shoutmon – OO

New Deck Intro: BT-06 Jesmon Brigade

Jesmon needs little introduction in BT-06: being one of the core lineups that this new expansion set highlights. However what some players don't realize is how strong a Jesmon deck can be.

Jesmon Brigade

We tested this deck using proxy cards.

This deck builds on pretty standard distribution:
– 10 LV3 Digimons (not including Sistermon Blanc).
– 8 LV4 Digimons (not including Sistermon Noir).
– 6 LV5 Digimons and 6 LV6 Digimons.
– 3 tamer cards and 8 option cards.

While this deck does not scream of surprise, it's real-world performance is really quite formidable. Let's take a look at it together!

 

Huckmon and the LV3s

[BT6-009] Huckmon is one hell of a searcher. His ability allows you to search for any 2 synergizing Digimons (Huckmon, Jesmon, or Sistermon in their name) amongst 5 revealed cards is very solid. In this deck, he has a total of 23 (not excluding himself) search candidates! This overperforms other 2-of-5 searchers as he is not limited to searching for 1 of Digimon-A and 1 of Digimon-B.

Other LV3 Digimons can be swapped out for any other depends on your tastes. In this deck, [ST7-02] Agumon for an inherited +2000 DP whenever your Digimon is going for a security check, and [ST7-03] Guilmon for inherited draw potential and ability to warp-digivolve to LV6 Gallantmon.

Baohuckmon and Rizegreymon

LV4 [BT6-011] Baohuckmon has an inherited effect that grants very decent board control: most rookies and a large majority of LV4 blocker Digimons. Pair this with [BT4-017] Rizegreymon to delete a 7000 DP or lower Digimon, which includes many popular LV5 Digimons such as Knightmon, Lilamon, Rizegreymon, and Blackwargrowlmon.

 

Baohuckmon

The LV5 [BT6-015] Saviorhuckmon has a digivolution effect that allows you to play [Sistermon] for free. However, this will require him to be in the battle area and exposing him to your opponent's onslaught. Therefore, we recommend foregoing this effect and digivolve within the raising area unless you have surplus memory to move further into Jesmon.

His inheritable effect however, is a gem. He is the first red Digimon that grants an unsuspend effect, and works like magic with [BT6-016] Jesmon and [BT2-020] Gallantmon. 

 

Jesmon and Gallantmon

Both LV6 Digimons Jesmon and Gallantmon benefits vastly from Saviorhuckmon's inheritable effect. 

Jesmon has an almost guaranteed +3000 DP and <Piercing> when attacking, making him a very big and unblockable Digimon when going for your opponent's security. His security checks can reach 16000 DP if he also inherits Agumon's +2000 DP. Furthermore when paired with both Saviorhuckmon and [BT1-085] Taichi he can dish out an unblockable 4 security checks in a turn!

The BT-02 Gallantmon is another LV6 candidate that not only benefits from Saviorhuckmon, but also from your [Sistermon] due to his [Royal Knight] type. Gallantmon can activate his [When Attacking] effect twice when inheriting SaviorHuckmon, dealing massive damage to your opponent's security. 

The new 1-cost option card [BT6-093] Judgement of the Blade is a massively effective card in this deck, allowing for a very strong board control when used with either Jesmon or Gallantmon. When activated from security, this card nas an additional effect allowing you to play a [Sistermon] for free from your hand or trash. With such great value, consider playing 3-4 copies in this deck.

BT-05 Omegamon

I prefer a couple of copies of [BT5-086] Omegamon to sometimes go for that much-needed final hit. While [BT1-084] Omegamon and [BT3-112] Omegamon Alter-S are good alternatives, I feel that Jesmon offers sufficient board control hence not always needing a higher-cost removal Omegamon or a board-wiping Alter-S. In addition, the BT-05 Omegamon can leverage the effect of Judgement of the Blade if played on the same turn, allowing Omegamon to attack an unsuspended Digimon when required (which is similar to the BT-01 Omegamon). 

Other Options

The delay option card [P-035] Red Memory Boost!! can offer better control over your available pool of Digimons, allowing for a better board setup. In addition, the delayed +2 memory can often be useful to dish out that fearful 3-cost digivolution + 1-cost option card combo. 

[BT6-094] Red Reamer is also a great option card that is introduced in this expansion set, at a measly 4-cost allowing you to most likely delete your opponent's 13000 DP Digimon since in current meta it is quite easy for the opponent to build a rather wide board.

Matchups and Thoughts

Against Rookie Rush: It is always stressful when playing against an aggro rookie rush deck. Digivolve into Saviorhackmon in the battle area to efficiently play a [Sistermon] for free, and if your opponent does not have a Spiral Masquerade in hand, the board will be yours once Jesmon hits the field with multiple free plays of blocker Sistermons. Also consider attacking early with Saviorhuckmon if you've inherited Baohuckmon in order to delete your opponent's 5000 DP or lower rookie Digimon (Saviorhuckmon's 7000 DP would most likely survive a rookie rush's weak security). 

Against Lordknightmon: This deck plays very similar to Lordknightmon. Avoid moving your stack from the nursery to the battle area earlier than Lordknightmon's to prevent a counterattack, and if necessary digivolve into Jesmon inside your nursery. When Jesmon is unleashed, he should be able to deal large damage to your opponent's security, faster than Lordknightmon could ever imagine.

Against Security Control: Your opponent should be throwing large memories your way, so match their tempo by hard-playing your Digimons instead of the usual digivolution. Build a wide and strong board before attempting to hit their security, and consider Gallantmon (for security trashing) when they have at least 10 cards in their trash. 

Jesmon is most likely a tier-1 deck in the coming meta, with players continue to optimize this deck to bring out its full potential. Will you be playing Jesmon soon? 

Further Optimized Version

The number of white card Sistermon can easily cause hand brick sometimes, so I reduced the white card from 7 to 5 slots for both Sistermon. I also removed the combo Guilmon-Dukemon and only keep 4 copies of Jesmon as LV6, also re-distributing the slot for LV4 and LV5 digimon.

Here is the deck I used to play, smoother than the first build, easy to play, draw and control the game.

This site uses english-translated cards from digimoncard.dev.
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